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There Is No Game: Jam Edition 2015

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There Is No Game: Jam Edition 2015 is an official remake of award winning There Is No Game, where you get into a small adventure full of friendship, deceptions and...goats?

Unused Graphics

TINGJAM-Flag-Bz.png TINGJAM-Flag-Ch.png TINGJAM-Flag-Ge.png TINGJAM-Flag-It.png TINGJAM-Flag-Ru.png TINGJAM-Flag-Sp.png
Flag-Bz.png / Flag-Ch.png / Flag-Ge.png / Flag-It.png / Flag-Ru.png / Flag-Sp.png
Multiple language flags, meant for the Language Choice screen. However, the game can be played only in English or French.
P.S. In localization file, we can find out, that the game was supposed to also have Chinese, Brazilian and Russian languages, but no translation for those languages exist.

TINGJAM-Flag-Support.png
Flag-Support.png
Unused flag holder. It got used in There Is No Game: Wrong Dimension.

TINGJAM-HintButton.png
HintButton.png
Game doesn't have any sort of hint system.

TINGJAM-BoxMenu.png TINGJAM-BoxMenuMini.png
BoxMenu.png / BoxMenuMini.png
Menu buttons. Those are reused in There Is No Game: Wrong Dimension.

TINGJAM-Computer_Icon_Off.png TINGJAM-Computer_Icon_On.png

Computer_Icon_Off.png / Computer_Icon_On.png
Pause buttons. This game uses a completely different sprite as pause icon. The unused versions are used in There Is No Game: Wrong Dimension.

TINGJAM-PauseHUD.png
PauseHUD.png
Funkier version of the pause title.

TINGJAM-ArkaBall_Letter.png
ArkaBall_Letter.png
Unused ball design for the Arkanoid game. There is also an exact copy of this sprite named ArkaBall02_Letter.png.

Cogwheel-outline.png
An outline of some sort of cogwheel of Settings Button.

TINGJAM-MousePointer_On00.png TINGJAM-MousePointer_On01.png TINGJAM-MousePointer_On02.png

TINGJAM-MousePointer_Off00.png TINGJAM-MousePointer_Off01.png TINGJAM-MousePointer_Off02.png

MousePointer_On00.png - MousePointer_On02.png
MousePointer_Off00.png - MousePointer_Off02.png
Unused mouse cursor designs. Those are directly taken from the original There Is No Game.

WaitIcon.png
A wait icon. In original, this appears on mobile devices during the non-interactable moments. With the cursor not being present, this popped up to inform the player about that. Remake uses standard "movie tapes" to show the "waiting" moment.

Unused Sounds

Breath01.ogg / Breath02.ogg / Breath03.ogg
Unused sounds of Game breathing heavingly. While we do hear parts, where Game does that, it's always part of some dialogue - never as a standalone voiceline.

Developer Texts

In the localization file, we can find that the game was meant to also have Chinese, Brazilian and Russian languages but no actual translation is present. There is however one entry present in "Chinese" column.

align="top" |ID: KeyStolenOther06

Language

Text

French (français)

Peut-être que l'arbre pourrait nous aider.

English

Maybe the tree can help us.

Chinese (简体中文)

Bloquer la suite de dial dès que l'arbre a été arrosé 1 fois

Brazilian (português)

(empty)

Russian (русский)

(empty)

The text present in "Chinese" column is a French developer text, that translates to "Block the rest of the dialogue as soon as the tree has been watered once.". This is most likely a written reminder towards the coder to simply prevent the code from playing the tree-hint dialogue, upon watering the tree sprouts the first time.