the cutting room mirror

May 29, 2005

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This is a sub-page of Proto:Grand Theft Auto: Liberty City Stories.

Early Mission Names#

Early

July 26 - Final

Shop Till You Strop

Shop 'Til You Strop

Giving It Away

Booby Prize

Biker Beat

Biker Heat

Rat Race

Rollercoaster Ride

Casino Rumble

A Volatile Situation

Troubling Little China

Big Rumble In Little China

Grease Zuko

Grease Sucho

The Hitmen And Him

No Son of Mine

Car-nage

Karmageddon

Revelations

False Idols

Morgue Party

Morgue Party Candidate

Donald's Election Problem

Love On The Rocks

It's Aboat Time

Caught In The Act

The Gauntlet

Search And Rescue

Skidmarks of Blood

Taking The Peace

New Jump City

Shoot the Messenger

Guns N' Races

Munitions Dump

Removed Side Missions#

Remnants of four side missions found inside AMERICAN.GXT. The one common thing between them is that (most of) these strings were wiped by the July build. All found in MAIN, besides Speed 4, which is stored in SPE.

Coach Driver#

Pretty self explanatory. While not a proper side mission, in Vice City, it was possible to pick up passengers in a Coach and earn a small cash bonus for dropping them off at random stops.

ID

String

COACH_M

COACH DRIVER

COACHH1

~w~Pull up at each ~h~bus-stop~w~ on the route. Boarding passengers increase mission time. Complete the whole route for a BONUS.

COACHH2

~w~The ~h~timer~w~ will pause until you drive away, so that passengers have time to board and alight.

COACH1

~w~Get to the nearest bus-stop.

COACH2

~r~You're out of time!

COACH3

~w~Your passengers fled in terror!

COACH4

~w~ ~1~ Passengers getting off here!

COACH5

~w~SPEED BONUS!!

COACH6

~w~Bus mission over!

COACH7

~w~Your bus is wrecked! No passengers want to ride in THAT!

COACH8

~w~All the passengers at this stop are dead!

COACH9

~w~The timer starts when you pick up your first passenger.

COACH10

~w~Seat ~1~ is taken.

COACH11

~w~No passengers are getting off here!

COACH12

~w~ ~1~ Passenger getting off here!

COACH13

~w~You havent picked up any passengers!

Mobile Massacre#

Judging by the presence of dialogue, the "Mobile" in the title might mean mobile phone, through which these missions could have been given. The first two strings below did survive in the final game, naturally unused.

ID

String

TURTXT

Mobile Massacre!

TURPASS

~w~Massacre Passed!

TURFAIL

~r~ODDJOB OVER!

TUR1

~w~Kill ~1~ law men in three minutes!

TUR1A

~w~The cops in this city are really pissing me off!

TUR1B

~w~Lets show them the meaning of pain! Bwahahahahaahah!

TUR2

~w~Kill ~1~ Pedestrians in four minutes!

TUR3A

~w~The Cartel found out I jacked their last shipment!

TUR3B

~w~They're tooled up and heading this way! Help me Toni Cipriani!

TUR3C

~w~Protect ~b~that guy ~w~from the Cartel!

TUR3D

~w~Car Health

RC Racin'#

Seems to have been spun off into three separate RC missions for the final game, Trashin', Ragin' and Chasin' RC. They share both mechanics and locations given in the below strings. Though looking at the mission script in MAIN.SCM shows that the mission is in a very early state. The mission would have started by entering a TOYZ van parked outside Eddie's Garage in the Red Light District, the location of the first safehouse in GTA III. Despite being internally referred to as a "HELIRACE" (as per MAIN_DEBUG.DBG), the script calls for a Sanchez and a Mr. Wongs van driven by a Triad.

(Source: GTA Wiki)

ID

String

RCLEV1

RC RACIN' LEVEL ONE

RCLEV2

RC RACIN' LEVEL TWO

RCLEV3

RC RACIN' LEVEL THREE

RCLEV4

RC RACIN' LEVEL FOUR

RCR1

~w~1

RCR2

~w~2

RCR3

~w~3

RCRACE1

RC RACIN'

RCRACE2

~w~Beat the other RC vehicles in a ~1~ lap race around the building site!

RCRACE3

~w~Beat the other RC vehicles in a ~1~ lap race around the park!

RCRACE4

~w~Beat the other RC vehicles in a ~1~ lap race around the airport!

RCRACE7

~w~Get ready...

RCRGO

~w~GO!!

RCRLAP1

~c~1ST ~w~- LAPS LEFT

RCRLAP2

~c~2ND ~w~- LAPS LEFT

RCRLAP3

~c~3RD ~w~- LAPS LEFT

RCRLAP4

~c~4TH ~w~- LAPS LEFT

RCRLAP5

~w~New Lap Record of ~1~ seconds!

RCRLAP6

~w~~1~ laps to go!

RCRLAP7

~w~Final lap!

RCRLOS2

~r~You'll never win a race if you can't keep to the course!

RCRLOSE

~r~You've LOST! You'll always be small-time!

RCRLTME

~w~Lap Time

RCRRLA1

~w~New Lap Record of ~1~:~1~

RCRRLA2

~w~New Lap Record of ~1~:0~1~

RCRWIN

~w~Congratulations you WON with a best lap time of ~1~:~1~ seconds! $500 Bonus!

RCRWIN1

~w~Congratulations you WON! But you did not beat the lap record.

RCRWIN2

~w~Your next race will now be ~1~ laps!

RCRWIN3

~w~RC Race in Belleville Park, Staunton is now available.

RCRWIN4

~w~RC Race in Shoreside Airport is now available.

