This is a sub-page of Team Fortress 2.
All Classes#
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This needs some investigation.
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Scout#
taunt_come_and_get_me has him gyrating his body in an extremely...taunting way.
Soldier#
- show1 had him stand up straight, cross his arms, and then extend them to assumedly show something off. It was removed entirely some time after May 2012.
- taunt_slit_throat which has him make a slitting throat gesture.
- taunt_gimmie_20 which has him point forward and then point to the ground. Both taunt_slit_throat and taunt_gimmie_20 are still in Soldier's animation files, but were dummied out some time after November 2013.
- The aptly named test has Soldier standing somewhat awkwardly, assumedly loading two rockets into his rocket launcher.
Pyro#
taunt_sit had him sit down enthusiastically and then jump back up, possibly a reference to him sitting in the True Meaning comic (or the other way around). The sequence is still in the Pyro's animation files, but has been dummied out some time after November 2013.
(Source: TF2 Wiki (GIF))
Demoman#
taunt_battlecry_secondary had him raise his weapon triumphantly in the air. It was removed entirely some time after November 2013. Its name remained unknown until the 2023 Valve gigaleak.
Heavy#
- taunt_big_gorilla had him put down his minigun and pound his chest like, predictably, a gorilla. The animation was removed entirely on an unknown date.
(Source: TF2 Wiki)
- show1 had him boisterously lean back before showing off something. It was removed entirely some time after May 2012 alongside Soldier's equivalent.
Engineer#
- taunt08 had him take out his guitar and play a long tune on it. Possibly an early version of the Frontier Justice taunt kill. The animation was removed entirely on an unknown date. Its name remained unknown until the 2023 Valve gigaleak.
(Source: TF2 Wiki)


- taunt10 has the Engineer stumble around for a few seconds before assumedly puking. Originally meant to be used as a taunt for the Brundle Bet set, as indicated by the internal suffix it has in the repository leak, taunt10_halloween.
- taunt_test had him put down his shotgun and tap his hardhat. It was removed entirely on an unknown date and was probably never intended to be used based on the name.
(Source: TF2 Wiki)
- Engineer's c_arms model has four animations for a potential Engineer revolver, all with the simple prefix revolver. Internally dated September 15th 2014, this was originally planned for the scrapped Spy vs. Engineer War update.




Sniper#
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This needs some investigation.
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- During the Australian Christmas Update in 2011, 4 animations related to a new SMG were added. They were removed at an unknown date and the .qc files for the animations later showed up in the 2023 gigaleak.




- Sniper's c_arms model has four unused animations with the prefix rifrevolver, possibly meant for the High Noon community weapon, which has not been put in the game as of writing. Attempting to view them in Half-Life Model Viewer will crash the program. In 2022, their entries were removed from the model's .qc file to fix an issue with [https://www.teamfortress.com/post.php?id=141285#:~:text=Fixed%20a%20server%20crash%20caused%20by%20Sniper%20trying%20to%20eat%20his%20gun%20(switching%20to%20Sniper%20while%20Heavy%20is%20eating%20a%20Sandvich) Sniper eating his gun.]
- In the 2023 gigaleak, the animations for this, as well as the .qc file for the animations, were included and can be restored. The idle animation included was broken, causing the Sniper's right hand to jitter in place on a loop. It also has two separate reload animations, alluding to the fact that the weapon that it's commonly thought to be based off of was intended to have a clip.




Spy#
Spy's c_arms model contains four unused animations with the prefix c_dart_gun, intended for the Intruder (Dart Gun/DNA Gun). The animations were added to the Spy's c_arms model in the June 18th, 2014 patch (Love and War update), but are internally dated to March 14th, 2014. For some reason, Spy's left hand will twitch a bit at the end of the idle animation.


Robots#
All of the robot classes except for the Engineer have unique death animations for being headshot or backstabbed. Robot Engineer's death animations are identical to his human counterpart, including the unused burning animation. In-game, however, the robots will simply ragdoll when destroyed in these methods.













Robot Demoman#
The Demoman Bot has unused animations related to the Stickybomb Launcher. It is unknown how it would be used, but they were likely for robots who wielded the Stickybomb launcher and its associated variants.
Unused Promotional Poses#
The following poses were used in promotional images, but never actually used in-game. The animations have been removed from the TF2 player model animation .MDL's, but can still be found in the Source Filmmaker animation .MDL's.








