the cutting room mirror

YIIK: A Post-Modern RPG

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Developer Messages#

A message from Brian Allanson is present in the script file for the questionnaire:

DEV NOTE
    |You shouldn't be snooping around!| the following contains a list of keywords that will make Marlene say something special;
    when you enter it as your name/friends name in the beginning of the game.;
    you really should leave this file alone;
    I'm sorry you had to see this;
    Swear words and tradmark names are to follow.; forgive me.;
    ....also...;
    hi mom!;
    ...;
    so i figured...what the hell.;
    better then listing them off my self;
    no spellcheck yolo;
    shh bb is ok;
    -Brian A;

A note in the ONISM script gives a short tutorial on how to format posts:

[DevelopersNote\devNote]
    $User
        use a backslash to create a shortcut label that the player needs in their 
        save file in order to have the post show if no shortcut label is found, then onism will auto-post this block always
        {RequireForCompletion:2}
    $Abuser
        >Bullshit!
        whatever im autta here!
        {RequireValueToSeePost:3}
    $Loser
        >>I see yoooooo!;
        {RequireValueToSeePost:4}
    $DevNote
        > No notes...
        {RequireValueToSeePost:5}

Grabbable Objects#

The only object you can grab in the game are sports balls, ladders, and combs. But there is also a bomb object, leftover from the early builds of the game where you could use grabbable objects in battle. Also listed is a "Zapper" but besides it being defined as an object, there is no other information about what it is.

Debug Mode#

Standing behind a tree in Alex's yard in a specific way and press Triangle, Triangle, Triangle, X, Circle, Square. A sound effect will play if done correctly.

Using this code will add the Fast Forward functionality to your save. You can enter the code again to toggle it off. You must enter your inventory first for every play session you want to use these features in.

Alternatively, add this to your save file.

[GodMode]
     FastForward=1
     AutoBattle2=1

You can use the fast forward button to speed up normal gameplay, as well as skipping dialogue. Additionally, holding down the fast forward button when getting into an encounter will have you instantly win it.

In earlier versions of the game, speeding up or slowing down gameplay would also change the speed of the music and sound effects.

Unused Shop#

A shop internally named "SportStoreChapter4TrainingForEnd" remains unimplemented. Although the name says Chapter 4, the "TrainingForEnd" part may refer to the Chapter 5 training segment.

In addition to selling the items in the "Sports!" Chapter 4 store, it would've sold Football Helmets and Larping Chainmail.

Unused Skills#

Early LP Toss#

LP Toss was originally a slot-machine like minigame, where pressing A would select a number between 1-9, and you would have to do that 4 times. The resulting number would determine the damage you deal.

Vella and Sammy Smooth Jazz#

While Alex ends up with the Smooth Jazz in the final game, originally Sammy and Vella would play it on the piano minigame.

The combo would have you press "L1 L2 L1 L2 Triangle R1 L2" repeatedly until the timer ends.

Early Bushido#

Some listed combos for Claudio's Bushido skill. It's unknown exactly what these skills could do.

[Hacky Slash]    X X X □ □ ^ ^
[Dragon Kick]    ^ O O ^ X □ X
[Tempest Strike] X □ ^ X ^ O X
[Home Run]       ^ O ^ □ O X ^

Soul Capture#

An ability for Michael that costed 15pp. Similar to Blue Magic in Final Fantasy, it would allow Michael to "Capture the soul of an enemy to use their powers against them!" This skill has functionality and can be used with save editing.

Scan/Encyclopedia#

An ability for Michael (or Alex, as implied by its other name, Encyclopedia) that would scan enemy stats.

Run#

An ability that costs 8pp to use. Vella, Sammy, and Rory would've been able to use this skill. Judging from the name, it allows them to run away from a battle. It's unknown if there's still functionality. On the speculative side, this could either be an easier version of the existing "run away" minigame, or the run button at one point didn't exist and only these select few characters would've been able to run from battles.

Unused Music#

Battle Music
One of the earliest battle themes. Can be heard in the prototype.

Big Band Jazz Battle
A battle theme.

Chondra's Lullaby
An unused character theme for Chondra. Was originally on the OST, but was removed.

Dungeon 3 Performance W VX
An earlier version of Vella's performance.

Frankton
An earlier version of Frankton's theme.

Frankton Arcade
An earlier version of the arcade theme. This file cannot be found in the modern release of YIIK, only the Episode Prime demo.

Hanging Out
A relaxed-sounding track.

Mischief
Loaded in during the mall.

Soul Space
A dramatic track.

Unused Textures#

Demo Leftovers#