This is a sub-page of Proto:Grand Theft Auto: Liberty City Stories.
VehiclesVehicle stylings that were changed in a pinch.
General#
This build does not boot as is, due to the executable, EBOOT.BIN being a placeholder taken from the PSP SDK. With some hacking though, it is possible to get it running.
(Source: Patch by MAJEST1C_R3 & Mirrored patch files)
Graphics#
Early Load/Splash Screens#
- The XMB background used a different image.
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- The load screens feature earlier artwork.
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- LOADSC4 is a previously unseen piece of artwork of an unknown character. In the final game, load screens starting with LOADSC4 are simple placeholders. Here, LOADSC5-LOADSC9 are copies of the first splash screen seen below.
- The splash screens between islands feature the above artwork and a fake load bar.
- MPLOAD0-MPLOAD7 are numbered placeholder loading screens for the multiplayer mode.
Menu Graphics#
Some of the radio icons from the audio menu were slightly different, or in the case of The Liberty Jam, quite rough. The icon for Flashback appears to be either blank or corrupted.
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Audio#
- The only file in the CUTSCENE folder is the audio for the Biker Heat mission. Its mixed at a slightly lower volume and is missing the ambience.
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- MISCOM, found in the MUSIC folder is a completely different Mission Passed theme.
- The only radio stations that are present in the files are Head Radio, Lips 106 and LCFR, though the latter is contained in the file for Rise FM.
- The files for MSX and Double Clef are duplicates of Head Radio.
- The file for Flashback is a copy of Lips 106, while K-Jah and The Liberty Jam are a shortened copy of the same audio.
- No files for Radio Del Mundo or LCFR are present.
- The files for Double Clef and The Liberty Jam are still named as their GTA 3 counterparts were, CLASS and GAME instead of DOUBLE and LJC.
- SFX files contains a large number of voice lines from Vice City, which were removed by the September build.
Video#
- The Rockstar logo sequence is completely different.
- The title sequence is a copy of the one from GTA 3.
Pickups#
Changed#
- The armor on the pier in Callahan Point was moved further from the edge.
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July 26 (X: 831.57, Y: -1114.83, Z: 1.79) |
Final (X: 832.97, Y: -1106.82, Z: 1.79) |
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- The Sniper pickup on Staunton Island was moved from under the bridge in Newport to on top of the sculpture in Torrington.
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July 26 (X: 408.93, Y: -483.94, Z: 16.06) |
Final (X: 311.73, Y: -1534.46, Z: 39.78) |
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- A Minigun pickup on top of one of the hangars at the airpots was replaced with an M60.
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- An M4 pickup under the bridge in Cedar Grove was replaced with a Micro SMG.
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- An M60 pickup in Pike Creek was replaced with an MP5.
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- A health pickup in Pike Creek, in the yard across the flophouse was moved behind some containers.
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July 26 (X: -885.63, Y: -190.37, Z: 33.81) |
Final (X: -946.40, Y: -185.72, Z: 33.81) |
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Missing#
The following pickups are missing in the prototype.
- Sniper pickup on top of the construction site in Hepburn Heights is missing.
- Baseball Bat inside Hogs n Cogs in Belleville Park.
- Health next to Casa's deli in Chinatown.
- Health in the alleyway next to the Roast Peking Duck restaurant in Chinatown.
- Health in an alleway in Saint Mark's, one block north of the hospital.
- Health in front of Fidl (formerly Supa Save) in Portland View.
- Health in Newport, in a corner just across the Go Go Faggio starting point.
- Health in Pike Creek, in an alleyway next to "Scopers Haulage".
- Health in front of Francis Intl. Airport, behind the "Kiss Me, Yardie" billboard.
- Armor up on the train tracks in Harwood.
- Armor on the eastern edge of Portland Harbor, next to some fuel tanks.
- Armor next to a pool in Newport, opposite to Asuka's apartment in GTA III.
- Armor inside a building in Pike Creek, next to where the mission Bait takes place in GTA III.
- Armor in front of the fire station at Francis Intl. Airport.
Additionally, there is a single adrenaline pickup in the prototype that was removed from the final game. Located right next to the "Snipe 25 pedestrians" Rampage near Pike Creek.
Hidden Packages#
9 Hidden Package locations were altered.
- Moved over into a small valley between the grassy hills.
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July 26 (X: 886.61, Y: 30.82, Z: 18.15) |
Final (X: 908.86, Y: 10.88, Z: 14.12) |
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- The second planter was removed, and the package moved over to the other one.
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July 26 (X: 137.12, Y: -931.41, Z: 27.09) |
Final (X: 166.77, Y: -931.74, Z: 27.09) |
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- Slightly further away from the sign.
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July 26 (X: -755.7, Y: -568.6, Z: 19.24) |
Final (X: -756.44, Y: -569.69, Z: 19.24) |
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- Further away from the edge of the cliff. The cliffside itself appears to have been slightly extended as well.
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July 26 (X: -1400.0, Y: 278.4, Z: 62.61) |
Final (X: -1396.65, Y: 279.89, Z: 63.0) |
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- Slightly further away from the stacks of planks.
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July 26 (X: -1073.76, Y: 35.3, Z: 49.16) |
Final (X: -1073.62, Y: 36.2, Z: 49.16) |
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- Ever so slightly shifted around on all axes.
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July 26 (X: -519.33, Y: -68.06, Z: 3.93) |
Final (X: -519.55, Y: -67.8, Z: 3.86) |
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- Very slightly further away from the wall.
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July 26 (X: -1047.06, Y: -142.38, Z: 33.78) |
Final (X: -1047.26, Y: -142.35, Z: 33.78) |
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- Moved further down the hillside.
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July 26 (X: -423.27, Y: 186.19, Z: 44.84) |
Final (X: -412.6, Y: 155.45, Z: 26.56) |
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- The props originally hiding the package were removed, so it was moved behind the nearby containers.
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July 26 (X: -1053.75, Y: 451.93, Z: 23.59) |
Final (X: -1087.1, Y: 445.89, Z: 23.61) |
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Rampages#
- The time limit is given in seconds instead of minutes.
- All mentions of the Colombian Cartel were changed from simply "Colombians" to "Colombian gang bangers".
- The Rampage in Wichita Gardens was changed. While the target is still 10 cars in both versions, the prototype armed you with a Micro SMG and had you destroying the cars via drive-by, while the final game gave you a SPAS-12 for the job.
- The Rampage in Portland View was moved further away from the corner.
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July 26 (X: 1223.00, Y: -531.00, Z: 26.70) |
Final (X: 1253.78, Y: -530.23, Z: 29.85) |
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- The planter at the Staunton hospital was made smaller, so the Rampage on it was moved around slightly.
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July 26 (X: 129.75, Y: -39.00, Z: 17.00) |
Final (X: 130.25, Y: -41.00, Z: 17.00) |
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- Since a Sniper pickup took its place in the final game, the rampage on top of the sculpture in Torrington was moved over into the planter in the corner of Donald Love's building in Bedford Point.
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July 26 (X: 311.76, Y: -1534.50, Z: 39.85) |
Final (X: 65.01, Y: -1589.96, Z: 28.34) |
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- The Rampage in Cedar Grove was moved from the guardhouse outside Donald Love's mansion to behind one of the garages. The goal was also lowered from running over 35 Colombian Cartel to 30.
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July 26 (X: -356.30, Y: 245.30, Z: 60.50) |
Final (X: -458.21, Y: 287.37, Z: 73.40) |
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