the cutting room mirror

Changed & Unused Text

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This is a sub-page of Proto:Grabbed by the Ghoulies/Preview Build.

Used Text Differences#

Chapter 2 Scene 1#

Proto

Final

See if ya can get this fire
extinguisher t'work an' cool
'em off!

See if yer can get this fire
extinguisher ta work an' cool
'em off!

Ma Soupswill's dialogue is slightly different.

Chapter 2 Scene 2#

Proto

Final

The Reaper cometh!! And you must
be top of his list!
Sir must complete this Challenge
within a TIME LIMIT or The
Grim Reaper ๐Ÿ’€ will appear!
If he touches you, you'll be sucked
dry of every last drop of life!

The Reaper cometh!! And you must
be top of his list!
Sir must complete this Challenge
within a TIME LIMIT or The
Grim Reaper ๐Ÿ’€ will appear!
If he touches you, you shall faint
instantly! Gadzooks!

Crivens' has a different description of what happens to the player if the Grim Reaper touches them.

Chapter 2 Scene 13#

Proto

Final

Heh heh! The mutiny begins!
C'mon, Boners, we kick pirate
butt now!

Heh heh! The mutiny begins!
C'mon, bonys, we kick pirate
butt now!

The skeleton's dialogue later got altered due to obvious reasons.

Chapter 3 Scene 1#

Proto

Final

I ain't going near that crusty butler
dude again! You go pay him a visit.
I'll go with Boner here and try to
find a phone to call for help!

I ain't going near that crusty butler
dude again! You go pay him a visit.
I'll go with Bonehead here and try
to find a phone to call for help!

Amber calls Mr. Ribs boner instead of bonehead.

Chapter 3 Scene 10#

Proto

Final

Glad t'see yer made it, lad!
Little Willy's water pistol ain't
no good fer the Green'ouse, though!

Glad t'see yer made it, lad!
Little Willy's water squirter ain't
no good fer the Green'ouse, though!

The water squirter is called the water pistol in this build.

Chapter 3 Scene 12#

Proto

Final

Squeeze my sprouts!

Pluck my pickle!

Fiddleworth says a different fidderism.

Chapter 3 Scene 20#

Proto

Final

Tee hee! Did fiery ones get you?
Mr. Ribs take smoky gun back
to Cookie now. She need it. She
set fire to cakes!

Tee hee! Did fiery ones get you?
Mr. Ribs take smoke blower back
to Cookie now. She need it. She set
fire to cakes!

Mr. Ribs called the fire extinguisher smoky gun instead of smoke blower.

Chapter 3 Scene 22#

Proto

Final

Wash my lettuce!

Water my plants!

Cooper's attempt at a fidderism was changed due to having an inappropriate meaning in certain countries.

Chapter 4 Scene 1#

Proto

Final

You go with Boner Boy. I'll
go tell Ma, Babs and that
dubious Fiddler guy that they
are free to leave this place!

You go with Bonehead. I'll
go tell Ma, Babs and that
dubious Fiddler guy that they
are free to leave this place!

Amber calls Mr. Ribs boner boy instead of bonehead.

Chapter 5 Scene 7#

Proto

Final

Aaarghhh!
The dialog hasn't been crafted yet!

Keep goin', young 'un! Yer doin'
well! Leave the big candle with
me an' get followin' Mr. Ribs!
Quickly now!

Ma Soupswill's dialogue isn't written yet.

Chapter 5 Scene 13#

Proto

Final

Choke my chicken!

Pet my piglet!

Fiddleworth's fiddlerism probably got changed due to sounding too inappropriate.

Proto

Final

It's just down this hill, right at
the gnarled old tree and through
a place called Neede-in-the-Nuts!

It's just down this hill, right at
the gnarled old tree and through
a quaint-sounding place called
Ghoulsville-in-the-Gloom!

Ghoulsville-In-The-Gloom is referred to as Neede-in-the-Nuts.

Locked Bonus Challenges#

Proto

Final

Sir has not collected enough Bonus
Books to unlock this challenge! Try
searching harder!

Hmm, I'm afraid this remains
locked. Sir must first acquire
something special to unlock it!

Crivens' dialogue is less vague about how to unlock a bonus challenge.

Play It Again, Son#

Proto

Final

Aaarrrgghh! I can't believe it!
You actually whizzed through in
{finaltime}!
You get Platinum! This cannot be!

I can't believe it!
You actually made it! You took
{finaltime},
so you get the award - Bronze!
Only joking! I suppose I must
give you the only award there is
for this final Bonus Challenge -
Platinum!

