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Unused Voice Lines

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This is a sub-page of Team Fortress 2/Unused Sounds.

To do:

  • Several administrator alternate takes for SD.
  • Civilian's "Medic!" calls.
  • Normal variants for Soldier's WAR! domination lines.
  • Unused Necromasher and Pumpkin Bomb lines.
  • Finish Soldier's Trading lines.
  • Spell casting line for Pyro.
  • Several mercenary lines for Mann Vs. Machine.
  • As is noted on the main unused sounds page add in dates of addition/removal of files where necessary along with filenames and full directories for any entries missing that information.

Generic Death Sounds#

In the files, 5 critical death sounds not tied to any class can be found, left over from prior to the game receiving full voice acting. As a result, they were used as the critical death sounds for the partially-implemented Civilian class prior to its complete removal. These remain used in Day of Defeat: Source, albeit mildly pitched up.

Filename

Audio

crit_death1.wav

crit_death2.wav

crit_death3.wav

crit_death4.wav

crit_death5.wav

Unknown Mercenary Voicelines#

There were some unused player voicelines around in the files used in the first 2007 build of the game which were later removed. It's unknown whether these voicelines were just placeholders or not. According to their metadata, they were recorded on the 21st of August, 2006, with the exception of medic1.wav and medic2.wav, which are still in the game's files and were recorded on September 20, 2006. The files were removed from the game in the August 19th, 2008 Patch.

Death#

The Mercenary has died. Good night, sweet prince.

Filename

Audio

death3.wav

death5.wav

death6.wav

death7.wav

death8.wav

death9.wav

death10.wav

On Fire#

The Mercenary is on fire and should stop, drop and....what's the third one again?

Filename

Audio

fire1.wav

fire2.wav

fire3.wav

fire4.wav

fire5.wav

fire6.wav

fire7.wav

In Pain#

The Mercenary got a big owie, but that's fine because such is life and there's no need for medical assistance.

Filename

Audio

pain6.wav

pain7.wav

pain8.wav

pain9.wav

pain10.wav

pain11.wav

pain12.wav

pain13.wav

pain14.wav

pain15.wav

pain18.wav

pain20.wav

pain21.wav

pain23.wav

pain24.wav

Fall Damage#

The Mercenary has taken fall damage. These were used in launch-day TF2, before class-specific responses to fall damage were recorded. Maybe jumping off tall things isn't a good idea?

Filename

Audio

pl_fallpain3.wav

pl_fallpain4.wav

pl_fallpain5.wav

pl_fallpain6.wav

pl_fallpain7.wav

pl_fallpain8.wav

pl_fallpain9.wav

pl_fallpain10.wav

pl_fallpain11.wav

pl_fallpain12.wav

pl_fallpain13.wav

Breaking Flesh#

The Mercenary has sustained a crippling injury.

Filename

Audio

pl_fleshbreak1.wav

pl_fleshbreak2.wav

pl_fleshbreak3.wav

pl_fleshbreak4.wav

pl_fleshbreak5.wav

pl_fleshbreak8.wav

Calling For Medic#

The Mercenary is in need of medical attention.

These two sound files were not removed in the August 19th, 2008 Patch.

Filename

Auido

medic1.wav

medic2.wav

Miss Pauling#

Halfway Into A Contract#

Thanks to how the game sends out messages from Miss Pauling during Contract campaigns, the Gun Mettle campaign had some voicelines that made it unlikely the player would ever hear while completing a contract. The only way to do so was to intentionally leave the server (or not do any more progress on the contract and wait for the server to change) and then join another server, which then triggered the messages. Valve realised this rather convoluted process a few months later, when they added contract-style "Merasmissions" on the Scream Fortress 2015 update, which didn't add the equivalent lines for Merasmus. Future Contract campaigns, like Tough Break and Jungle Inferno never use these lines either, and Scream Fortress 2016 - 2019 didn't add any new voice lines outside of taunts, so the Merasmissions folder for Merasmus remain unaltered.

Transcript

Audio

"You're halfway done."

