This is a sub-page of Proto:Grand Theft Auto: Liberty City Stories/May 29, 2005.
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Oh dear, I do believe I have the vapors. |
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To do:
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At this point, the game appears to have been in somewhat of a transitionary period. For one, only a handful of cutscene models are present at this time, and those that are often show drastic changes between their in-game counterparts.
Toni Cipriani#
Case in point. Toni's final look was pretty much nailed down by now, but a handful of models were yet to be replaced, allowing us to see how he evolved over time.
player2#
Toni in the Leone Suit, and the only model of Toni in this particular style. Its hard to say which one was first, this or CSTESTER.
cstoni#
One of the few cutscene models in this build, showing Toni's near final look. The most notable difference being the eyebrows, but his hair was also slightly remodeled. The tux itself had more shading.
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May 29 (cstoni) |
Final (csplr6) |
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The ears, eyes and five o'clock shadow had slight alterations as well.
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May 29 (cstoni) |
Final (csplr6) |
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toni_d1#
An early version of the in-game model of the Chauffeur outfit. The main difference here is the hat, which appears to have been copied from the chauffeur pedestrian model.
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May 29/July 26 |
Final |
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toni_e1#
An early version of the in-game version of the Overalls outfit, uses CSTESTER as its basis.
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May 29 |
Final |
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toni_f1#
An early version of the in-game model of the Tux outfit, which itself is mostly identical to the final texture wise, but it again using CSTESTER as the basis. Cutscene model featuring Toni's final appearance is already in place.
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May 29 |
Final |
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toni_g1#
An early version of the Avenging Angels outfit, with the main difference being the red beret. This change also applies to the cutscene model (which is not in this build, but would be added by the next) and the Avenging Angels pedestrians.
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May 29/July 26 |
Final |
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toni_k1#
An early version of the in-game model of the Hero Garb outfit. Once again, based on the CSTESTER model. The design would be finalized not long after this build, as it is already fully implemented in the July build. A cutscene model of this early version, updated for Toni's final model, was left unused in the final game.
May 29 (toni_k1) |
Final (CSPlayer11, unused) |
Final (CSPlr11, used) |
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toni_l1#
An early version of the in-game model of the Dragon outfit. One last appearance of the CSTESTER model.
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May 29 |
Final |
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Salvatore Leone#
Earlier version of Salvatore's in-game model, with a cutscene version appearing in the following build before being finalized. Features slightly different face textures, a tie matching his suit and different hands.
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May 29/July 26 |
Final |
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Vincenzo Cilli#
- The in-game model of Vinnie was entirely different, with an almost cartoonish aesthetic.
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May 29 |
Final |
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- Meanwhile, the cutscene model was near final. Changes were made to the hairline and he was given more clean shaven look. The early texture also appeared a little less compressed, as seen around his tie.
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May 29 |
Final |
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- The model itself has one slight difference when compared to the final, that is the right upper eyelid being a little droopy on the early model.
Donald Love#
Another instance of cutscene and in-game models showing different designs, though less extreme. The cutscene model (cslove) appears to take more after Love's appearance in GTA III while the in-game model (love_01) leans more towards his younger version from Vice City.
May 29 (cslove) |
May 29 (love_01) |
Final (cslove) |
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hobo_01#
Early in-game model for a bankrupt Donald, generally much worse for wear. Like the above in-game model, this one leans more into his younger look.
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May 29 |
Final |
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Avery Carrington#
- Avery Carrington has a completely different model, looking appropriately older, given the game takes place 12 years after his appearance in Vice City. The official artwork actually depicts this older model. The final game uses a copy of his model from that game.
Artwork |
May 29-Sep 1 |
Final |
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Mayor Miles O'Donovan#
O'Donovan had an entirely different, almost cartoonish, design.
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May 29 |
Final |
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Leon McAffrey#
The early cutscene (csmac) and in-game (mcaffry) models of Leon McAffrey show two drastically different designs. Oddly, the cutscene model has a much blockier head, much like the models from GTA III, while the in-game model has a face texture not too dissimilar to the pedestrians. By late July, both models would be near finalized.
May 29 (csmac) |
May 29 (mcaffry) |
Final (csmac) |
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Ray Machowski#
Ray had a completely different model, somewhat more closely resembling his appearance in GTA III.
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May 29 |
Final |
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Ned Burner#
Ned Burner got a new pair of hands and little shine on his shoes.
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May 29 |
Final |
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Oddly, the prototype model had a separate texture for his cigarette, which was later removed. 
Toshiko Kasen#
kas_01#
An early in-game model of Toshiko in her kimono. Had a less detailed head and hands and appeared somewhat thinner. Her kimono was also folded differently, had a bigger belt and she appeared to wear something white underneath it.
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May 29 |
Final |
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wkas_01#
Toshiko as she appears in A Date with Death. Like above, appeared slightly thinner with less detailed head and hands, otherwise similar to her final model.
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May 29 |
Final |
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Kazuki Kasen#
- Completely different appearance, with a lighter blue suit and different shoes. More closely resembling his brother, Kenji Kasen, who appeared in GTA III.
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May 29/Jul 26 |
Final |
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Massimo Torini#
- Torini's early model had a slightly smaller head and different body textures.
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May 29/July 26 |
Final |
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Mickey Hamfists#
- Mickey Hamfists has a completely different model, more closely resembling his early artwork. His appearance was changed to be more in line with how he looked in GTA III.
Artwork |
May29-Sep 1 |
Final |
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JD O'Toole#
cstool & tool_01#
JD O'Toole went through some revisions as well, with his cutscene mode (cstool) sporting a unique design. The in-game model (tool_01) features a completely different face, head shape and thinner arms. This middle design showed up in some of the earliest public screenshots of the game.
May 29 (cstool) |
May 29 (tool_01) |
Final (cstool) |
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csgimp#
The three alternate models were all built around the in-game model above and feature mostly the same differences.
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May 29 |
Final |
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jdmade#
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May 29 |
Final |
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jdshot#
Completely different pose, more leaning back with a less expressive face.
The following content is |
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Maria Latore#
csmar#
The injured cutscene model of Maria, which is the only cutscene model present in this build. Originally had a black eye along with the bloody nose, wore an all black dress, was missing her earrings and much more shading on her skin.
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May 29 |
Final |
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mar_01#
Maria's in-game model. Besides the all black dress and missing earrings, appears fairly close to the final model.
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May 29 |
Final |
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Jane Hopper#
Had different hands and a slimmer neck and legs.
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May 29 |
Final |
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8-Ball#
- 8-Ball wore an open jacket with a larger collar, and a shirt sporting the logo of his bomb shop. Seems to more closely follow the official artwork.
Artwork |
May 29 |
Final |
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Miguel#
- Miguel was still re-using his GTA III appearance.
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May 29-Sep 1 |
Final |
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Grease Sucho#
Used a different texture for his jeans. Face shape was slightly altered, as were his hands.
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May 29 |
Final |
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deliass#
- The Deli Assistant who appears in Dead Meat and in the final game, Shop 'til You Strop. Has a slightly different face and hair texture and different shoes.
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Jul 26 |
Final |
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Paulie Sindacco#
New hands.
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May 29 |
Final |
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Phil Cassidy#
The arm was slightly remodeled and his belt was a lighter color.
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May 29 |
Final |
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Wayne#
Wayne's hands were redone and his skin had a slightly more red tone to it.
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Jul 26 |
Final |
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