This is a sub-page of The Binding of Isaac: Rebirth (Windows)/Repentance.
Playable Characters#
Edith#
Edith was a planned "secret character" for Antibirth. She was incomplete at the time of the mod's release and thus went unused, though she could be accessed through hacks. She does not appear as a character in Repentance, but one of her gameplay concepts was instead given to the Tainted Forgotten, and she makes a cameo appearance as a random statue the player can transform into when using an inverted Chariot card.
In Antibirth, Edith's gimmick was that she could only move by teleporting, the position of which was controlled by the player and marked with a cursor similar to Epic Fetus. This cursor graphic is used in Antibirth when playing as Edith via hacks. An associated .anm2 file exists that causes it to flash between red and dark red.
Tainted Edith Door#
The graphics for the tainted character selection menu contain an unused character door, which appears to have been intended for Edith due to the salt shaker. Perhaps Edith was intended to return in Repentance with a tainted version at some point?
Dark Esau#
A stage transition/versus screen portrait for Dark Esau. Dark Esau isn't a playable character, so this is not needed.
Rooms & Obstacles#
Plum Hint#
A small graphic hinting at the "sparing Baby Plum" mechanic.
Downpour Double Key Door#
A double key door intended for Downpour. Double key doors don't have unique graphics per floor, so it's likely that this was intended for Downpour's entrance door.
Ashpit Ash#
Sprites for pits filled with ash. While there are indeed rooms filled with ash in Ashpit, they don't use these graphics.
Mines Markings#
Some pebble patterns used in Antibirth as a hint for the Knife Piece 2 puzzle. The knife pieces were completely reworked in Repentance, so this goes unused.
Spicy Rails#
A red-hot variant of the mine cart rails seen in Mines and Ashpit.
Mausoleum Boss#
An unused boss backdrop for Mausoleum exists within Repentance. This was used in Antibirth for the Visage's arena; however, the Visage was moved to Gehenna in Repentance, leaving this backdrop unused. It can still be enabled by changing a stage's backdrop id to 42. If you attempt to fight the Visage in Mausoleum via the debug console, the boss room will use this backdrop.
Mausoleum B#
The entire backdrop for the "back half" of Mausoleum still exists in Repentance, and can be enabled in-game by changing a stage's backdrop to 41.
Backdrop Water#
An unused water graphic exists within Repentance. It is unknown where it could've be used, but since the Mausoleum uses similar graphics it's possible that it was meant to be used in Gehenna. Where it would be used in Gehenna is a mystery though.
Red TNT#
A sprite atlas of Red TNT, which was used in Antibirth and functioned as a more volatile variant of TNT.
Ghost Babel Exit Doors#
Artwork for the exit doors in the scrapped Ghost Babel challenge.
Cracked House Door#
A variant of the Home door with a crack in the middle, similar to how the door on Isaac's room is depicted in the game's intro. This graphic technically is used for Isaac's bedroom on the Home floor, but it can only be seen by spawning enemies via the Everything Jar, which is extremely unlikely.
Angel Room Trapdoor#
An unused trapdoor colored to match the Angel Room/Cathedral tilesets. Originally used for the Jacob's Ladder item in Antibirth, this graphic became unused when the item was reworked into The Stairway.
Items#
Placeholder Item#
A placeholder item icon reminiscent of the missing textures used in Source Engine games. Why this didn't exist until Repentance is a mystery.
Pill Crusher#
The Pill Crusher was an item that was originally planned for Antibirth. According to a blog post, it would have been a no-charge active item found in shops that, when used, would consume Isaac's held pill (if any) and activate a room-wide effect depending on the type of pill.
The file name of the item's icon indicates that it would have occupied the item ID 648, placing it between 4.5 Volt (647) and Fruity Plum (649). In the final game, this item ID goes unused.
Menorah#
The entire sprite atlas of the Menorah familiar from Antibirth. The Menorah is one of the few (non-redundant) items from Antibirth that didn't make the cut for Repentance, where it would've increased the amount of tears Isaac fired every time he was hit for a total of 7 times, releasing blue flames in the process.
Stone Bombs#
Graphics of live Stone Bombs (both normal and enlarged from Mr. Mega) from Antibirth. Stone Bombs are another of the few items from Antibirth that didn't make the cut for Repentance, where it released a rock wave in each cardinal direction upon exploding. Most likely became redundant after the addition of Brimstone Bombs.
Knife Pieces#
The Knife Piece 2 and Knife Piece 3 familiars from Antibirth. The second and third knife pieces were combined in Repentance, leaving these graphics unused.
Beth's Heart#
Beth's Heart is a familiar-based item that didn't make it into either Antibirth or Repentance. It would have given a chance to recharge Isaac's current active item upon collecting Soul Hearts.