"Half-way to contract complete."

"Good Work! Half the contract's fulfilled!"

"Halfway there."

"Nice work. You're halfway there."

Scout#

Trading#

The files for this trading concept were first added in the June 18, 2014 Patch and can be easily found in that patch's diffs.

To do:
Soldier also has some similar lines that will need to be documented for him;

  • sound\vo\soldier_trade_taunts01 through 06
  • sound\vo\soldier_hat_taunts15 through 19 (01 through 14 are not in the game files)
  • sound\vo\soldier_weapon_taunts01 through 05

Scout has one lone trading line left in the files.

Transcript

Audio

"What 'ya think of that?"

Domination#

Note: All lines below lack lip-syncing.

Transcript

Audio

"Are you even tryin'?"

"Yo, did ya even see me hittin' ya?"

Successful Sandman Stun#

Transcript

Audio

"Oh, I didn't mean to hit ya! No wait, yeah, I did!"

"Oh, that's a skull fracture for sure!

"Ooooh, I got all of that one!"

"There's a dinger for ya!"

"DOWNTOWN!"

"Home-frickin-run!"

"Gotta nice piece of that!"

"Niiice catch, knucklehead!

"Good hands, buddy!"

"Good catch, dummy!"

Soldier#

Trading#

Just like Medic, Soldier also has unique trading voice lines.

Transcript

Audio

Ten hut! Company! Trade!

Traaade!

This is a good deal.

I'm not going to just give it to ya! You'd like that, wouldn't you? COMRADE!

I will trade this thing to you for another thing that you have.

We are trading now!

Taunting another player's weapon#

Soldier and Medic have unique lines for taunting other players' weapons.

Transcript

Audio

This is a war, not a bra factory! Get a MANN's weapon, son!

That thing is not a weapon! That thing is why the enemy WINS!

You do not skip around in this man's battlefield with a weapon like that.

Look at you, maggot! Even your weapon needs a haircut!

Do you call that a weapon, son? Somewhere your father is weeping because of you!

Critical Rocket Launcher Kill#

Seems as if Soldier could've had something to say regarding the infamous crit rocket - or Crocket.

Transcript

Audio

"Crocket!"

Truncated Fresh Brewed Victory Responses#

An oversight in the audio department cuts a part off of one of the lines for the "Fresh Brewed Victory" taunt. The reason the line gets cuts off is because the sound for the Soldier drinking coffee kicks in at around two seconds into the taunt, meaning this is cut short by mistake. Despite Valve claiming it had been fixed in the 24th January, 2015 Patch, the fixes were undone due to Valve's decision to convert the sound files from WAV into MP3.

Transcript

Audio

Notes

"A Big Mug of my foot up your ass."

What the soldier is meant to say during the taunt.

"A Big Mug of my foot up your a-"

What he actually says during the taunt in-game.

"I Love the smell of a Kicked Ass in the Morning!"

What the Soldier is meant to say during the Taunt.

"I Love the smell of a Kicked Ass in the Morni-"

What he actually says during the taunt in-game.

WAR! Update - Dominating A Demoman#

In 2009, the WAR! Update was put in the game, which was themed around the Soldier and Demoman being more bitter rivals than usual (but not really, they're actually good friends who are only saying these things because the Admin wouldn't like it any other way). There are several voice lines for both of them that reference this event, showing their true feelings.

Oddly, there are even variants for the Robot Soldier and Demo in the MvM mode which are also obviously unused.

Transcript

Audio

"DOMINATED!" (sotto voce) "Call me later, we can talk about our day."

"DOMINATED!" (sotto voce) "Boy, I have something I want to tell you about the Engineer. Call me later pal."

"DOMINATED!" (sotto voce) "I cherish these moments we spend together."

"DOMINATED!" (sotto voce) "I'm still your friend."

"DOMINATED! I'LL SEE YOU IN HELL!" (sotto voce) "Bye. See you soon."

