How do you make a video game based on a cartoon that's all about racing? You turn it into a platformer, of course! (Then again, considering how the Game Boy game turned out...)
Sub-Page#
Unused Graphics#
Unused map objects: two Xes and a flag.
A sawblade and a log intended for the boss fight with Rufus Ruffcut.
Enemies#
A-1#
Pot and stem graphics for the spitting flower with sunglasses.
The skeleton mummy thing with its mouth closed. It's constantly agape in-game.
A-2#
Armadillo standing. It's always on a roll.
A-3#
Snake bites. Or jumps.
A log. Maybe meant to fall on your head.
B-1#
A captain on a boat. Maybe shot something up out of the steam pipe.
A yak? I'll say a yak.
B-2#
A fish.
A hermit crab.
A lobster.
A little octopus.
B-3#
A grasshopper.
C-1#
A weird goat?
A chompy thing.
A shell, likely intended for the slugs that crawl around.
Cannon pointing downward. They only point in the upwards angle in-game.
C-2#
Half a robo-Muttley. Maybe springing into a jump.
Sumo pig standing and jumping. It just walks back and forth constantly in-game.
A fire thing.
The jumping muncher plant in bulb form.
Lil' monkey fella.
C-3#
Vertical mouse. It's only a horizontal mouse in-game.
Tapir rests. It's constantly on the move in-game.
Hanging bat. It's constantly flying in-game.
Regional Differences#
Title Screen#
The background on the title screen was changed from blue to red for the international release. The original Japanese title screen reflects its name in that region: チキチキマシン猛レース (Chiki Chiki Machine Ferocious Race), and it was altered to Wacky Races for the international release.
Interestingly, the US version still retains the theme song from the Japanese cartoon for its title and ending music. Somebody at Atlus probably wasn't paying much attention in that department.
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Famicom |
NES |
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Miscellaneous#
- The in-game timer starts at 5:00 in the Japanese version. This was lowered to 3:00 in the US version.
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The Wacky Races series | |
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NES |
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Game Boy (Color) |
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PlayStation |
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PlayStation 2 |
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Wii |
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Nintendo DS |
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See Also | |