This is a sub-page of Development:Devil May Cry 2.
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Debug Features#
Debug Hotkeys#
- These hotkeys are somewhat order-sensitive. For example:
- Display VRAM Viewer will only work if R1 is held down after Triangle and Circle are held down.
- The Debug Menu will only appear if R1 is held after L1.
- Additionally, performing the inputs in the order listed will also prevent unintentional activation of other hotkeys.
- While the debug functionality can be used with one controller, it's not practical and conflicting inputs is often an issue e.g. toggling Devil Trigger when opening or closing the Debug Menu.
Because of this, the commands listed below will be for a two controller setup.
- Some debug features require the DIP Enable setting in the debug menu to be enabled. Hotkeys that require this setting will be marked with an asterisk.
Action |
Hotkey |
Controller |
Debug Settings Required |
Notes |
|---|---|---|---|---|
Debug Menu |
L1 + R1 |
2 |
||
Print Free IOP Memory |
L1 + L2 + R1 + R2 + Circle |
1 |
||
Reset to Title Screen |
Start + Select |
1 |
||
Hard Reset |
L2 + Start + Select |
1 |
||
Display VRAM Viewer |
Triangle + Circle + R1 |
2 |
||
Display Light Tool |
Square + Cross + R1 |
2 |
||
Force Level Complete |
L1 + Select |
2 |
||
Force Death |
L1 + Start |
2 |
||
Cycle Stylish Ratings |
Cross + R2 |
1 |
DIP Enable |
Only displays Stylish ratings. |
Show Last Cycled Stylish Rating |
Cross + L2 |
1 |
DIP Enable |
|
Take Screenshot |
R1 + Select |
1 |
GAME STOP |
Screenshots will be saved to |
Toggle Frame Advance Mode |
R3 |
1 |
DIP Enable |
|
Advance Multiple Frames |
L2 |
1 |
DIP Enable |
While in Frame Advance Mode. |
Advance Single Frame |
R2 |
1 |
DIP Enable |
While in Frame Advance Mode. |
Debug Menu#
DIP Enable#
A setting often required for many other debug settings to function.
Player Status#
Displays various details about the player's current status, such as health, remaining Devil Trigger meter and what action the player is currently performing.
Set to 1 to display the following properties:
Name |
Description |
|---|---|
ATCK |
Memory info about the last sword attack animation performed. |
DAMG |
Memory info about the last player hurt animation performed. |
HOLD |
Memory info about the last grabbed animation performed (e.g. being grabbed by Orangguerra). |
VITAL |
Player's current health. |
ARMOR |
Player's current armor. |
DEVIL |
Player's remaining Devil Trigger meter. |
MUTEKI |
Player's remaining temporary invincibility (i-frames.) Muteki (無敵) means "invincible." |
NO HIT |
Currently active "no hit" flags, which dictate what kinds of physical interactions are disabled:
|
CANCEL |
Actions the player's current action can be cancelled into:
|
POISON |
|
SOF |
Remaining hits that can be negated by Smell of Fear. |