the cutting room mirror

Yakuza Kiwami 2

Unused Stages#

st_o_roof_date#

An seemingly early version of the rooftop used for Sayama & Kiryu's date. There are minor greeble assets missing from the rooftop building at the back, as well as missing air conditioning units to the side. Additionally, the textures used for the buildings do not line up to the version called in the actual game; using a brick texture as opposed to a more smooth concrete. The used version is counted as part of Sotenbori (st_osaka), and is named bg_roof_date.

Yakuza 6 Leftovers#

Soft on Demand JAV Idol Images#

These posters were used in Yakuza 6 in the net cafe, where Kiryu could have a "video chat" with JAV actresses Yua Mikami and Anri Okita. The kanji means 'temporary,' suggesting they were brought over as placeholders for Kiwami 2, potentially to be used in Beam.

'Blue Jacket' Kiryu#

YakuzaKiwami2_Kaisou_sample.png

An image of Kiryu, wearing a blue jacket from the demo version of Yakuza 6. This appears to also be taken at the same spot where hostesses would have confessions with Kiryu.

Test Image#

YakuzaKiwami2_RuleTest01.png

Some kind of test image featuring Kiyomi Kasahara from Yakuza 6. This image appears there several times too; as a placeholder for mini game explanation screens, mostly.

Haruka Sawamura Idol Pic#

YakuzaKiwami2_Y6Leftover_UI01.png

Leftover from a Yakuza 6 substory is a photo of Haruka Sawamura as an idol. Haruka has not yet mastered time-travel in Kiwami 2, so this goes unused.

Crayon Drawing#

YakuzaKiwami2_Y6Leftover_UI02.png

Another leftover from the same substory mentioned above, which is a crayon drawing of Kiryu, idol Haruka and another child.

Riona Ichijo#

Seemingly a placeholder for AIKA and what would be a unique head accessory for her.

hands Karaoke Data#

Karaoke data of the song hands leftover from Yakuza 6 is present in the game files under data\minigame\karaoke\fumen:

hands_difficult_btn.kbd
hands_lyric.klc
hands_normal_btn.kbd
hands_param.kpm

Unused Animations#

All of these can be found in motion.par. To view these easily, you can replace "Mn_KA_P_sing_nml" in motion.par with any of the following animations below, and they will activate whenever Kiryu sings karaoke on his own.

Yakuza 5 Karaoke Dancing#

Mn_KA_P_cheer_bonodori -- Shinada's bon odori dance.
Mn_KA_P_cheer_fever -- Akiyama's hip shaking dance.
Mn_KA_P_cheer_ouendan -- Kiryu's ouendan (cheersquad).
Mn_KA_P_cheer_seiken -- Saejima's punching dance.

Yakuza 6 Leftovers#

Live Chat#

All taken from the video chat mini game. Interestingly, Takayuki Yagami has 'unique' animations for this too; though they are just copies of Kiryu's.

Mn_LIV_P_KRU_sit_failed_lp
Mn_LIV_P_KRU_sit_ok
Mn_LIV_P_KRU_sit_no
Mn_LIV_P_KRU_sit_think
Mn_LIV_P_KRU_sit_kamae
Mn_LIV_P_KRU_sit_input_l_fast
Mn_LIV_P_KRU_sit_input_r_fast
Mn_LIV_P_KRU_sit_input_l_nml
Mn_LIV_P_KRU_sit_input_r_nml
Mn_LIV_P_KRU_sit_input_l_slow
Mn_LIV_P_KRU_sit_input_r_slow