Tin Soldier - General Responses#

The Tin Soldier set, a Halloween cosmetic set for Soldier that has him wearing a bunch of boxes and pipes to make himself look like a robot, has several robot-related quips that he will say in place of normal lines. It seems there would have been even more responses at some point that have gone unused, however.

Transcript

Audio

"It is a full moon! I have turned into a robot again! Awoo-ooh!"

Tin Soldier - Encountering The Ghost#

Soldier would have even had something to say when getting spooked by the ghost seen on several Halloween maps.

Transcript

Audio

"Beep beep. I am scared."

"Beep boop. I am terrified."

"Oh no! That robot is a ghost!"

Pyro#

Trading#

Pyro only has the main trading lines to present. Most of them are various grunts and noises made by them.

Transcipt

Audio

"Hmm mph! Hmm waaaaaah."

"Da da, hmm waaaaaah."

"Huh duh hmmmmm."

"Hmmm. huduh Hududu."

"Huh duh, duh duh?"

"Huh duh nuh, nuhnuhnuh huh."

"Huh? huh duh huh?."

"Huh duh?."

"Huh duh, huh?"

Demoman#

Trading#

Demoman also joins in on the trading frenzy.

Transcipt

Audio

"Look at this bonny thing!"

"Yah might like this."

"Whot'da think, eh?"

"Cast yer eyes on this."

"Not bad, ehhh?"

"Ayyye, heeey, heh? Hahahaha."

"Hmmmm? Uhmha? Uh hahahaha."

(MVM) WAR! Update - Dominating A Soldier#

Same situation as Soldier's WAR! lines, just...different lines. Yes, there are also MvM variants, a result of Valve simply passing all the related voice lines for each class through a robot filter.

Transcript

Audio

"DOMINATED!" (sotto voce) "But you're a good man and I love you."

"EVERYBODY! I DON'T LIKE THIS MAN. HE IS A SOULLESS MONSTER!" (sotto voce) "I do like you, it's just for show."

"DOMINATED!" (sotto voce) "But you're still me best mate, heh."

"DOMINATED!" (sotto voce) "But I treasure your friendship."

"DOMINATED!" (sotto voce) "You are okay though, right lad?"

"MY GREATEST ENEMY IS DEAD!" (sotto voce) "We should be friends forever, eh?"

WAR! Update - Dominating A Soldier#

Same situation as Soldier's WAR! lines, just...different lines.

Transcipt

Audio

"DOMINATED!" (sotto voce) "But you're a good man and I love you."

"EVERYBODY! I DON'T LIKE THIS MAN. HE IS A SOULLESS MONSTER!" (sotto voce) "I do like you, it's just for show."

"DOMINATED!" (sotto voce) "But you're still me best mate, heh."

"DOMINATED!" (sotto voce) "But I treasure your friendship."

"DOMINATED!" (sotto voce) "You are okay though, right lad?"

"MY GREATEST ENEMY IS DEAD!" (sotto voce) "We should be friends forever, eh?"

Heavy#

Trading#

Like Demoman, Heavy only has the main trading lines.

Transcript

Audio

"Daaaahhh!"

"Ah ha! Haha!"

"Whooaa, yes?"

"Hmmmmm."

"This is nice thing."

"This item, is Heavy's favorite."

"Heavy likes this one most."

"Everything you have is bad, compared to this thing."

"Is best item."

Upon Killing An Enemy's Medic While Being Healed#

Transcript

Audio

"Where is your doctor, coward?"

Teleportation#

This voice response used to play after the Heavy exited a Teleporter. It is unknown which patch removed this, but it was around the time the Jungle Inferno update was under development.

Transcript

Audio

"до свидания!" ("Da svidaniya!" Translation: "Goodbye!")

Alternate Takes#

These are earlier versions of various lines used in the game, all labeled as "yell(number)". The sound quality is lower than the final versions. None of these lines have lip-syncing data.

To do:
Add used versions for comparison, along with filenames/full directories.

Transcript

Audio

"Beeeeehhhhh!"

"Uwaaaaaaah!"

"Wahahahahaha!"

"Cry some more!"

