the cutting room mirror

Tom and Jerry Tales (Nintendo DS)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is the debug menu still in the game?

To do:
Look through models and images to see if anything is unused there.

Based off the series of the same name.

Unused Music#

There are 2 music tracks in the game which are unused. It's unknown where they would be used as the music files in this game refer to the music by the name the composer gave the songs, not where they are used. They are called "IMPULSE" and "LOTUS".

IMPULSE#

LOTUS#

Unused Text#

To do:
More early strings, including references to an early Touch Time mode called "normal mode" and strings naming all objects in the game

a

Corresponds to "REPLACE_ME" - clearly placeholder text.

Hello, and welcome to our fantastic tutorial
Today we will teach you how to play this super awesome game!!! 
Ready... Set... GO!!!!

This text can be found in the english.sdat file, and corresponds to the "TUT_TEST_1", "TUT_TEST_2", and "TUT_TEST_3" debug strings. Judging by the silliness of the string, and the fact that it is located before all used tutorial strings, it seems to be placeholder text for the intro of the tutorial stage.

This is Jerry's closet. Jerry can earn new costumes by earning gold medals throught the levels. 
Simply walk up to the closet and touch the cycle icon to change Jerry's costume. Each costume has a unique ability, so try them in different modes.

This string corresponds to "TUT_COSTUME_CLOSET". No such mechanic exists in the final game. There is a closet in Jerry's room, but it is simply for looks - there is no functionality to it. This mechanic exists in the GBA game of the same name, however.

Debug

Corresponds to "DEBUG_SIGN". It is next to GUI and button strings, so this is probably meant for some sort of debug menu.

Kitchen
Living Room
Yard
Dining Room
Bedroom
Game Room

While these strings are used, and there is nothing special about the strings themselves, the order they are placed in the files are interesting. It is possible they correspond to an early level order, or are the order in which they were created.

A Track
B Track
Save Files

Correspond to "A_TRACK", "B_TRACK", and "SAVE_FILES" respectively. Unknown where these are meant to be used.

temp

Corresponds to "TEMP". It's the last string in the game, clearly another placeholder.

Placeholder Text#

To do:
Put the corresponding normal English text next to the debug.

Within the text folder are the language files, including one called japanese.dat which indicates that a Japanese release was planned. It is identical to english.dat, save that all staff positions in the credits and most of the text are replaced with "a" and "TOUCH TO START" is "TOUCH SCREEN TO START". There is also debug.dat which contains placeholder text for all the entries, as shown below.

