the cutting room mirror

The 7th Saga

Towns Cut from the Game#

There are 4 additional towns (Guanas, Bijenia, Bulando, and Luze) which were cut from the final game. These cities have placeholders in the shop/inn data, of which is empty; it does not appear as if anything was ever implemented in these shop lists before these cities were cut.

The names of each city are able to be added to the Wind Rune list by hacking the game, but they are unfinished or not-working (or at least the Rune transfer coordinates were not programmed).

You can hack your Wind Rune list with the following Pro Action Replay code 7E50XXYY.

  • XX is the slot number, the value for the first slot is E0. (I do not know how many slots there are but it goes well over the number of towns available.)
  • YY is the town number.

These can be used to warp to any town from the present or the past. The values for YY (in hex) below are the towns removed from the game.

Unused Guanas

Guntz

  • 0x23 - Guanas (a decently sized placeholder city, using Guntz's location data with palette errors and no loaded NPC nor transition data; perhaps Guanas (which is in the exact same position as present day Guanta and which is already able to be visited in the past under snowy conditions with only a few homes) was originally designed to be visited in the past even earlier before the snowfall on the northwestern continent).
  • 0x24 - Bijenia (blank screen/soft hang)
  • 0x25 - Bulando (blank screen/soft hang)
  • 0x26 - Luze (blank screen/soft hang in the US version; in the JP version, it displays an extremely glitched ship cutscene then dumps you off in Bonro, still glitched, but can be fixed by exiting the town or entering a building. In the final game, Luze is only visitable in the present with all of the buildings being entirely ruined. It may have been the original intent to visit it in the past as an actual intact city. This would also suggest that more of the overworld in the past was intended to be used, whereas in the final game, about 50% of the world is not able to be normally visited).

There is also rune data for the rest of the cities of the past which are normally visitable. But since you do not have the Wind Rune normally in the past, these can never be used. These are:

  • 0x1C - Pharano
  • 0x1D - Pasanda
  • 0x1E - Ligena
  • 0x1F - Guanas
  • 0x20 - Palsu
  • 0x21 - Past Melenam
  • 0x22 - AIRSHIP (in all caps); takes you to the downed airship on the final continent.

There is also a Wind Rune entry (value 0x1B) for "Gorfun" which teleports one to the Gorfun Cave entrance in the present. This is the only location present in the Wind Rune list that is not a city (or airship). However, Gorfun Cave also has empty shop/inn data, suggesting that perhaps Gorfun in the present was intended to originally be a town with the cave entrance being found in the town itself instead of directly on the world map.

Another entry is for Baran (value 0x11), the castle that is attacked by the Serpent long before your heroes visit it. The castle is never repopulated after you rescue the kids, and this warp point is never added to your list.

Value 0x19 is referred to as "ブランセル" (Vlancel) in the Japanese version, and is blank in the US version. It takes you to the Cave of Silence on the northwestern continent in the present. It is unknown exactly what use warping here directly could have served, since you can easily warp to Guanta nearby.

(Codes: Fmatthew5876)

Unused Enemies#

There are about a dozen enemies still existing in the data which went unused in the final game. When the game is edited to call up these enemies into a battle, most of them do not have a battle sprite. (NOTE: It is uncertain if the sprites still exist in the game data and simply are not called, or do not exist at all). Most of their stats are 0 or default. With the amount of unused enemies, it is possible that these were intended for inaccessible/unfinished areas of the "past".

