the cutting room mirror

Level Differences

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This is a sub-page of Proto:Disney Universe/April 3, 2011.

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To do:
Everything except London 1-1 and the hub.

Lots of levels exist in the prototype, test levels included.

IP Selection#

This contains the main levels.

Aladdin#

This contains the levels from the Aladdin world.

Cave of Wonders 1-1: Cave Entrance#

  • A deleted cutscene is shown at the beginning showing the scarab flying away.

Cave of Wonders 1-2: Deep in the Cave#

Cave of Wonders 1-3: Cave Escape#

Streets of Agrabah 2-1: Rooftops#

Streets of Agrabah 2-2: Market Streets#

Streets of Agrabah 2-3: Palace Gates#

Agrabah Palace 3-1: Palace Entrance#

Agrabah Palace 3-2: Inside the Palace#

Agrabah Palace 3-3: Palace Chamber#

Alice#

This contains the levels from the Alice in Wonderland world.

Wonderland Woods 1-1: Gardens#

Wonderland Woods 1-2: Woods#

Wonderland Woods 1-3: Tea Party#

Over the Castle Wall 2-1: Castle Waterways#

Over the Castle Wall 2-2: Inside the Castle#

Over the Castle Wall 2-3: House of Cards#

Inside the Red Castle 3-1: Hedge Maze#

Inside the Red Castle 3-2: Rollercoaster#

Inside the Red Castle 3-3: Castle Rooftop#

Lion King#

This contains the levels from The Lion King world.

Lower Pride Rock 1-1: Savannah#

Lower Pride Rock 1-2: Watering Hole#

Lower Pride Rock 1-3: Sunset#

Elephant Graveyard 2-1: Graveyard#

Elephant Graveyard 2-2: Scorched Land#

Elephant Graveyard 2-3: Bone Organ#

Upper Pride Rock 3-1: Lava Lake#

Upper Pride Rock 3-2: Volcano#

Upper Pride Rock 3-3: Train Ride#

Monsters Inc.#

This contains the levels from the Monsters, Inc. world.

Monster Training 1-1: Scare House#

Monster Training 1-2: Stage Set#

Monster Training 1-3: Matching Pair#

High in the Himalayas 2-1: Snow Cones#

High in the Himalayas 2-2: Cool Breeze#

High in the Himalayas 2-3: Target Practice#

Door Factory 3-1: Door Wash#

Door Factory 3-2: Furnaces#

Door Factory 3-3: Faulty Doors#

Pirates of the Caribbean#

This contains the levels from the Pirates of the Caribbean world.

London 1-1: City Streets#

  • The area starts with a cutscene showing some robots bringing a character in an Elizabeth Swann costume into the gate ending this area. It was changed to robots opening a treasure chest. You then jump off a ship to fight some robots in a different start position.

Prototype

Final

  • The version of Rocksteady Revenge heard here is different.
  • The level graphics are very different.
  • The cannon is pre-built, so you just have to shoot the targets to build the bridge.
  • Speaking of the cannon, it has a completely different design that is much longer.
  • No tutorials are present here.
  • There is no challenge in this area.
  • The bridge originally had 3 planks instead of 2. The missing plank is still present in the final, but it gets blown up instead of flipping upwards, so you can learn how to double jump.

Prototype

Final

  • The spinner makes a bridge move downwards to get to the gate instead of opening the gate.
  • The spinner itself is out in the open instead of closed off by a building.

Prototype

Final

  • In place of the stairs to the gate is a ladder.
  • There are no Brutes in this area.

London 1-2: City Canal#

Prototype

Final

  • Like with the last area, the graphic design was heavily changed.
  • The version of Dripdrop Hiphop heard here is also different.
  • The cannon is already there instead of requiring you to use the fire to burn the cargo nets.
  • The area begins with an enemy ambush. Enemy ambushes have a music cue that was removed in the final.
  • To the left of the starting area, there is a Brute in a shower. Using the fire below him will make him notice you, jump out and attack.
  • There is no challenge in this area.
  • The spinner used to move the lift is out in the open and also lower than the final instead of being higher and requiring you to shoot a cage holding it with the cannon.

