This is a sub-page of The Henry Stickmin Collection.
These are rough sketches and animatics made during development. Some of these appear offscreen in scenes normally viewable by the player.
Escaping the Prison#
Prison Entrance#
The scene where Henry faces off against the circle of cops in the prison entrance in Escaping the Prison has some sketches likely used as a reference for sketching out the layout and positioning of the scene.
Shape ID: 3486 in Henry.swf

Shape ID: 3486 in Henry.swf
Rooftop#
Shape ID: 19861 in Henry.swf
One of the rooftop shapes in Escaping the Prison has a sketch offscreen on the right.
Stealing the Diamond#
Museum Sketches#
These sketches were almost certainly used as reference in drawing the layout of the museum in Stealing the Diamond.

Shape ID: 8622 in Henry.swf
Shape ID: 11630 in Henry.swf

Shape ID: 34018 in Henry.swf

Shape ID: 34127 in Henry.swf
Infiltrating the Airship#
Airship Door#
Shape ID: 3486 in Henry.swf The engine room in Infiltrating the Airship has a very rough sketch of a door just offscreen to the left.

This is a screenshot of what the engine room would have looked like in full (ID: 3487).
Brig#
Shape ID: 3486 in Henry.swf
The shape graphic for the brig has some sketches offscreen on the right.
Relentless Bounty Hunter Sketch#
Shape ID: 16967 in Henry.swf
This sketch is found near the graphics for the Relentless Bounty Hunter ending in Infiltrating the Airship.
Rapidly Promoted Executive Sketch#
Shape ID: 16967 in Henry.swf
This sketch is found near the graphics for the Rapidly Promoted Executive ending in Infiltrating the Airship. Strangely, this wasn't in the original Flash version of this game.
Fleeing the Complex#
Most, if not all, of these graphics can be found also unused in the original Adobe Flash version.
Presumed Dead Transition#


The X is called offscreen during the cutscene in the Presumed Dead when Henry initially gets outside. The rest are technically coded to appear on the final frame of the SWF cutscene but aren't seen as the game immediately transitions to the grid-esque option screen.
Acrobatics#
Every frame for Henry Stickmin's acrobatic animation in Fleeing the Complex (ID: 7648 in HenryFtC.swf) has an animatic equivalent in the data. All of these frames are stored from 7414 to 7526 in HenryFtC.swf, and the last four of these are duplicated at 12675 to 12687 for the following animation where Henry is sliding on the ground. 19522 in the data is a duplicate as well.
Truck Chase#














Animatics for the truck chase scene (ID: 11304) in Fleeing the Complex are found from IDs 11154 to 11277 in HenryFtC.swf.
The Knee#
Animatics for the knee fail in Fleeing the Complex. The second of these is actually duplicated twice in HenryFtC.swf.
Truck#
Shape ID: 15313 in HenryFtC.swf
A single frame possibly showing the inside of the truck in Fleeing the Complex.
Completing the Mission#
Pardon#
Shape ID: 7754 in HenryCtM.swf
A placeholder sketch of the pardon given to Henry at the end of the Relentless Bounty Hunter route in Infiltrating the Airship. This particular graphic is associated with the ending's flashback sequence (ID: 7767 in HenryCtM.swf) when the player starts Completing the Mission.
Cockpit#
Shape ID: 5598 in HenryCtM.swf
Loose sketches of the rocket's cockpit in Completing the Mission. Called during the Special BROvert Ops route.
Diversion#
Shape ID: 22438 in HenryCtM2.swf One of the animatic frames for Henry and Ellie during the Diversion scene in the Triple Threat route in Completing the Mission. This is called offscreen during the first "dancing" animation and move up and down just like Henry and Ellie during this animation. Similar animatics are shapes with IDs 22421, 2242, 22430, 22444, 22455, 22464, and 22472 in the HenryCtM2.swf file.

This animatic is even offscreen in a shot panning over the Toppats.
Tank Gun#
Shape ID: 22040 in HenryCtM.swf
A loose outline of the mounted gun in the Capital Gains route of Completing the Mission.
Big Boy#
Shape ID: 31073 in HenryCtM2.swf
Sketches for the Big Boy tank from the Toppat 4 Lyfe route in Completing the Mission.
Sniper Tower#
For the sniper tower scene in the Toppat 4 Life route, there are offscreen developer notes. The notes are stored as a separate sprite.
Free Man Ending#
Shape ID: 36438 in HenryCtM2.swf
The ending image of the Free Man route contains a rough sketch of Henry's lying on the beach, which was likely used as a reference when drawing the image from the perspective of behind Henry's head.
Dr. Vinschpinsilstien#
Shape ID: 32533 in HenryCtM2.swf
A rough sketch of Dr. Vinschpinsilstien.
Capital Gains Intro#

Shape IDs: 31616 and 31722 in HenryCtM2.swf
Two sketches for scenes in the intro cutscene for the Capital Gains route.
Launch Tower Hallway#

Shape IDs: 30983 and 30987 in HenryCtM2.swf
Two rough sketches for the Launch Tower Hallway scene in the Pardoned Pals/Toppat Recruits route.