This is a sub-page of Ys: The Oath in Felghana (Windows).
Since The Oath in Felghana is based on Ys VI's engine, it shares many of the same unused maps, though it does have some of its own unique maps.
Unlike Ys VI and Origin, any text found in these maps is untranslated in the English version, possibly due to its direct use of Deuce's earlier fan translation.
Access#
The same access methods described on Ys Origin's page also apply here.
A good choice for the Scene List method is to replace the string for the first room of Tigray Quarry: s_20\s_2001\
S_0000#

Internal name: Initialization
A copy of Redhan Village from Ys VI.
- You spawn underneath the level. It's possible to get back on the field by heading to the southern entrance of the map and double-jumping back into bounds.
- An assortment of NPCs are here, but the only one that can be spoken to is Elena.
- Touching the flame will send you to S_TEST5.



S_2000#

Internal name: (Unused)
This map normally loads up the incorrect model, which is the one for Redmont (S_0200).
To fix this map to use its own model, replace data\map\s_02\s_0200\s_0200.ymo with data\map\s_20\s_2000\s_2000.ymo in its SOB file.
- Looks like a placeholder room for Tigray Quarry.
- In addition to using Redmont's model by default, it also has the same SEN file.




S_5012 and S_5112#
Internal name: (Unused)
Both of these maps are identical, but S_5012 is missing an entry in the Scene List. It can still be loaded through string replacement in Cheat Engine.
- No textures are applied to these maps.
- The model is a copy of S_9000's.
- The same entry file as S_9000 is used.
S_6107 - 9#
Internal name: (Unused)
Unused maps grouped with Genos Island. Each one looks the same, appearing textureless in-game.
- Sometimes you are able to move a few steps, though Adol will ultimately end up stuck.
- In the PSP version, S_TEST0 and S_TEST1 were renamed to S_6108 and S_6109, being used for the boss fights with Berhardt and the Black Pikkard, respectively.
S_7000#

Internal name: (Footstep Test)
A map for testing terrain types. A similar map exists in Ys VI as S_9040.
If you enter this map through modifying SEN files, the final boss music, The Strongest Foe will play. Alternatively, you can set the byte prior to this map's string to 19 to achieve the same effect through the Cheat Engine method.





S_90 Series#
S_9000#

Internal name: NPC Test Main
- Contains most NPCs found in Redmont, as well as a Dummy Adol you can speak to.
- Speaking to other NPCs will display their portraits.
- Unlike Ys VI, the cubes in the lower-right do not teleport anywhere.
- The left cube goes to S_9009, and the right cube leads to S_9001.


S_9001#

Internal name: NPC Test Sub
- Contains other NPCs and some items.
- The left cube goes to S_9000, and the right cube leads to S_9002.
S_9002#

Internal name: Enemy Test Quarry 1
- Contains enemies from Tigray Quarry.
- The left cube goes to S_9001, and the right cube leads to S_9003.
S_9003#

Internal name: Enemy Test Ruins
- Contains enemies from Illburns Ruins.
- The left cube goes to S_9002, and the right cube leads to S_9004.
S_9004#

Internal name: Enemy Test Lava Zone
- Contains enemies from Zone of Lava.
- The left cube goes to S_9003, and the right cube leads to S_9005.
S_9005#

Internal name: Enemy Test Quarry 2
- Contains enemies from the Abandoned Mine.
- The left cube goes to S_9004, and the right cube leads to S_9006.
S_9006#

Internal name: Enemy Test Mountains
- Contains enemies from the Elderm Mountain.
- The left cube goes to S_9005, and the right cube leads to S_9007.
S_9007#

Internal name: Enemy Test Castle
- Contains enemies from Valestein Castle.
- The left cube goes to S_9006, and the right cube leads to S_9008.
S_9008#

Internal name: Enemy Test Clock Tower
- Contains enemies from the Clock Tower.
- The left cube goes to S_9007, and the right cube leads to S_9009.
S_9009#

Internal name: Enemy Test Island
- Contains enemies from Genos Island.
- The collision on this map is incorrect, leaving Adol stuck in place.
- The menu can't be opened due to the game being put into the boss fight mode. Because of this, the only way out of this map is by death.
- If the collision worked properly, the left cube would lead to S_9008, and the right cube would lead to S_9000.
S_BATTLE0#

Like being trapped in an unfair fight against Berhardt? This is the map for you.
- This map also exists in Ys VI and Origin, though it is the least explorable in this game.
- The color scheme was altered to be mostly green.
- Upon entering, you'll be stuck inside one of the platforms until Berhardt knocks you out of it.
- The map's collision seems to be incorrect, as you can't traverse past the edge that you start on.
- Because of Berhadrt, you're likely to quickly end up stuck on the edge of the map with no way to move.
S_HIDDEN0#

The same hidden waifu map that's found in Ys VI, featuring Sakura from Ukagaka and a single enemy.
- Compared to its previous version, the skybox has been messed up, making it streak when the camera zooms out.
- The camera will zoom out when approaching the upper-left corner, and angle when approaching the upper-left corner.



S_TEST Series#
Note: S_TEST0 and 1 are not unused; they are the maps used for fighting Berhardt and the Black Pikkard, respectively. In the PSP port, they were renamed to S_6108 and S_6109, replacing the two unused maps found in the PC version.
S_TEST2#

A simple map with a tree. This map also exists in an extended form in Ys Origin.
S_TEST3#

A small room that looks like it could be part of Valestein Castle.
- The back of the chandelier is culled and looks incomplete.
S_TEST4#

Also exists in Ys VI as S_9100, but it's lacking any kind of entity in this game.
- The floor is slippery.
- Heading north still takes you to the Falcom room, but the southern exit has been removed.



S_TEST5#

A platforming test map that contains lots of objects and several enemies. It also exists in Ys Origin as S_TEST4.
- Although there's no water for Adol to jump into in the main game, there is a pool in this map. It has appropriate physics, but Adol's breath is unaffected.
- This was likely a carry-over from Ys VI in case they decided to have an underwater segment. Ys Origin prominently featured this in the Flooded Prison.
- Approaching the lower side of the map will angle the camera towards the skybox.
- Touching the flame returns Adol to S_0000.






S_TEST6#

A copy of S_TEST1 found in Ys VI.
Lost Test Maps#
These maps have entries in the Scene List, but their files are no longer in the game.
S_BATTLE1#
Internal name: Battle 1
Exists in Ys VI.
S_HIDDEN1#
Internal name: Hidden 1 - Napishtim
Exists in Ys VI.