This is a sub-page of Development:Super Mario World (SNES)/Background Graphics and Tilemaps.
There are quite a bunch of tilemaps devoted to laying out both the staff roll at the end of the game and the enemy cast list.
Epilogue#
Japanese Version#
The tilemap includes a copy of the entire graphics bank below the placement of the text. The text is four lines long, unlike the three lines of the final game. In addition, the " mark that modifies か (ka) into が (ga) is incorrectly positioned over ま (ma).
ending-obj-moji.SCR 02 September 1990 21:35 |
Transcription & Translation |
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The text in this tilemap matches the final version, except that the ひ (hi) in ふたたび (futatabi) is replaced with a star, and there's a space between ふたたび (futatabi) and はじまります (hajimarimasu).
ending-obj-moji-new.SCR 07 September 1990 17:14 |
Transcription & Translation |
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Final Version |
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English Version#
ending-OBJ-NES.SCR, with a last-modified date of 07 December 1990 16:43, contains the final English version of the epilogue screen. However, the graphics data, showcased below, that supplies this tilemap includes the entire alphabet for both the uppercase and lowercase versions, as well as a few symbols.
The way the text and symbols are laid out perfectly matches the font used for the message boxes and level titles.
v-ram-mode-7-final-kuppa-NES.CGX 07 December 1990 15:01 |
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Staff Roll#
The following tilemaps provide insight into the process of creating the staff roll.
all-staff.SCR#
This tilemap lays out the role of each of the game's staff members.
all-staff.SCR 17 August 1990 18:15 |
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There are a number of differences between it and the credits of the final game:
- "Director" is mispelled as "Directer".
- "Editor" is misspelled as "Editer".
- "Producer" is misspelled as "Produser".
- Hideki Konno's name is romanized according to convention, while in the final version, it's romanized as "Hidequi Konno".
- Shigefumi Hino is credited as "Graphic Designer", while in the final version, he's credited as "C.G. Designer".
- Tatsunori Takakura is credited as "Satoru Takakura".
- Yoshihiro Nomoto is credited as "Otsu Nomoto". "Otsu" is slang for "Otsukaresama", a set phrase which acknowledges someone's hard work and which people say to a colleague who's leaving for the day.
- The special thanks section is titled "Thanks For", rather than the final game's "Special Thanks To".
- Takao Shimizu is credited as "Takaochan".
Many of the differences between this tilemap and the final game's credits are also found in other staff roll tilemaps from the leak.
2bit-staff-roll.SCR#
2bit-staff-roll.SCR and 2bit-staff-roll-komoji.SCR, two identical tilemaps, contain the first laid-out staff roll graphics.
2bit-staff-roll.SCR 21 August 1990 11:51 |
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Compared to the final version, this one doesn't use special palettes for the developers' positions on the team, instead using white for everything. Additionally, the small 8×8 text is used for the names instead of the 16×8 tall letters in the final game. Additionally, Miyamoto's and Yamauchi's names are present at the beginning instead of the end, with Miyamoto's title in red instead of green. Koji Kondo is credited before Shigefumi Hino; this is flipped in the final versions.
2bit-staff-roll-ohmoji.SCR#
2bit-staff-roll-ohmoji.SCR 22 August 1990 19:31 |
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These credits look quite similar to the final, using palettes for the names and a two-tall for the names. It also contains the entire alphabet written out in both font sizes beyond the last developer's name. Also "Back Ground Programer" has been made plural, though other positions with multiple people involved have not been pluralized and this change was reverted for the final.
2bit-staff-roll-typography.SCR#
2bit-staff-roll-typography.SCR and 2bit-staff-roll-typography-nami.SCR are two very strange tilemaps: Instead of using just the 8×8 font or just the 16×16 font for the developers' names, these tilemaps use both, and which letters are "capitalized" is not even consistent between the two tilemaps. Very strange, indeed.
2bit-staff-roll-typography.SCR 23 August 1990 00:39 |
2bit-staff-roll-typography-nami.SCR 23 August 1990 14:35 |
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Besides the differences in capitalization, the nami version has greater spacing.
2bit-staff-roll-new.SCR#
2bit-staff-roll-new.SCR and 2bit-staff-roll-new-1.SCR take the concept of completely unreadable capitalization and furthers it with yet another two tilesets that do this. The "1" version is the second page, as the first page is offset by a quarter like in the final version, presumably to delay the start of the credits appearing onscreen.
