This is a sub-page of Prerelease:New Super Mario Bros..
August#
Screenshots#
On August 17th, 2005, at the start of the Games Convention (GC) 2005, Nintendo released 3 new screenshots to the press. When comparing these screenshots to the E3 2005 demo, it's possible these screenshots are from that demo. The E3 2005 demo was also playable at the event from August 17th to August 21st. These particular screenshots are sourced from Nintendo Nintendogs Presseinformation8, but can also be found on the Nintendo Christmas 2005 Press CD9.
The desert screenshot shows a portion of what is leftover as the 4th unused VS level in the final game.
Press Release#
A German press release was also released at the start of the Games Convention (GC) 2005. The original press release was sourced from Nintendo Nintendogs Presseinformation.
German (Original) |
English (Translated) |
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Frankfurt, 17. August 2005 Seit es überhaupt Videospiele gibt, stehen Never change a winning team! Das gilt für Dank der fortgeschrittenen Technik des Nin- Zu den altbekannten Widersachern kommen et- Weitere Informationen zu Nintendo finden 2.219 Zeichen Exklusiv für Nintendo DS Genre: Action / Jump’n’Run |
Frankfurt, August 17th, 2005 For as long as there have been video games, Never change a winning team! This is true Thanks to the advanced technology of the The familiar adversaries are joined by a Further information about Nintendo can be 2.219 symbols Only for Nintendo DS Genre: Action / Jump’n’Run |
October#
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This needs some investigation. |
On October 5th, 2005, Nintendo held the Autumn 2005 edition of the Nintendo DS Conference (ニンテンドーDS Conference! 2005.秋). New details for upcoming Nintendo DS titles were revealed during a presentation, with focus on Touch! Generations and Nintendo Wi-Fi Connection10. A new screenshot of New Super Mario Bros. was revealed after the presentation, though it appears the game was not playable on the showfloor11.
November#
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On November 2nd, 2005, Weekly Famitsu released issue 883 (issue date: November 18th, 2005) covering New Super Mario Bros. and an interview with Takashi Tezuka, the game's general producer12. In a 2-page spread, new details were revealed about the game, along the screenshot from the Nintendo DS Conference, plus with new screenshots1314.
According to the interview with Takashi Tezuka, the game's multiplayer mode would've had coop features, but the primary focus was making most of this mode competitive, as it was the most fun. The winner of each round would've been decided by a number of factors, including which player hit the flagpole first, though the interview doesn't elaborate. Minigames similar to those seen in Super Mario 64 DS were also in the works when this interview was held.
For a full translation of the magazine's pages (translated by Ladios), see this page.
Screenshots#
Famitsu Scan |
Final (World 4-Castle) |
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The first screenshot shows an early version of the Mega Goomba boss battle. It's similar to what was shown at E3 2005, featuring the same early boss room tileset, castle backgrounds, platforms, and switch. The only difference between the E3 2005 demo and this screenshot is that the shadows on the top of the Goomba's model are different.

This screenshot shows an (apparent) end of this underwater Mega Unagi section. However, this doesn't resemble any part of either levels featuring the enemy in the final game (Worlds 4-3 and 8-3). (On a possibly unrelated note: both Mega Unagi levels have an invalid (or at least unknown) value set for Sprite Set 5, this isn't the case in most levels.)
Famitsu Scan |
Final (World 8-8) |
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This screenshot features an early background, foreground, tileset and visuals for the falling rocks. Revised versions of this early background, foreground, and tileset still exist in the final, but go unused.
Famitsu Scan |
Final (World 8-2 mini |
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This area features a mini door, similar to the one that can be found in an unused bonus room tileset in the final game, although the tileset used in the screenshot appears to be closer to the bonus room tileset used in the final, than the unused one. In the final game, It is the second bonus room that has moving platforms (the first being in World 6) and the second one with the 8-bit Mario sprite background that is part of a mostly unused group of backgrounds (the first being in World 2). Judging from these details, this may be one of the earlier-created bonus rooms.

This screenshot shows an early sky level, this time using the final mushroom platforms. It also shows early sky backgrounds, one of which has part of it left unused in the final game. One interesting detail is that the wireless indicator icon is on the top screen instead of the bottom screen.

This screenshot showcases the underground section. Aside from the wireless indicator on the bottom left, everything here matches what was seen in the demo at E3 2005.




These screenshots demonstrate the Blue Shell power up, in what seems to be an introduction level for the power up (like World 1-4 is to the Mini Mushroom). In the final game, there is no equivalent level - Blue Shells can only be obtained from Red Flying ? Blocks and Toad Houses. Although there is a Blue Koopa in the snow-themed VS. Level. At this point in development, blue Koopas went into their shells like the red and green variants, instead of spawning the power-up once stomped on. To get said power up, you would've had to groundpound the Blue Shell.
Famitsu Scan |
Nintendo / Touch-DS |
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Nintendo and Touch-DS released different variants of these screenshots in April and May 2006, albeit cropped, in better quality, or showing more of the stage1516.
Famitsu Scan |
Final (World 3-1) |
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This screenshot features a different tileset and background to the final. Notably, one of the Cheep Cheeps is swimming up and down instead of a straight line. In the final game, only the coin trailing Cheep Cheep (found only in World 2-4) can do this.
Famitsu Scan |
Final (World 6-1) |
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This final screenshot features a volcano background. It's possible that this level was meant to appear in World 8, World 6 was once a volcano world/had volcanos, or was meant to appear in the early "ancient"/volcano-themed World 4.
References#
- CD: "Nintendo E3 2005 Press Kit", April 28th, 2005 (Internet Archive) Redump link missing.↩︎
- Article: "NINTENDO WI-FI CONNECTION BOOSTS RANGE OF DS FROM YOUR HANDS TO THE WORLD", May 17th, 2005 (Nintendo Press Room) (Archive)↩︎
- Article: "Photo TR: E3 - Electronics Entertainment Expo", May 20th, 2005 (Theme Park Review)↩︎
- DVD: "E3 2005 Game Play B-Roll DVD (Disc 2)", May 12th, 2005 (Internet Archive) (Redump)↩︎
- Miscellaneous: "ニンテンドーDSソフト", May 17th, 2005 (Nintendo) (Archive)↩︎
- DVD Video: "E3 Access 2005", June 9th, 2005 (Internet Archive) (Redump)↩︎
- Magazine: "Nintendo Power - Issue 196" (Page 70), October 2005 (Retromags)↩︎
- CD: "Nintendo Nintendogs Presseinformation", August 12th, 2005 (Internet Archive) (Redump)↩︎
- CD: "Nintendo Christmas Press CD 2005", ? (Internet Archive) Redump link and disc date missing.↩︎
- Article: "ニンテンドーDS Conference! 2005.秋", October 5th, 2005 (Nintendo)↩︎
- Article: "DS新作ソフト&コンパニオンさんの写真集", October 16th, 2005 (All About)↩︎
- Article: "New Super Mario Bros scanné", November 2nd, 2005 (Gamekyo)↩︎
- Miscellaneous: "Game magazine With DVD) Weekly Famitsu November 18, 2005 Games", November 18th, 2005 (Surugaya)↩︎
- Magazine: "Weekly Famitsu - Issue 883" (Page 130/131), November 18th, 2005 (Internet Archive)↩︎
- Article: "New Super Mario : images et pochette", April 12th, 2006 (Gamekult)↩︎
- Miscellaneous: "New スーパーマリオブラザーズ", no date (Touch-DS) (Archive)↩︎