"Cry some more!"

"You are so small! Is funny to me!"

"Time to hide cowards!"

"I am coming for YOU!"

"Keep crying, baby!"

"Who sent all these babies to fight?"

"All of you are babies!"

"It's good time to run, cowards!"

"I am bulletproof!" This particular line ended up being used in Valve's "Meet The Medic" Short Film. Note how this version and the version in-game sound slightly different.

[Mimicking Minigun revving noise then laughing] "Vzzzzzt! Rahrahrahrah! Vrrrrr! Wahahahaaaaaa!"

[Mocking] "Ooohhhh, run, run, I'm coming for you!"

Unknown Condition#

The file name implies this would have been used in a taunt or a melee battle cry. But it seems no one wanted to even play with the idea of touching his gun.

Transcript

Audio

"Who. Touched. My. Gun."

Engineer#

Medic#

Trading#

The Medic wants to trade

Transcript

Audio

"How about zis?"

"Now zis, you might like."

"What do you think of zis? Haha!"

"Hmmm? Hmmm?"

"Not bad, yeah?"

"I'm fond of zis one."

"I found zis, inside a patient! Hahaha!"

The Medic has lines relating to wanting someone to tauntingly trade with him.

Transcript

Audio

"Ve should trade!"

"Ohhh, I see you looking!"

"You vant zis? THEN TRADE ME FOR IT!"

"Let us trade! Schnell!"

Taunting another player's weapon#

The Medic also has taunts for weapons as well.

Transcript

Audio

"Hehe, your zilly clown veapon is making a mockery of zis war."

"Hmhm, What do you zhink you were going to kill with zhat?"

"Ohhahaha, oh haha, I'm sorry! I'm sorry, I'm not laughing at you. It's zust, your weapon. Hahaha!"

Unknown Condition#

The filename seems to imply this, too, would have been used in a taunt or battlecry of some kind.

Transcript

Audio

"Hello, Fräuleins!" (Cheery, taunting voice. Translation: "Hello, Ladies!")

Voice Commands#

One voice command line for the "Go Go Go!" command went unused up until the October 5, 2021 Patch (Scream Fortress 2021) when the [https://wiki.teamfortress.com/wiki/Mannbulance! Mannbulance!] taunt was added, which resulted in the line finally being used for the taunt.

Transcript

Audio

"Los los!" (translation: "Go go!")

Sniper#

Trading#

Sniper only has two trading lines to work with.

Transcript

Audio

"Ain't that something?"

"Good as gold, mate!"

Domination#

Note: This line is missing its lip-syncing.

Transcript

Audio

"That there was a mercy kill, stay down, lad."

Revenge Kill#

Possibly directed at a specific class.

Transcript

Audio

"There was you, very full of yourself. Then, very briefly surprised. Then, dead."

Spy#

Trading#

Spy has more taunts relating to trading on average.

Transcript

Audio

"Magnificent!"

"Such treasure!"

"Jealous?"

"Stylish."

"You are green with envy, I can tell."

"What do you think?"

"Very nice, yes?"

"The pearl of my collection."

"Le pièce de résistance. (Translation: "The piece de resistance.")"

"I have expensive tastes."

"I spare no expense on luxuries"

Dominating a Demoman#

Transcript

Audio

"'Kaboom' to you sir"

Default Revolver Taunt#

In the files, there lie lines with the prefix "spy_tietaunt". With Spy's only tie taunt being his default revolver taunt, some have thought these could've been intended to be retroactively added to said taunt.

Transcript

Audio

"Let's see... Yes, good. I still look magnificent."

"Good, I still look magnificent."

"Huhuhu, it should be a crime to look this good."

"It should be a crime to look this good."

"Heueueueu, like a wolf among the lambs."

"Like a wolf among the lambs."

"You handsome devil, don't you ever die!"

"It's a privilege to be killed by a man who looks this good."

"As if I would get blood on a three thousand dollar suit, come on."