HEX ID / Name (Japanese(Translation)/English) / Notes

  • 01 [no name] (no image, empty stats - may not have ever been intended to be filled).
  • 0B トール(Thor)/Tall (no image, empty stats - in the Japanese game, the "demon" type enemies are called "Little Thor" and the "Undead" is called "Unde(ad) Thor". Therefore, it would seem that this should be a regular normal-sized one).
  • 0C アサッシー(Assassi?)/Sasee (no image, empty stats)
  • 10 デスリッチ(Death Lich)/Desrich (no image, empty stats)
  • 12 ガデューン(Gadune?)/Kadoom (no image, empty stats)
  • 13 ベザー(Bezar?)/Heysir (no image, empty stats)
  • 14 ブラッス(Brass?)/Blasu (no image, empty stats)
  • 25 [no name] (no image, empty stats)
  • 2B ライトボール(Light Ball)/Lihall (no image, empty stats)
  • 38 [no name] (no image, empty stats)
  • 39 [no name] (no image, empty stats)
  • 3A [no name] (no image, empty stats)
  • 3B [no name] (no image, empty stats)
  • 3C [no name] (no image, empty stats)
  • 3F デバック(Debug)/Debag (HAS IMAGE, HAS STATS) (palette swap of gate/door type enemy; due to low stats ("1" in almost everything) this seems to be a monster intended for debug purposes rather than a pun).
  • 45 デスハント(Death Hand)/D.Trick (HAS IMAGE, HAS STATS) (palette swap of Trick/Hand)
  • 4B [no name] (HAS IMAGE, empty stats) (palette swap of Doros; has same split/division A.I. as Doros)
  • 5A [no name] (HAS IMAGE, HAS STATS) (same sprite as when fighting Kamil in battle (Kamil's normal data is 5B); however, the stats and special abilities do not follow the normal apprentice data and they are very similar to the Griffan/Kashian enemy just above it (59)).

It should be noted that "Death Hand/D.Trick" and "Debug/Debag" are the only two unused enemies which appear in an unused set of battle formations, which may account for the reason why they have sprites appearing in battle.

Extra Enemy Encounters on Melenam Island#

The game is not flagged to change the overworld map enemy encounter data from the "present" formations to the "past" formations until after the defeat of Gariso. Therefore, when using the Wind Rune hack to visit any of the cities of the "past" before this event, the enemy encounter data for the "present" enemies has not yet been changed over to the "past" formations. So when using the Wind Rune to visit the island of Melenam (YY=21) in the "past", the "present" enemy formations will still remain on the map even though you are in the past. Strangely, this reveals a set of enemy encounters in the "present" for the island of Melenam (which do not show up anywhere else), even though the island of Melenam does not exist on the "present" map. Given the absurd variety of the monsters, it's unlikely this encounter set was intended to be used. Most likely this region was used as a testing area.

Each area has a set of 8 possible encounters stored in the game data. These are the 8 formations for the "present" island of Melenam, which are normally not accessible:

  1. Chimera / Trick / Titan
  2. Coccoon / Soldiek / Spidek
  3. Undead / Defeat / Orc
  4. Manrot / Brain / Ghoul
  5. Spirit / Crab / Griffin
  6. Android / Sage / Wyrock
  7. Flame / B.Night / Sword
  8. Mutant / Manta / S.Witch

Unused Drop Set#

There are 16 available item drop sets to determine which item an enemy randomly drops at the end of a battle. Apart from the few that are entirely blank, there is one drop set (0A(10)) which went entirely unused:

  • Potion1 (1/16)
  • Potion2 (1/16)
  • Potion3 (1/16)
  • [NO DROP] (1/16)
  • MHerb1 (1/16)
  • Antidote (1/16)
  • M Water (1/16)
  • V Seed (1/16)
  • Pearl (1/16)
  • Opal (1/16)
  • Ansc (1/16)
  • Psyte (1/16)
  • Anger (1/16)
  • B Fossl (1/16)
  • Illus (1/16)
  • Kryn (1/16)

Regional Differences#

To do:
More images.

  • In the US version, the average stat gains per level for player characters were reduced compared to the Japanese version. This reduction was not applied to rival playable characters, who have the same growth calculation as in the Japanese version. This makes rival fights significantly more difficult.
  • Player characters also grow and learn new abilities at a much slower rate in the US version.
  • Lejes Rimul's (the Demon class) palette was altered in the North American release, presumably to add more contrast between his hair and skin (and also so he doesn't look like a male Twi'lek from Star Wars in battle anymore), and his horns redrawn to appear less demonic:

JP

US

JP

US

The red spot on his chest was also redrawn and changed in color to look more like an amulet for unknown reasons:

JP

US

  • In the original Japanese version, Wilme Pelin (the Alien class) goes around nude. In the North American release, he was censored and wears a rag. His hair was also made a brand of 90's radical:

JP

US

JP

US

  • Several enemy sprites have also been censored:

JP

US

This class of metallic Roman-style statue enemies, who have three palette variants total, fittingly combat in the nude in the Japanese version. They're covered up with somewhat unfitting rags in the US version. This article is marked as NSFW!

