This is a sub-page of Proto:Grabbed by the Ghoulies/Preview Build.
Used Text Differences#
Chapter 2 Scene 1#
|
Proto |
Final |
|---|---|
|
See if ya can get this fire |
See if yer can get this fire |
Ma Soupswill's dialogue is slightly different.
Chapter 2 Scene 2#
|
Proto |
Final |
|---|---|
|
The Reaper cometh!! And you must |
The Reaper cometh!! And you must |
Crivens' has a different description of what happens to the player if the Grim Reaper touches them.
Chapter 2 Scene 13#
|
Proto |
Final |
|---|---|
|
Heh heh! The mutiny begins! |
Heh heh! The mutiny begins! |
The skeleton's dialogue later got altered due to obvious reasons.
Chapter 3 Scene 1#
|
Proto |
Final |
|---|---|
|
I ain't going near that crusty butler |
I ain't going near that crusty butler |
Amber calls Mr. Ribs boner instead of bonehead.
Chapter 3 Scene 10#
|
Proto |
Final |
|---|---|
|
Glad t'see yer made it, lad! |
Glad t'see yer made it, lad! |
The water squirter is called the water pistol in this build.
Chapter 3 Scene 12#
|
Proto |
Final |
|---|---|
|
Squeeze my sprouts! |
Pluck my pickle! |
Fiddleworth says a different fidderism.
Chapter 3 Scene 20#
|
Proto |
Final |
|---|---|
|
Tee hee! Did fiery ones get you? |
Tee hee! Did fiery ones get you? |
Mr. Ribs called the fire extinguisher smoky gun instead of smoke blower.
Chapter 3 Scene 22#
|
Proto |
Final |
|---|---|
|
Wash my lettuce! |
Water my plants! |
Cooper's attempt at a fidderism was changed due to having an inappropriate meaning in certain countries.
Chapter 4 Scene 1#
|
Proto |
Final |
|---|---|
|
You go with Boner Boy. I'll |
You go with Bonehead. I'll |
Amber calls Mr. Ribs boner boy instead of bonehead.
Chapter 5 Scene 7#
|
Proto |
Final |
|---|---|
|
Aaarghhh! |
Keep goin', young 'un! Yer doin' |
Ma Soupswill's dialogue isn't written yet.
Chapter 5 Scene 13#
|
Proto |
Final |
|---|---|
|
Choke my chicken! |
Pet my piglet! |
Fiddleworth's fiddlerism probably got changed due to sounding too inappropriate.
|
Proto |
Final |
|---|---|
|
It's just down this hill, right at |
It's just down this hill, right at |
Ghoulsville-In-The-Gloom is referred to as Neede-in-the-Nuts.
Locked Bonus Challenges#
|
Proto |
Final |
|---|---|
|
Sir has not collected enough Bonus |
Hmm, I'm afraid this remains |
Crivens' dialogue is less vague about how to unlock a bonus challenge.
Play It Again, Son#
|
Proto |
Final |
|---|---|
|
Aaarrrgghh! I can't believe it! |
I can't believe it! |
Baron's dialogue is more brief after completing the challenge.
Poor Ol' Fiddlesworth#
|
Proto |
Final |
|---|---|
|
Peel my potatoes! |
Crush my crop! |
The fiddlerism Fiddleworth says before explaining the challenge was replaced.
Super Duper Super Scary Shock#
|
Proto |
Final |
|---|---|
|
You managed to press {finalscore} buttons |
You managed to press {finalscore} buttons |
Dr. Krackpot's dialogue has an incorrect spelling of self-obsessed.
Unused Text Files#
Bundle Build Information#
Each .bnl archive is also paired with a .bic file. Most of them contain a listing of game files that make up each archive as well as the location of said files from an internal repository. They do not appear to be parsed by the game's executable and later got removed in the final.
For demonstrative purposes, the values presented were taken from the file test_dialogs.bic.
File Name |
Repository Path |
Unix Timestamp (GMT) |
|---|---|---|
aid_marker_test_dialogs |
L:/GRSRepository_Xbox/RAL_aid_marker_test_dialogs/version2.35/default.mkr |
1061497003 - Aug 21 2003 20:16:43 |
aid_script_test_dialogs |
L:/GRSRepository_Xbox/RAL_aid_script_test_dialogs/version2.40/default.gbox |
1061461462 - Aug 21 2003 10:24:22 |
aid_texture_ghoulies_weapon_interacthand |
L:/GRSRepository_Xbox/RAL_aid_texture_ghoulies_weapon_interacthand/version2.12/default.rtx |
1057339647 - Jul 04 2003 17:27:27 |
0fd83163#
An older copy of aid_loctext_ghoulies_dialog_dialogs (0c50e153). It contains several differences compared to the final's dialogue file.