2bit-staff-roll-new.SCR (page 1) 24 August 1990 18:24 |
2bit-staff-roll-new-1.SCR (page 2) 24 August 1990 18:23 |
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The "Produser" and "Executive Produser" credits have been moved to the end like in the final game, but Miyamoto's is credited a second time between Koji Kondo and Shigefumi Hino, because he was just that important to Super Mario World.
2bit-staff-roll-new-big.SCR#
This version of the credits is nearly the same as the final Japanese version, with some spelling mistakes and alignment issues still persisting.
2bit-staff-roll-new-big.SCR (page 1) 03 September 1990 13:13 |
2bit-staff-roll-new-1-big.SCR (page 2) 03 September 1990 13:12 |
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International Localization#
Two versions of the credits exist for the English localization.
2bit-staff-roll-NES-0.SCR and 2bit-staff-roll-NES-1.SCR show many of the changes to the developers' titles that occurred between the Japanese and international versions, as well as the addition of localizer Dayv Brooks (misspelled "Dayv Brocks").
2bit-staff-roll-NES-0.SCR (page 1) 17 December 1990 19:51 |
2bit-staff-roll-NES-1.SCR (page 2) 17 December 1990 19:51 |
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As in earlier versions of the Japanese credits, Hideki Konno's name is still romanized differently, and "Produser" is still spelled incorrectly. Koji Kondo and Shigefumi Hino's names are still flipped. This is the only version of the tilemap where Miyamoto's title is written in green.
2bit-staff-roll-NES-0-LINE.SCR and 2bit-staff-roll-NES-1-LINE.SCR attempt to center the names of the developers by lining up the spaces between first name and last name vertically.
2bit-staff-roll-NES-0-LINE.SCR (page 1) 07 December 1990 16:42 |
2bit-staff-roll-NES-1-LINE.SCR (page 2) 13 December 1990 14:06 |
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Enemy Cast List#
A lot of information about scrapped names and other text are located outside the standard "window" resolution of the SNES, giving insight to possible alternate names for the enemies in both the Japanese and international versions of the game.
Japanese Version#
Japan |
Early Japan |
Relevant File |
International |
|---|---|---|---|
Para Bom |
Para-Bom |
2bit-ending-TEKI-W.SCR* 28 August 1990 22:16 |
Para-Bomb |
Para Kuri |
Para-Kuri |
Para-Goomba |
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Fishing Jugem |
Fishing-Jugem |
Fishin' Lakitu |
|
Jugem |
Same as final |
Lakitu |
|
Togezo |
Same as final |
Spiny |
|
Bomhei |
Same as final |
Bob-omb |
|
Hanachan |
Same as final |
Wiggler |
|
Appare |
Unknown |
† |
Amazing Flyin' Hammer Brother |
Mantogame |
Super Koopa |
||
P-Pakkun |
Jumping Piranha Plant |
||
Ponkey |
Volcano Lotus |
||
Bul |
Chargin' Chuck |
||
K.K. |
Same as final |
2bit-ending-TEKI-1D-1.SCR 26 August 1990 12:56 |
Sumo Brother |
Sanbo |
Same as final |
Pokey |
|
Choropoo |
Same as final |
Monty Mole |
|
Killer |
Same as final |
Bullet Bill |
|
Dorabon |
Same as final |
2bit-ending-TEKI-big-killer.SCR 28 August 1990 22:20 |
Rex |
Indy |
Same as final |
Mega Mole |
|
Magnum Killer |
Same as final |
Banzai Bill |
|
Raita |
Same as final |
2bit-ending-TEKI-nakagon.SCR 28 August 1990 20:33 |
Dino-Rhino |
Chibi Raita |
Same as final |
Dino-Torch |
|
Noko Noko |
Same as final |
Koopas |
|
Togemet |
Same as final |
2bit-ending-TEKI-chika.SCR 28 August 1990 20:54 |
Spike Top |
Basa Basa |
Same as final |
Swoopers |
|
Met |
Same as final |
Buzzy Beetle |
|
Unbaba |
Same as final |
Blargg |
|
Buku Buku |
Buku-Buku |
2bit-ending-TEKI-sea.SCR 28 August 1990 21:23 |
Blurps |
Fugumannen |
Same as final |
Porcu-Puffer |
|
Unira |
Same as final |
Urchin |
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Gooska |
Same as final |
Rip Van Fish |
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Torpedo |