Dataminer Swings#
The Dataminer item's sprite sheet has graphics for it being swung, reused and recolored from the rework of Notched Axe in Repentance. Dataminer's behavior is unchanged from Afterbirth+, so these sprites aren't used or needed.
Nancy Bombs#
Sprites for live Nancy Bombs. In game, Nancy Bombs utilizes the associated bomb graphics for the random bomb effects it creates, rendering these sprites unused. These sprites were used in Antibirth, however, as all bomb effects only used this sprite.
Enemies#
Unused Champion Sprites#


These enemies don't have the flag in their code that lets them spawn as Champions, so their Champion sprites can't be seen without hacking the game. Although small Angelic Babies and Fetal Demons do have this flag enabled, they are never placed in any rooms on their own and can only be created by other enemies/bosses, which prevents them from being Champions.
Head Projectile#
A Sub Horf with a unique color scheme and missing frames. There's an animation file that is labeled as 009.015_head projectile.anm2, though it doesn't use these sprites. These sprites seem to be an early or placeholder version of the Dead Isaac enemy, specifically the projectile created when Mother smacks one at the player; Dead Isaac's sprites are used in the aforementioned "head projectile" animation, and they both use the same color palette.
Downpour Faceless#
A Downpour variant of Faceless, most likely going to be used in the Flooded Caves. In Repentance, this enemy isn't programmed to have enemy variants, so it is impossible to see even when spawning them in.
"Normal" Blurb#
A "normal" variant of Blurb, used outside of Downpour, Dross and the Flooded Caves. Blurbs were spawned by the Mausoleum version of Mom's Heart in Antibirth, but this doesn't happen in Repentance. The only way this can be seen is if it's randomly spawned with the Everything Jar, which is exceptionally unlikely.
Bloated Gas Dwarf#
An unused frame for the Gas Dwarf enemy with a bloated head. This graphic is used in an animation titled "Death" that never plays in-game.
Dashing Dump#
The Dump enemies have unused frames of their head dashing, suggesting that the Dump Heads were going to have a dash attack. Alternatively, this could have been an alternate sprite for their heads sliding off of their bodies.
Spinning Poot Mine#
Unique rotation frames for the Poot Mine, suggesting it would've rotated as it floated through the air.
Needle/Pasty#
Needles and Pasties have unused frames for coming out of the ground. While both Needles and Pasties have animations for coming out of the ground, these sprites expose more of their head than the used ones. This suggests their "pop-up" animation may have been longer at some point.
Mines Gapers/Pacers#
Unused Mines variations of Gapers, Frowning Gapers, Pacers and Gushers, with eye lighting sprites for the Gapers. While Facelesses can turn into Pacers and Gushers in the Mines, they don't use these sprites. Do note that the Pacer's graphics are referenced in the resource extractor, while the others aren't.
Crackle Body#
Crackles have unused body frames for walking up and down. In Repentance, Crackles always use their horizontal walking sprites.
Clickety Clack#
Clickety Clacks have an unused facial expression that is never seen, as well as unused sitting sprites. The sitting sprites have an alternate color scheme that imply they were going to be used when Clutch possesses a Clickety Clack, as these colors are used in other sprites for Clickety Clacks.
Carrion Princess#
Carrion Princesses have unused graphics and an unused animation for spawning something from their rear, much like the Carrion Queen.
Gehenna Brimstone Head#
Darkened variants of the Brimstone Heads intended for Gehenna. The ones that do appear on the floor use the same sprites as the ones in Sheol.
Black Knight Heads#
Black Knights have unused versions of their heads without the fire in their eye sockets, both with and without their brain.
Unused Morningstar#
Unused frames for a second variation of the Morningstar enemy and a second chain graphic that would've went along with it.
Peeping Fatty's Eyes#
The Peeping Fatty's eyes have unused frames of them in a more vertical position, with the fleshy parts sticking down instead of sideways.
Corpse Lump#

Two Corpse variants for the Lump enemy, with a unique facial expression more similar to the Flash original. These are a leftover from Antibirth where Lumps could naturally appear in the Corpse. If Lumps are spawned in the Corpse via a reward plate or otherwise, they use their standard graphics, as they aren't programmed to have floor alts.
Gray Gasbag#
A recolor of the Gasbag enemies, colored grayish. This was used in Antibirth when Gasbags appeared in gray/blue rooms in Corpse; however, in Repentance, green Gasbags are used for all Corpse backdrops.
