Titanic: Adventure Out of Time is Cyberflix's best-selling game set around the Titanic disaster.
Sub-Pages#
Unused Music#
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This page or section has one or more broken YouTube links. |
To our knowledge, there are two tracks that are not used. The first uses the hymn tune "Kingsfold".
The other appears to be an alternate version of the first part of the sinking suite (see below)
Alternate Music Tracks#
There are two types of music tracks: 11K and TRK files. The 11K files are shorter, differently-mixed versions of their counterparts in the .TRK format. Ostensibly, the engine uses the 11K track format if the user's memory is too low.
The main exception is SINK0, which is completely different.
Track |
11K |
TRK |
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CARGO |
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DECKA |
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DECKB |
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DECKE |
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DECKF |
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SINK0 |
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SINK1 |
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SINK2 |
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SINK3 |
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SINK4 |
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SINK5 |
Unused Images#
Epilogue Pages#
Four pages in NAREND.STG go unused. All come with narration.




Dialogue ID |
Dialogue |
Subtitles |
|---|---|---|
n.05a |
The necklace Georgia gave me was a fake. |
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n.06 |
Charles had switched it without her knowing and had hidden the real diamonds somewhere onboard the ship. |
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n.08 |
The necklace he took was the fake! Vlad never knew I had swapped it in Sasha's cabin. |
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n.09 |
However I traded the real necklace in order to leave the Titanic. |
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n.10 |
I left the ship with the Rubaiyat. |
Unused Animations#
Character Sprites#
The .PUP files carry the different parts of each character for their respective dialogue screens.




Andrew Conkling's Death#
The animation for Andrew Conkling being shot dead is seen from two angles; the game cuts to the other shot midway through the initial shot, but the animation exists for the entirety of the action in both. 

Unused Scripts#
Intros#
The script files show slightly expanded dialogue for the intro sequence. There are two versions here.
NARRATE_bl5
code newflyover ( )
message ( SFX -- the explosion dies away and we are moving across the water. Credits begin appearing. )
message ( AN ALMOST WHISPER The past. A frozen landscape. Forever locked in regret. DARING TO HOPE: But what if the past could be changed? )
message ( Logo appears )
message ( Thirty years have come and gone since the night that saw the end of a world. My world. A world I could have saved. )
message ( It was nineteen-twelve. War was coming. The Service needed someone on the Titanic. They chose me. )
message ( Beginners luck? It seemed so, at the time. )
message ( Fly & fly )
message ( I was to wait for a signal from my contact. So I remained in my cabin. I left only once. EXPLAINS Georgia was onboard. )
message ( And that's when it came. There'd be no second chance. It was Sunday. April fourteenth. Too late, you see. For the Titanic. For me. )
message ( FEVERISH A BIT , QUICKENING Could it have gone differently? What if I'd met with my contact? Got what I needed? Prevented disaster? )
message ( What if the past could be changed? SLIGHT PAUSE What then? )
message ( Ship appears )
endcode
code oldflyover ( )
message ( SFX -- the explosion dies away and we are moving across the water. Credits begin appearing. )
message ( CREDITS.MOV: VO The past. A frozen landscape forever locked in regret. )
message ( CREDITS.MOV: VO GRASPING A HOPE But what if the past could be changed? )
message ( Logo appears )
message ( CREDITS.MOV: VO Thirty years have come and gone since the night that saw the end of a world Ñ my world. )
message ( CREDITS.MOV: VO A world I could have saved. REMEMBERS It was nineteen-twelve. War was coming. )
message ( CREDITS.MOV: VO The Service needed someone on the Titanic. They chose me. Beginners luck? It seemed so, at the time. )
message ( CREDITS.MOV: VO I was to wait for a sign from my contact, )
message ( CREDITS.MOV: VO A message to meet onboard a ship so huge, so magnificent, )
message ( CREDITS.MOV: VO That its arrogance flew in the very face of God.... )
message ( CREDITS.MOV: VO Unsinkable, they called it. WHISPERING Oh, yes! Unsinkable! )
message ( Title Credit:'Titanic: Adventure out of Time' )
message ( FLYOVER.MOV: VO I left my cabin only once. Georgia was onboard. )
message ( FLYOVER.MOV: VO The message came then. There was to be no second chance. )
message ( FLYOVER.MOV: VO REGRETFULLY It was too late, you see. For the Titanic..For me... )
message ( FLYOVER.MOV: VO AGONIZED WONDERING Could that night have gone differently? )
message ( FLYOVER.MOV: VO RECOUNTING What if I had met with my contact? )
message ( FLYOVER.MOV: VO Found what I needed? Prevented disaster? )
message ( FLYOVER.MOV: VO What if the past could be changed? )
message ( FLYOVER.MOV: VO PROVACATIVELY What then...? )
endcode
Vlad by the Turkish Baths#
A deleted scene sees Vlad brooding around the Turkish Baths. (Being a stowaway, it's difficult to imagine how he'd get there without being noticed.)
