This page details pre-release information and/or media for Pac-Man World (PlayStation).
Development of Pac-Man World (originally titled "Pac-Man 3-D") began shortly after the cancellation of Pac-Man Ghost Zone in mid-1997 and ended in mid-August 1999. During that time, several screenshots, videos, and playable demos of the game were published.
Sub-Pages#
Development Timeline#
1998
- Circa April - screenshots are released prior to E3.
- May 28 - the game is shown off at E3.
- August 19 (approx.) - Sony PlayStation Autumn Winter Collection '99 Press CD.
1999
- Circa April - more screenshots are released prior to E3.
- April 20 - build date of the v1.0 demo.
- Circa May - numbered build.
- May 13 - the game is again seen at E3.
- July 2 - the demo included with Official U.S. PlayStation Magazine Issue 25 is compiled.
- July 6 - the v1.1 demo is compiled.
- July 21 - the Review Build is compiled.
- August 2 - the demo included in PlayStation Underground 3.3 is compiled.
- August 9 - the final build is compiled.
- October 15 - Pac-Man World is released in the US.
Design Documents and Developer Insights#
Concept Art#
Dimitri Studio#
In this company they worked for six months in the development of the animations for the main character and five additional characters (Blinky, Pinky, Inky, Clyde and Toc-Man). Also some concept arts and backgrounds that were included in the game.
PlayStation Museum#
Scott Rogers#
Concept Storyboards#
Level Design Documents#
Early Forest Level (~June 1998)#
Down the Tubes (December 15th, 1998)#
Creepy Catacombs (~December 1998)#
(Source: Level Up!: The Guide to Great Video Game Design 2010)
Pre-E3 1998#
GameSpot Screenshots (~April 1998)#
Post-E3 1998#
Sony PlayStation Autumn Winter Collection '99 (August 19th, 1998)#
These screenshots come from a pack of three CD-ROMS containing a variety of press releases.





- According to designer Scott Rogers, there was a removed area called the Pac-Dot Forest. The ghosts were deforesting the dots so Pac-Man cannot use them.