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Unused Audio#
Placeholder Sounds#
Throughout the game's files are numerous placeholder sound effects, ranging from stock sounds to developer voices.
Filename |
Sound |
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bonus_snd.wav |
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fx_gameBounce.wav |
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sfx.wav |
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sfx_gameDismiss.wav |
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sfx_gameScore.wav |
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sfx_gameSpots.wav |
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sfx_gameWin.wav |
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sfx_guardHit.wav |
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sfx_guardLook.wav |
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sfx_guardPoint.wav |
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sfx_violetForce.wav |
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sfx_violetHit.wav |
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sfx_violetInvis.wav |
S11_Training#
In the VO\lang0\S11_Training folder are three sounds of a voice counting from one to three. The file s11_VOData.ini also contains unrelated subtitles to these audio files.
Filename |
Sound |
s11_VOData.ini |
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s11_one.wav |
One Thing |
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s11_two.wav |
Egyptian sample; ,توقف خدمة هوتميل ثماني", -1 |
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s11_three.wav |
Two Things, part two which is just a long sentence that requires a wrap. But not unless I go on and on and on. |
S12_Elastiplates#
In the VO\lang0\S12_Elastiplates folder are four text-to-speech voice samples. The subtitles of most do not match the actual audio.
Filename |
Sound |
s12_VOData.ini |
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T12_VO_DA_0010.wav |
(sound of garage door opening, door slamming) |
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T12_VO_DA_0020.wav |
(cooing) |
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T12_VO_DA_0030.wav |
(laughter) |
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T12_VO_DA_0040.wav |
(laughter) |
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The Incredibles series | |
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GameCube, PlayStation 2, Xbox |
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Windows |
When Danger Calls • The Incredibles • Rise of the Underminer • LEGO The Incredibles |
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Game Boy Advance |
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Nintendo DS |
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Mac OS Classic |
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Mac OS X, PlayStation 4, Xbox One, Nintendo Switch |
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