Attract Mode#
None of the tags are present to make it auto-scroll, along with the word missing its exclamation mark.
Attract Mode |
|---|
Early Text |
dialogs__attractmode_punch |
{crone}{sfx GCOOK_COMEHERE}{centre}PUNCH{end} |
Chapter 1 - Sc.11 Book.1 - Don't Need Torch#
Crivens refers to the power being restored as the reasoning for taking the candle weapon back, rather than having "toasted" all the Mummies in an arena.
Early Text |
Final Text |
|---|---|
dialogs__chapter1_scene11_book1_notneedingtorch (Page 2) |
|
Happily, the power seems to have |
You seem to have toasted all |
Chapter 1 - Sc.11 Book.1 - Found Your Partner#
Amber goes unnamed in the early text, only being described as Cooper's "partner".
Early Text |
Final Text |
|---|---|
dialogs__chapter1_scene11_book1_foundyourpartner (Page 1) |
|
But I have far better news than |
But I have far better news than |
Chapter 1 - Sc.11 Book.1 - Thank Heavens#
Amber's dialogue is shorter and simpler, lacking any jabs towards Cooper or Crivens.
Early Text |
Final Text |
|---|---|
dialogs__chapter1_scene11_book1_thankheavens |
|
At last! I've been tied to that |
At last! No thanks to you, I've been |
Chapter 1 - Sc.11 Book.1 - Get Out Of Here#
Cooper's dialogue is much shorter with no lines from Amber.
Early Text |
Final Text |
|---|---|
dialogs__chapter1_scene11_book1_foundyourpartner (Page 2 & 3) |
|
C'mon, let's get outta this creep show! |
C'mon, let's go home. I think there's |
- |
Groan, you're kidding?! That's it, |
Chapter 1 - Sc.11 Shock.1 - Grivens Explains Cure#
Dr. Krackpot isn't mentioned in the dialogue, Amber still goes unnamed in the early text, only this time being described as Cooper's "friend" and the Cellar is named the "Wine Cellar" in this.
Early Text |
Final Text |
|---|---|
dialogs__chapter1_scene11_shock1_explaincure (Lined Up) |
|
- |
That was dastardly Dr. Krackpot! |
Let me think... |
Let me think... |
Sir will find Cook in the Kitchen, |
Sir will find Cook in the Kitchen, |
Chapter 1 - Sc.1 Fight 1 - How To Fight#
Crivens' dialogue for teaching the player how to attack is completely different and lacks instructions for how to move, however obvious that might be.
Early Text |
Final Text |
|---|---|
dialogs__chapter1_scene1_book2_needingchair |
|
Crivens here, Sir. |
I suggest Sir uses the Left |
Push the Right Thumbstick in |
I think those little critters are |
Chapter 1 - Sc.1 Book 2 - Need The Chair#
Only present in a scrapped cutscene in the final, the wording is different. "I'm sure their friends will be back soon!" is spelled as "I'm sure their friends will be along soon!" in the early text.
Early Text |
Final Text |
|---|---|
dialogs__chapter1_scene1_book2_needingchair |
|
Sir might be needing this. |
Sir might be needing this. |
Event Intros - Don't Get Hit#
The wording was changed, Crivens refers to the Grim Reaper as a "scythe wielding maniac" and the event icon isn't described.
Early Text |
Final Text |
|---|---|
dialogs__eventintros_dontgethit |
|
Zoiks! This is bad news! |
Zoiks! What have we here? |
Being hit when the 'DON'T GET |
Breaking the rule means the usual - |
Event Intros - Don't Kill Specific#
Cooper's told to keep his fists in check, the wording change between "kill" and "defeat" is present, the Ghoulies are referred to differently and the capitalization of "reaping" is different.
Early Text |
Final Text |
|---|---|
dialogs__eventintros_dontkill |
|
Hmm, keep those fists of yours |
Hmm, you need to be selective |
The cross {cross} behind a Ghouly |
The cross {cross} behind a Ghouly |
Sir may still beat on them a little. |
Sir may still beat on them a little. |
Event Intros - Find The Key#
Crivens doesn't hint towards what items to break and doesn't yell "By Jove!" in the early text.
Early Text |
Final Text |
|---|---|
dialogs__eventintros_findthekey |
|
Sir appears locked in again, which |
By Jove! |
The key {findkey} icon means Sir |
The key {findkey} icon means Sir |
Oh dear, my master won't be |
You should try looking inside |
Event Intros - Kill All Ghoulies#
The only change here is that you were directly told to kill all of the Ghoulies instead of just defeat them.