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content: ;

JP

US

The scylla female monster had some ragged clothing painted on. This article is marked as NSFW!

The following content is NSFWIcon.png and has been hidden by default. Click to reveal content: ;

JP

US

In addition to this female monster boss (and her palette swap) being clothed and chitined, some touching up was done, with some legs being minorly redrawn or lengthened, and one of the chitin plates near the end of the tail section being extended.

  • The floating sword enemies have been slightly redrawn with longer hilts, presumably to look less like a cross (!).
  • The ghoul enemy type, once again, gained some britches.
  • The final boss, Gorsia, was given a blue palette to replace his yellow one from the Japanese version. In addition, the rocky lower half of his body was redrawn to look less like legs and look more like fused rock for some reason. Why this was done is unknown.

One of the characters, King Lemele was originally called "King Shida" in the Japanese version.

  • Many of the enemies had their stats increased in the US version:

(Note: For entries with two values, the left number is the JP version.)

HEX
[ID]

Japanese Name
[Translation]

English Name

Lv

HP

MP

Str

Def

Mag

Speed

Gold

Exp

Ability 1

Ability 2

Ability 3

Ability 4

Ability 5

Ability 6

NOTES

03
[3]

ミミック
[Mimic]

Trick

9

80

50

60->100

60

20

22->35

100

220

Heal 1 (20%)

Poison (36%)

Petrify (30%)

Agility (10%)

HPCatcher (10%)

04
[4]

ドッパー
[Dopper(?)]

Titan

13

210

0

65

100

40->55

50

120

264

NONE (0%)

05
[5]

エアゼリー
[Air Jelly]

Coccoon

15

67

80

63

90->120

70->80

75->88

80

176

Heal2 (40%)

Poison (20%)

Defense1 (20%)

HPCatcher (20%)

Laser2 (20%)

MPCatcher
(10%)

07
[7]

ジャグラ
[Jagura(?)]

Spidek

14

85

50

60->70

84

60->70

83->90

110

242

NONE (0%)

Poison (4->14%)

Defense2 (30%)

08
[8]

アンデトール
[Unde[ad] Thor]

Undead

7

80

40

25->30

32

12

28

40

88

Heal1 (40%)

Revive1 (60%)

different sprite in US version

0D
[13]

ヒートアイ
[Heat Eye]

Despair

12

110->200

90

50->70

80->100

36->40

30

100

220

Heal1 (70%)

Petrify (10->20%)

F Bird (10%)

0E
[14]

ブルーアイ
[Blue Eye]

Doom

23

320

110

150->170

140->230

110->140

100

350

771

NONE (0%)

Fire2 (20%)

F Ball (20%)

MPCatcher (20%)

0F
[15]

ダークアイ
[Dark Eye]

Reaper

32

540->700

200

150

380

160

140

400

881

NONE (0%)

MPCatcher (10%)

Vacuum1 (8%)

F Ball (10%)

11
[17]

ソウルハード
[Soul Hard]

Manrot

8

78

40

38->50

55

28

30

60

132

Heal1 (50%)

Ice1 (15%)

Petrify (10->20%)

15
[21]

アンデハート
[Unde[ad] Heart]

Brain

12

128->158

150

50->65

85

50

32

130->220

286->484

NONE (0%)

Poison (5%)

Laser2 (10%)

17
[23]

トワイド
[Towaido(?)]

Spirit

32

280

120

160->210

350

140

160

570

1255

Heal2 (30%)

Thunder1 (20%)

Thunder2 (20%)

NONE (0%) -> Agility (20%)

18
[24]

ストーンイーター
[Stone Eater]

Crab

34->36

440

210

160->200

450

160

140

700

1542

NONE (0%)

Petrify (20%)

Defense2 (10%)

Ice2 (20%)

19
[25]

シージリア
[Cecaelia]

Griffin

21

100

300

100->130

110->130

100

100

220

484

Heal2 (30%)

Poison (15%)

Petrify (10%)

Vacuum1 (4%)

different sprite in US version

1a
[26]

アビッシュ
[Abisshu(?)]

