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This page contains no introduction. |
Debug Menu#
GameShark codes
F96A20FE 1DFD09E5
0C290150 13B8BB07
enable a debug menu, accessed by pressing Start+Select in-game. The options are pretty self-explanatory.
Build Information#
Found at x16D690:
May 23 2005 21:02:17
Debug Text#
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This needs some investigation. |
Text for a second debug menu is found at x3C330:
Level
MapX
MapY
Fx Player
Music Player
Obj Viewer
World 01 - Level 01D
World 01 - Level 01C
World 01 - Level 01B
World 01 - Level 01A
World 01 - Level 02D
World 01 - Level 02C1
World 01 - Level 02C
World 01 - Level 02B
World 01 - Level 02A
World 01 - Vision 3
World 01 - Vision 2
World 01 - Vision 1
World 01 - Vision
Visions
Level 02
Level 01
World 02 - Level 01D
World 02 - Level 01C
World 02 - Level 01B
World 02 - Level 01A
World 02 - Level 02D
World 02 - Level 02C
World 02 - Level 02B
World 02 - Level 02A
World 02 - Vision 3
World 02 - Vision 2
World 02 - Vision 1
World 02 - Vision
World 03 - Level 01D
World 03 - Level 01C
World 03 - Level 01B
World 03 - Level 01A1
World 03 - Level 01A
World 03 - Level 02D2
World 03 - Level 02D1
World 03 - Level 02D
World 03 - Level 02C
World 03 - Level 02B1
World 03 - Level 02B
World 03 - Level 02A
World 04 - Level 01E
World 04 - Level 01D
World 04 - Level 01C
World 04 - Level 01B
World 04 - Level 01A
World 04 - Level 02D
World 04 - Level 02C
World 04 - Level 02B
World 04 - Level 02A
World 05 - Level 01G
World 05 - Level 01F
World 05 - Level 01E
World 05 - Level 01D
World 05 - Level 01C
World 05 - Level 01B
World 05 - Level 01A
World 05 - Level 02H
World 05 - Level 02G
World 05 - Level 02F
World 05 - Level 02E
World 05 - Level 02D
World 05 - Level 02C
World 05 - Level 02B
World 05 - Level 02A
Zoo Photo Shoot
Fashion Rehearsal
Asset Viewer
Test Room
Runway
Rehearsals
World 05
World 04
World 03
World 02
World 01
Start Game
Sound Engine credit#
Stored at x169438 in the ROM:
GAX Sound Engine 3.05A (Aug 16 2004) © Shin'en Multimedia. Code: B.Wodok
Error strings#
Error strings for the sound engine can be found at x169584:
GAX2_INIT
OUT OF MEMORY
GAX2_NEW
PARAMS ARG IS NULL
GAX2_NEW_FX
FXPARAMS ARG IS NULL
WHEN USING DIFFERENT FX_MIXING_RATE, FLAG GAX_FX_REVERB AND GAX_HALFRATE_FX ARE NOT ALLOWED
GAX2_JINGLE
GAX_NO_JINGLE FLAG IS SET
GAX_IRQ
GAX_PLAY HAS NOT FINISHED BEFORE GAX_IRQ. USE LOWER MIXING RATE OR LESS FX CHANNELS OR PUT GAX_PLAY IN VBLANK IRQ
GAX_FX
YOU TRIED TO PLAY A SPEECH FX BUT HAVE NOT USED THE GAX_SPEECH FLAG WITH GAX2_INIT
GAX2_FX
FXPARAMS->FXID IS GAX_DEFAULT
GAX_RESTORE_FX
BUF ARG IS NULL
Text for the Obj Viewer, Music Player, and FX Player is stored at x16F858:
OBJ VIEWER
Obj No:
Anim No:
Anim Mode:
Once
Loop
PingPong
MUSIC PLAYER
Music No:
FX PLAYER
Fx No:
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The That's So Raven series | |
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Game Boy Advance |
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Adobe Flash |
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Related | |
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Nintendo DS |
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