Baron's dialogue is more brief after completing the challenge.

Poor Ol' Fiddlesworth#

Proto

Final

Peel my potatoes!

Crush my crop!

The fiddlerism Fiddleworth says before explaining the challenge was replaced.

Super Duper Super Scary Shock#

Proto

Final

You managed to press {finalscore} buttons
in time, which means a Gold trophy!
I'd be almost impressed if I wasn't
such a self-obssessed megalomaniac!

You managed to press {finalscore} buttons
in time, which means a Gold medal!
I'd be almost impressed if I wasn't
such a self-obsessed megalomaniac!

Dr. Krackpot's dialogue has an incorrect spelling of self-obsessed.

Unused Text Files#

Bundle Build Information#

Each .bnl archive is also paired with a .bic file. Most of them contain a listing of game files that make up each archive as well as the location of said files from an internal repository. They do not appear to be parsed by the game's executable and later got removed in the final.
For demonstrative purposes, the values presented were taken from the file test_dialogs.bic.

File Name

Repository Path

Unix Timestamp (GMT)

aid_marker_test_dialogs

L:/GRSRepository_Xbox/RAL_aid_marker_test_dialogs/version2.35/default.mkr

1061497003 - Aug 21 2003 20:16:43

aid_script_test_dialogs

L:/GRSRepository_Xbox/RAL_aid_script_test_dialogs/version2.40/default.gbox

1061461462 - Aug 21 2003 10:24:22

aid_texture_ghoulies_weapon_interacthand

L:/GRSRepository_Xbox/RAL_aid_texture_ghoulies_weapon_interacthand/version2.12/default.rtx

1057339647 - Jul 04 2003 17:27:27

0fd83163#

An older copy of aid_loctext_ghoulies_dialog_dialogs (0c50e153). It contains several differences compared to the final's dialogue file.

Attract Mode#


None of the tags are present to make it auto-scroll, along with the word missing its exclamation mark.

Attract Mode

Early Text

dialogs__attractmode_punch

{crone}{sfx GCOOK_COMEHERE}{centre}PUNCH{end}

Chapter 1 - Sc.11 Book.1 - Don't Need Torch#


Crivens refers to the power being restored as the reasoning for taking the candle weapon back, rather than having "toasted" all the Mummies in an arena.

Early Text

Final Text

dialogs__chapter1_scene11_book1_notneedingtorch (Page 2)

Happily, the power seems to have
been restored so you'll no
longer be needing the Candle.

You seem to have toasted all
of the Mummies so you'll no
longer be needing the candle.

Chapter 1 - Sc.11 Book.1 - Found Your Partner#


Amber goes unnamed in the early text, only being described as Cooper's "partner".

Early Text

Final Text

dialogs__chapter1_scene11_book1_foundyourpartner (Page 1)

But I have far better news than
that - I have found your partner!

But I have far better news than
that - I have found Miss Amber!

Chapter 1 - Sc.11 Book.1 - Thank Heavens#


Amber's dialogue is shorter and simpler, lacking any jabs towards Cooper or Crivens.

Early Text

Final Text

dialogs__chapter1_scene11_book1_thankheavens

At last! I've been tied to that
chair in darkness for what seems
like forever!

At last! No thanks to you, I've been
freed by that smelly old butler guy!
Sigh, I suppose you'll be wanting a
hug now...

Chapter 1 - Sc.11 Book.1 - Get Out Of Here#


Cooper's dialogue is much shorter with no lines from Amber.

Early Text

Final Text

dialogs__chapter1_scene11_book1_foundyourpartner (Page 2 & 3)

C'mon, let's get outta this creep show!

C'mon, let's go home. I think there's
a soccer game on TV tonight!

-

Groan, you're kidding?! That's it,
tie me to the chair again!

Chapter 1 - Sc.11 Shock.1 - Grivens Explains Cure#


Dr. Krackpot isn't mentioned in the dialogue, Amber still goes unnamed in the early text, only this time being described as Cooper's "friend" and the Cellar is named the "Wine Cellar" in this.

Early Text

Final Text

dialogs__chapter1_scene11_shock1_explaincure (Lined Up)

-

That was dastardly Dr. Krackpot!
He appears to have transformed
Miss Amber into a hideous
version of her former self!

Let me think...
Cook may be able to mix a cure
for your friend's... er, affliction!
I'll tell her to expect you.

Let me think...
Cook may be able to mix a cure
for Miss Amber's... er, affliction!
I'll tell her to expect you.