Early Text |
Final Text |
|---|---|
dialogs__eventintros_KillAll (Page 2) |
|
The gravestone |
The gravestone |
Intros - First Breakable#
Completely scrapped in the final release. This has Crivens directly mention him keeping a tally due to Cooper destroying very valuable furniture. No housekeeper gets called in with the early text, though.
Early Text |
Final Text |
|---|---|
dialogs__intros_firstbreakable |
|
Crikey! |
You've broken something! |
I'd better keep a tally of the |
Not to worry, Sir! I'll get our |
- |
Maybe if you break some more |
Pause Stats#
Placeholder values are present to represent the different sections, including the scrapped "Damage Tally" section.
Early Text |
Final Text |
|---|---|
dialogs__pause_stats |
|
{nohead}{left}~{clock}{tab}4 hours, 59 mins{para}{skull}{tab}123{para}{damage}{tab}$1,000,000{para}{faints}{tab}12{para}{prisoners}{tab}3{end} |
{pausestats}{nohead}{left}~{clock}{para}{skull}{para}{faints}{para}{prisoners}{para}{bonusbooks}{end} |
00cf6663#
An older version of the file aid_loctext_ghoulies_script_scenenames (09e34d53). It contains the original scene names compared to the final one.
Snooker Room
Lighthouse Lantern Room
Cloakroom
Cinema
Rafters
Lighthouse Living Quarters
Farmyard
Attic Attack
Furniture Store
Housekeeping Storage
Dunfiddlin Cottage Garden
Chicken Shed
Waiting Room
Relics Store
T' Bakers
Boathouse
Central Hallway
Servant's Bathroom
Gallery
Phil's Text
Foundry
Demo O' Doom
Gaming Room
Greenhouse
Infirmary
Lower Corridors
Ghoulish Gaming Room
Scummy Scullery
Trophy Room
Upper Corridoors
Archives
Stables - Where Baron lost his virginity
Bathroom
Whine Cellar
Garbage Yard
Workshop
Study
Laundry
Dunfiddlin Cottage
Music Room
Grimy Garbage Yard
Wood Shed of Woe
Servant's Dormitory
Grand Hallway
Crivens' Quarters
Hosekeeping Store
Embassy Ballroom
Woodshed
Pantry
Schoolroom
Cellar
Dining Room
Ye Olde Archives
Kitchen
Potting Shed
Walled Garden
Lighthouse Store
Ffffreezer
Central Hallway Down
Conservatory
02eab315#
An older version of the file aid_loctext_ghoulies_weapon_weaponstattable (0e22b6a5), which contains weapon names, all of which are unseen in-game.
Trunk
Garlic
Hat Stand
Storybook
Trophy
Table Lamp
Bellows
Rum
Anchor
Special Pot
Large Plate
Oil Painting
Stool
Spade
Chair
Loo Brush
Oil Drum
Drum
Fruit Bowl
Mirror
Silver Service Tray
Festering Zombie Arm
Fire Extinguisher
Chest of Drawers
Broom
Standard Lamp
Egg
Cooking Pot
Bandage
Pirate's Sword
Toybox
Candle
Sorny Gega T.V.
Snooker Cue
Bunch of Pots
Fireball
Weather Vane
Brolly
Vase
Candlestick
Trashcan
Bathtub
Ladder
Feeding Trough
Bottle
Crutches
Gnome
Bog Roll
Pitchfork
Yet Another Crate
Bender 6 String Acoustic
Dustpan
Well-Used Sofa
Small Tree
Bunch of Eggs
Paintball
Rolling Pin
Stack of McWhoppas
Blunderbuss
Oar
Barrel
Pot
Syringe
McWhoppa
Rake
Christmas Pud
Stinky Laundry Basket
Skanky Swordfish
Water Pistol
Spray Gun
Wheelbarrow
Handsaw
Plantpot
Flourbag
Dumpster
Pirate's Chest
Crate
Mailbox
Rumpy Pumpkin
Cymbal
Yummy Cake
Table
Bog Rolls
Plank
Pile of Syringes
Tree Stump
Chessboard
2-Way Speaker
Joint of Meat
Movie Reel
Bunch of Bottles
Spider Spitball
Frying Pan
Snooker Table
Ankh
Coal Scuttle
024f1db5#
An older version of the file aid_loctext_ghoulies_background_backgroundparttable (094bafe5), which contains the names of destructible objects, all of which is unseen in-game.