Prototype

Final

  • In place of the lever used to lower the bridge is a wheel.
  • An enemy hazard does not block you from bringing the cannon out of the bridge.
  • The lever used to move the elevator upwards also uses a wheel instead. It is in a different spot than the final, but still requires use of the cannon to free it from its cage. You also have to use it twice instead of once to get it fully up or down.
  • The last lever was originally a wheel, but was in a different spot. However, when getting near it, text saying "MINE!" from the seagull (with a voiceline referencing Finding Nemo) will appear as the sticks on the wheel move to a removed platform.
  • The removed platform has the wheel on it, but you cannot reach it. You have to use the cannon to shoot targets on it. Shooting the targets destroys the platform, but the "MINE!" text appears and the sticks get sent to the area where the lever handle is in the final.

Prototype

Final

  • The spinner used to bring down the wheel does not have collision in the middle.

London 1-3: City Port#

  • The area starts with a completely removed cutscene showing the robots taking the Elizabeth Swann-costumed player with them to the right.

Prototype

Final

  • The enemy spike trap at the start is not present.
  • "Port Royal" was renamed to "Pirate Ship" on the ship's health bar which looks completely different.

Prototype

Final

  • You never have to put any fires out.
  • Instead of water bombs, there are normal bombs.
  • When fighting the pirate ship, original music plays that sounds entirely different from the final.
  • The ship does not shoot any cannons, but you still hit it with the cannon. The effect when shooting the targets is a white square instead of the proper effect from the final.
  • After that, it shows 4 chests. 3 give crowns, while 1 gives a random power-up. Then, the Elizabeth Swann-costumed player appears in place of the Iago-costumed player. Saving her will show a text prompt saying you unlocked her before going to the next level documented on this page.

Prototype

Final

Challenge
  • You go to the challenge by going to the center of the boss arena instead of beating the pirate ship boss.
  • The challenge is completely different from the final. Instead of being one of the usual challenges, it's always an early version of Ragdoll Rescue where you rescue 10 civilians instead of 4 (shown as big ragdolls falling from the buildings). One area represented by a red cross will save them, the other represented by a robot will make you lose them.

Queen Anne's Revenge 2-1: Bow#

Queen Anne's Revenge 2-2: Stern#

Queen Anne's Revenge 2-3: Hold#

Fountain of Youth 3-1: Underwater#

Fountain of Youth 3-2: Land Ahoy#

Fountain of Youth 3-3: Mermaids#

Wall-E#

This contains the levels from the WALL-E world.

Abandoned Earth 1-1: Junkyard#

Abandoned Earth 1-2: Toxic Gas#

Abandoned Earth 1-3: Recycling Plant#

Axiom Belowdecks 2-1: Arrivals#

Axiom Belowdecks 2-2: Lazer Corridor#

Axiom Belowdecks 2-3: Departures#

Axiom Captain's Deck 3-1: Lido Deck#

Axiom Captain's Deck 3-2: Booting#

Axiom Captain's Deck 3-3: Captain's Room#

Whiterooms#

This contains several test levels.

Animals#

This contains stuff related to the animals in the game.

Animals (Main)#

Sheep#

Seagull#

Donkey#

Dog#

Suicidal Dog#

Pig#

Cow#

Mechanimals#

Audio#

This contains stuff for the game's audio.

Audio (Main)#

Zone Test#

Wait For Beat#

Camera#

This contains stuff for the game's camera.

Camera (Main)#

Limits#

Path Camera#

Curves#

Modes#

Auto Fade Objects#

Camera Track Nodes#

Cutscene Test#

Collectables#

This contains stuff about the game's collectibles.

Combat#

This contains stuff for the combat system.

Effects#

This is for the game's effects.

