the cutting room mirror

Unused Taunts and Animations

This is a sub-page of Team Fortress 2.

All Classes#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This video plus all of the grenade nonsense complicates the second bullet point a lot.
Note(s) for investigations: Grenades were cut way early on in development so nothing throwing-animation-related would be for the original grenade stuff. There were some throwable weapons and new grenades that were found in staging build code that Valve tested. As well, bread textures are located in materials/models/weapons, so make of that what you will. Bread could have been intended to be a throwable. Far as anyone can tell, the throwing animations were for the bread, and if memory serves, were added roughly around the same time as the bread, but they could've easily been used for any of the throwables in the future as well. Such is the nature of the beast.

  • Four of the weapon viewmodels in models/weapons/v_models have unused holster animations, leftovers from when the scrapped Grenades were being tested. The Scouts bat is one such viewmodel, but the bat phases into the Scouts arm in the current builds model. If you obtain the June 25th, 2007 proto however, the bat viewmodel in that build has a fully functional holster animation. These animations need to be documented.
  • All classes minus Soldier and Heavy had a taunt named taunt_loot. The taunt depicted the characters taking something out of a chest or box. They are quite rough, especially the Engineer's, which is sped up a bit. As of the Gun Mettle update, the animations were removed entirely, but can still be found in Source Filmmaker under "Animation Sequences" for the characters that have this taunt.
  • All classes have animations for throwing something in their c_arms models, and are presumably used for the Water Balloon weapons although throwable bread was a possibility as well. Other throwable weapons and new grenades were experimented with by Valve, so it's anyone's guess as to what the animations were actually for. As well, the spell animations and the Scout's and Sniper's throwing animations are different.
  • Animations for death by fire are present for all classes excluding Pyro. Some seem more fleshed out than others, and it's likely they were removed due to how distracting they would have been.
  • TF2-Scoutprimary_death_burning.gifTF2-Soldierprimary_death_burning.gifTF2-Demomanprimary_death_burning.gifTF2-Heavyprimary_death_burning.gifTF2-Engineerprimary_death_burning.gifTF2-Medicprimary_death_burning.gifTF2-Sniperprimary_death_burning.gifTF2-Spyprimary_death_burning.gif

    Scout#

    taunt_come_and_get_me has him gyrating his body in an extremely...taunting way.

    Soldier#

    • show1 had him stand up straight, cross his arms, and then extend them to assumedly show something off. It was removed entirely some time after May 2012.
    • taunt_slit_throat which has him make a slitting throat gesture.
    • taunt_gimmie_20 which has him point forward and then point to the ground. Both taunt_slit_throat and taunt_gimmie_20 are still in Soldier's animation files, but were dummied out some time after November 2013.
    • The aptly named test has Soldier standing somewhat awkwardly, assumedly loading two rockets into his rocket launcher.

    Pyro#

    taunt_sit had him sit down enthusiastically and then jump back up, possibly a reference to him sitting in the True Meaning comic (or the other way around). The sequence is still in the Pyro's animation files, but has been dummied out some time after November 2013.

    (Source: TF2 Wiki (GIF))

    Demoman#

    taunt_battlecry_secondary had him raise his weapon triumphantly in the air. It was removed entirely some time after November 2013. Its name remained unknown until the 2023 Valve gigaleak.

    Heavy#

    • taunt_big_gorilla had him put down his minigun and pound his chest like, predictably, a gorilla. The animation was removed entirely on an unknown date.

    (Source: TF2 Wiki)

    • show1 had him boisterously lean back before showing off something. It was removed entirely some time after May 2012 alongside Soldier's equivalent.

    Engineer#

    • taunt08 had him take out his guitar and play a long tune on it. Possibly an early version of the Frontier Justice taunt kill. The animation was removed entirely on an unknown date. Its name remained unknown until the 2023 Valve gigaleak.

    (Source: TF2 Wiki)

    TF2_Engineer_taunt08.gifTF2_Engineer_taunt08_with_guitar.gif

    • taunt10 has the Engineer stumble around for a few seconds before assumedly puking. Originally meant to be used as a taunt for the Brundle Bet set, as indicated by the internal suffix it has in the repository leak, taunt10_halloween.
    • taunt_test had him put down his shotgun and tap his hardhat. It was removed entirely on an unknown date and was probably never intended to be used based on the name.

