the cutting room mirror

The Incredible Hulk (Windows, PlayStation 2, Wii)

The MCU 2008 Incredible Hulk movie game for Windows, PS2, and Wii has lower-quality textures, less effects and items, less collectibles, a smaller city, and some different story missions.

Unused Character Skin#

The Xbox 360 version's exclusive secret "Joe Fixit" skin is present in the files of these three versions, complete and fully playable. It's possible to enable him using cheat engine. When you change costumes, look for the value that changes to these values, corresponding to the currently selected secret character:

Default - 0

Classic - 1

Gray - 2

Maestro - 6

Ironclad - 3

Abomination - 7

Professor - 5

When you found the value, set it to 4 and play the game. You'll notice that the current skin is indeed Joe Fixit. Save and exit so the game could write it into the savefile. If you won't try to change the skin, you'll be Joe Fixit permanently.

Watch on YouTubeTIHJoeFixitScreenshot.jpg

The game also still has leftovers of all exclusive skins of other versions, including PS3 Green Scar and X360 GameStop exclusive Red Hulk.

Unused Feats#

There's many unused feats you can see if you look at the memory of the game. Some of them look like unused ones, but they are actually used. For example, there's a feat "Climb as High as the moon (1,261,164,700 ft.)". To complete it you need to constantly climb for days... If you set this value with memory editing tools, then you'll see how it unlocks. However, some feats just have numbers like "" or ## instead, so maybe these feats weren't finished and hence are unused:

- Play for ##:##:##

- Throw a civilian ft.

- Defeat enemies using grab attacks.

- Destroy buildings on the Upper East Side.

- Defeat enemies by throwing a cement mixer.

- Destroy helicopters using a midair grab.

- Defeat any of the U-Foes times.

- Defeat enemies using friendly fire.

- Defeat enemies using one object.

- Score points in one combo.

- Defeat Enclave Barbaria Fire Throwers.

- Throw an object ft.

There are also some feats that don't use numbers and are completely unused: - Visit every neighborhood in the game, plus Brazil and Southeastern Tech. (It must be story related) - Destroy every building in New York City at least once. (I got 100% of destruction in every neighborhood and still didn't get it)

There might be much more unused feats.

Unused Abilities#

In the memory of the game you can find a "Superior Roar" and "Improved Ground Shot" strings. It might be some unused or scrapped abilities.

Unused Game Modes#

Judging by the strings in DATASETS.ARC, a special Risk Replay mode was planned for mission replay. It was a set of challenges for each mission. You could choose several risks to complete during the replay. The more you choose - the better are rewards. It's possible that the mode is still in the files of the game and can be enabled. Below are all the strings related to the mode (note: there are also Risk Failure strings, but they were omitted):

You may have beaten a mission, but you haven't mastered it until you've completed it in Risk Replay mode!
Prove your skills by taking on Risk Replay challenges via the [screen name] screen!
Won 2 or more Risks at the same time.
Risks award additional bonuses in Risk Replay if you attempt more than one risk at a time.

