the cutting room mirror

Tokyo Twilight Busters (PC-98)

Tokyo Twilight Busters is an adventure game by Wolf Team that mixes typical Japanese menu-driven adventuring with an unusual “real-time mode”.

Sub-Pages#

Unused Text#

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

In SEN000A1.MCV there is unused dialogue referring to a religious group suspected of a poison gas attack. The script code in SEN000A1.SCV that would have displayed this text is unreachable.

Japanese

Translation

これは本郷区の駒込動坂で先々月の八日に発生した通り魔事件に関する情報だが・・・

この事件に関わっている某宗教団体に関して調べて欲しい。
宗教団体ですか?
宗教団体と言えば聞こえは良いが、実のところテロ組織といった方が事実に近いな・・・
テロリスト集団!?
実は最近巷を賑わしている毒瓦斯事件にこの教団は関わっている。

そしてその首謀者と考えられていた教団幹部の一人が通り魔に刺殺された。

これは偶然の出来事じゃあない。

恐らく、口封じのために消されたんだと私は睨んでいる。
ではさっそく事件現場の区本郷区の駒込動坂に向かって見ることにします。
教団の教祖を名乗る麻原小康は狡猾な奴だ。

気をつけろよ。

Hidden Developer Message#

'...But does it make sense?'
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

Tokyo Twilight Busters dev message 1.png

During the adventure part of chapter 10 (滅びし帝都), just after the four-way barrier event (四方結界), placing a specific set of items in the main character's inventory before going to sleep will trigger a hidden developer message. The message is delivered by a clown portrait, who appears after some scrolling text.

The eight items needed, which can be obtained during the four-way barrier event, are:

  • handgun bullets (拳銃の弾)
  • handgun, unloaded (拳銃(空))
  • molotov (火炎瓶)
  • first aid kit (救急箱)
  • coffee (コーヒー)
  • sedative (鎮静剤)
  • katana (日本刀)
  • rubbish (ゴミ)

Japanese

Translation

突然、参上する失礼をお許しくださ
い。

Please forgive this sudden interruption.

ただいまチェック期間の最中ですが
プレイされる皆様とふれあいを持ち
たい一心で筆を執らせていただきま
した。

(TODO)

遂にこの作品も陽の目を見る時が来
ようとしております。

It will soon be time for this game to see the light of day.

本作品はゲームシステム的にはとて
もおもしろい作品だと思っておりま
す。

In terms of gameplay systems, I think it is very interesting.

しかしながら物語の内容を垣間見る
とキャラクター、特に祥や由貴の言
動にムラがあるなどの納得できない
部分が多々あり、シナリオを担当し
た自分としては忸怩たるものを感じ
ずにはいられません。

However in terms of the story, there are many unacceptable inconsistencies in the dialogue and behaviour of the characters, especially Shō and Yuki, and as someone in charge of the scenario I can only feel ashamed.

ともあれ一年半も時間を掛けたこの
ゲーム、これから購入されるユーザ
ーにお怒りを買わないよう残された
チェック期間を有効に活用すること
にいたします。

Anyhow, this game has taken as much as a year and half to develop, and to avoid the ire of users who purchase it I will make effective use of the remaining check period.

  〜Postscript〜
万が一このメッセージを見たユーザ
ーは日本テレネット開発室に寄生し
ているKという奴に不幸の手紙の一
通でも出していただければ、これに
勝る喜びはありません。

~Postscript~

If by chance a user who saw this message should send a “letter of misfortune” [chain letter] to a certain “K” who is infesting the Telenet Japan development office, nothing would bring more joy.

      1995年6月吉日

              K

June 1995, unspecified date

K

The item checks are performed in SEN004A9.SCV, and the message text is in SEN004A9.MCV

(Source: Zalathar)

Missing Chapter 8#

In the first half of the game, the mandatory prologue and chapter 1 are followed by three optional chapters (numbered 2, 3, 4), then another mandatory chapter 5. This means that if some of the optional chapters are skipped, there will be a gap in the chapter numbers, but if no chapters are skipped then the chapter numbering will have no gaps (1, 2, 3, 4, 5).

In the second half of the game, there is a similar pattern: the mandatory chapter 5 is followed by two optional chapters (6, 7), then the mandatory chapters 9, 10, and the final chapter. However, there are not enough optional chapters in this group to ever use the number 8, so chapter numbering will always have a gap (5, 6, 7, _, 9, 10).

The chapter numbering gap was reportedly fixed in the Nintendo DS remake.

Unused Chapter Names#

At offset 0x12168 in TBS.EXE there is a numbered list of chapter names, some of which are never used.

Number

Japanese

Translation

0

システムシナリオ
System Scenario

8

鬼瓦事件簿
Onigawara's Casebook

9

由貴とデート
Date with Yuki

Obscured Graphics#

Tokyo Twilight Busters ritual map.png

This map is shown during a late-game dialogue sequence, but is always significantly obscured by text boxes.

References#


  1. Wolf Team (ウルフ・チーム) is credited prominently in the splash screen and ending credits, though not specifically as developer.↩︎
  2. Telenet Japan (日本テェネット) is credited prominently in the ending credits, though not specifically as publisher.↩︎
  3. In-game ending credits list the year 1995.↩︎