This is a sub-page of Proto:Grabbed by the Ghoulies.
General Differences#
- Ninja Imps are colored green instead of black.
- The scrapped weapon icons leftover in retail are present and actually used.
Graphical Differences#
Icons#
- Ninja Imps are also colored green for their icon.
- For challenges that require the player to not get hit by the Ghoulies, an impact flash icon is displayed instead of an image of Cooper with a black eye.
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Demo |
Retail |
|---|---|
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- The clock displayed during the bonus challenge is much larger.
Level Differences#
Embassy Ballroom (Chapter 2 Scene 4)#
- The Mummy does not attempt to attack the player.
Lighthouse Living Quarters (Chapter 2 Scene 10)#
- The player is given one minute to beat eight zombies before the Grim Reaper is spawned. This would later be increased to ten zombies and the player would be given forty-five seconds before the reaper is spawned in retail.
- The haunted television does not spawn more zombies.
Lower Corridors (Chapter 2 Scene 25)#
- There are eleven haunted chairs in the room that are able to be awakened and attack the player. This got decreased to only four chairs in the final, making the level considerably easier.
Music Room (Chapter 2 Scene 34)#
- The player is given 50 seconds before the door opens. This would later be changed in the final to only forty-five seconds.
- The ancient mummy does not spawn after the first challenge is completed.
- An extra 5 health soup can comes out of the piano when the hunchback spawns.
Text Differences#
Bonus Challenge Placeholders#
Bonus challenges 12-20 were not finished at the time the demo was made, so some of the award descriptions contain placeholder dialogue.
Tag Variant |
String |
|---|---|
dialogs__challengeintros |
Intro |
dialogs__challengereminder |
Reminder |
dialogs__challengeawards_platinum |
Platinum |
dialogs__challengeawards_gold |
Gold |
dialogs__challengeawards_silver |
Silver |
dialogs__challengeawards_bronze |
Bronze |
dialogs__challengeawards_none |
No award |
dialogs__challengeawards_failed |
Failed award |
Events#
Find the Key Messages#
Crivens' description of challenges where Cooper is required to find a key originally lacked the mention of looking inside of (breaking) Rare items for the key.
Demo |
Retail |
|---|---|
dialogs__eventintros_FindTheKey (Page 3) |
|
Oh dear, my master won't be |
You should try looking inside |
dialogs__eventreminders_FindTheKey (Page 2) |
|
- |
You should try looking inside |
Don't Get Hit Event Messages#
Crivens' description of challenges where Cooper can't get hit later got altered to add a reference to the new icon. The second half of the intro's explanation text was also changed to be less grim.
Demo |
Retail |
|---|---|
dialogs__eventintros_DontGetHit |
|
Zounds! The impact flash |
Zoiks! What have we here? |
If Sir is unfortunate enough to be |
Breaking the rule means the usual - |
dialogs__eventreminders_DontGetHit |
|
The impact flash |
The 'Cooper bruised' |
No Damage Event Messages#
Crivens' description of challenges where Cooper can't damage the room was later altered to specify that the player also couldn't damage any of the contents found in the room.
Demo |
Retail |
|---|---|
dialogs__eventintros_NoDamage |
|
Zounds! |
Zounds! |
dialogs__eventreminders_NoDamage |
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This |
Zounds! |
Bonus Challenges#
First Challenge Unlock Message#
Crivens' message for when you unlock your first bonus challenge would later get extended by a full page, reminding the player that you get an extra Bonus Challenge everytime you collect 5 books.
Demo |
Retail |
|---|---|
dialogs__challenge_firstchallenge (Page 2) |
|
- |
Remember, every time Sir collects |
Chapter 1#
Main Hall Weapons Intro#
The dialogue for Crivens teaching the player about weapons is significantly briefer, with no compliment about Cooper's unarmed battling.
Demo |
Retail |
|---|---|
dialogs__chapter1_scene1_fight2_tempweaponintro |
|
Sir may use certain items of |
Well done, Sir! |
Press the A Button to pick up |
In addition to your fists, you may |
This is Cook's specially reinforced |
Press the A Button to pick up |
- |
May I give you Cook's special |
Main Hall Crivens Introduction#
The dialogue for this is missing two pages where Crivens informs you on how to drop your weapon as well as your map of Ghoulhaven Hall, making this dialogue significantly shorter.