    (Source: TF2 Wiki)

    • Engineer's c_arms model has four animations for a potential Engineer revolver, all with the simple prefix revolver. Internally dated September 15th 2014, this was originally planned for the scrapped Spy vs. Engineer War update.

    TF2-Engineerrevolver_draw.gifTF2-Engineerrevolver_idle.gifTF2-Engineerrevolver_fire.gifTF2-Engineerrevolver_reload.gif

    Sniper#

    This needs some investigation.
    Discuss ideas and findings on the talk page.
    Specifically:

    • Check when the SMG animations were removed (A good place to look would be the Official TF2 Wiki), as well as check what the actual sequence names were called. In the 2023 gigaleak, they were called "hogan_smg", but they could've been different back then.
  • taunt_saxophone was fairly similar to the used Killer Solo taunt's animation with slight differences and a little jump at the end. It was used in the Expiration Date short, so they may have planned to reuse that animation, but ultimately altered it. This taunt was removed from the files some time after November 2013.
    • During the Australian Christmas Update in 2011, 4 animations related to a new SMG were added. They were removed at an unknown date and the .qc files for the animations later showed up in the 2023 gigaleak.

    TF2_Sniper_Hogan_SMG_Draw.gifTF2_Sniper_Hogan_SMG_Fire.gifTF2_Sniper_Hogan_SMG_Reload.gifTF2_Sniper_Hogan_SMG_Idle.gif

    • Sniper's c_arms model has four unused animations with the prefix rifrevolver, possibly meant for the High Noon community weapon, which has not been put in the game as of writing. Attempting to view them in Half-Life Model Viewer will crash the program. In 2022, their entries were removed from the model's .qc file to fix an issue with [https://www.teamfortress.com/post.php?id=141285#:~:text=Fixed%20a%20server%20crash%20caused%20by%20Sniper%20trying%20to%20eat%20his%20gun%20(switching%20to%20Sniper%20while%20Heavy%20is%20eating%20a%20Sandvich) Sniper eating his gun.]
      • In the 2023 gigaleak, the animations for this, as well as the .qc file for the animations, were included and can be restored. The idle animation included was broken, causing the Sniper's right hand to jitter in place on a loop. It also has two separate reload animations, alluding to the fact that the weapon that it's commonly thought to be based off of was intended to have a clip.

    TF2_Sniper_Revolver_Draw.gifTF2_Sniper_Revolver_Fire.gifTF2_Sniper_Revolver_Fire_Reload.gifTF2_Sniper_Revolver_Idle_Bugged.gif

    Spy#

    Spy's c_arms model contains four unused animations with the prefix c_dart_gun, intended for the Intruder (Dart Gun/DNA Gun). The animations were added to the Spy's c_arms model in the June 18th, 2014 patch (Love and War update), but are internally dated to March 14th, 2014. For some reason, Spy's left hand will twitch a bit at the end of the idle animation.

    TF2-Spyc_dart_gun_draw.gif TF2-Spyc_dart_gun_reload.gif

    TF2-Spyc_dart_gun_idle.gif TF2-Spyc_dart_gun_fire.gif

    Robots#

    All of the robot classes except for the Engineer have unique death animations for being headshot or backstabbed. Robot Engineer's death animations are identical to his human counterpart, including the unused burning animation. In-game, however, the robots will simply ragdoll when destroyed in these methods.

    TF2-BotScoutprimary_death_headshot.gifTF2-BotScoutprimary_death_backstab.gifTF2-BotSoldierprimary_death_headshot.gifTF2-BotSoldierprimary_death_backStab.gifTF2-BotPyroprimary_death_headshot.gifTF2-BotPyroprimary_death_backstab.gifTF2-BotDemomanprimary_death_headshot.gifTF2-BotHeavyprimary_death_headshot.gifTF2-BotMedicprimary_death_headshot.gifTF2-BotMedicprimary_death_backstab.gifTF2-BotSniperprimary_death_headshot.gifTF2-BotSniperprimary_death_backstab.gifTF2-BotSpyprimary_death_backstab.gif

    Robot Demoman#

    The Demoman Bot has unused animations related to the Stickybomb Launcher. It is unknown how it would be used, but they were likely for robots who wielded the Stickybomb launcher and its associated variants.

    Unused Promotional Poses#

    The following poses were used in promotional images, but never actually used in-game. The animations have been removed from the TF2 player model animation .MDL's, but can still be found in the Source Filmmaker animation .MDL's.