Android

8

80

50

32->40

40->45

5->15

34->45

40

88

Heal1 (50%)

HPCatcher (12->35%)

1b
[27]

ヘルプリースト
[Hell Priest]

Sage

16

110

100

80->90

110

60->110

65->80

150

330

Heal2 (80%)

MPCatcher (30%)

Revive2 (30%)

Defense2 (20%)

F Bird (10%)

1c
[28]

ワァーロック
[Warlock]

Wyrock

20

170

210

110

150

90->110

80

250

550

Heal2 (40%)

Ice2 (20%)

Blizzard1 (20%)

Petrify (20%)

Revive1 (20%)

1d
[29]

アポロン
[Apollon]

Flame

19

210->400

200

110->140

120

86

90

240->450

528->991

NONE (0%)

Fire2 (10%)

F Ball (10%)

F Bird (10%)

different sprite in US version

1e
[30]

パイソン
[Python]

Pison

8

250

15

32->40

40->50

14

30

120

264

Heal2 (95%)

1f
[31]

レッドパイソン
[Red Python]

R-Pison

14

280

20->30

90->120

92->100

61

40->55

1000

2203

Heal2 (80%)

NONE (0%) -> Blizzard2 (12%)

20
[32]

メタルパイソン
[Metal Python]

M-Pison

30

700->2400

100->120

210->220

160->260

130->150

100

1000

2203

Heal3 (99%)

Petrify (10%)

Defense1 (30%)

Defense2 (30%)

MPCatcher (10%)

Vacuum1 (5->7%)

21
[33]

ラムス
[Romus]

Romus

12

130->300

110

24->30

36->40

12

20

240

528

NONE (0%)

HPCatcher (20%)

22
[34]

ドロス
[Doros]

Doros

34

1300->1800

200

120->140

190->220

100->130

110->130

1100

2423

Heal2 (99%)

Fire2 (10%)

F Ball (20%)

MPCatcher (20%)

NONE (0%) -> Vacuum1 (10%)

23
[35]

ルイーズ
[Louise]

Serpent

32

1000->2000

220

110

170->220

90

100

1400

3084

Heal2 (50%) -> NONE (0%)

Ice1 (20%)

Blizzard1 (20%)

Petrify (20%)

MPCatcher (5%)

Defense2 (5%)

different sprite in US version

26
[38]

ガリウス
[Garius(?)]

Gariso

40

2600->3000

220

140->160

200->250

138->150

140

2200

4846

Heal2 (40%)

Ice2 (10%)

F Ball (20%)

Vacuum2 (16%)

unused - no sprite loads

27
[39]

フォーマ
[Foma(?)]

Foma

38

1440->1800

320

160->180

440->500

180

160->180

1700

3745

NONE (0%)

MPCatcher (10%)

Thunder1 (10%)

Thunder2 (10%)

28
[40]

ゴーシア
[Gorsia(?)]

GORSIA

70

4000

255

500->600

1000->1400

250

250

0

0

Heal2 (60%)

Fire2 (10%)

Blizzard2 (10%)

Vacuum1 (10%)

F Ball (10%)

Ice2 (10%)

no sprite unless in final battle / different sprite in US version

2a
[42]

スケルゴースト
[Skel-Ghost]

Mutant

18

120->300

130

90->120

127

80->100

70

230

506

Heal2 (30%)

Blizzard1 (10%)

Revive1 (20%)

Ice1 (30%)

Petrify (20%)

2c
[44]

フライングエイ
[Flying Ray]

Manta

12

88

20->50

55

90

50

67

110

242

NONE (0%)

Agility (20%)

2d
[45]

ストーンマスク
[Stone Mask]

S.Witch

15

160

90

75

100->140

50

60

150

330

NONE (0%)

Petrify (30%)

Defense1 (10%)

Defense2 (10%)

MPCatcher (10%)

2e
[46]