Same as final |
Torpedo Ted |
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Telesa |
Same as final |
2bit-ending-TEKI-ghost.SCR 26 August 1990 20:14 |
"Boo" Buddies |
Spook |
Fishing Telesa |
Fishin' Boo |
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Atomic Telesa |
Same as final |
The Big "Boo" |
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Telesauls |
Same as final |
Eeries |
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Karon |
Same as final |
2bit-ending-TEKI-shiro.SCR ''26 August 1990 22:42 |
Dry Bones |
Keseran |
Same as final |
Lil Sparky |
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Hone Met |
Same as final |
Bony Beetle |
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Pasaran |
Same as final |
Hothead |
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Dosun |
Same as final |
Thwomp |
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Coton |
Pochon |
Thwimp |
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Guru Guru |
Gulu-Gulu |
2bit-ending-TEKI-shiro-2.SCR 28 August 1990 22:03 |
Ball 'N' Chain |
Gari Gari |
Gari-Gari |
Grinder |
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Fish Bone |
Same as final |
Fishbone |
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Buibui |
Same as final |
2bit-ending-TEKI-kaiten-boss.SCR 27 August 1990 11:21 |
Reznor |
Meka Koopa |
Mechakoops |
2bit-ending-TEKI-meka-kuppa.SCR 14 December 1990 11:16 |
Mechakoopas |
Morton |
Same as final |
2bit-ending-TEKI-kuppa-family.SCR 30 August 1990 20:55 |
Morton Koopa Jr. |
Lemmy |
Same as final |
Lemmy Koopa |
|
Iggy |
Same as final |
Iggy Koopa |
|
Ludwig |
Same as final |
Ludwig Von Koopa |
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Larry |
Same as final |
Larry Koopa |
|
Wendy |
Same as final |
Wendy O. Koopa |
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Roy |
Same as final |
Roy Koopa |
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Koopa |
Kuppa |
Bowser |
* Also found in 2bit-ending-chijo-W.SCR.
† The tilemap for this should be 2bit-ending-TEKI-1D-0.SCR, however it has been erroneously overwritten with data for the English localization.
Within the various tilemap files mentioned above for use laying out the Japanese credits, enemy names are also written outside the viewable window of the SNES. While many are on this list, there are some versions of the enemies' names that are similar, and others that don't show up at all. In no particular order:
- P-Hat
- Fire Dragon
- Manta
- Bat Boy
- Magnam-Killer
- Soukun
- Munya Munya
- Chiku Chiku
- Water Killer
- Iggy Koopa
- Morton Kuppa Jr.
- Kuppa Wendy
English Localization#
The early English localization is mostly the same as the final, the most notable differences being the Koopalings lacking their last names and the names of the "Boo" Buddies and The Big "Boo", which were originally puns on famous musician Bo Diddley and former professional baseball/American football player Bo Jackson, respectively. "Boo" Diddly was also the name given to the Boos in the English Super Mario Bros. 3 manual.
International |
Early International |
Relevant File |
|---|---|---|
Para-Bomb |
Same as final |
2bit-ending-TEKI-W-NES.SCR 13 December 1990 16:13 |
Para-Goomba |
Same as final |
|
Fishin' Lakitu |
Same as final |
|
Lakitu |
Same as final |
|
Spiny |
Same as final |
|
Bob-omb |
Same as final |
|
Wiggler |
Same as final |
|
Amazing Flyin' Hammer Brother |
Same as final |
2bit-ending-TEKI-1D-0-NES.SCR 13 December 1990 15:16 |
Super Koopa |
Same as final |
|
Jumping Piranha Plant |
Same as final |
|
Volcano Lotus |
Same as final |
|
Chargin' Chuck |
Same as final |
|
Sumo Brother |
Same as final |
2bit-ending-TEKI-1D-1-NES.SCR 13 December 1990 15:01 |
Pokey |
Same as final |
|
Monty Mole |
Same as final |
|
Bullet Bill |
Same as final |
|
Rex |
Same as final |
2bit-ending-TEKI-big-killer-NES.SCR 13 December 1990 16:35 |
