the cutting room mirror

Demo

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This is a sub-page of Proto:Grabbed by the Ghoulies.

General Differences#

  • Ninja Imps are colored green instead of black.
  • The scrapped weapon icons leftover in retail are present and actually used.

Graphical Differences#

Icons#

  • Ninja Imps are also colored green for their icon.
  • For challenges that require the player to not get hit by the Ghoulies, an impact flash icon is displayed instead of an image of Cooper with a black eye.

Demo

Retail

  • The clock displayed during the bonus challenge is much larger.

Level Differences#

Embassy Ballroom (Chapter 2 Scene 4)#

  • The Mummy does not attempt to attack the player.

Lighthouse Living Quarters (Chapter 2 Scene 10)#

  • The player is given one minute to beat eight zombies before the Grim Reaper is spawned. This would later be increased to ten zombies and the player would be given forty-five seconds before the reaper is spawned in retail.
  • The haunted television does not spawn more zombies.

Lower Corridors (Chapter 2 Scene 25)#

  • There are eleven haunted chairs in the room that are able to be awakened and attack the player. This got decreased to only four chairs in the final, making the level considerably easier.

Music Room (Chapter 2 Scene 34)#

  • The player is given 50 seconds before the door opens. This would later be changed in the final to only forty-five seconds.
  • The ancient mummy does not spawn after the first challenge is completed.
  • An extra 5 health soup can comes out of the piano when the hunchback spawns.

Text Differences#

Bonus Challenge Placeholders#

Bonus challenges 12-20 were not finished at the time the demo was made, so some of the award descriptions contain placeholder dialogue.

Tag Variant

String

dialogs__challengeintros

Intro
To be written

dialogs__challengereminder

Reminder
To be written

dialogs__challengeawards_platinum

Platinum
To be written

dialogs__challengeawards_gold

Gold
To be written

dialogs__challengeawards_silver

Silver
To be written

dialogs__challengeawards_bronze

Bronze
To be written

dialogs__challengeawards_none

No award
To be written

dialogs__challengeawards_failed

Failed award
To be written

Events#

Find the Key Messages#

Crivens' description of challenges where Cooper is required to find a key originally lacked the mention of looking inside of (breaking) Rare items for the key.

Demo

Retail

dialogs__eventintros_FindTheKey (Page 3)

Oh dear, my master won't be
happy about all of this damage!

You should try looking inside
some of the more Rare items...
Oh dear, my master won't be
happy about all of this damage!

dialogs__eventreminders_FindTheKey (Page 2)

-

You should try looking inside
some of the more Rare items...

Don't Get Hit Event Messages#

Crivens' description of challenges where Cooper can't get hit later got altered to add a reference to the new icon. The second half of the intro's explanation text was also changed to be less grim.

Demo

Retail

dialogs__eventintros_DontGetHit

Zounds! The impact flash Impact Flash icon
means DON'T GET HIT! That's
right, not even once!

Zoiks! What have we here?
The 'Cooper bruised' Bruised Cooper icon means
DON'T GET HIT!
That's right, not even once!

If Sir is unfortunate enough to be
mauled in any way, then things
will be made even worse with the
appearance of the Grim Reaper!

Breaking the rule means the usual -
a lollipop! No... er, wait, I mean
The Reaper!

dialogs__eventreminders_DontGetHit

The impact flash Impact Flash means
Sir can ill afford to get hit.

The 'Cooper bruised' Bruised Cooper icon
means Sir can ill afford to get hit!

No Damage Event Messages#

Crivens' description of challenges where Cooper can't damage the room was later altered to specify that the player also couldn't damage any of the contents found in the room.

Demo

Retail

dialogs__eventintros_NoDamage

Zounds!
This No Damage Event icon means Sir must
cause NO DAMAGE to the
room at all!

Zounds!
This No Damage Event icon means Sir must
cause NO DAMAGE to the
room or its contents at all!

dialogs__eventreminders_NoDamage

This No Damage Event icon means Sir must
cause NO DAMAGE to the room
at all!

Zounds!
This No Damage Event icon means Sir must
cause NO DAMAGE to the
room or its contents at all!

Bonus Challenges#

First Challenge Unlock Message#

Crivens' message for when you unlock your first bonus challenge would later get extended by a full page, reminding the player that you get an extra Bonus Challenge everytime you collect 5 books.

Demo

Retail

dialogs__challenge_firstchallenge (Page 2)

-

Remember, every time Sir collects
five Bonus Books a Bonus Challenge
is unlocked. So don't forget to check
the Bonus Challenge page regularly!

Chapter 1#

Main Hall Weapons Intro#

The dialogue for Crivens teaching the player about weapons is significantly briefer, with no compliment about Cooper's unarmed battling.

Demo

Retail

dialogs__chapter1_scene1_fight2_tempweaponintro

Sir may use certain items of
furniture and other objects as
weapons. Look for the Interact Hand
Interact icon.

Well done, Sir!
You certainly seem very capable
of battling unarmed!

Press the A Button to pick up
a weapon and move the Right
Thumbstick in the direction Sir
wishes to attack.

In addition to your fists, you may
use certain items of furniture and
other objects as weapons! Look for
the Grab Interact Hand icon!

This is Cook's specially reinforced
chair. Sadly, not everything is as
well-made!

Press the A Button to pick up
a weapon and move the Right
Thumbstick in the direction Sir
wishes to attack.

-

May I give you Cook's special
reinforced chair? Sadly, not
everything is as well-made!

Main Hall Crivens Introduction#

The dialogue for this is missing two pages where Crivens informs you on how to drop your weapon as well as your map of Ghoulhaven Hall, making this dialogue significantly shorter.