Default Knife Taunt#

Similar to the above, there are files under the "spy_stabtaunt" prefix are greatly speculated to be intended to be added to the Spy's default knife taunt. Many of the lines are similar to each other, often being different takes and formatted same way as what Spy currently says while taunting in-game.

Transcript

Audio

"Time for the killing stroke!"

"Time to make that ugly face a little prettier!"

"Ah, stab wounds. My favorite type of wound."

"Shock, blood loss, infection. Euh-hohoho, I love stabbing!"

"Some are born great, others have greatness thrust into their sternums!"

"Let me get straight to the point!"

"I'm not going to stab you, I'm not going to stab you! Ha! I stabbed you!"

"I'm going to fillet you like a salmon!"

"I'm going to puncture you like a juicebox!"

"I'm going to carve you like a partridge!"

"I'm going to carve you like a pumpkin!"

"I'm going to butcher you like a pig!"

"I'm going to hack you up like cordwood!"

"I'm going to fillet you like a salmon!"

"I'm going to hack you up like cordwood!"

"I'm going to puncture you like an old tire!"

Rock Paper Scissors Tie#

According to one voiceline, it may have been possible to tie with Rock Paper Scissors. This is normally impossible in game.

Transcript

Audio

"'Merde, a tie! (Translation: "Shit, a tie!")"

Kazotsky Kick Taunt#

Transcript

Audio

"Hon, Hon!"

Interestingly, if you open up the console while the Spy is using the Kazotsky Kick, the console will print out an error message, which relates to the game not finding this sound. As of July 17th, 2024, this (alongside another unused line) has been fixed in the 2024 Summer Update

Initiating High Five Taunt#

Funny enough, Spy is (or at least could have been) the most vocal about wanting a high five from someone. As it is, he'll only say "Slap my hand!" when activating it in-game.

Transcript

Audio

"Slap it now!"

"Who will join me?"

"Trust me."

"This is not a trick."

"I'm waiting."

"Gentlemen!"

"Who is with me?"

"Up high!"

"Leave me hanging and you will regret it."

"Slap my hand."

"Slap it now!"

"Come on, I don't have all day."

"Who will join me?"

Successful High Five Taunt#

Transcript

Audio

"Yes."

"Mission accomplished!"

Unknown Condition#

Unknown what this line was intended for, perhaps for being healed or ÜberCharged by the Medic?

Transcript

Audio

"I feel très bon!" (Translation: "I feel very good!")

Unknown kill taunt of somekind? Maybe a set of Scout domination lines? Who knows?

Transcript

Audio

"I'll tell Ms. Pauling you're... occupied."

"Hmmm, well, maybe I'll ask Ms. Pauling out?"

"I'll tell your mother hello."

Likely voice lines for dominating Scout.

Announcer/Administrator#

Killstreak Announcements#

Separate from the Arena Mode killstreak announcements, these files are killstreak announcements meant for maps outside of Arena. These could potentially be intended to be played with or replacing the standard killstreak sound. Interestingly, announcer_ks_19 was repurposed for when the revenge powerup spawns in Mannpower.

Transcript

Audio

(Monotone) "You're a killer!"

"Hohahahaha, bathe in their blood!"

"You're a killer!"

"You're a killer!"

"You butcher!"

"Hohohohoho, you butcher!"

"Hmhmhmhmhm, you butcher!"

"Yes, kill them all!"

"Hohohohoho, kill them all!"

"Hmhmhmhmhm, kill them all!"

"Yes, kill them. Kill them all!"

"Today you are a god!"

"You are unstoppable!"

"More, more!"

"Hohohoho, yes, that's it!"

"Kill them, slaughter them like dogs!"

"Yes, that's it!"

"Spare no one!"

"Gut their fattened hogs!"

"Spare no one!"

"Spare no one! Gut them like fattened hogs!"

"Dominate them, crush them. Destroy them all!"

Match Start#

Transcript

Audio

"Mission begins in twenty seconds."

"The mission has commenced."

"The round has started."

"The round has commenced."

"The mission has started."

Upon Capturing The Enemies Intelligence#

These files were used as a placeholder for the administrators voice lines for Mannpower Mode while it was in Beta.

