This is a sub-page of Proto:Disney Universe/February 2, 2010.
Inside the Audio folder of Bin_XE lies these build notes available as an HTML file. They contain an insight into the making of the audio. Any typos present were done by the developers. Development seems to have begun in late 2009 and several files were modified during that time.
EuroSound Binary Release Notes#
Release notes for Publish on 01/Feb/10 16:15:11 Published by alexanderw (Data Version: 22, Publish Version: 21, Output Version: 6557)
No release notes for this Publish
Release notes for Publish on 29/Jan/10 14:04:29 Published by alexanderw (Data Version: 22, Publish Version: 20, Output Version: 6272)
No release notes for this Publish
Release notes for Publish on 29/Jan/10 12:28:02 Published by alexanderw (Data Version: 22, Publish Version: 19, Output Version: 5998)
By: sarahs 29/Jan/10 12:24:17
Added first part of the magnet powerup collect sound.
By: alexanderw 29/Jan/10 12:05:20
Added controllers and game vars for the tether and magnet behaviour.
By: alexanderw 29/Jan/10 12:01:53
Added empty SFX hashcodes for a bunch of new powerup behaviours.
By: alexanderw 29/Jan/10 12:01:10
Added an event that bascially force quits the bomb head sequence (music and sounds get stopped).
By: alexanderw 29/Jan/10 12:00:16
Renamed existing VO to match with chosen naming convention.
By: sarahs 27/Jan/10 18:16:14
Created 8 new test tone SFX for testing events system locally.
Added to GRP_TEST_TONES.
Release notes for Publish on 27/Jan/10 12:27:23 Published by alexanderw (Data Version: 22, Publish Version: 18, Output Version: 5630)
By: sarahs 25/Jan/10 17:30:30
New SFX for bouncyball (forcejump) impacts SFX_POW_BOUNCYBALL_BOUNCE - to be triggered in code
Release notes for Publish on 25/Jan/10 13:50:23 Published by alexanderw (Data Version: 22, Publish Version: 17, Output Version: 5360)
By: alexanderw 25/Jan/10 11:08:21
Thought of the new name for the stuff players do that aren't powerups. Player_Interractions folder renamed to Player_Abilities. Covers foley type founds and non-diagetic, non-HUD stuff like respawning.
By: alexanderw 25/Jan/10 11:06:21
Added PLR_Spawn sounds
Release notes for Publish on 22/Jan/10 10:36:18 Published by alexanderw (Data Version: 22, Publish Version: 16, Output Version: 5051)
By: alexanderw 22/Jan/10 10:35:38
Added coin spawning sounds.
By: alexanderw 22/Jan/10 10:35:26
Oops, forgot to re-balance the PC memory map too. it's now been corrected so the 12meg is on the Generic bank.
By: sarahs 21/Jan/10 17:09:20
Added footstep SFX to all player movement anims
Release notes for Publish on 20/Jan/10 18:21:20 Published by sarahs (Data Version: 22, Publish Version: 15, Output Version: 4841)
By: sarahs 20/Jan/10 15:48:58
Superjump springboard SFX improved.
By: sarahs 20/Jan/10 14:57:36
New Dizzy powerup collection SFX - needs triggering in code
By: sarahs 20/Jan/10 14:03:50
Fixed lightning strike SFX - it had been removed from the anim - re-triggered now.
Added superjump bounce SFX to springboard anim.
Release notes for Publish on 20/Jan/10 11:25:20 Published by jimc (Data Version: 22, Publish Version: 14, Output Version: 4779)
By: jimc 20/Jan/10 11:19:34
Reverted all music codecs to ADPCM
Release notes for Publish on 20/Jan/10 11:00:42 Published by markt (Data Version: 22, Publish Version: 13, Output Version: 4777)
No release notes for this Publish
Release notes for Publish on 19/Jan/10 18:33:16 Published by sarahs (Data Version: 22, Publish Version: 12, Output Version: 4777)
By: sarahs 19/Jan/10 18:31:56
Added player spin swooshes 'SFX_PLR_SPINNING_LOOP', still to trigger in anims.
Added controller to increase pitch with velocity when player is spinning another player 'CON_PLR_SPIN_VELOCITY'
By: alexanderw 19/Jan/10 11:52:42
Proper coin pickup sound.
By: alexanderw 18/Jan/10 12:30:17
Added and pupulated "SFX_FOL_PLR_WHIPS_GEN". Still to do, trigger in anims and test sound.
By: alexanderw 18/Jan/10 10:50:37
Populated "SFX_FOL_PLR_ATTACK_GEN" with some wavs. Not sure about the wav content yet as I've yet to test them in game.
Release notes for Publish on 15/Jan/10 14:29:16 Published by alexanderw (Data Version: 22, Publish Version: 11, Output Version: 3767)
By: alexanderw 15/Jan/10 14:24:47
Added Punch and Kick sounds,
Release notes for Publish on 14/Jan/10 17:47:15 Published by alexanderw (Data Version: 22, Publish Version: 10, Output Version: 3712)
By: alexanderw 14/Jan/10 14:48:52
Added Jez' SuperPunch sounds. Will need to trigger them up once the Animations have been sorted.
By: alexanderw 13/Jan/10 18:00:13
Created a new PIRATES i.p. soundbank.
By: alexanderw 13/Jan/10 17:58:21
Reversed the weightings of the memory map. The bigger proportion of memory now favours the generic bank, rather than the IP as currently, most of the content focuses on the players, not the levels.
By: alexanderw 13/Jan/10 17:55:08
Added barrel popping/bursting sound.
By: alexanderw 13/Jan/10 17:54:50
Added crate opening/closing sounds.