ブラックナイト
[Black Knight]

B.Night

19

140

120

120->140

140

81

81

350

771

Heal2 (30%)

Defense1 (20%)

Ice2 (20%)

NONE (0%) -> Vaccuum2 (12%)

30
[48]

ゴースト
[Ghost]

Chimera

6

40

30

8->11

5

2

30

16

35

NONE (0%)

MPCatcher (8%)

31
[49]

カオルソード
[Carol(?) Sword]

Sword

24

4->9

200

200

1200->1800

150

100

500

1101

NONE (0%)

Defense2 (20%)

Vacuum1 (5%)

Petrify (30%)

MPCatcher (30%)

different sprite in US version

32
[50]

ドラゴン
[Dragon]

Dragon

25

600->1100

230

100->110

170->220

100->110

50->80

1000

2203

NONE (0%)

Petrify (20%)

Defense1 (10%)

Defense2 (10%)

F Ball (10%)

33
[51]

ドロス
[Doros]

Doros

34

1300->1500

200

120->140

190->220

100->130

110

1100

2423

Heal2 (99%)

Fire2 (10%)

F Ball (20%)

MPCatcher (20%)

NONE (0%) -> Vacuum1 (10%)

34
[52]

ガリウス
[Garius(?)]

Gariso

40

2600->3000

220

140->160

200->250

138->150

140

2200

4846

Heal2 (40%)

Ice2 (10%)

F Ball (20%)

Vacuum2 (16%)

unused - no sprite loads

35
[53]

<>
[<>]

GORSIA

70

4000

255

500->600

1000->1400

250

250

0

0

Heal2 (60%)

Fire2 (10%)

Blizzard2 (10%)

Vacuum1 (10%)

F Ball (10%)

Ice2 (10%)

no sprite unless in final battle / different sprite in US version

36
[54]

<>
[<>]

GORSIA

70

4000

255

500->600

1000->1400

250

250

0

0

Heal2 (60%)

Fire2 (10%)

Blizzard2 (10%)

Vacuum1 (10%)

F Ball (10%)

Ice2 (10%)

no sprite unless in final battle / different sprite in US version

37
[55]

<>
[<>]

GORSIA

70

4000

255

500->600

1000->1400

250

250

0

0

Heal2 (60%)

Fire2 (10%)

Blizzard2 (10%)

Vacuum1 (10%)

F Ball (10%)

Ice2 (10%)

no sprite unless in final battle / different sprite in US version

3d
[61]

プレーター
[Plater]

Plater

19

210

0

160->190

71

70

200

440

NONE (0%)

3e
[62]

フェイスロック
[Face Rock]

Falock

36->44

600

80

220->330

420->600

126

120

480

1057

NONE (0%)

Agility (10%)

40
[64]

ブルートール
[Blue Thor]

B.Demon

10

80

50

46->60

50

30

30

75

165

Heal1 (30%)

Defense1 (20%)

Fire1 (10%)

Poison (10%)

41
[65]

レッドトール
[Red Thor]

R.Demon

18

120

70

85->100

100->150

60

74

210

462

Heal2 (40%)

Defense1 (10%)

Fire2 (10%)

F Bird (20%)

NONE (0%) -> Blizzard2 (10%)

42
[66]

シルバートール
[Silver Thor]

S.Demon

35->38

320

210

180->210

420->480

180

180

600

1321

Heal3 (30%)

Revive1 (60%)

Fire2 (20%)

Defense2 (20%)

43
[67]

レッドハンド
[Red Hand]

R.Trick

16

110

80

66->80

100

65->80

70

200

440

NONE (0%)

Poison (30%)

Vacuum1 (10%)

F Bird (20%)

HPCatcher (20%)

44
[68]

キラーハンド
[Killer Hand]

K.Trick

20

170->300

180

90->120

100

80

90

400

881

Heal2 (30%)

Poison (20%)

HPCatcher (20%)

Ice2 (10%)

Blizzard2 (10%)

46
[70]

キリシア
[Kirisha/
Kilicia(?)]

