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Untitled Goose Game

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Unused Graphics#

Unused Control Diagrams#

Within the file sharedassets2.assets are a few images showing mock-ups of control diagrams for a keyboard and mouse, a Nintendo Switch controller, and an Xbox One controller. Two of these seem to be in-game screenshots.

Unused Control Diagram Buttons#

Similarly, within sharedassets1.assets there's a file called goosebuttons_v3 SDF Atlas which depicts an older version of the buttons used on the control diagram. These are saved as an image, whereas the ones that are used are stored in a font (called goosebuttons_v4). These graphics are drastically different from the used ones, showing joysticks being moved left and right, and an icon depicting an entire keyboard.

Unused Models#

The file sharedassets2.assets contains many unused models that were either replaced or scrapped entirely.

Groundskeeper's Keys#

There is an earlier revision of the groundskeeper's keys, which is fittingly named keyring. The final version of the model replaces the blue keyring with a second key, although both files are still called "keyring".

Unused Keyring

Used Keyring

Phone Booth Door#

Similarly, there is an older version of the door to the phone booth in the High Street called phoneDoorProp. The name may suggest that it was only used as a placeholder.

Unused Phone Booth Door

Used Phone Booth Door

Tidy Neighbor's Slippers#

There is also an early version of the Tidy Neighbor's Slippers called slipperR and slipperL (with the same name as the final ones). These can be seen in the GDC 2019 version of the game, and they go unused in the final game. I am unable to find any appearance outside of the Thumbnail of "Untitled Goose Game - Gameplay Demo | The MIX at GDC 2019". They can still be re-enabled in-game as the messy neighbor's slippers (see below).

Unused Slippers

Used Slippers

Untitled_Goose_Game_SlipperL_OLD.PNG Untitled_Goose_Game_SlipperR.PNG

Untitled_Goose_Game_SlipperL_NEW.PNG Untitled_Goose_Game_SlipperR_NEW.PNG

Unused Crown#

dontuse_crown is (obviously) an unused version of the crown from the very end of the game. This version doesn't differ much from the used version, aside from the lack of shading and a slightly different color.

Unused Crown

Used Crown

Bells#

There are two unused bell models in the game: one called bellPlaceholder and one called bellideal.

Placeholder

Earlier Version

Final Version

Bows#

There are also two unused bow models in the game, one being a placeholder (simply called ribbon) and one being almost identical to the one in the final game, but with thinner tails (both called bow).

Placeholder

Unused Version

Used Version

Unused Door Models#

There are two unused door models which have round door knockers, called doorPulled and doorResting. They are used for the early castle.

Bike Placeholder#

The broken bike seen in the starting area of the game has an earlier placeholder version called bikePlaceholder.

Log Placeholder#

Also at the start of the game is a log that blocks your path, which has a placeholder model called logPlaceholder.

Church (Early castle)#

The mini castle in the model village has a placeholder model

To do:
Replace with a model render and provide a final comparison.

It mostly works but is pretty broken

Unused Items#

To do:
Better explain these, also some of these seem to already be noted in the Unused Models section (and none of the images are categorized). Should probably be model renders as well.

Playdate/Rubix Cube#

An unused item for the "wimp" kid

Messy neighbors slippers#

Same ones as above

Messy neighbors plants#

Plants that unused

Messy neighbors watering can & clay pot#

RAMP OLD#

The old version of the ramp in the messy neighbors yard

Unused Text#

In StringTables/ there are language files for the game's text, containing various bits of unused text referring to unused missions and removed settings, among other things.

Demo Leftovers#

Leftover in the english text file (english.json) is the thank you message from the demo of the game, and the text used for the timer.

Key

Value

Display

DEMO_FIVE_MINUTES
five minutes left
five minutes left
DEMO_SECONDS_LEFT
<seconds> seconds left
<seconds> seconds left
DEMO_THANK_YOU
Thank you for playing our videogame!\nIt will be released in 2019.\n\nFor updates, sign up to our mailing list at\n<font=\"TransportNew-Medium SDF\"><size=+1.5><line-height=100%>goose.game</size></font></line-height>
Thank you for playing our videogame!
It will be released in 2019.

For updates, sign up to our mailing list at
goose.game

Unused Checklist Items#

There are references to a few unused or removed tasks.

Key

Value

GOAL_STARTFIGHT
start a fight between the neighbours
GOAL_MAIL
post a letter
GOAL_WALKIETALKIE
steal a pair of walkie-talkies

There are also references to unused flowers from the collect the five flowers task. There are internally labelled as unused, so they were likely cut without plans to be re-implemented.

Key

Value

Display

UNUSED_FLOWERS
chrysanthemum\npoppy\ncarnation\nsunflower
chrysanthemum
poppy
carnation
sunflower

Unused Settings#

In english.json there is also unused text for a setting to control how loud the Goose honks.

Key

Value

SETTINGS_HONK
honk volume

Unused Timer Text#

Along with the text for timed tasks, there are unused lines which suggest that the church bells were meant to ring after 10 minutes, rather than the 6 minutes used in-game.

Key

Value

GOAL_7MINUTES
seven minutes left
GOAL_8MINUTES
eight minutes left
GOAL_9MINUTES
nine minutes left
GOAL_10MINUTES
ten minutes left