Level 2 Gaper/Gusher#
The sprite sheet for the Level 2 Gaper/Gusher enemies has unused sprites of the body jumping, perhaps meant for an unused Level 2 Hopper enemy or a scrapped attack. They also have two unused idling sprites that most likely would have been used for Level 2 Gusher, since Level 2 Gaper has different idling sprites that are used.
Unused Tainted Bodies#
In the sprite sheet that houses Tainted Mulligan's body sprites, there are body sprites in red, gray, and pale/bloodied that are not used. It is theorized that the bloodied body would've been a part of the unused Tainted Mr. Maw enemy, due to the body and the heads sharing the same palette.
Tainted Mole#
Tainted Mole has unused graphics for moving its feet while it is partially buried. Tainted Mole goes into the ground quickly, without any extra animation, just like the regular Moles, Leaving these graphics unused.
Tainted Soy Creep#
Tainted Soy Creeps have unused sprites of their cheeks deflating that probably would have been used during their attack.
White Tainted Tube Worm#
The Tainted Tube Worms colored white, which would've been used for floors outside of Downpour. While the regular variant uses similar sprites when it appears in Dross, the Tainted versions never appear outside of the Downpour section of the Ascent sequence, leaving these sprites unused. If one were to spawn in a Tainted Tube Worm on a floor outside of Downpour or the Flooded Caves via the debug console, or with the Everything Jar, it will use these sprites as intended.
Dark Esau Bestiary Portrait#
An unused bestiary portrait for Dark Esau. Dark Esau does have a bestiary portrait in Repentance, but it is very different to this one (though their silhouettes are exactly the same). While Dark Esau's used portrait is located in death bosses.png, which is used for bosses and mini-bosses, the unused one is in death enemies.png, which is used for regular enemies. This most likely means that Dark Esau was planned to be implemented as an enemy rather than a mini-boss.
Bosses#
Maid in the Mist#
An unused boss portrait for "Maid in the Mist". A post-release Antibirth blogpost teased this boss in name only, and was likely the precursor to Min-Min, as not only is their theme very similar, but they were also assigned the ID 913 according to the filename.
Unused Shell Segment#
A very run-down segment of The Shell.
Hornfel's Detonator#
Graphics for Hornfel activating a TNT detonator, and sticking his fingers in his ears.
Singe#
Various unused poses for Singe.
Reap Creep Death#
An alternate take on Reap Creep's death animation.
Dabbing Heretic#
An unused frame of the Heretic dabbing, a dance move popularized by memes in 2014.
Siren Attacks#
Various unused graphics for The Siren. The first is a leftover from The Siren's revival mechanic from Antibirth, while the rest are from her musical note attack, both of which were removed from Repentance.
Mom's Hand#
A recolored version of Mom's hand to match her altered sprites in Mausoleum and Gehenna. She never actually uses her hand attack in the fight against her in those floors, leaving the sprite unused.
Corpse Teratoma#
An altered spritesheet for the Teratoma boss for Corpse. While there are a small handful of rooms in Corpse that contain Teratoma, it does not use this sprite.
Wormwood#
Unused angles of Wormwood's head.
A recolor of Wormwood for the Corpse. This is a leftover from when it could appear in Corpse in Antibirth. If Wormwood is spawned in Corpse using commands, it will not use these sprites due to the Corpse not having a suffix in stages.xml.
Sideways Scourge#
Profile views of The Scourge.
Mother Arm#
The spritesheet for Mother's arms contain an unused sprite of her flipping the bird.
Ultra Death#
An unused and clearly unfinished frame of Ultra Death's body.
Beast Laughing#
Unused graphics for The Beast laughing in the background. This likely would've been used alongside the Ultra Harbingers' laughing animations.
Beast Pog#
An unused frame for the Beast's mouth, with a very... peculiar facial expression. PogChamp was sort of a running joke throughout Repentance's development, with developers sharing various memes featuring Isaac characters "pogging". This facial expression is technically used in one of the Beast's surfacing animations, but it's obscured by the lava.
HUD Icons#
Teleporter Room Icon#
A map icon for the teleporter room, which was used in Antibirth to access the back half of the Mausoleum. Interestingly, this icon appears on the game's Steam page, implying the back half was cut later in development.
Unused Stat Icons#
Two unused "Found HUD" icons. The first presumably would have been used to show the chance of a Planetarium generating on the current floor, a stat that is otherwise not visible to the player. The crown icon is unknown, though could've been related to Treasure Rooms in some way due to them commonly using similar crown icons.
Demo Timer#
The timer used for demos. Once the timer hit zero, you would transform into The Lost and could only take one hit before dying.