By: alexanderw 13/Jan/10 17:54:29
Created a few Wii sample pools.
Note to anyone using the 10 second timer: It currently plays mute on the Wii.
By: alexanderw 13/Jan/10 17:53:40
Swapped all resample rates over to a "by type" naming system to make things easier for maintaining thw Wii.
From now on, when importing sounds assign typed resample rates.
(You may need to add a new type at this stage as more things go into the project).
See Xan for any questions.
Release notes for Publish on 08/Jan/10 18:25:22 Published by alexanderw (Data Version: 22, Publish Version: 9, Output Version: 2941)
By: alexanderw 08/Jan/10 18:22:34
Added SFX_HUD_PICKUP_ASTERISK.
By: sarahs 08/Jan/10 16:18:42
Added FatGuy expand SFX
Added FatGuy placeholder vocals
Tweaks to FatGuy foots and triggered up in game
Collection SFX for the SuperJump powerup
By: alexanderw 08/Jan/10 15:08:58
Added SFX_HUD_ALERT_COUNTDOWN_10SECS - used for a 10 second countdown for all sorts of timers.
Note, do not use this for Bombhead as this will have it's own piece of music.
Release notes for Publish on 07/Jan/10 18:33:58 Published by sarahs (Data Version: 22, Publish Version: 8, Output Version: 2702)
By: sarahs 07/Jan/10 18:33:02
Powerups:
Added FatGuy foots and land SFX to project, not in game yet
Added SuperJump launch SFX to project, not in game yet
Added Lightning Strike SFX
By: alexanderw 07/Jan/10 15:52:37
SFX_HUD_ALERT_KLAXON_HONK can be triggerd at 1 second intervals for warnings lasting longer that 3 seconds. However, the sound has no fade out so counts longer than 1 second will sound odd.
SFX_HUD_ALERT_KLAXON_END can be used as the final honk in a chain of SFX_HUD_ALERT_KLAXON_HONK's
By: alexanderw 07/Jan/10 15:49:39
Added "SFX_HUD_ALERT_KLAXON_3SECONDS" - which is a 3 second timer Designers can use to ward the player about an impending event of some description.
By: alexanderw 07/Jan/10 15:22:55
Added fuse sounds to Bombhead
Release notes for Publish on 06/Jan/10 18:10:14 Published by alexanderw (Data Version: 22, Publish Version: 7, Output Version: 2524)
By: alexanderw 06/Jan/10 18:08:37
Added some slightly cringe-worthy vocals to beef up the beginning of the anim (should be noted VOC and SFX are not quite synched yet, seems to be a 2-3 frame delay in the scheme editor...)
By: alexanderw 06/Jan/10 18:07:37
Added 1st pass SFX to the bombhead powerup
Release notes for Publish on 05/Jan/10 11:38:00 Published by markt (Data Version: 22, Publish Version: 6, Output Version: 2041)
By: markt 05/Jan/10 11:37:26
v22 output required for new engine.
Release notes for Publish on 05/Jan/10 10:03:50 Published by markt (Data Version: 20, Publish Version: 5, Output Version: 2040)
By: markt 05/Jan/10 10:03:18
Updated to new EngineXT Uids format.
By: jimc 18/Dec/09 15:59:38
Pitched and EQ'd Tron Amb Test to better fit music
Release notes for Publish on 17/Dec/09 17:04:05 Published by sarahs (Data Version: 20, Publish Version: 4, Output Version: 2025)
By: sarahs 17/Dec/09 16:54:42
New placeholder stone foots - slightly less intrusive
By: sarahs 17/Dec/09 16:17:52
Added PA announcements on Wall-E - toned down the amb so it's less eerie and depressing.
Removed wolves from Sleeping Beauty amb, less creepy now. Added owls.
By: alexanderw 14/Dec/09 10:52:18
Added musical scale SFX for the designers to play with:
SFX_MIN_SCALE_DEMO_01_C3
SFX_MIN_SCALE_DEMO_02_C3_SHARP
SFX_MIN_SCALE_DEMO_03_D3
SFX_MIN_SCALE_DEMO_02_D3_SHARP
etc.
By: sarahs 11/Dec/09 15:25:07
Added amb for Wall-E.
All ambs triggered up in the maps now
By: sarahs 10/Dec/09 17:55:03
Added ambs for Sleeping Beauty and Hercules
Release notes for Publish on 07/Dec/09 10:32:30 Published by markt (Data Version: 20, Publish Version: 3, Output Version: 742)
By: markt 07/Dec/09 10:31:55
Cleaned up publish data to force correct root folder.
Release notes for Publish on 07/Dec/09 10:30:24 Published by markt (Data Version: 20, Publish Version: 2, Output Version: 742)
No release notes for this Publish
Release notes for Publish on 07/Dec/09 10:08:48 Published by markt (Data Version: 20, Publish Version: 1, Output Version: 742)
By: alexanderw 07/Dec/09 09:54:50
Created SB_IP_HERCULES
By: alexanderw 04/Dec/09 17:48:06
Added mix group and ducker groups for the Foley/Foots/Player sounds.
Also added the GRP for player foots.
By: alexanderw 04/Dec/09 17:47:07
Added demo footstep sounds. Kinda stone surface sound, pitched up a bit. Quite boring, but unobtrusive and functional.
By: jimc 22/Oct/09 12:14:11
Set up initial Soundbanks, Mixergroups & Memory banks
Added placeholder music for tempo map tracking test
By: sarahs 22/Oct/09 11:27:11
Added test music and speech to the project.
Created EVT_DISNEY_TEST - this loads the generic soundbank and fires off the test music and speech.
Created mixer groups for HUD and MENU.
Created SFX groups for HUD and MENU.
Added placeholder menu sounds to the project.