VLAD1_bl6
message ( PLOT II, PHASE 4-NC, SCENE 1; VLAD BY TURKISH BATHS. )
code serbtalk ( )
local arg
puppetclear ( )
message ( ACT -- close up. )
puppetspeak ( vlad1.39: "You again! Rich man, why do you wander the ship at night? You would be safer back in your cabin." )
puppetbevel ( Why are you out so late? , 101)
puppetbevel ( Good idea. , 102)
arg = puppetevent ( - 1)
switch arg
case - 1
exitcode
case 101
message ( ACT -- he talks like a zealot. )
puppetspeak ( vlad1.40: "Time is nothing to me. My people have always waited for the right time." )
puppetspeak ( vlad1.41: "Freedom! For centuries we were slaves to the Turks! To the Austrians! Now, we have a country." )
puppetspeak ( vlad1.42: "Yet there are still Serbians-in Austrian lands, in Bosnia-who are killed. Like my family!" )
puppetspeak ( vlad1.43: "The Black Hand will avenge them!" )
case 102
puppetspeak ( vlad1.44: "Good night." )
exitcode
endswitch
puppetclear ( )
puppetbevel ( The Black Hand? , 102)
arg = puppetevent ( - 1)
switch arg
case - 1
exitcode
case 102
puppetspeak ( vlad1.45: "A group of Serbian patriots. We shall free our brothers from Austrian chains and create a Greater Serbia!" )
puppetspeak ( vlad1.46: "We need guns. Supplies! And the money to buy them with!" )
puppetspeak ( vlad1.47: "Those who oppose us face death." )
exitcode
endswitch
endcode
Dialogue ID |
Dialogue |
Subtitles |
|---|---|---|
vlad1.39 |
You again! Rich man, why do you wander the ship at night? You would be safer back in your cabin. |
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vlad1.40 |
Time is nothing to me. My people have always waited for the right time. |
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vlad1.41 |
Freedom! For centuries we were slaves to the Turks! To the Austrians! Now, we have a country. |
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vlad1.42 |
Yet there are still Serbians-in Austrian lands, in Bosnia-who are killed. Like my family! |
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vlad1.43 |
The Black Hand will avenge them! |
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vlad1.44 |
Good night. |
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vlad1.45 |
A group of Serbian patriots. We shall free our brothers from Austrian chains and create a Greater Serbia! |
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vlad1.46 |
We need guns. Supplies! And the money to buy them with! |
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vlad1.47 |
Those who oppose us face death. |
Smethells#
Smethells is not seen again after the ship starts sinking, but dialogue for one last conversation with him is present.
SMETH1_bl6
code byesmeth ( )
local arg
puppetclear ( )
puppetspeak ( smeth1.106: "Have you made preparations? I fear this incline is only growing more precipitous." )
puppetbevel ( I have. , 101)
arg = puppetevent ( - 1)
switch arg
case - 1
exitcode
case 101
endswitch
puppetspeak ( smeth1.107: "Very good. If you won't be needing any further assistance...I believe the expression is 'every man for himself.'" )
puppetbevel ( Goodbye. , 101)
puppetbevel ( Best of luck, Smethells. , 101)
arg = puppetevent ( - 1)
switch arg
case - 1
exitcode
case 101
puppetspeak ( smeth1.108: "And you. May I say, I have never served a more challenging passenger. Goodbye." )
endswitch
endcode
Dialogue ID |
Dialogue |
Subtitles |
|---|---|---|
smeth1.106 |
Have you made preparations? I fear this incline is only growing more precipitous. |
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smeth1.107 |
Very good. If you won't be needing any further assistance...I believe the expression is 'every man for himself.' |
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smeth1.108 |
And you. May I say, I have never served a more challenging passenger. Goodbye. |
Eric and Stephanie#
Eric Burns is not seen after the ship hits the iceberg, but a quest was written for the Burns' during the sinking, in which Eric begs the player to give him the boat pass so that his wife can escape the ship.