Collection Page Items#
The following unused icons exist on the item collection page's sprite atlas:
Unused Item Costumes#
Name |
Graphics |
Mock-up |
Comment |
|---|---|---|---|
Donkey Jawbone |
The costume for Antibirth's "Donkey Jawbone" item. This item didn't make the cut for Repentance, and was instead made an attribute of Tainted Samson and the BERSERK! item. |
||
Pacifist |
A costume for a nonexistent item called "Pacifist" with ID 662. The animation file associated with this costume positions the flower on Isaac's hand, giving the appearance of Isaac holding onto it. According to developers, it made rooms timed like the PAC1F1SM seed, and would've given rewards for leaving rooms uncleared. |
||
Lucky 7 |
A costume for an item called "Lucky 7", with ID 77x, which means this was intended for the original Antibirth mod. According to developer description, this item had a chance to turn enemies into golden chests or slot machines that, when given coins, would shoot coin projectiles at enemies. It was axed because it was "too wacky and ridiculous". |
(Source: Original TCRF research)
Unused Unlockables#
Unused images for unlockables. Most of these are leftovers from Antibirth, they were stored in a subfolder named unused, however, this folder has since been removed.
Image |
Name |
Notes |
|---|---|---|
Edith |
This character existed in Antibirth as an unused secret character, but does not appear in Repentance. |
|
Beth's Heart |
This item does not appear in Repentance. |
|
Blank Bombs |
This item does not appear in Repentance. |
|
Donkey Jawbone |
This item appeared Antibirth, but it does not appear in Repentance, and was instead made into an attribute of Tainted Samson. In the original mod, it did a melee spin attack when the player takes damage. |
|
Evil Charm |
This item is unlocked by default in Repentance. |
|
Psy Fly |
This item is unlocked by default in Repentance. |
|
Salt Shaker |
This item was unimplemented in Antibirth, and does not appear in Repentance. In the original mod, it summons a salt circle which applies fear to enemies. |
|
Apple of Sodom |
This trinket was unimplemented in Antibirth, but is unlocked by default in Repentance. |
|
Illusion Heart |
This pickup existed in Antibirth, though it went unused. It does not appear in Repentance. In the original mod, it summons a temporary second character similar to Esau. The character disappears if the illusion heart is lost. |
|
Rune of Gebo |
This rune appeared in Antibirth, but it does not appear in Repentance. In the original mod, it automatically gives money to machines and beggars without draining the player's resources. |
|
Rune of Kenaz |
This rune appeared in Antibirth, but it does not appear in Repentance. In the original mod, it poisoned all enemies in the room for 30 seconds. |
|
Rune of Fehu |
This rune appeared in Antibirth, but it does not appear in Repentance, likely due to it being too similar to the Ace of Diamonds card introduced in Afterbirth+ and/or the inverted The Hermit card introduced in Repentance. In the original mod, it turned all items and pickups in the room into their equivalent worth in coins. |
|
Rune of Othala |
This rune appeared in Antibirth, but it does not appear in Repentance. In the original mod, it gave another copy of an item the player already has. |
|
Rune of Ingwaz |
This rune was unfinished and unimplemented in Antibirth, and does not appear in Repentance. |
|
Rune of Sowilo |
This rune was unfinished and unimplemented in Antibirth, and does not appear in Repentance. |
|
Turbo! |
This challenge appeared in Antibirth, but it does not appear in Repentance, likely due to it being too similar to the "SPEED!" challenge introduced in Afterbirth. In the original mod, the challenge to reach mom as Cain while the game is sped up. No time limit is present. |
|
Ghost Babel |
This challenge was planned to be added in an update to Antibirth, but was never finished and does not appear in Repentance. This challenge would have involved Nightwatches, which do not appear in Repentance either. |
|
Dimension Red |
This challenge does not appear in Repentance, as it was seemingly replaced with the Red Redemption challenge. |
|
Divide And Conquer |
This challenge does not appear in Repentance. |
|
BFF Baby |
This co-op baby does not appear in Repentance. |
|
Duplex Baby |
This co-op baby does not appear in Repentance. |
|
Lot Baby |
This co-op baby does not appear in Repentance. |
|
Pawn Baby |
This co-op baby does not appear in Repentance. |
|
Salty Baby |
This co-op baby does not appear in Repentance. |
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Keeper's Rope |
This is the only unlockable that is not a leftover from Antibirth, and thus the only unlockable that is not stored in the |
Miscellaneous/Unknown#
Hot Brimstone#

"Hot Brimstone". What this would've been used for is a mystery.
Unused Dream Isaac#
The spritesheet for the dream sequence containing the endless loop of panicking dreaming Isaacs contain a sprite of him looking up in horror that is not used. This is a leftover from a different dream sequence, specifically the one where Isaac is cloud watching, only to see a cloud flipping him off.