RCRWIN5

~w~You have beaten all the levels! Now go back and beat your best lap times!

RCRWINB

~w~Congratulations you WON with a best lap time of ~1~:0~1~ seconds! $500 Bonus!

Speed 4#

A Speed inspired side mission. A mission inspired by Speed did exist in Vice City, "Publicity Tour".

ID

String

SPEED4

SPEED 4

SPE_BOM

BOMB

SPE_BON

~w~Bomb bonus!

SPE_CAN

~r~Speed mission cancelled!

SPE_EXP

~r~The bomb has gone off!

SPE_O1

~w~Get up to ~1~kph!

SPE_O2

~w~Don't drop below ~1~kph!

SPE_WAR

~w~WARNING: SPEED LOW!

Audio#

  • The pickup sound is reused from Vice City. It would remain that way until it was changed in the final.

Missions#

To do:
Was this changed starting with the july build?

While early audio for only one MoCap cutscene is present, most of the in-game dialogue from the main cast is in, but minor nameless characters or one time appearances like Miguel or Phil Cassidy are still missing.

Ma Cipriani#

In the final game, all of Ma Cipriani's dialogue (not counting the two phone calls) has a filter applied as she is yelling at Toni from inside her restaurant/car. All of the lines are present here without said filter.

Snappy Dresser

ID

Proto

Final

MAC1_AC

MAC1_AD

MAC1_AF

MAC1_AG

MAC1_AH

MAC1_AJ

MAC1_AM

MAC1_AN

MAC1_AO

MAC1_BC

MAC1_BD

MAC1_BE

MAC1_BG

Big Rumble in Little China

ID

Proto

Final

MAC2_AB

MAC2_AC

MAC2_AD

MAC2_AE

MAC2_AG

MAC2_AH

MAC2_AI

Grease Sucho

ID

Proto

Final

MAC3_AB

MAC3_AC

MAC3_AD

MAC3_AE

MAC3_AF

MAC3_AH

MAC3_AI

MAC3_AJ

MAC3_AK

MAC3_AL

MAC3_AM

MAC3_AN

Dead Meat

ID

Proto

Final

MAC4_AB

MAC4_AC

MAC4_AD

MAC4_AE

MAC4_AF

MAC4_AG

MAC4_AH

MAC4_AL

MAC4_AI

No Son of Mine

ID

Proto

Final

MAC5_AB

MAC5_AC

MAC5_AD

MAC5_AE

MAC5_AF

MAC5_AG

MAC5_AH

MAC5_AI

MAC5_AJ

MAC5_AK

MAC5_AM

MAC5_AN

Dead Meat#

The unedited lines for Casa mentioning the meat grinder (which would be present in the iOS/Android version) are intact in this build, but would be changed by July. According to the text in this build, you were originally taking Casa to the Bitch'n Dog Food factory instead of the sawmill, which explains why these lines were edited. Oddly, these lines would resurface first in the mobile port.

ID

Clip (Proto)

Subtitle

Clip (July-Final)

Subtitle

MAC4_CI

Okay Toni! But I'm real close to the meat grinder. I... I... don't feel comfortable.

Okay Toni! But I... I... don't feel comfortable.

MAC4_CK

Hey! Easy with that Toni! It's the on switch for the grinder...

Hey! Easy with that Toni! It's the on switch for the...

MAC4_CM

AAARRRGGGHHHHHHHH!!!!

AAARRRGGGHHHHHHHH!

Vincenco Cilli#

Again, filters were applied for Vinnies lines in Dealing Revenge and The Portland Chainsaw Masquerade, but the lines are unedited here.

Dealing Revenge

ID

Proto

Final

VIC3_AB

VIC3_AD

VIC3_AE

VIC3_AF

VIC3_AH

VIC3_AJ

VIC3_AK

VIC3_AL

VIC3_AN

VIC3_AO

The Portland Chainsaw Masquerade

ID

Proto

Final

VIC7_BA

VIC7_BC

VIC7_BD

VIC7_BE

VIC7_BF

VIC7_BG

VIC7_BH

VIC7_BI

Shoot the Messenger#

Salvatore's lines for the initial phone call use a different take.

ID

Proto

Final

SALS6AB

SALS6AD

SALS6AE

SALS6AF

SALS6AG

Dead Reckoning post-mission call#

Donald Love's call from the flophouse was missing the dial tone when the call gets cut off.

ID

Proto

Final

MDON2AG

Toshiko Kasen#

Toshiko's lines for the opening cutscenes of A Date with Death and Cash in Kazuki's Chips are unedited in this build.

A Date with Death

ID

Proto

Final

TOSH3AB

TOSH3AC

TOSH3AD

TOSH3AF

Cash in Kazuki's Chips

ID

Proto

Final

TOSH4AB

TOSH4AC

TOSH4AD

TOSH4AE

TOSH4AG

TOSH4AJ

TOSH4AI

Additionally, one line was completely changed in A Date with Death. No subtitle exists in either version of the game. The preceding lines were Toshiko saying "We're not gonna make it." and Toni replying "Of course we're gonna make it".

ID

Proto

Transcription

Final

Transcription

TOSH3HA

Toni: I don't think we're gonna make it.

Toshiko: Toni, we're on fire!

Removed Models#

Targets#

Five shooting range targets (target_01-05), also present in the July build, then removed. GTA-LCS_TargetsMay.png

Additionally, there is a texture for a sixth target. GTA-LCS_TargetTextureMay.png

Stadium Dirt Tracks#

Present only in this build are models for three unique dirtbike courses, each with an identical copy of a Liberty Memorial Coliseum interior model. Presumably a side mission similar to Dirt Track in San Andreas. GTA-LCS_ColiseumInteriorMay.png