Risk Success: The Hulk successfully evaded the Army convoy attacks.
Risk Success: Hulk destroyed 2 Energy Consumption Engines with friendly fire!
Risk Success: Hulk defeated all the enemies!
Risk Success: Hulk destroyed 2 Energy Consumption Engines with melee attacks.
Risk Success: Hulk threw 5 Enclave Barbaria off buildings.
Risk Success: Hulk did not lose health from the Energy Drain.
Risk Success: Hulk's Health never dropped below 50% due to contamination. 
Risk Success: Hulk was able to destroy the base before the convoy reached it.
Risk Success: Hulk took Rick's car with him.
Risk Success: The F-POD destroyed fewer than 25 buildings.
Risk Success: Hulk reached the top of the mind control tower in under 15 seconds.
Risk Success: The Kyklops never got within firing range of Rick.
Risk Success: Rick made it through unharmed.
TEMP_Risk Success: Hulk destroyed an Energy Consumption Engine without entering the contaminated area.
TEMP_Risk Success: Hulk did not defeat a single Flying Enclave Soldier.
Risk Success: Hulk dodged every missile.
Risk Success: Hulk defeated all enemies while outside of the contaminated areas.
TEMP_Risk Success: Hulk was able to defeat 10 Enclave units using the Stark Industries "Hulkbuster" armored soldier as a weapon.
Risk Success: The Hulk completed the mission without damaging an Army vehicle.
TEMP_RIsk Success: Hulk didn't take any damage from an Enclave Swarm.
Risk Success: The scrubber's Health never dropped below 75%.
Risk Success: Hulk held bombs in his hands for less than 90 seconds.
Risk Success: Hulk defeated Bi-Beast without being knocked off his feet.
Risk Success: Hulk spent less than a minute under the effects of Energy Drain.
Risk Success: Hulk collapsed 3 buildings.
Risk Success: Hulk got struck by lightning 10 times and survived.
Risk Success: Hulk retrieved the scrubber!
Risk Success: Hulk destroyed every roadblock in under 30 seconds.
Risk Success: Hulk defeated all enemies by hitting them with the bombs!
Risk Success: Hulk destroyed the satellite with a Ground Slam.
Risk Success: Hulk defeated every enemy before Rick got out.
Risk Success: None of the breakers popped back out.
Risk Success: Hulk was able to knock 10 Stark Industries Hulkbuster armored soldiers out of enemy hands.
Risk Success: Hulk destroyed all the Enclave Dropships.
Risk Success: Hulk only destroyed 2 Siege Turrets personally.
Risk Success: Hulk didn't defeat any Army forces.
Risk Success: Hulk completed the mission with at least 80% Health.
Risk Success: Hulk saved every pedestrian in the area.
Risk Success: 25 Enclave units defeated while Rick did his work.
Risk Success: Hulk defeated 10 enemies or fewer.
TEMP_Risk Success: Hulk used the body of the defeated Stark Industries Hulkbuster Grey to destroy an F-POD Capacitor.
Risk Success: Hulk defeated all enemies and destroyed all computers in less than 2 minutes.
Risk Success: Hulk got a siege turret to destroy an Enclave Dropship.
Risk Success: Hulk destroyed the tower before the Enclave in under 15 seconds.
Risk Success: Hulk prevented the Enclave from getting the Stark Industries Hulkbuster armored soldiers out of the park.
Risk Success: Hulk disabled the bombs with less than 5 seconds left!
Risk Success: Hulk never dropped below 50% Health.
Risk Success: Destroyed the Enclave base in under 15 seconds.
Risk Success: Hulk took less than 3 minutes to complete the mission.
Risk Success: Hulk got the Enclave to destroy their satellite controller with their own super-weapon.
Risk Success: Hulk avoided all damage from the earthquakes.
Risk Success: Hulk was able to keep all of the vehicles in the Army convoy intact.
Risk Success: Hulk destroyed 6 Army Humvees!
Risk Success: Rick's health stayed above 75%.
Risk Success: Rick's tank has defeated 10 enemies.
Risk Success: Hulk defeated all the Army forces.
Risk Success: Hulk destroyed the Enclave base in the first 2 minutes of the mission!
Risk Success: Hulk destroyed both Dropships.
Risk Success: Hulk defeated all the Legionaries in under 1 minute.
Risk Success: Hulk destroyed the Kyklops using only buses!
Risk Success: Hulk destroyed the Kyklops in under 1 minute!
Risk Success: Hulk destroyed all the generators in under 1 minute!
Risk Success: Rick's tank never stopped!
TEMP_Risk Succeeded: Rick's tank didn't hit any vehicles.
Risk Success: Hulk destroyed the Enclave Base in under 1 minute!
Risk Success: Rick's tank took no damage.
Risk Success: You stayed off the street for the whole mission.
Risk Success: The Kyklops destroyed an Enclave Base!
Risk Success: Both the other warehouses are still standing!
Risk Success: Hulk defeated 15 Army soldiers!
Risk Success: Hulk destroyed at least 3 buildings.
Risk Success: Hulk used at least 2 rage powers.
Risk Success: Hulk destroyed everything in less than 2:00 minutes.
Risk Success: Hulk defeated Blonsky using only boiler bombs.
Risk Success: Hulk never dropped Rick.
Risk Success: Hulk survived getting hit by at least 20 sonic waves.
Risk Success: Hulk used the cannon to defeat at least 3 ASAC soldiers.
Risk Success: Hulk destroyed the entire ambush force.
Risk Success: Hulk's Health stayed above 75%.
Risk Success: Hulk destroyed at least 30 cars.
Risk Success: Hulk defeated the ambush force.
Risk Success: Hulk destroyed all of Talbot's escorts.
Risk Success: Hulk destroyed the computer by throwing Blonsky at it.
Risk Success: Hulk completed the mission without using his fists.
Risk Success: Hulk didn't get hit by any missiles.
Risk Success: Hulk destroyed all ASAC soldiers in each wave before defeating the Stark Industries Hulkbuster armored soldier.
Risk Success: Hulk completed the mission with Talbot at less than 25% health.
Risk Success: Hulk protected Betty.
Risk Success: Hulk protected every building.
Risk Success: Hulk volleyed an ASAC soldier between at least three generators.
Risk Success: Hulk didn't get hit by any of Talbot's heat vent attacks.
Risk Success: Hulk didn't let Talbot destroy the Chrysler Building.
Risk Success: Hulk completed the mission with full rage.
Risk Success: Hulk carried the cannon for less than 40 seconds.
Risk Success: Hulk destroyed the UN before doing anything else.
Risk Success: Hulk destroyed the building using a rage power.
Risk Success: Hulk didn't let ASAC soldiers carry the cannon for more than 20 seconds total.
Risk Success: Hulk defeated all Army forces.
Risk Success: Hulk extinguished the helicopter fire using Thunderclap!
Risk Success: Hulk defeated Abomination in under 1 minute!
Risk Success: Hulk defeated Blonsky within the time limit.
Risk Success: Enclave turrets remained active.
Risk Success: Hulk avoided being knocked down.
Risk Success: Hulk did not defeat any Army units.
Risk Success: Hulk located the nanite drum before the Army.
Risk Success: Hulk destroyed the Humvee after all other convoy vehicles.
Risk Success: Hulk located the Nanite Drum in under 120 seconds.
Risk Success: Hulk defeated 25 enemies using the safes as weapons.
Risk Success: Hulk got the Genetic Simulator to Empire State University in under 5 minutes.
Risk Success: The Genetic Simulator was not damaged.
Risk Success: Hulk scored 10,000 points using the safes as weapons.
Risk Success: Enclave did not pick up any equipment.
Risk Success: Hulk defeated all U-Foes within 120 seconds of each other.
Risk Success: The Enclave never picked up the Genetic Simulator.
Risk Success: An enemy has destroyed a safe.
Risk Success: The contaminated building stayed above 75% health.
Risk Success: Hulk got Sterns to the contaminated building within 5 minutes.
Risk Success: The Army destroyed all of the garbage trucks.
Risk Success: All Dropships destroyed in less than 5 minutes.
Risk Success: Hulk defeated Abomination using part of the helicopter as a mace weapon.
Risk Success: Abomination didn't destroy any buildings!
Risk Success: Hulk didn't jump.
Risk Success: Hulk destroyed the Army bases using only Army vehicles and friendly fire.
Risk Success: All Dropships remained active.
Risk Success: Hulk maintained control of the jammer.
Risk Success: Hulk defeated the Army convoy within 60 seconds.
Risk Success: Hulk completed the mission within the time limit.