BURNS2_bl5
BURNSPUP BOOT2
code runyoself ( pupmessage )
global mission
if mission = 4
sendtopuppet ( after , runyoself ( pupmessage ) )
exitcode
endif
error ( )
endcode
code gift ( what )
nogift ( )
endcode
code nogift ( )
switch twocount
case 1
message ( ACT -- he holds up hand. )
puppetspeak ( burns2.01: "No! There's no time." )
case 2
puppetspeak ( burns2.02: "No time for that now!" )
puppetspeak ( burns2.03: "I've got to find Stephanie! Get her into a boat!" )
endswitch
dotwocount ( )
endcode
code brushoff ( )
global phase
if phase < 2
message ( ACT -- anxiety... )
puppetspeak ( burns2.04: "She's not here!" )
puppetspeak ( burns2.03: "I've got to find Stephanie! Get her into a boat!" )
puppetspeak ( burns2.05: "Bye!" )
exitcode
endif
if phase < 4
message ( ACT -- he holds up hand. )
puppetspeak ( burns2.02: "No time for that now!" )
puppetspeak ( burns2.03: "I've got to find Stephanie! Get her into a boat!" )
exitcode
endif
endcode
BURNS2_bl6
BURNS2PUP
code runyoself ( msg )
if actorowner ( boatpass ) = frank
savesteff ( )
exitcode
else
meetburns ( )
exitcode
endif
endcode
code meetburns ( )
local arg
message ( ACT -- He is distraught, desperate. )
puppetspeak ( burns2.06: "I'm trying to get Stephanie on a lifeboat. She wouldn't go at first. She wanted to stay. With me." )
puppetspeak ( burns2.07: "Now there's no more room! Nothing! I must find her a boat!" )
endcode
code savesteff ( )
local arg
puppetspeak ( burns2.08: "Stephanie's still on the ship!" )
puppetspeak ( burns2.09: "Please! Help me get her off into a boat! Please, they say you have influence. " )
message ( ACT - - A thought crosses his mind. )
puppetspeak ( burns2.10: "A pass! Something! You must have something! Please, give it to my wife! Please!" )
puppetclear ( )
puppetbevel ( Yes, I'll help her. , 101)
puppetbevel ( No, I'm sorry. , 102)
arg = puppetevent ( - 1)
switch arg
case - 1
exitcode
case 101
message ( ACT -- Burns holds the boatpass. Relieved. )
puppetspeak ( burns2.11: "This? This will get Stephanie a seat in the boats?! Thank you! I must get her away right now!" )
puppetspeak ( burns2.12: "Thank you. And-good luck!" )
sendtoshop ( inven , givinven ( boatpass , burns ) )
case 102
puppetspeak ( burns2.13: "No? Oh God, please, she's only twenty-one! God, no!" )
endswitch
endcode
Dialogue ID |
Dialogue |
Subtitles |
|---|---|---|
burns2.01 |
No! There's no time. |
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burns2.02 |
No time for that now! |
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burns2.03 |
I've got to find Stephanie! Get her into a boat! |
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burns2.04 |
She's not here! |
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burns2.05 |
Bye! |
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burns2.06 |
I'm trying to get Stephanie on a lifeboat. She wouldn't go at first. She wanted to stay. With me. |
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burns2.07 |
Now there's no more room! Nothing! I must find her a boat! |
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burns2.08 |
Stephanie's still on the ship! |
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burns2.09 |
Please! Help me get her off into a boat! Please, they say you have influence. |
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burns2.10 |
A pass! Something! You must have something! Please, give it to my wife! Please! |
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burns2.11 |
This? This will get Stephanie a seat in the boats?! Thank you! I must get her away right now! |
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burns2.12 |
Thank you. And-good luck! |
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burns2.13 |
No? Oh God, please, she's only twenty-one! God, no! |
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burns2.14 |
No, no, no! |
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idle 4 |
(For God's sakes, please speak up!) |
Zeitel and the Lifeboats#
This scene would've given you the choice of using the pass to enter the boat, or pass it to Zeitel in return for the painting.
