the cutting room mirror

Prerelease screenshots

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This is a sub-page of Prerelease:Grand Theft Auto 2 (Windows).

To do:

  • Add more prerelease screenshots here.
  • Sentence fixing (grammar, capitalization, etc.)

Current Player Reaction#

Claude speed's head appears in the HUD like what it seen in unused final game sprite.

Weapons HUD#

Weapons HUD based on weapons render and shows on the left similar to Grand Theft Auto, and weapon ammo count font is taken from Grand Theft Auto. Some screenshot shows the basic of final game meaning screenshots who have Weapons render HUD on the left is even earlier. Some screenshots show the same basic of final which on right of the screen.

Respect meter icons#

Respect meter icon was meant to have head icons for each gang.

Payphones#

In early design, payphones with active missions were identified by using a red arrow icon and having the same style of Grand Theft Auto.

Early screenshots#

Unsourced Screenshots#

GOURANGA! website descripts that Claude Speed has just been freed from prison and awakened from cryogenic sleep with a bad case of amnesia shortly before the events of the game. Several unsourced screenshots from the game's development are below.

Differences#

  • A Police blockade showing a different police car from the final game.
  • A car was modified by owner.
  • Different HUD weapon icon, similar to the Gamestar video.

GOURANGA! Exclusive Shot (Thanks Dan!)#

Differences#

  • Claude Speed wears a green uniform with a helmet. Some screenshots show them wearing a black uniform. Seems like it was planned to have a choosing character option like Grand Theft Auto.

Adrenaline Vault:#

Differences#

  • Some screenshots show them wears a black full clothed uniform similar to Z-mans.
  • Fire effect on explosion is not transparent.
  • Bullets are looks blue and have same style of Grand Theft Auto.
  • Car's fire effect is different (using sprite from fire effect explosion).
  • Smoke effects are different.
  • A civilian character was meant to be played, wears a blue shirt without equipment like Claude does.
  • Rednecks were meant to have green-blue uniform, later changed into blue.
  • A cut mission where a Redneck boss involving the theft of a Jeep for Billy Bob Bean, who is jealous of Pork Porker recently purchasing a Jeep and wishes to have a party together.

Computer Games Online#

Differences#

  • A cut LAW enforcement was supposed to wear yellow uniform.
  • Another cut mission was supposed to takes place on rail (similar to Payback! mission).

Evil Avatar's#

  • In early designs dusk appeared in PlayStation version.

PC:

Differences#

  • All screenshots are of early design, with the last screenshot showing an area of scientist's Lab.

PSX:

Differences#

  • PlayStation version also was meant to feature a dusk mode cut due it less beauty than PC and Dreamcast because for low mechanics.
  • Dropped weapons in PlayStation version are bigger.
  • PlayStation version having Downtown district which never featured in early design.
  • There's unmarked Z-Type car.
  • Explosion also work same as PC version does, later make it additive.
  • Pop-up score shows Grand Theft Auto 1 font do.
  • Cut area named "Redneck Gang Zone".
  • Claude now uses his original design from final game.

Gamespot UK#

Differences#

  • A cut pedestrian who wear green and yellow uniforms.
  • Downtown district trains show up at later times.

PC.IGN.com#

Differences#

  • When the car crushed in the car crush doesn't explode.
  • Another cut mission for getting a truck and trailer with Hachura (A.K.A STRIPETB and Ford Thunderbird).
  • Another cut mission was supposed to be Isetta Dementia Limousine Micro car appear there.

PSX.IGN.com#

Differences#

  • PlayStation version featured parked cars in IGN screenshots which was cut in the final release.
  • Trains appear there and cut in final PlayStation version.

VideoGames.com#

Differences#

  • For some reason there isn't any lamps in the streets.