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Top Gear Rally (Game Boy Advance)

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Sound Engine Credit#

Stored at offsets 0x440DC-0x44122 in the Japanese ROM, 0x43C4C-0x43C92 in the US one and at 0x462AC-0x462F2 in the European one:

GAX Sound Engine 3.01 (Sep 13 2002) © Shin'en Multimedia. Code: B.Wodok

Graphics Files Filepaths#

A list of internal filepaths related to the game's graphics can be found in all the releases:

Japanese
0x42280 - 0x4248A

US
0x41F78 - 0x4216E

European
0x4224C - 0x42452

art/frontend/saving_ja.rbh
art/frontend/backdrop1.rbh
art/frontend/backdrop2.rbh
art/frontend/misc_sprites1.rbh
art/frontend/misc_sprites2_ja.rbh
art/frontend/misc_sprites3_ja.rbh
art/frontend/misc_sprites4_ja.rbh
art/frontend/spinnies1.rbh
art/frontend/spinnies2.rbh
art/frontend/spinnies3.rbh
art/frontend/spinnies4.rbh
art/frontend/spinnies5.rbh
art/frontend/font1.rbh
art/frontend/font2_ja.rbh
art/frontend/flags.rbh
art/frontend/keyboard_ja.rbh
art/frontend/tracks.rbh
art/frontend/saving.rbh
art/frontend/backdrop1.rbh
art/frontend/backdrop2.rbh
art/frontend/misc_sprites1.rbh
art/frontend/misc_sprites2.rbh
art/frontend/misc_sprites3_us.rbh
art/frontend/misc_sprites4.rbh
art/frontend/spinnies1.rbh
art/frontend/spinnies2.rbh
art/frontend/spinnies3.rbh
art/frontend/spinnies4.rbh
art/frontend/spinnies5.rbh
art/frontend/font1.rbh
art/frontend/font2.rbh
art/frontend/flags.rbh
art/frontend/keyboard.rbh
art/frontend/tracks.rbh
art/frontend/saving_eu.rbh
art/frontend/backdrop1.rbh
art/frontend/backdrop2.rbh
art/frontend/misc_sprites1.rbh
art/frontend/misc_sprites2_eu.rbh
art/frontend/misc_sprites3_eu.rbh
art/frontend/misc_sprites4_eu.rbh
art/frontend/spinnies1.rbh
art/frontend/spinnies2.rbh
art/frontend/spinnies3.rbh
art/frontend/spinnies4.rbh
art/frontend/spinnies5.rbh
art/frontend/font1.rbh
art/frontend/font2.rbh
art/frontend/flags.rbh
art/frontend/keyboard.rbh
art/frontend/tracks.rbh

Build Date#

Between the first and second path listed above, the build date of the game can be found:

Japanese
0x4229C - 0x422B6

US
0x41F90 - 0x41FAA

European
0x42268 - 0x42283

BUILD 131-JAP (22 May 2003)
BUILD 134-AUS (20 Aug 2003)
BUILD 135-EURO (22 Aug 2003)

Interestingly the US and European build numbers are consecutive, but there are two missing build numbers between the Japanese and the US ones.

(Discovery: WaluigiBSOD)

Error Strings#

Error strings for the sound engine can be found at ROM offsets 0x44224-0x44408 in the Japanese version, 0x43D94-0x43F78 in the US one and at 0x463F4-0x465D8 in the European one:

GAX2_INIT
OUT OF MEMORY
GAX2_NEW
PARAMS ARG IS NULL
GAX2_NEW_FX
FXPARAMS ARG IS NULL
WHEN USING DIFFERENT FX_MIXING_RATE, FLAG GAX_FX_REVERB AND GAX_HALFRATE_FX ARE NOT ALLOWED
GAX2_JINGLE.GAX_NO_JINGLE FLAG IS SET
GAX_IRQ.GAX_PLAY HAS NOT FINISHED BEFORE GAX_IRQ. USE LOWER MIXING RATE OR LESS FX CHANNELS OR PUT GAX_PLAY IN VBLANK IRQ
GAX_FX
YOU TRIED TO PLAY A SPEECH FX BUT HAVE NOT USED THE GAX_SPEECH FLAG WITH GAX2_INIT
GAX2_FX
FXPARAMS->FXID IS GAX_DEFAULT

Regional Differences#

Outside of Japan, all versions display the Nintendo logo at the start of the game.

Title Screen#

Japan

US/Europe

UK

The UK version changed the name to TG Rally due to copyright reasons regarding the Top Gear name. Additionally, "LICENSED BY NINTENDO" was changed to "LICENSED TO NINTENDO" as the other versions were published by Nintendo.