Sir will find Cook in the Kitchen,
which is upstairs beyond the
Wine Cellar. Hurry now!

Sir will find Cook in the Kitchen,
which is upstairs beyond the
Cellar. Hurry now!

Chapter 1 - Sc.1 Fight 1 - How To Fight#


Crivens' dialogue for teaching the player how to attack is completely different and lacks instructions for how to move, however obvious that might be.

Early Text

Final Text

dialogs__chapter1_scene1_book2_needingchair

Crivens here, Sir.
Lordy! It seems you have incurred
the wrath of the Imps!

I suggest Sir uses the Left
Thumbstick to move and HOLDS
the Right Thumbstick in the
direction he wishes to attack!

Push the Right Thumbstick in
the direction Sir wishes to attack!

I think those little critters are
starting to look hungry!

Chapter 1 - Sc.1 Book 2 - Need The Chair#


Only present in a scrapped cutscene in the final, the wording is different. "I'm sure their friends will be back soon!" is spelled as "I'm sure their friends will be along soon!" in the early text.

Early Text

Final Text

dialogs__chapter1_scene1_book2_needingchair

Sir might be needing this.
I'm sure their friends will be
along soon!

Sir might be needing this.
I'm sure their friends will be
back soon!

Event Intros - Don't Get Hit#


The wording was changed, Crivens refers to the Grim Reaper as a "scythe wielding maniac" and the event icon isn't described.

Early Text

Final Text

dialogs__eventintros_dontgethit

Zoiks! This is bad news!
The hit symbol Bruised Cooper means
sir can ill afford to get hit.

Zoiks! What have we here?
The 'Cooper bruised' Bruised Cooper icon means
DON'T GET HIT!
That's right, not even once!

Being hit when the 'DON'T GET
HIT' rule applies is likely to
upset that scythe wielding maniac
Mr. Reaper - so be extra careful!

Breaking the rule means the usual -
a lollipop! No... er, wait, I mean
The Reaper!

Event Intros - Don't Kill Specific#


Cooper's told to keep his fists in check, the wording change between "kill" and "defeat" is present, the Ghoulies are referred to differently and the capitalization of "reaping" is different.

Early Text

Final Text

dialogs__eventintros_dontkill

Hmm, keep those fists of yours
in check for this Challenge,
young Sir!{page}

Hmm, you need to be selective
with your pummelling for this
Challenge, young Sir!

The cross {cross} behind a Ghouly
head icon says DON'T KILL
any Ghoulies of that type.

The cross {cross} behind a Ghouly
head means DON'T DEFEAT any
Ghoulies of that breed.

Sir may still beat on them a little.
Just try to resist the urge to go
all the way or old Grim will
come to do a little reaping!

Sir may still beat on them a little.
Just try to resist the urge to go all
the way or old Grim will come to
do a little Reaping!

Event Intros - Find The Key#


Crivens doesn't hint towards what items to break and doesn't yell "By Jove!" in the early text.

Early Text

Final Text

dialogs__eventintros_findthekey

Sir appears locked in again, which
means it's Challenge time once more!

By Jove!
Sir appears locked in again, which
means it's Challenge time once more!

The key {findkey} icon means Sir
must FIND THE KEY hidden
inside an object somewhere in this
room.

The key {findkey} icon means Sir
must FIND THE KEY hidden
inside an object somewhere in
this room.

Oh dear, my master won't be
happy about all this damage...

You should try looking inside
some of the more Rare items...
Oh dear, my master won't be
happy about all of this damage!

Event Intros - Kill All Ghoulies#


The only change here is that you were directly told to kill all of the Ghoulies instead of just defeat them.

Early Text

Final Text

dialogs__eventintros_KillAll (Page 2)

The gravestone Kill All Event icon means
Sir must KILL ALL the Ghoulies
in this room to complete the
Challenge.

The gravestone Kill All Event icon means
Sir must DEFEAT ALL the Ghoulies
in this room to complete the
Challenge.

Intros - First Breakable#


Completely scrapped in the final release. This has Crivens directly mention him keeping a tally due to Cooper destroying very valuable furniture. No housekeeper gets called in with the early text, though.

Early Text

Final Text

dialogs__intros_firstbreakable

Crikey!
That cost a lot of money!

You've broken something!

I'd better keep a tally of the
damage Sir causes. It may earn
you something...

Not to worry, Sir! I'll get our
housekeeper to clear up after you.