Scrapped Missions#

If you search "missions\SinglePlayer\" in the file "DATASETS.ARC", you will find level codes of every mission in the game. Below you can see the list of these codes connected to the actual level titles in the game.

SP_01_01_01 - The Enclave And Rick Jones - Part 1
SP_01_01_02 - The Enclave And Rick Jones - Part 2
SP_01_01_03 - The Enclave And Rick Jones - Part 3
SP_01_01_04 - The Enclave And Rick Jones - Part 4
SP_01_01_05 - The Enclave And Rick Jones - Part 5

SP_02_01_01 - A Friend Who Can Help - Part 1
SP_02_01_02 - A Friend Who Can Help - Part 2
FIX_sp_02_01_03_Title -????
SP_02_01_04 - A Friend Who Can Help - Part 3
SP_02_01_05 - A Friend Who Can Help - Part 4
SP_02_02_01 - We're Not Giving Up - Part 1
SP_02_02_02 - We're Not Giving Up - Part 2
SP_02_03_01 - Our Old Research Data
SP_02_04_01 - We Can Use Their Technology - Part 1
SP_02_04_02 - We Can Use Their Technology - Part 2
SP_02_05_01 - We've Got The Antidote now

SP_03_01_05 - ?????????????????????
SP_03_04_04 - ?????????????????????