Serpant

31

240

170

140->160

300

150->200

180

550

1211

Heal2 (50%)

Petrify (20%)

MPCatcher (15%)

Blizzard2 (25%)

different sprite in US version

47
[71]

バーミン
[Vermin]

Serpint

35->39

320

50->150

180

400->500

160

170

670

1476

NONE (0%)

MPCatcher (20%)

Petrify (80%)

NONE (0%) -> Revive1 (50%)

different sprite in US version

48
[72]

シルバーハート
[Silver Heart]

S.Brain

17

400

100

100->130

150

80

60

400->800

881->1762

Heal2 (10%)

MPCatcher (20%)

HPCatcher (20%)

Vacuum1 (10%)

4a
[74]

ゴーガン
[Gorgon]

Goron

35->40

1900->2600

220

230

520

170

160

3000

6609

NONE (0%)

Blizzard2 (20%)

4c
[76]

スケルトン
[Skeleton]

Unded

25

210->550

100

100->160

140->220

120

140

500

1101

Heal2 (60%)

Revive1 (60%)

HPCatcher (10%)

Vacuum1 (7%)

different sprite in US version

4d
[77]

ガラスン
[Garasun(?)]

Undeed

34->40

320

100

200->240

420

170

160

600

1321

Heal3 (10%)

Revive1 (70%)

MPCatcher (10%)

different sprite in US version

4e
[78]

カルド
[Karudo(?)]

K.Moon

25

450

220

140

210

112

90

300

660

NONE (0%)

Fire2 (30%)

F Ball (30%)

different sprite in US version

4f
[79]

フレイム
[Flame]

F.Night

36->43

400

130

240->340

470->550

150

150

640

1410

NONE (0%)

Fire2 (30%)

F Ball (30%)

different sprite in US version

50
[80]

ポラゾン
[Poison]

P.Moon

23

180->440

80

120

110

120

210

210

462

NONE (0%)

Poison (40%)

MPCatcher (20%)

Petrify (8%)

51
[81]

ベアーナイト
[Bear(?) Knight]

V.Night

26

350

120

150

260->300

120

110

320

705

Heal3 (10%)

Fire2 (20%)

Defense1 (10%)

F Ball (20%)

52
[82]

ケインナイト
[Kein(?) Knight]

K.Night

33->35

380

200

170

420->440

150

170->210

600

1321

Heal2 (30%)

Ice2 (20%)

Blizzard2 (10%)

Defense1 (3%)

53
[83]

デスナイト
[Death Knight]

D.Night

37->45

270->600

100

240->400

500->650

160

190

740

1630

Heal3 (30%)

Petrify (10%)

Defense2 (10%)

MPCatcher (10%)

HPCatcher (10%)

54
[84]

フェイスキッド
[Face Kid]

F.Witch

32

300

140

160

380

160

130

550

1211

NONE (0%)

Petrify (20%)

Vacuum2 (10->16%)

56
[86]

ダーガン
[Dargan(?)]

Dergun

30

280

0

150

300->360

140

130

500

1101

NONE (0%)

57
[87]

ドーガス
[Dorgas(?)]

Dogun

32->34

320

110->100

160->180

380

160

160

500

1101

Heal3 (10->80%)

58
[88]

マンモー
[Mammoth(?)]

Monmo

33

450->750

220

160

950->1600

122

120

2000

4406

Heal2 (40%)

MPCatcher (30%)

HPCatcher (30%)

Petrify (20%)

|

59
[89]

カシアン
[Kashian/
Cassian(?)]

Griffan

35->45

2200->3400

220

220->240

480

200

170

4000

8812

NONE (0%)

Petrify (20%)

Vacuum2 (10%)

Blizzard2 (10%)

different sprite in US version

5e
[94]

ウィルミー
[Wilme]

Wilme

20

200

220

50

44

0

22

0

0

Heal1 (50%)

Fire1 (30%)

loads stats from elsewhere, different sprite in US version

61
[97]

レジース
[Lejes]

Lejes

20

140

220

80

94

0

72

700

1542

Heal2 (80%)

Fire1 (10%)

Fire2 (10%)

Vacuum1 (7%)

Petrify (10%)

MPCatcher
(10%)

loads stats from elsewhere, different sprite in US version