This is a sub-page of Prerelease:The Sims (Windows).
Early Speech Bubble Sprites#
Unsorted artworks for the Sims' bubble icons. These designs weren't implemented in the final build, and offer a glimpse into a slightly alternate visual direction. Some were ultimately abandoned, while others were refined into the polished icons we know today.
1998#
(GFX Rip: The Sims Steering Committee Demo)
1999#
Intriguingly, the first two icons hint at a possible war-related Sim interest, which weren't repurposed for the final product at all.
(Icon 1: Sneak-Peek Graphics Pack III (November 1999))
(Icon 3: Game Manual)
(Icons 4, 5, 8: Promotional Snapshots)
(Icons 6, 7, 16: Computer Gaming World Issue 184)
(Icons 9 & 10: SimWebCam Livestream (Unknown Date))
(Icon 11: Catalogue Advertisement (Early 1999))
(Icons 12 & 13: The Sims Press Kit (April 1999))
(Icon 14: Opening Video)
(Icon 17: Power Play 8/99)
Price Differences#
The game manual's Buy Mode/Build Mode section contains in-game snapshots with inconsistent object arrangements across multiple revisions. This suggests potential price changes for some items, as the game lists objects by price (ascending) in the catalog.
(Manual Scans: Sketch the Cow)
(Pre-Final Snapshots: https://www.imdb.com/video/vi3461922073/?playlistId=tt0276506&ref_=tt_pr_ov_vi The Sims Trailer (2000))
Seating#
Manual |
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Pre-Final |
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Final |
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Decorative#
Pre-Final |
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Final |
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Electronics#
Pre-Final |
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Final |
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Miscellaneous#
Pre-Final |
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Final |
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Plant Tool#
Manual |
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Pre-Final |
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Final |
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Living Room
Curiously, early builds assigned the dollhouse as a "Living Room" object. Coffee tables can be seen here, which weren't implemented in the final product until the Hot Date expansion pack, one year later.
Manual |
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Final |
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Wall & Fence Tool
Wall and white balustrade use an outdated thumbnail template.
Manual |
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Final |
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Wallpaper Tool
Manual |
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Final |
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Stair Tool
Manual |
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Final |
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Fireplace Tool
Manual |
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Final |
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Floor Tool
Some floors use an outdated thumbnail template.
Manual |
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Final |
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Door Tool
Manual |
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Final |
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Window Tool
Manual |
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Final |
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Sprite Differences#
Rather surprisingly, a considerable number of objects already manifested themselves into the game world in their final state demanding little to no updates, unless they otherwise suffered a major redesign down the line.
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Dec '98 |
Final |
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Dec '98 |
Final |
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Dec '98 |
Final |
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(Scan: PC Games Issue 79)
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Dec '98 |
Final |
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(Snapshot: BowsersaurusRex)
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Jun '98 |
Final |
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Jun '98 |
Final |
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Jun '98 |
Final |
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Jun '98 |
Final |
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Jun '98 |
Final |
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Jun '98 |
Final |
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Jun '98 |
Final |
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(GFX Rip: The Sims Steering Committee Demo)





