-

Maybe if you break some more
of that rotten Baron's possessions
you might get something!

Pause Stats#


Placeholder values are present to represent the different sections, including the scrapped "Damage Tally" section.

Early Text

Final Text

dialogs__pause_stats

{nohead}{left}~{clock}{tab}4 hours, 59 mins{para}{skull}{tab}123{para}{damage}{tab}$1,000,000{para}{faints}{tab}12{para}{prisoners}{tab}3{end}

{pausestats}{nohead}{left}~{clock}{para}{skull}{para}{faints}{para}{prisoners}{para}{bonusbooks}{end}

00cf6663#

An older version of the file aid_loctext_ghoulies_script_scenenames (09e34d53). It contains the original scene names compared to the final one.

Snooker Room
Lighthouse Lantern Room
Cloakroom
Cinema
Rafters
Lighthouse Living Quarters
Farmyard
Attic Attack
Furniture Store
Housekeeping Storage
Dunfiddlin Cottage Garden
Chicken Shed
Waiting Room
Relics Store
T' Bakers
Boathouse
Central Hallway
Servant's Bathroom
Gallery
Phil's Text
Foundry
Demo O' Doom
Gaming Room
Greenhouse
Infirmary
Lower Corridors
Ghoulish Gaming Room
Scummy Scullery
Trophy Room
Upper Corridoors
Archives
Stables - Where Baron lost his virginity
Bathroom
Whine Cellar
Garbage Yard
Workshop
Study
Laundry
Dunfiddlin Cottage
Music Room
Grimy Garbage Yard
Wood Shed of Woe
Servant's Dormitory
Grand Hallway
Crivens' Quarters
Hosekeeping Store
Embassy Ballroom
Woodshed
Pantry
Schoolroom
Cellar
Dining Room
Ye Olde Archives
Kitchen
Potting Shed
Walled Garden
Lighthouse Store
Ffffreezer
Central Hallway Down
Conservatory

02eab315#

An older version of the file aid_loctext_ghoulies_weapon_weaponstattable (0e22b6a5), which contains weapon names, all of which are unseen in-game.

Trunk
Garlic
Hat Stand
Storybook
Trophy
Table Lamp 
Bellows 
Rum
Anchor
Special Pot
Large Plate
Oil Painting
Stool
Spade 
Chair
Loo Brush
Oil Drum
Drum
Fruit Bowl
Mirror
Silver Service Tray 
Festering Zombie Arm 
Fire Extinguisher
Chest of Drawers 
Broom
Standard Lamp
Egg
Cooking Pot
Bandage
Pirate's Sword
Toybox 
Candle
Sorny Gega T.V.
Snooker Cue 
Bunch of Pots 
Fireball
Weather Vane
Brolly
Vase
Candlestick
Trashcan
Bathtub
Ladder
Feeding Trough
Bottle
Crutches 
Gnome 
Bog Roll
Pitchfork
Yet Another Crate
Bender 6 String Acoustic
Dustpan 
Well-Used Sofa
Small Tree
Bunch of Eggs
Paintball
Rolling Pin
Stack of McWhoppas
Blunderbuss
Oar
Barrel
Pot 
Syringe
McWhoppa
Rake
Christmas Pud
Stinky Laundry Basket
Skanky Swordfish
Water Pistol
Spray Gun
Wheelbarrow
Handsaw
Plantpot
Flourbag 
Dumpster
Pirate's Chest
Crate 
Mailbox
Rumpy Pumpkin 
Cymbal 
Yummy Cake 
Table
Bog Rolls
Plank
Pile of Syringes
Tree Stump
Chessboard 
2-Way Speaker
Joint of Meat 
Movie Reel
Bunch of Bottles
Spider Spitball
Frying Pan 
Snooker Table
Ankh
Coal Scuttle

024f1db5#

An older version of the file aid_loctext_ghoulies_background_backgroundparttable (094bafe5), which contains the names of destructible objects, all of which is unseen in-game.