Demo

Retail

dialogs__chapter1_scene1_fight2_leaveroom(Page 5, 6 & 7)

Good luck to you, Sir!

Oh, I forgot to say Sir may discard
weapons by pressing the B Button.
Handy if Sir is carrying one weapon
but would rather use another!

-

Let me also give you this map. It
will show Sir's whereabouts and, at
times, points of interest. You may
access it from the Pause screen!

-

Good luck to you, Sir!

Tampered Health Intro#

The dialogue for Baron von Ghoul when he's taunting you about tampering with the energy gauge originally lacked the mention that the energy would be changed for every room.

Demo

Retail

dialogs__chapter1_scene5_playerenergy

Mwa ha haa!
Think you're doing well, eh?

Think you're doing well, eh?
Let's see how you cope with
having your maximum energy
interfered with!

Let's see how you cope with
having your maximum energy
interfered with! I'm so dastardly,
yes I am! Tally-bally-ho!

In fact, I do believe I shall tinker
with your ticker in every room
from now on! I'm so dastardly,
yes I am! Mwa ha haaaa!

Scare Intro#

The dialogue for Crivens explaining Scares lacked that the player would take double damage when scared.

Demo

Retail

dialogs__chapter1_scene6_scare1_scareintro (Page 2)

If it happens again, try to avoid
the effect before it gets you!

If it happens again, try to avoid
the effect before it gets you! Sir
will take twice as much damage
if hit when scared!

Cinema Secret Passageway Hint#

The dialogue for Crivens hinting towards the secret passageway doesn't try to direct the player towards any less-obvious passageways.

Demo

Retail

dialogs__chapter1_scene7_3playcam_bulterclue

Hmm, it appears this door
is still locked. Sir should
look for another way back
to the Gaming Room.

It appears the door Sir used to
enter the Cinema is still locked! You
should look for another, less-obvious
way back to the Gaming Room...

Chapter 2#

Walled Garden - Dungweed Theft#

The fair Baron von Ghoul refers to when you steal the dungweed is significantly different, being the "Neede-In-The-Nuts Spring Fair of '99".

Demo

Retail

dialogs__chapter2c_scene5_angrybaron (Page 2)

That's my prize-winning plant
from the Neede-In-The-Nuts
Spring Fair of '99! Get it back
for me, you blundering buffoons!

That's my prize-winning plant
from the Ghoulsville Town Fair
of '66! Get it back for me, you
blundering buffoons!

Kitchen - Antidote Created#

Ma Soupswill had a slightly different way of speaking in the demo. She also had some of her lines changed when referring to Amber.

Demo

Retail

dialogs__chapter2c_scene11_book1_dungweed1

This Dungweed sure be mighty
fine! Now we have all three
ingredients, let's mix 'em up in our
li'l pot, here!

This Dungweed sure is mighty
fine! Now we have all three
ingredients, let's mix 'em up in our
little pot, here!

dialogs__chapter2c_scene11_book1_dungweed3

This righteous concoction will
make ya girlie friend right as
rain!

This righteous concoction will
make yer girlfriend right as
rain!

Now get yaself down dem stairs
an' sprinkle a few drops on 'er
purty li'l face!

Now get yerself down them stairs
an' sprinkle a few drops on 'er
pretty little face!

Chapter 3#

Start of Chapter 3 Cutscene#

Amber's dialogue refers to Mr. Ribs as "Boner" in the demo, as well as saying her and Mr. Ribs would go and get food from Ma Soupswill for the prisoners instead of finding a phone to call for help.

Demo

Retail

dialogs__chapter3a_scene1_girlgogetfood

I ain't going near that crusty butler
dude again! You go pay him a visit.
I'll go with Boner here and get some
food off the cook for those prisoners!

I ain't going near that crusty butler
dude again! You go pay him a visit.
I'll go with Bonehead here and try
to find a phone to call for help!

Krackpot Defeated Cutscene#

Krackpot's dialogue had "drawing board" spelled as just "drawing" and an extra explaination point is missing from "methinks!"

Demo

Retail

dialogs__chapter3d_scene11_book1_fiddlesticks (Page 2)

That's quite a design flaw! Er,
back to the drawing, methinks!

That's quite a design flaw! Er,
back to the drawing board,
methinks!!

Unused Videos#

0211ce2c#

GrabbedByTheGhouliesDemo_0211ce2c.mp4

0211ce2c shows a close-up of a wall from the Grand Hallway.

Unused Text#

Leftover Dialogue#

loctext\english\0c50e153 has some commented out dialogue from Fiddlesworth that was meant to be used during Chapter 3.

String ID

Speaker

Sound Effect

Text

dialogs__chapter3a_scene9_gkeeperinfirmary

Fiddlesworth

GGROUNDSKEEPER_GENERAL

Shear my sheep!

-

-

-

I were enjoyin' watchin' them nurses!
It's the eyes! I were hypnotised
by their beau ... me wallet's gone!

-

-

-

Theivin' wenches! I'm off before any
more come! Meet me outside me
greenhouse young un' - I've a
present for you!

dialogs__chapter3b_scene1_gkeepertakesbbuss

Fiddlesworth

GGROUNDSKEEPER_GENERAL

Buy my beef!

-

-

GGROUNDSKEEPER_ALRIGHT

I've chased those bloodsuckin'
fiends away so I reckon you won't
need ol' Edna anymore.

-

-

GGROUNDSKEEPER_SCARE

Blimey! Looks like she's seen
some action - I'll give it to Mrs.
Mop, she's good at buffing brass.