ZEIT2_bl6
code decide ( )
local arg
message ( cut to Morrow's face. )
message ( MORROW: I need someone to man this boat. CROWD SURGE FORWARD )
message ( MORROW: Stand back! Just one!--no pushing! Back! All of you. )
message ( Cut to Zeitel. He has his painting, too. )
puppetspeak ( zeit2.63: "Thank you, officer. I shall be delighted to assist the ladies..." )
message ( Cut back to Morrow. )
message ( MORROW: Wait, I was looking at you POINTING TO ME. You're the one. )
if decide ( ) = 1
reutrn 1
endif
puppetclear ( )
message ( Cut to Zeitel who is a little too eager. )
puppetspeak ( zeit2.64: "Officer, I am an excellent sailor. In Trieste. I am-" )
message ( Cut to Morrow. )
message ( MORROW Not you, Colonel. Your friend, here. Are you getting in the boat? )
puppetclear ( )
puppetbevel ( Yes, I'll get in the lifeboat. , 101)
puppetbevel ( No, I have business to attend to. , 102)
arg = puppetevent ( - 1)
switch arg
case - 1
return 1
case 101
message ( Morrow is in a hurry. )
message ( MORROW Get in, get in... )
message ( Cut to Zeitel. )
puppetspeak ( zeit2.65: "He is strangely unmoved." )
puppetspeak ( zeit2.66: "Then I say my adieus. You clearly value living over this painting. Goodbye." )
case 102
message ( ACT -- Morrow accepts your refusal. )
message ( MORROW: Alright. Suit yourself.... TO CROWD: 'THE BOAT IS FULL. MOVE ON!' )
message ( Cut to Zeitel. )
message ( SFX -- the sound of the crowd surging up deck. Zeitel is grinning. )
puppetspeak ( zeit2.67: "Such an honor you have! I repeat my offer. The painting for the boat pass." )
puppetclear ( )
message ( ACT -- Zeitel holds up the painting. )
puppetspeak ( zeit2.68: "What do you say?" )
puppetbevel ( Yes. , 101)
puppetbevel ( No. , 102)
arg = puppetevent ( - 1)
switch arg
case - 1
return 1
case 101
puppetspeak ( zeit2.69: "Very good. But first, the pass..." )
message ( ACT -- Zeitel has the pass in his hand. )
sendtoshop ( inven.shp , giveinven ( boatpass , zeitel ) )
puppetspeak ( zeit2.70: "Here. Take the painting." )
puppetspeak ( zeit2.71: "I leave you now. Try not to...get your feet wet! " )
message ( PLAY MOVIE: Boat nine loweriing. I hear Zeitel's giggle. Much destruction. )
sendtoshop ( inven.shp , addinven ( painting ) )
case 102
message ( ACT -- He lowers the painting. )
puppetspeak ( zeit2.72: "So it is 'No'..." )
puppetspeak ( zeit2.73: "I must try my luck at some other place. Good luck to you." )
endswitch
endswitch
actorowner ( zeit , gone )
sendtoactor ( zeit , putdownactor ( ) )
return 0
endcode
Dialogue ID |
Dialogue |
Subtitles |
|---|---|---|
zeit2.63 |
Thank you, officer. I shall be delighted to assist the ladies... |
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zeit2.64 |
Officer, I am an excellent sailor. In Trieste. I am- |
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zeit2.65 |
He is strangely unmoved. |
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zeit2.66 |
Then I say my adieus. You clearly value living over this painting. Goodbye. |
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zeit2.67 |
Such an honor you have! I repeat my offer. The painting for the boat pass. |
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zeit2.68 |
What do you say? |
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zeit2.69 |
Very good. But first, the pass... |
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zeit2.70 |
Here. Take the painting. |
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zeit2.71 |
I leave you now. Try not to...get your feet wet! |
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zeit2.72 |
So it is 'No'... |
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zeit2.73 |
I must try my luck at some other place. Good luck to you. |
Regional Differences#
Germany#
In the German version, references to Hitler and Nazism were omitted in compliance with German censorship laws. Given that Hitler's painting is a central part of the game, "some complicated maneuvers" (in producer Andrew Nelson's words) were necessary to fulfill the requests of the censors.
Despite this, the narration is largely unchanged, just translated to German.
Apartment Objects#
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Adventure Out of Time |
Wettlauf gegen die Zeit |
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Adventure Out of Time |
Wettlauf gegen die Zeit |
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Ending Pages#
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Adventure Out of Time |
Wettlauf gegen die Zeit |
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Adventure Out of Time |
Wettlauf gegen die Zeit |
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Adventure Out of Time |
Wettlauf gegen die Zeit |
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Adventure Out of Time |
Wettlauf gegen die Zeit |
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Adventure Out of Time |
Wettlauf gegen die Zeit |
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Adventure Out of Time |
Wettlauf gegen die Zeit |
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Russia#
The Russian version replaces several music tracks with excerpts from James Horner's Titanic soundtrack. "My Heart Will Go On" now plays over the end credits.
Debug Info#
Holding Shift while clicking on the Help button in the options menu will bring up a dialogue box like this, indicating to the programmers at which stage each active storyline is.
Pressing F12 at any time brings up an About box for the DreamFactory engine.
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The Titanic series | |
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Pinball |
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Windows, Mac OS X |
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