SP_04_01_01 - Enclave Is On The Move - Part 1
SP_04_01_02 - Enclave Is On The Move - Part 2
SP_04_01_03 - Enclave Is On The Move - Part 3
SP_04_01_04 - Enclave Is On The Move - Part 4
SP_04_01_05 - Enclave Is On The Move - Part 5
SP_04_02_01 - A Mass Mind Control Device - Part 1
SP_04_02_02 - A Mass Mind Control Device - Part 2
SP_04_02_03 - A Mass Mind Control Device - Part 3
SP_04_02_04 - A Mass Mind Control Device - Part 4
SP_04_02_05 - A Mass Mind Control Device - Part 5
SP_04_03_01 - The Problem Is The Hulk - Part 1
SP_04_03_02 - The Problem Is The Hulk - Part 2
SP_04_03_03 - The Problem Is The Hulk - Part 3
SP_04_04_01 - The Lesser Of Two Evils - Part 1
SP_04_04_02 - The Lesser Of Two Evils - Part 2
SP_04_04_03 - The Lesser Of Two Evils - Part 3

SP_05_01_01 - He Must Not Escape
SP_05_02_01 - Just Take Him Down - Part 1
SP_05_02_02_MissionLoadSubtitle ????
SP_05_02_03 - Just Take Him Down - Part 2
SP_05_03_01 - This Guy's Bad News - Part 1
SP_05_03_02 - This Guy's Bad News - Part 2
SP_05_03_03 - This Guy's Bad News - Part 3
SP_05_04_01 - It's Time To End This - Part 1
SP_05_04_02 - It's Time To End This - Part 2
SP_05_04_03 - It's Time To End This - Part 3

Enclave:
SPX_C01 - Ceres Phase 1
SPX_C02 - Ceres Phase 2
SPX_C03 - Ceres Headquarters

SPX_J01 - Jupiter Phase 1
SPX_J02 - Jupiter Phase 2
SPX_J03 - Jupiter Headquarters

SPX_V01 - Vulcan Phase 1
SPX_V02 - Vulcan Phase 2
SPX_V03 - Vulcan Headquarters

SPX_M01 - Minerva Phase 1
SPX_M02 - Minerva Phase 2
SPX_M03 - Minerva Headquarters

23 minigames:
mg001
mg004
mg005
mg007
mg009
mg010
mg012
mg019
mg021
mg023
mg024
mg025
mg026
mg029
mg030
mg035
mg036
mg037
MG042
mg047
mg053
mg059
mg060

As you can see, there's no folders SP_02_01_03 and SP_05_02_02, but these level codes are still used in the names of some other files. It might mean, that there could initially be "A Friend Who Can Help - Part 5" and "Just Take Him Down - Part 3". It's a very highly likely scenario, because "A Friend Who Can Help" is the only storyline with 4 missions and besides "Just Take Him Down" only "We Can Use Their Technology" had 2 parts. However, there was no indication that "We Can Use Their Technology" could have more parts.

But the most interesting thing are levels SP_03_01_05 and SP_03_04_04. They don't have any cutscenes and it looks like a totally scrapped storyline.

Also the game has only 23 mini-games and there's no unused ones in the files, but the folders of these mini-games take names from mg001 to mg060. It might mean, that devs created (or tried to create) at least 60 mini-games, but only 23 of them got in the final version of the game.

Another sign that some missions were scrapped is if you find the value of current mission on the map using Cheat Engine, you'll notice that some values are skipped over. It's unknown if the missions are still in the game or not.

There is also information about a scrapped character "Summervox". Judging by the information from the game's credits, she was voiced by Courtenay Taylor. Here are the strings related to her: Summervox must escape from the Enclave. Summervox has escaped the clutches of the Enclave. Summervox is now in possession of an Enclave anti-grav pack. Helped Summervox misdirect the Enclave's search for a traitor. Get an Enclave anti-grav pack for Summervox. Summervox Has Left the Building FIX_Rick, in a helicopter, calls to Hulk. Summervox has just informed him that there are still a few bombs left to disarm. They are on the tops of buildings, and Enclave forces have been dispatched to protect. Hulk has to protect the helicopter from attacks by Enclave as it approaches each bomb, then fend off the Enclave that try to attack and drag Rick away.

Launch Arguments#

Exe of the game for Windows has these launch arguments:

-timing

-unitTest

-outputwatch

-saveoutput

-videomode

-1

-windowed

-novsync

-multiexe

-break

-texstreamnolim

-noshadows

-nofocusinput

-texstreamlowres

Most of them seemingly do nothing, or there also must be some values in order to make them work. However, "-windowed" does make the game launch in the windowed mode. Also "-novsync" indeed disables VSync, but it also makes camera center to the floor when Hulk jumps.