Cupboard
Grandfather Cock
Yellow Ice
Lectern
Leaky Bucket
Lead Piping
Old Chicken Coops
Sample Jars & Samples
Small Table
Charlie's Water Feature
Temporary
Top Hat
Trophy
Cabinet
Well Handle
Wine Press
Wooden Pillar
Balustrade
Display Cabinet
Old Boot
Moldy Old Spuds
Gigantic Handmade Vase
Huge Pot
Gargoyle
Fertilizer Bags
Pile of Dirty Plates
Wheelbarrow
Ancient Chamber Pot Display
Used Bog Roll
Food
Lantern
Suitcase
Crockery & Cutlery
Books
Service Board
Baron's House Red
Saw Controls
'Special Interest' Magazines
Wine Glasses
Wagon Wheel
Ginormous Boulder
Freezer Door
Smelly Laundry Basket
Old Grinding Wheel
Boiler Door
Stage Light
Bedside Table
Giant Spider Egg
Globe
Storage Trunk
Teacher's Desk
Rainwater Barrel
Bathtub
Box of Tools
Stinky Cheeses
Goldfish Bowl
Grandma's Rocking Chair
Toilet Door
Galaxy Maps
Makeshift Kitchen Unit
Spanner
Soiled Bed
Broken Chicken Coop
Birthday Cake
Water Tank
Lump of Wall
Shelves Full of Pots
Workbench
Railing
Nautical Clock
Text Books
Wrought Iron Gate
18th Century Accordion
Antique Plough
Small Rock
Foul Frozen Food
Dinosaur Foot
Umbrella Stand
Anubis Statue
Fish Tank
Bust of Wolfbang Moztart
Freezer Pipe
Garden Gate
Oven
Dressing Table
Magic Mirror
Screen
Box
Skeleton Display
Banister
Bellows
Delia Smythe Cookbooks
Big Vase
Ironing Board
Grand Painting
Large Trashcan
Priceless Artefact
'Chimpy's Chewnz'
Stone Chest
Water Trough
Life Belt
Dullby 5.1 Speaker
Triple Bass
Fire Guard
Tongs
Rusty Harpoons
Deodorant
Spade
Cleaning Products
Bust
Desk
Secret Rare Game Footage
Water Tub
Edward's Toy Train
Wheelbarrow & Garden Tools
Cupboard Doors
Triple Bass Case
Stall
Urn
Plant Pots
Wicker Basket
'Chateau de Pisse'
Barrel
Freshly Baked Bread
Dirty Loo Brush
Patient's Personal Effects
Bathroom
Cupboard
Coal Bucket
Costly Coffee Table
Antique Bench
Crockery
Garbage Chutes
Specimen Tank
Seaman's Junk
Weighty Old Tomes
Filthy Fridge
Cheap Garden Furniture
Abacus
Funky Frank Flash's Finest LPs
Test Tubes
Giant Spider Plant
School Desk
Fuse Box
Huge Rock
Stable Wall
Draws
Tools
Humongous vase
Glass Fronted Bookcase
Bookcase
Rare Game Designs
Fence Post
Top of the Range Gramophone
Dirty Crockery
Cupboard Door
Icicles
Plant Pot
Boring Crate
Lionel D. Vinyl's Disco Lights
Easel
Watering Can
Small Painting
Egyptian Treasure Chest
Bunch of Flowers
Pottery
Plant Tray
Egyptian Pot
Glass Diorama
'Cheeky Brew' Barrel
Score Board
Elephant Foot Umbrella Stand
Antique Wagon
Pillar
Egyptian Inscriptions
Corrugated Iron Panel
Food Stores
Fake Sphinx (c.1380 B.C)
Cake Trolly
Planetarium
Plant
Old Painting
Bathroom Shelf
Trophies
Sooty Coal Sack
Millennium Diamond Display
Sarcophagus (650 B.C.)
Vintage Wine Bottles
Art Supplies
Star Charts
Decorating Equipment
Gas Pipe
Table for Two
Dr. Krackpot's Crazy Generator
Magic Mushrooms
Drawing Board
Chemical Trolley
Dubious Experiment Remains
Collection of Fine Wine
Makeshift Bath
Wood
Wood Chipper
Cooker Door
Complicated Control Panel
Fridge Door
Herbs & Spices
Very Scientific Equipment
Prehistoric Frozen Imp
Old Seaman's Instruments
High Pressure Valve
Lighthouse Machinery
Ancient Relic
Cage
Mysterious Electrical Unit
Tea Urn
Blocked Toilet
Sand Bag
Large Jar
Spider Cocoon
Logs
Window
Medication Trolley
Cymbal
'Chateau de Pisse'
Shark Bait
Washbasin
Small Vase
Ship's Anchor
Posh Plush Cushions
Chest
'Rare Plonk'
Grit Box
Washing Machine
Bamboo Canes
Bully's Dartboard
Wedding Cake
Comet Display
Pathetic Potted Plant
Big Foot Display
Draculana
Ghouliata
Wardrobe