Demo |
Retail |
|---|---|
dialogs__chapter1_scene1_fight2_leaveroom(Page 5, 6 & 7) |
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Good luck to you, Sir! |
Oh, I forgot to say Sir may discard |
- |
Let me also give you this map. It |
- |
Good luck to you, Sir! |
Tampered Health Intro#
The dialogue for Baron von Ghoul when he's taunting you about tampering with the energy gauge originally lacked the mention that the energy would be changed for every room.
Demo |
Retail |
|---|---|
dialogs__chapter1_scene5_playerenergy |
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Mwa ha haa! |
Think you're doing well, eh? |
Let's see how you cope with |
In fact, I do believe I shall tinker |
Scare Intro#
The dialogue for Crivens explaining Scares lacked that the player would take double damage when scared.
Demo |
Retail |
|---|---|
dialogs__chapter1_scene6_scare1_scareintro (Page 2) |
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If it happens again, try to avoid |
If it happens again, try to avoid |
Cinema Secret Passageway Hint#
The dialogue for Crivens hinting towards the secret passageway doesn't try to direct the player towards any less-obvious passageways.
Demo |
Retail |
|---|---|
dialogs__chapter1_scene7_3playcam_bulterclue |
|
Hmm, it appears this door |
It appears the door Sir used to |
Chapter 2#
Walled Garden - Dungweed Theft#
The fair Baron von Ghoul refers to when you steal the dungweed is significantly different, being the "Neede-In-The-Nuts Spring Fair of '99".
Demo |
Retail |
|---|---|
dialogs__chapter2c_scene5_angrybaron (Page 2) |
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That's my prize-winning plant |
That's my prize-winning plant |
Kitchen - Antidote Created#
Ma Soupswill had a slightly different way of speaking in the demo. She also had some of her lines changed when referring to Amber.
Demo |
Retail |
|---|---|
dialogs__chapter2c_scene11_book1_dungweed1 |
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This Dungweed sure be mighty |
This Dungweed sure is mighty |
dialogs__chapter2c_scene11_book1_dungweed3 |
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This righteous concoction will |
This righteous concoction will |
Now get yaself down dem stairs |
Now get yerself down them stairs |
Chapter 3#
Start of Chapter 3 Cutscene#
Amber's dialogue refers to Mr. Ribs as "Boner" in the demo, as well as saying her and Mr. Ribs would go and get food from Ma Soupswill for the prisoners instead of finding a phone to call for help.
Demo |
Retail |
|---|---|
dialogs__chapter3a_scene1_girlgogetfood |
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I ain't going near that crusty butler |
I ain't going near that crusty butler |
Krackpot Defeated Cutscene#
Krackpot's dialogue had "drawing board" spelled as just "drawing" and an extra explaination point is missing from "methinks!"
Demo |
Retail |
|---|---|
dialogs__chapter3d_scene11_book1_fiddlesticks (Page 2) |
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That's quite a design flaw! Er, |
That's quite a design flaw! Er, |
Unused Videos#
0211ce2c#
0211ce2c shows a close-up of a wall from the Grand Hallway.
Unused Text#
Leftover Dialogue#
loctext\english\0c50e153 has some commented out dialogue from Fiddlesworth that was meant to be used during Chapter 3.
String ID |
Speaker |
Sound Effect |
Text |
|---|---|---|---|
dialogs__chapter3a_scene9_gkeeperinfirmary |
Fiddlesworth |
GGROUNDSKEEPER_GENERAL |
Shear my sheep! |
- |
- |
- |
I were enjoyin' watchin' them nurses! |
- |
- |
- |
Theivin' wenches! I'm off before any |
dialogs__chapter3b_scene1_gkeepertakesbbuss |
Fiddlesworth |
GGROUNDSKEEPER_GENERAL |
Buy my beef! |
- |
- |
GGROUNDSKEEPER_ALRIGHT |
I've chased those bloodsuckin' |
- |
- |
GGROUNDSKEEPER_SCARE |
Blimey! Looks like she's seen |