Transcript

Audio

"Success! We have secured the enemies Intelligence." Note that the file plays at 1.5x speed throughout.

"Success! We have captured the enemies Intelligence." Note that the file plays at 1.5x speed throughout.

Match Ending#

Transcript

Audio

"Mission ends in twenty seconds!"

"Nine!"

"Eight!"

"Seven!"

"Six!"

Match Win#

Transcript

Audio

"We have succeeded."

Stalemate#

Transcript

Audio

"Stalemate."

Control Point Mode Responses#

Some voices lines that likely refer to the game's Control Points (known by many as 5CP, and not to be confused with Attack/Defend) game mode and specific points being attacked. In-game, the same lines are used in pretty much all maps with control points.

Transcript

Audio

"Alert! The center control point is being captured!"

"Alert! The center control point is being contested!"

"Prepare to defend our control points."

"Success! We have captured the enemy's final control point."

"Success! We have captured the enemy's last control point."

"Success! We have secured the enemy's final control point."

"Success! We have secured the enemy's last control point."

"We have captured the center control point!"

"We have lost the center control point!"

Intelligence Responses#

Transcript

Audio

"Prepare to capture the enemy's intelligence."

"You must defend our intelligence."

"You must defend our intelligence."

"Success! We have captured the enemy intelligence."

Failure Responses#

Transcript

Audio

"Do not fail me again."

"Do not fail this time."

"You must not fail me again."

"You must not fail this time."

"You failed."

Alert Responses#

Transcript

Audio

"Alert!"

"Attention."

"Warning!"

"Stop the courier."

"Secure!"

Mann Vs. Machine#

Dead Spybots#

There are a total of 13 voice files for the Announcer announcing Spy bots being destroyed. Originally, all of them were used during MvM's launch, but for some reason these 9 are not used anymore. It was speculated that they went unused when the Mecha Update for TF2 has been released as there is a new advanced mission named Broken Parts that uses 100 Spy bots in the main wave.

Transcript

Audio

"You have killed the Spy!"

"You have killed the Spy-bot!"

"Spy-bot destroyed."

"Six Spy-bots remain."

"Five Spy-bots remain"

"Four Spy-bots remain."

"Three Spy-bots remain."

"Two Spy-bots remain!"

"Only one Spy-bot remains."

Enemy Teleporter Activated#

There are also 5 voice files for the Announcer alerting players about the presence of an active teleporter that go unused.

Transcript

Audio

"Robot teleporter activated!"

"The robots have installed the teleporter!"

"Enemy teleporter activated, destroy it!"

"Robot teleporter activated, destroy it!"

"Robot teleporter activated! (This is said in a different tone)"

Multiple Engineer-bots Teleporting In#

There are 6 unused voice files related to multiple Engineer-bots teleporting in the map, dying without a teleporter and dying with an active teleporter left in the battlefield. But all of these are never used and instead the Announcer only announces if another Engineer-bot appears in the battlefield.

Transcript

Audio

"Multiple Engineer-bots have teleported in!"

"Multiple Engineer-bots have appeared. Destroy them, before they build teleporters!"

Multiple Engineer-bots Dead#

There are also unused voice files related to multiple dead Engineer-bots, but in two categories; with a Teleporter left active;

Transcript

Audio

"Engineer-bots destroyed, good!"

"Engineer-bots destroyed, good work."

And without a Teleporter left active;

Transcript

Audio

"The Engineer-bots are dead, but there's still an active teleporter!"

"Engineer-bots destroyed, now take down their teleporters!"

Arena Mode#

Match Starting#

Transcript

Audio

"Start fighting, now!"

Control Point Open#

Transcript

Audio

"Get to the control point."

"Get to the control points."

"Seize the control point."

"Seize the control points."

Kill Streak#

Transcript

Audio

"Yes, yes, YES!"

"Well done!"

"Amazing!"

"You're a maniac!"

"You're a crazed killer!"

"Good job. Let's see some more."