Mega Mole |
Same as final |
|
Banzai Bill |
Same as final |
|
Dino-Rhino |
Same as final |
2bit-ending-TEKI-nakagon-NES.SCR 13 December 1990 16:55 |
Dino-Torch |
Same as final |
|
Koopas |
Same as final |
|
Spike Top |
Same as final |
2bit-ending-TEKI-chika-NES.SCR 14 December 1990 11:00 |
Swoopers |
Same as final |
|
Buzzy Beetle |
Same as final |
|
Blargg |
Same as final |
|
Blurps |
Same as final |
2bit-ending-TEKI-sea-NES.SCR 14 December 1990 10:11 |
Porcu-Puffer |
Same as final |
|
Urchin |
Same as final |
|
Rip Van Fish |
Same as final |
|
Torpedo Ted |
Same as final |
|
"Boo" Buddies |
"Boo" Diddly |
2bit-ending-TEKI-ghost-NES.SCR 13 December 1990 17:20 |
Fishin' Boo |
Same as final |
|
The Big "Boo" |
"Boo" Jackson |
|
Eeries |
Same as final |
|
Dry Bones |
Same as final |
2bit-ending-TEKI-shiro-NES.SCR 14 December 1990 11:33 |
Lil Sparky |
Same as final |
|
Bony Beetle |
Same as final |
|
Hothead |
Same as final |
|
Thwomp |
Same as final |
|
Thwimp |
Same as final |
|
Ball 'N' Chain |
Ball "N" Chain |
2bit-ending-TEKI-shiro-2-NES.SCR 14 December 1990 11:47 |
Grinder |
Same as final |
|
Fishbone |
Same as final |
|
Reznor |
Unknown |
Unknown |
Mechakoopas |
Same as final |
2bit-ending-TEKI-meka-kuppa-NES.SCR 14 December 1990 11:19 |
Morton Koopa Jr. |
Morton |
2bit-ending-TEKI-kuppa-family-NES.SCR 02 April 1991 14:21 |
Lemmy Koopa |
Lemmy |
|
Iggy Koopa |
Iggy |
|
Ludwig Von Koopa |
Ludwig |
|
Larry Koopa |
Larry |
|
Wendy O. Koopa |
Wendy |
|
Roy Koopa |
Roy |
|
Bowser |
Same as final |
Foreground Scene#
The foreground scene in the enemy cast list covers the layer 1 level tiles that the enemies being shown stand on during the credits sequence scrolling by. There are a few minor differences between the scenes in the tilemaps and the respective scene in the final game, as well as a lot of data outside the standard resolution of the SNES on the tilemap.
ending-TEKI-W.SCR uses a green pipe instead of the white pipe in the final.
13 December 1990 16:03
ending-TEKI-1D-0.SCR uses a green pipe instead of an orange pipe, and also uses a different foreground palette and background color.
13 December 1990 14:04
ending-TEKI-1D-1.SCR uses a different palette rather than the default green of the final game. The platform made of turn blocks in the top-left was replaced with used brown blocks in the final game, and the holes that the Monty Moles leave are not present in the final game either.
13 December 1990 15:01
The following four scenes are identical to that of the final game. Below the main foreground scene is a copy of the foreground of ending-TEKI-1D-1 without any blocks removed.
ending-TEKI-big-killer.SCR 13 December 1990 16:35 |
ending-TEKI-nakagon.SCR 13 December 1990 16:52 |
ending-TEKI-chika.SCR 14 December 1990 11:00 |
ending-TEKI-sea.SCR 14 December 1990 10:11 |
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ending-TEKI-ghost.SCR contains tileset data outside the SNES window that is the same as earlier tileset layouts for the Ghost House.
ending-TEKI-shiro.SCR and ending-TEKI-shiro-2.SCR are two castle tilemaps. The second tilemap uses a different palette from the final game, alternatively using the same palette as in the first one.
ending-TEKI-shiro.SCR 14 December 1990 11:33 |
ending-TEKI-shiro-2.SCR 14 December 1990 11:48 |
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ending-TEKI-kaiten-boss.SCR and ending-TEKI-meka-kuppa.SCR are tilemaps for Reznor and Mechakoopa respectively. The associated palette files make the lava much more red, and the palette for the ground tiles in the Mechakoopa design are again different from the final, with a lighter color scheme used. The yellow platform for Reznor also doesn't have any railing tiles in this version.
ending-TEKI-kaiten-boss.SCR 27 August 1990 11:21 |
ending-TEKI-meka-kuppa.SCR 14 December 1990 11:17 |
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