This page details pre-release information and/or media for Untitled Goose Game.
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2017 Trailer Build#
An early build of the game was revealed in a trailer. Differences include:
- Different honk sound.
- Different walking and running sounds.
- Different water splash sound.
- Different grab sound.
- Different ambience noises.
- No pen sound effect.
- Different sounds when radio hits the ground.
- The 'Garden' music plays in the speaker, but in the final, it's in the background when the farmer sees the goose steal something from him.
- The game was just called "Goose". Also includes a different game logo.
- Different House House logo.
- No title screen.
- Starting area is closer to the garden than in the final game.
- Different statue area outside the garden.
- Different information board outside garden.
- Different model of the goose.
- Different to do list paper.

- Line on to-do list crosses the full length of the paper, in the final version it only crosses through the length of the words.
- Different gates in the front and back of the garden.
- Many less cabbages in final version.
- Item placement has been slightly changed.
- Roadside bordering the right side of garden the is much different (different flowers, road lines, etc.)
- Hedges and leaves are a different shade of green.
- Ashtray on the table at the back is removed from the final game.
- The Groundskeeper has whites in his hair, which were removed in the final game.
- The Groundskeeper's running animation is much faster in the final game, most likely a placeholder animation due to stiffness.
- The Groundskeeper is slower than the goose, in the final game all NPCs are faster than the goose.
- The tutorial appears at the top while in the final it is the bottom.
- Upon zooming out, it is revealed that the Garden is the only area, as you can see the edge of the map.
- Tutorial text is different:
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- Picnic task is phrased differently
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- Trailer build requires a cabbage to complete the "have a picnic" task
- The text has a different font and the X button (for gamepad) has changed.
- Co-Op mode that isn't in the final build of the game.
PAX West 2018#
Differences compared to the previous and the final are:
- Different honk sound (not the same as the pre-alpha or the final).
- Different pen sound.
GDC 2019#
A near-final build was played in March of 2019. Differences include:
- Different honk sounds (there's a few in this build).
- Different paper on the to-do list.
'Release Date Announcement' Final-ish? Build (August 2019)#
A final-ish build of the game was revealed 1 month before the final product.