the cutting room mirror

Script Document

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This is a sub-page of Development:Devil May Cry 2.

A document named ダンテ英語シナリオ最終調整版.doc ("Dante English Scenario Final Revision") contains the script for the game, with some differences.

Note: any description of these events are those from the document, unless stated otherwise.

Path: si\scroll\2D\excel\ダンテ英語シナリオ最終調整版.doc

Intro#

  • At the very beginning, we see Dante walking toward the museum, instead of just the museum itself.
  • After the narrator says "Sparda eradicated the demons", Sparda appears, attacking an enemy, and the image of him transitions into that of Dante, alluding to the connection between the two.
  • The narrator says "His name is, Dante!" instead of "The demon slayer, Dante!"
    • This is actually what every other language (except Spanish) in the final game says.
  • Dante uses the Sparda to kill the Puias in addition to shooting them.
  • Dante catches the Medaglia after being flung into the air by the Puia that took it, after killing all the Puias. In the final game, Dante picks it off the ground.
  • A few references are made to Lucia's hand being wounded in this scene:
    • When Dante shoots the Puia behind Lucia, her right glove is shown torn and soaked with blood.
    • When she catches the Medaglia from Dante, the camera in the final game does emphasize her right hand here in the final game, but no blood or wound is present.
    • The script also mentions him glancing at the wound as she walks away, though whether he is still doing this in the final game (or just looking at her in general) is hard to tell.

Mission 1 End Cutscene#

  • Lucia notices Dante behind her, immediately before Matier's house explodes. She is shocked and remains in Dante's arms for a second, and "his face is very close to her. Then she pushes him off in a flutter." (very romantic)

Mission 2 Intro Cutscene#

  • On her knowing Sparda, Matier replies with "Oh yes, I knew him very well" (it's just "oh yes" in the final game.)
  • After Dante flips the coin, we get this note in the script:

Although Dante actually has urge to eliminate the demons, he doesn’t want Matier take him as a man with a strong sense of justice.
Besides, while he is proud of Sparda, he feels uncomfortable being compared with his father. Therefore he hates people to call him “son of Sparda.”
At the point of flipping the coin, he is determined because the both sides of the coin are “heads.” Flipping the coin is a kind of pose to do justice.

  • Matier points to the entrance to the next area when she says "it leads to a harbor" (she does not point in the final game.)

Removed Jokatgulm Cutscenes#

The fight with Jokatgulm does not have a voice acted intro or ending cutscene, but this may not have always been the case:

After Dante goes through a station, he hears scream from a dock.
He runs to where the voice came from. There is nobody in the dock.

He saw a woman (she is Kraken) being sucked into the sea.
From the same direction, unknown tentacles show up.

Dante

He holds his gun at the tentacles. The battle against Kraken starts.

Here we get what would've been Jokatgulm's (referred to here as "Kraken") only line of dialogue in the game:

When he destroys a certain numbers of the tentacles, the main body shows up.

Kraken

Dante shrugs his shoulders.

Dante

2nd battle against Kraken starts. Dante gives Kraken critical blow.

Dante starts walking away from Kraken.
Kraken unleashes her tentacles against him who turned his back to her.
But he draws his gun over his shoulder and shoots without turning around.

Dante

Perhaps most interesting is another removed scene where Dante discovers the bike:

Dante finds a motorbike. It has an emblem in the shape of dolphin with a logo “Geryon”.
Dante mutters as he strokes the emblem.

Dante

NOTE: A monster, which Dante rides in “the Divine Comedy”, is “Geryon.”

This would have been the first reference to Geryon in the series, before the boss of the same name in Devil May Cry 3.

Removed Secretary Cutscene#

As Dante goes on defeating monsters, another monster appears.

After he destroyed the monster, a woman with a mask shows up from behind the building clapping her hands in scorn.

Dante

Secretary

Dante

Secretary

Dante

Secretary

Dante moves to pull out his sword.

Dante

The secretary draws her sword slowly.

At that moment, a couple of knives are stuck in front of the secretary. Lucia comes in.
The secretary looks at Lucia in silence.

Secretary

Dante

Lucia

Dante

Dante indicates roar of a jet helicopter came from in the distance. [sic]
He walks away.

A cutscene featuring Dante, Secretary and Lucia that apparently would have happened during Mission 7, immediately after the Nefasturris fight.

This cutscene would've been notable for being the sole speaking role for Secretary.

There is a cutscene after defeating Nefasturris, but the only commonality is Dante looking up to Arius' helicopter and walking away.

This scene is also listed (greyed out) in デモリスト.xls:

Event Condition

Demo Content

Required Props

Automatically from the demo above

Secretary appears → Lucia appears (chasing Arius)

Delete 0903. However, keep only the cut where Dante notices the helicopter.

Arius Second Form#

Arius starts to transform into the 2nd form.

When Dante inflicts certain damage on Arius...

Arius

Arius has transformed.

Dante

Arius attacks Dante. Dante fights back.

It seems as though Dante was meant to fight Arius' second form instead of (or as well as) Lucia.

With Dante’s attack, the collapsed cell of his body gets quickly multiplied and his body goes crazy. [sic]

Arius

Arius is getting disappeared. [sic]

Dante

Dante shoots Arius into pieces.

Arius being transformed would better fit his demeanour particularly in this scene in the final game, given his body would've been literally falling to pieces (as opposed to him just deciding to be melodramatic, as in the final game.)

It would also make a little more sense as to why Arius is suddenly transformed a short while after being shot out of a skyscraper, and not being close to the site of the incomplete ritual that was halted by Dante even longer before that.

Mission 9 Intro Cutscene#

While the script for the Mission 9 intro cutscene is basically unchanged, there seems to be a notable difference in what boss Dante fights.

The boss is referred to as "Magician monster", which is consistent both with Trismagia's name in the source code ("Magician") and with its mention at the part of the script where Trismagia is fought in the final game.

When the boss is defeated, he says "...the last...into our hands...", whereas Furiataurus does not speak.

Argosax Battle#

Intro#

Dante points his sword at Argosax in silence.
Four Holy Relics are placed making a square behind him.

A magic circle is showing up in bluish white light as if it encircles them.

Argosax

Argosax

A battle against the demon emperor starts. (the 1st form)

A battle against the demon emperor starts. (the final form)

Outro#

Dante finally defeats Argosax.

Argosax

Dante

Dante holds twin pistols at ready.

Dante

He shoots Argosax into pieces.

Dante destroyed the demon emperor into pieces.
The emperor disappeared.
At the same time the gate closes completely.
The darkness settled over the screen.

Dante stands upright.

Ending#

A streak of light can be seen as if breaking the darkness. (A headlight of the motorbike)

Dante

He gets on the motorbike and runs away.

END (to the credit roll)

Additional Messages#

Quote

Notes

Jack pot!

From Devil May Cry

Let's rock, baby!

Are you ready?

Included in Devil May Cry 3

Go to hell!

Come on!

Included in Devil May Cry 4

BINGO!

Included in Devil May Cry 5

All right. Show me what you’ve got!

("Come on" instead of "All right")

Bring it on!

Included in Marvel vs. Capcom 3

Got ya!

Get ready!

Good luck!

Tut tut tut

Let's do it!

Let’s see what you’ve got!

Included at the end of the script are some "additional messages" that were never included in the final game. The document doesn't specify exactly where these quips may have been used in the game, although they do sound like they'd work well as the taunt quotes that eventually became a staple of the franchise. Of note are the first two, which were used in Devil May Cry, and many others that would be included in some form in future games.