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Pac-Man World (PlayStation)

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This page details pre-release information and/or media for Pac-Man World (PlayStation).

Development of Pac-Man World (originally titled "Pac-Man 3-D") began shortly after the cancellation of Pac-Man Ghost Zone in mid-1997 and ended in mid-August 1999. During that time, several screenshots, videos, and playable demos of the game were published.

Sub-Pages#

Development Timeline#

1998

  • Circa April - screenshots are released prior to E3.
  • May 28 - the game is shown off at E3.
  • August 19 (approx.) - Sony PlayStation Autumn Winter Collection '99 Press CD.

1999

  • Circa April - more screenshots are released prior to E3.
  • April 20 - build date of the v1.0 demo.
  • Circa May - numbered build.
  • May 13 - the game is again seen at E3.
  • July 2 - the demo included with Official U.S. PlayStation Magazine Issue 25 is compiled.
  • July 6 - the v1.1 demo is compiled.
  • July 21 - the Review Build is compiled.
  • August 2 - the demo included in PlayStation Underground 3.3 is compiled.
  • August 9 - the final build is compiled.
  • October 15 - Pac-Man World is released in the US.

Design Documents and Developer Insights#

Concept Art#

Dimitri Studio#

In this company they worked for six months in the development of the animations for the main character and five additional characters (Blinky, Pinky, Inky, Clyde and Toc-Man). Also some concept arts and backgrounds that were included in the game.

PlayStation Museum#

Scott Rogers#

Concept Storyboards#

Watch on YouTube

Level Design Documents#

Early Forest Level (~June 1998)#

Down the Tubes (December 15th, 1998)#

Creepy Catacombs (~December 1998)#

(Source: Level Up!: The Guide to Great Video Game Design 2010)

Pre-E3 1998#

GameSpot Screenshots (~April 1998)#

Post-E3 1998#

Sony PlayStation Autumn Winter Collection '99 (August 19th, 1998)#

These screenshots come from a pack of three CD-ROMS containing a variety of press releases.

  • According to designer Scott Rogers, there was a removed area called the Pac-Dot Forest. The ghosts were deforesting the dots so Pac-Man cannot use them.