Cupboard
Grandfather Cock
Yellow Ice
Lectern
Leaky Bucket
Lead Piping 
Old Chicken Coops
Sample Jars & Samples
Small Table
Charlie's Water Feature
Temporary
Top Hat
Trophy
Cabinet
Well Handle
Wine Press
Wooden Pillar
Balustrade
Display Cabinet
Old Boot
Moldy Old Spuds
Gigantic Handmade Vase
Huge Pot
Gargoyle
Fertilizer Bags
Pile of Dirty Plates
Wheelbarrow
Ancient Chamber Pot Display
Used Bog Roll
Food
Lantern 
Suitcase
Crockery & Cutlery
Books
Service Board
Baron's House Red
Saw Controls
'Special Interest' Magazines
Wine Glasses
Wagon Wheel
Ginormous Boulder
Freezer Door
Smelly Laundry Basket
Old Grinding Wheel 
Boiler Door
Stage Light
Bedside Table
Giant Spider Egg
Globe
Storage Trunk 
Teacher's Desk
Rainwater Barrel
Bathtub
Box of Tools
Stinky Cheeses
Goldfish Bowl
Grandma's Rocking Chair
Toilet Door
Galaxy Maps
Makeshift Kitchen Unit
Spanner
Soiled Bed
Broken Chicken Coop
Birthday Cake
Water Tank
Lump of Wall
Shelves Full of Pots
Workbench
Railing 
Nautical Clock
Text Books
Wrought Iron Gate 
18th Century Accordion
Antique Plough
Small Rock
Foul Frozen Food 
Dinosaur Foot
Umbrella Stand
Anubis Statue
Fish Tank
Bust of Wolfbang Moztart
Freezer Pipe
Garden Gate
Oven
Dressing Table
Magic Mirror
Screen 
Box
Skeleton Display
Banister
Bellows
Delia Smythe Cookbooks
Big Vase
Ironing Board
Grand Painting
Large Trashcan
Priceless Artefact
'Chimpy's Chewnz'
Stone Chest
Water Trough
Life Belt
Dullby 5.1 Speaker
Triple Bass
Fire Guard
Tongs
Rusty Harpoons 
Deodorant
Spade
Cleaning Products 
Bust
Desk
Secret Rare Game Footage
Water Tub
Edward's Toy Train
Wheelbarrow & Garden Tools 
Cupboard Doors
Triple Bass Case
Stall
Urn
Plant Pots
Wicker Basket
'Chateau de Pisse' 
Barrel
Freshly Baked Bread
Dirty Loo Brush
Patient's Personal Effects 
Bathroom 
Cupboard
Coal Bucket
Costly Coffee Table
Antique Bench 
Crockery
Garbage Chutes
Specimen Tank
Seaman's Junk
Weighty Old Tomes
Filthy Fridge
Cheap Garden Furniture 
Abacus
Funky Frank Flash's Finest LPs 
Test Tubes 
Giant Spider Plant
School Desk
Fuse Box
Huge Rock
Stable Wall
Draws
Tools
Humongous vase
Glass Fronted Bookcase
Bookcase
Rare Game Designs
Fence Post
Top of the Range Gramophone
Dirty Crockery
Cupboard Door
Icicles 
Plant Pot
Boring Crate
Lionel D. Vinyl's Disco Lights
Easel
Watering Can
Small Painting
Egyptian Treasure Chest
Bunch of Flowers
Pottery
Plant Tray
Egyptian Pot
Glass Diorama
'Cheeky Brew' Barrel
Score Board
Elephant Foot Umbrella Stand 
Antique Wagon
Pillar
Egyptian Inscriptions
Corrugated Iron Panel
Food Stores
Fake Sphinx (c.1380 B.C)
Cake Trolly
Planetarium
Plant
Old Painting
Bathroom Shelf
Trophies
Sooty Coal Sack
Millennium Diamond Display
Sarcophagus (650 B.C.)
Vintage Wine Bottles 
Art Supplies
Star Charts 
Decorating Equipment
Gas Pipe
Table for Two
Dr. Krackpot's Crazy Generator
Magic Mushrooms
Drawing Board
Chemical Trolley
Dubious Experiment Remains
Collection of Fine Wine
Makeshift Bath
Wood
Wood Chipper
Cooker Door
Complicated Control Panel
Fridge Door 
Herbs & Spices
Very Scientific Equipment
Prehistoric Frozen Imp
Old Seaman's Instruments
High Pressure Valve
Lighthouse Machinery
Ancient Relic
Cage
Mysterious Electrical Unit
Tea Urn
Blocked Toilet
Sand Bag
Large Jar
Spider Cocoon
Logs
Window
Medication Trolley
Cymbal
'Chateau de Pisse'
Shark Bait
Washbasin
Small Vase
Ship's Anchor
Posh Plush Cushions
Chest
'Rare Plonk' 
Grit Box
Washing Machine
Bamboo Canes
Bully's Dartboard
Wedding Cake
Comet Display
Pathetic Potted Plant
Big Foot Display
Draculana
Ghouliata
Wardrobe