Enemies#

Movement#

Physics#

Power-Ups#

Puzzles#

Stress Test#

Podium#

  • After beating the last area of any level, it shows a broken early results screen area. Instead of actually showing a menu, you are just inside a small map with a background similar to the final but still completely different. A yellow platform rises showing the gold you collected, green for crowns, blue for traps destroyed, green for civilians rescued (in London 1-3), and red for ship damage (also in London 1-3). Occasionally scared running robots appear.

Prototype

Final

Wii Test#

Hub Prototype (Old)#

  • An early prototype for the main menu. It has a background looking like the podium except with some sort of early HEX laughing (who disappears after a few seconds). There are 3 selections (WALL-E, Pirates of the Caribbean, and Aladdin) that have nothing when entered (you cannot exit them either), and an early One Universe plays in the background.

SJBE4Q_2025-08-09_16-58-08.png SJBE4Q_2025-08-09_16-58-15.png

Viewer#

This contains minor stuff for the game.

Character Viewer#

  • Simply put, a model viewer.

IP Objects - Aladdin#

  • Contains objects related to the Aladdin world.

IP Objects - Alice#

  • Contains objects related to the Alice in Wonderland world.

IP Objects - Lion King#

  • Contains objects related to The Lion King world.

IP Objects - Monsters#

  • Contains objects related to the Monsters, Inc. world.

IP Objects - Nightmare#

  • Looks like the previous rooms just with nothing at all. The name suggests that it is supposed to contains objects for The Nightmare Before Christmas DLC world.

IP Objects - Pirates#

  • Contains objects related to the Pirates of the Caribbean world.

IP Objects - Tron#

  • Looks like the previous rooms just with nothing at all. The name suggests that it is supposed to contains objects for a cut Tron world possibly intended to tie in with Tron: Legacy.

IP Objects - Wall-E#

  • Contains objects related to the WALL-E world.

NPCs, Costumes & Weapons#

Player Character#

  • Teleports you into the results screen, albeit with calm music, no platforms and infinitely spawning crowns at the right.

Repeating Triggers Viewer#

Milestone 14#

Contains special sortings.

First Gameplay Pass#

  • Contains Over the Castle Wall and Upper Pride Rock.

Second Gameplay Pass#

  • There is a selection named Aladdin 2 that has nothing. The other selections are Alice 3 with Inside the Red Castle, Lion King 1 with Lower Pride Rock, and all WALL-E levels.

Additional WIP Levels#

  • Contains Cave of Wonders 1-1, Agrabah Palace 3-2, Wonderland Woods, Elephant Graveyard, Monster Training 1-3, High in the Himalayas and Door Factory 3-1.

First Art Pass#

  • Contains Wonderland Woods, Elephant Graveyard and High in the Himalayas.

Second Art Pass#

  • Contains Cave of Wonders, Agrabah Palace, Monster Training and Door Factory.

Features#

Contains stuff for multiple game features.

3D Hub Menu#

An early version of the game's main menu. It has a tendency to crash, and most graphics either are always broken or look okay at first and get broken later, but stuff is documented below.

  • The early version of One Universe plays here.
  • The sky and logo are completely different.
  • To go to the menu, you have to press the home button and then leave the debug menu it brings up.
  • It contains World Select (selecting worlds crashes the game), Options (same functionality as pause menu), a button to the debug level select, Player Area (shows a placeholder image), Online Shop (shows a placeholder image related to the Xbox 360 Marketplace), Costumes (has a character editor as well, mostly non-functional except for costumes), and Playlists (shows a placeholder image).

Prototype

Final

Title Screen

Selection

Level selection

Pirates of the Caribbean world select

Alice in Wonderland world select

Aladdin world select

The Lion King world select

Monsters, Inc. world select

WALL-E world select

Options

Player Area

Costumes

Online Shop

TBA (Image has to be from X360/PS3, Ultimate Edition does not count)

Playlists