Unused Graphics#
Unused Control Diagrams#
Within the file sharedassets2.assets are a few images showing mock-ups of control diagrams for a keyboard and mouse, a Nintendo Switch controller, and an Xbox One controller. Two of these seem to be in-game screenshots.




Unused Control Diagram Buttons#
Similarly, within sharedassets1.assets there's a file called goosebuttons_v3 SDF Atlas which depicts an older version of the buttons used on the control diagram. These are saved as an image, whereas the ones that are used are stored in a font (called goosebuttons_v4). These graphics are drastically different from the used ones, showing joysticks being moved left and right, and an icon depicting an entire keyboard.
Unused Models#
The file sharedassets2.assets contains many unused models that were either replaced or scrapped entirely.
Groundskeeper's Keys#
There is an earlier revision of the groundskeeper's keys, which is fittingly named keyring. The final version of the model replaces the blue keyring with a second key, although both files are still called "keyring".
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Unused Keyring |
Used Keyring |
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Phone Booth Door#
Similarly, there is an older version of the door to the phone booth in the High Street called phoneDoorProp. The name may suggest that it was only used as a placeholder.
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Unused Phone Booth Door |
Used Phone Booth Door |
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Tidy Neighbor's Slippers#
There is also an early version of the Tidy Neighbor's Slippers called slipperR and slipperL (with the same name as the final ones). These can be seen in the GDC 2019 version of the game, and they go unused in the final game. I am unable to find any appearance outside of the Thumbnail of "Untitled Goose Game - Gameplay Demo | The MIX at GDC 2019". They can still be re-enabled in-game as the messy neighbor's slippers (see below).
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Unused Slippers |
Used Slippers |
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Unused Crown#
dontuse_crown is (obviously) an unused version of the crown from the very end of the game. This version doesn't differ much from the used version, aside from the lack of shading and a slightly different color.
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Unused Crown |
Used Crown |
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Bells#
There are two unused bell models in the game: one called bellPlaceholder and one called bellideal.
Placeholder |
Earlier Version |
Final Version |
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Bows#
There are also two unused bow models in the game, one being a placeholder (simply called ribbon) and one being almost identical to the one in the final game, but with thinner tails (both called bow).
Placeholder |
Unused Version |
Used Version |
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Unused Door Models#
There are two unused door models which have round door knockers, called doorPulled and doorResting. They are used for the early castle.
Bike Placeholder#
The broken bike seen in the starting area of the game has an earlier placeholder version called bikePlaceholder.
Log Placeholder#
Also at the start of the game is a log that blocks your path, which has a placeholder model called logPlaceholder.
Church (Early castle)#
The mini castle in the model village has a placeholder model
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To do: |
It mostly works but is pretty broken
Unused Items#
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To do: |
Playdate/Rubix Cube#
An unused item for the "wimp" kid
Messy neighbors slippers#
Same ones as above
Messy neighbors plants#
Plants that unused
Messy neighbors watering can & clay pot#
RAMP OLD#
The old version of the ramp in the messy neighbors yard
Unused Text#
In StringTables/ there are language files for the game's text, containing various bits of unused text referring to unused missions and removed settings, among other things.
Demo Leftovers#
Leftover in the english text file (english.json) is the thank you message from the demo of the game, and the text used for the timer.
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Display |
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Unused Checklist Items#
There are references to a few unused or removed tasks.
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Value |
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There are also references to unused flowers from the collect the five flowers task. There are internally labelled as unused, so they were likely cut without plans to be re-implemented.
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Value |
Display |
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Unused Settings#
In english.json there is also unused text for a setting to control how loud the Goose honks.
Key |
Value |
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Unused Timer Text#
Along with the text for timed tasks, there are unused lines which suggest that the church bells were meant to ring after 10 minutes, rather than the 6 minutes used in-game.
Key |
Value |
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