REPLACE_ME

FILE_CORRUPT_1

FILE_CORRUPT_2

FILE_CORRUPT_3

PRESS_A_CONT

COULD_NOT_READ

COULD_NOT_WRITE

TURN_OFF_POW

REINSERT_CARD

CARD_PULL_1

CARD_PULL_2

CARD_PULL_3

INTRO_PROMPT

LEGAL_0

LEGAL_1

LEGAL_2

TUT_TEST_1

TUT_TEST_2

TUT_TEST_3

TUT_TAP_1

TUT_TARGET_1

TUT_CIRCLE_1

TUT_SWIPE_1

TUT_RUB_1

TUT_FOLLOW_1

TUT_CHEESE_1

TUT_CHEESE_2

TUT_INTRO_1

TUT_TRY_1

TUT_BRK_1

TUT_TIME_1

TUT_FLY_1A

TUT_FLY_1B

TUT_FLY_1C

TUT_FLY_2

TUT_FLY_3

TUT_FLY_4

TUT_FLY_5A

TUT_FLY_5B

TUT_FLY_5C

TUT_FLY_5D

TUT_FLY_6A

TUT_FLY_6B

TUT_FLY_6C

TUT_FLY_6D

TUT_CONTROLS

TUT_CHASE

TUT_OBSTACLES

TUT_CHEESE

TUT_FIRE_CHEESE

TUT_PRESENTS

TUT_FIRST_MEDAL

TUT_COSTUME_CLOSET

TUT_UPGRADES

TUT_MAP_INTRO

LAPS

UPGRADABLE

DEBUG_SIGN

EXIT_SIGN

KITCHEN

LIV_ROOM

YARD

DIN_ROOM

BEDROOM

GAME_ROOM

TUTORIAL

BACK

A_TRACK

B_TRACK

SAVE_FILES

NEW

PAUSE

RESUME

QUIT

CONFIRM

NO

YES

RESULTS

HIGH_SCORE

RESULTS_SCORE

RESULTS_SKIP

RESULTS_EXIT

RESULTS_HIDE

RESULTS_RETRY

TOTAL_SCORE

PLAY

DELETE

BREAK_MODE

TIME_MODE

HUB_OK

NORMAL_MODE

SPEED_MODE

LAUNCH

RESTART

ARMY_MAN

WOOD_BLOCK

BOTTLE_CAP

BATH_CUP

GUM_DROPS

MATCH_BOOK

MATCH_CHAIR

PIN_CUSHION

POCKET_WATCH

THIMBLE

UMBRELLA

CANDY_BAR

CHESS

BUTTON

STAMP

PUSH_PIN

CORK_END

MATCH_TABLE

XMAS_LIGHT

SPADE_CARD

TREX

GIRL_FRIEND

JUKEBOX

GUITAR

BUGJAR

PENCIL

BLOCKS

TOWEL

UPGRADE_EARN

LEVEL_UNLOCK

MODE_UNLOCK

SKIN_UNLOCK

UPGRADE_POINTS

REWARDS

DELETE_FILE

FIRST_PLACE

SECOND_PLACE

THIRD_PLACE

HUB_RESUME

HUB_EXIT

HUB_QUIT

CREDITS_0

CREDITS_1

CREDITS_2

CREDITS_3

CREDITS_4

CREDITS_5

CREDITS_6

CREDITS_7

CREDITS_8

CREDITS_9

CREDITS_10

CREDITS_11

CREDITS_12

CREDITS_13

CREDITS_14

CREDITS_15

CREDITS_16

CREDITS_17

CREDITS_18

CREDITS_19

CREDITS_20

CREDITS_21

CREDITS_22

CREDITS_23

CREDITS_24

CREDITS_25

CREDITS_26

CREDITS_27

CREDITS_28

CREDITS_29

CREDITS_30

CREDITS_31

CREDITS_32

CREDITS_33

CREDITS_34

CREDITS_35

CREDITS_36

CREDITS_37

CREDITS_38

CREDITS_39

CREDITS_40

CREDITS_41

CREDITS_42

CREDITS_43

CREDITS_44

CREDITS_45

CREDITS_46

CREDITS_47

CREDITS_48

CREDITS_49

CREDITS_50

CREDITS_51

CREDITS_52

CREDITS_53

CREDITS_54

CREDITS_55

CREDITS_56

CREDITS_57

CREDITS_58

CREDITS_59

CREDITS_60

CREDITS_61

CREDITS_62

CREDITS_63

CREDITS_64

CREDITS_65

CREDITS_66

CREDITS_67

CREDITS_68

CREDITS_69

CREDITS_70

CREDITS_71

CREDITS_72

CREDITS_73

CREDITS_74

CREDITS_75

CREDITS_76

CREDITS_77

CREDITS_78

CREDITS_79

CREDITS_80

CREDITS_81

CREDITS_82

CREDITS_83

CREDITS_84

CREDITS_85

CREDITS_86

CREDITS_87

CREDITS_88

CREDITS_89

CREDITS_90

CREDITS_91

CREDITS_92

CREDITS_93

CREDITS_94

CREDITS_95

CREDITS_96

CREDITS_97

CREDITS_98

CREDITS_99

CREDITS_100

CREDITS_101

CREDITS_102

CREDITS_103

CREDITS_104

CREDITS_105

CREDITS_106

CREDITS_107

CREDITS_108

CREDITS_109

CREDITS_110

CREDITS_111

CREDITS_112

CREDITS_113

CREDITS_114

CREDITS_115

CREDITS_116

CREDITS_117

CREDITS_118

CREDITS_119

CREDITS_120

CREDITS_121

CREDITS_122

CREDITS_123

CREDITS_124

CREDITS_125

CREDITS_126

CREDITS_127

CREDITS_128

CREDITS_129

CREDITS_130

CREDITS_131

TEMP