"Yeeeeessss!"

"Yes!"

"Oh, I love this."

"Crazed killer!"

"Maniac!"

Last Man Standing#

There are 8 unused Last Man Standing voice files. The first 4 are for when you are the last man standing;

Transcript

Audio

"Your friends are all dead. Good luck."

"You are the last one alive."

"It's all up to you now."

"Your team is dead. Good luck."

The other 4 are for when the enemy wins by capture.

Transcript

Audio

"Coward!"

"You were always a disappointment."

"You're an embarassment."

"You disgust me."

Payload Race#

There are multiple unused voicelines for Payload Race, varying for who's in the lead, what stage, and how much of a headstart the enemy has.

First Stage Outcome#

Transcript

Audio

"Success!"

"You Failed"

Second Stage Outcome#

Transcript

Audio

"Success! We will have a headstart in the final race!"

"Success! You are now tied!"

"Failure, you are now tied."

"You failed. The enemy will have a headstart in the final race."

Final Stage Start#

While winning on a multi-stage gives a positional advantage on the last stage, it does not give a time advantage. These voicelines show evidence that it was time-based instead.

Transcript

Audio

"The final race has begun! We have a two minute headstart."

"The final race has begun! We have a thirty second headstart."

"The final race has begun! We have a sixty second headstart."

"The final race has begun but our cart will not be available for two minutes!"

"The final race has begun but our cart will not be available for thirty seconds!"

"The final race has begun but our cart will not be available for sixty seconds!"

"The final race has begun!"

"The enemy cart is now available."

"Our cart is now available."

Final Stage Outcome#

Despite ending the same compared to the others, the final stage uses different lines compared to other stages.

Transcript

Audio

"We win!"

"You lose!"

General Payload Race Lines#

Leftover lines suggest the Administrator would be a lot more active in commenting on the gamestate of Payload Race.

Transcript

Audio

"You're catching up!"

"You've fallen behind!"

"They're getting close!"

"They're catching up!"

"It's neck and neck."

"This is going to be close!"

"Push. Push!"

"It's not a race, it's a war!"

"Push harder!"

"Push, throw your backs into it!"

"They're coming into the final stretch!"

"You're coming into the final stretch!"

"At this rate, you'll never catch them!"

"You have a commanding lead!"

"You are losing ground!"

Special Delivery#

Suitcase Carrier Is Not Moving#

There are some unused voicelines for when the suitcase carrier isn't moving;

Transcript

Audio

"Get the Australium to the rocket!"

"Get the suitcase to the rocket!"

"Get the device to the rocket!"

"You have the Australium! Get to the rocket!"

"You have the Australium! Get to the lift!"

Suitcase Is About To Explode#

There are also some unused voicelines for when the suitcase is about to self destruct;

Transcript

Audio

"The Australium is about to self-destruct!"

"The suitcase is about to self-destruct!"

"The device is about to self-destruct."

Robot Destruction Start#

To do:
There are 29 total sounds that'll go here.

All of these soundclips go unused, as they appear to be superseded by the main intro for Robot Destruction.

For context, this is the final intro:

Transcript

Audio

"You must destroy the enemies robots and collect their Reactor Cores to win. Retrieve stolen power cores by invading the enemy vault."

...and here are the unused clips. Some of these appear to be snippets voices of what would become the final intro.

Transcript

Audio

"Protect your robots!."

"Protect your reactor!."

"Destroy the enemies robots!."

"You must destroy the enemies robots!"

"Quickly! Steal the enemies reactor!"

"Hurry! Steal the enemy's reactor!"

"Now, steal their reactor core!"

"The launch is imminent."

"We must launch that shuttle!"

"We must launch that missile!"

"We must launch that transport ship!"

"We must stop that launch!"

"We need to stop their ship from launching!"

"We need to stop their missile from launching!"

"You must protect the reactor to win."

"Your reactor is charging, protect it!"

"The enemy's reactor is charging. Take it!"

"The enemy's reactor is charging. Take it before it's too late!"

"We are running out of time!"