Unused Stage Content#
Onett#
As of v0.8, Onett was removed from the Stage Select screen. However, the code still exists and can be accessed with the Random button. The stage was removed completely in v0.8.4.
...However a preview file for it can be found. It's unlike any other preview picture currently in the game. Most notably, it uses a circular outline rather than a rectangular one, This is a leftover from v0.7.
Rainbow Road#
Earlier demos suggest that Rainbow Road from Mario Kart 64 was going to be a playable stage. The most current demos only leave one bit of it behind: a stage icon. There's also his music from Mario Kart 64 in v0.1.1-v0.2.3(Unreleased).
Unused Asteroid Field Background#
In the Asteroid Field folder, there's ASTEROIDbgunused that is clearly unused. Sadly, it's somehow ended up in either the icon and/or stage preview for every demo thus far.
Template#
This file is present in template.png with the other stage previews. Given its file name, this was used probably as a early template for the stage previews in v0.3-v0.5.1.
Instructions#
There is a file named Instructions.txt in the stage previews folder, which references the template file.
add template as new layer
place images below template
font Myriad Pro Bold size 50, all caps
shear text y -50
layer boundary size larger and centered
glossy no shadow outline 2
place text center (x) and layer border at bottom (y)
layer New Layer lightness all saturation none
layer Grow-me brightness none contrast all
Desaturate Grow-me
subtitle text 25
shear to fit, center above text
zach effect shadow offset 0,0
text above highlight
place series logo at top right, layer borders at image corner
Random#
This seems to be an alternate random select preview. The final version uses a GIF that resembles TV static, whereas this one is a PNG file. It also uses the same circular outline as the Onett preview. This is also a leftover from v0.7.
Other Unused Graphics#
Open-Source#
This image left with the title screen files suggest that at one point, Crusade was going to be open-source...or...something. A larger version of the logo by itself also exists.
Unused Smash Cube Icon#
Apparently meant as a developer in-joke, this graphic was first seen in v0.8.4. A green version of this image was used as the icon for v0.9Test.
Unused Loading Screen#
There is an old loading screen hidden in the title screen folder. Interestingly, this not only shows an unused version of the logo, but it also has the "Team Phalcon" logo, which was quickly dismissed.
Placeholder Cursors#
Crudely-drawn placeholder cursors for the character select screen.
Unused Item Sprites#
A few unused item sprites have sneaked their way into the game.
Bucket#
A bucket which seems to be a custom sprite based off the one in Mario & Wario, present in items/bucket.gif.
Item Box#
A custom item box sprite (which resembles those of Mario Kart Super Circuit), present in items/itembox.gif. Its intended usage is pretty obvious.
Warp Star#
Present in items/warpstar.gif. In the Smash Bros. games, players can ride one to crash land into opponents.
PSD Files#
There are many unused PSD (Adobe Photoshop native file format) files within the game's files, presumably forgotten leftovers of the development process.
Fourside#
The Fourside preview picture exists in a PSD file in addition to its PNG counterpart. Oddly, its file name is dreamprev.psd, which would seem more fitting for a Kirby stage than anything from EarthBound.
Planet Zebes#
A PSD file also exists in the folder for Planet Zebes named fg.psd, which is an exact copy of fg.png, found in the same folder.
Unused Challenger Approaching#
This file, present in menu\bg under the name SSBCUnlockfighter.png, suggests that characters were originally going to be unlocked the traditional way (by completing the requirements and then defeating the unlocked character in a one-stock Vs. match). However, in the final version a notification appears saying the player has unlocked the character, and said character is added to the roster, rendering this screen useless.This was only used in Marth's Reveal for v0.8.4
Series list#
Inside the folder of series icons is a txt file named "LISTOFSERIES". This was probably used as a reference guide during development. Strangely, the Assassin's Creed listing is not aligned properly in the text file.
Super Smash Bros. ssb
Melee Special special
Subspace Emissary sse
Mario mario
Donkey Kong dk
Yoshi yoshi
Wario wario
F-Zero fzero
Legend of Zelda zelda
Tingle tingle
Pokemon pokemon
Kirby kirby
Metroid metroid
Starfox starfox
Mother (EarthBound) mother
Fire Emblem fe
Kid Icarus icarus
Punch-Out!! pnchout
Golden Sun gsun
Ice Climber ic
Balloon Fighter bfight
Duck Hunt dhunt
Game & Watch gw
Mach Rider mrider
Pikmin pikmin
ROB rob
Animal Crossing dnmori
Sin and Punishment sin
Excitebike excite
Sonic the Hedgehog sonic
Ristar ristar
Mega Man megaman
Street Fighter sf
Metal Gear mg
Mortal Kombat mk
Contra contra
Bomberman bomber
Assassin's Creed ac
Pac-Man pacman
Dragon Ball Z dbz
Portal portal
Tetris tetris
Q*Bert qbert
Banjo Kazooie banjo
Ace Attorney attorney
Klonoa klonoa
Tekken tekken
Final Fight ffight
Unused Series Icons#
These unused icons may be hinting at future characters and/or stages.
A Jiggy from Banjo-Kazooie.
The letter "C" as it appears on most title screens of the Contra series.
An icon used in the Animal Crossing series for furniture items.
A sun. Most likely Golden Sun-related.
A sprite version of the Kid Icarus series icon used in Brawl.
The Mortal Kombat logo.
The Aperture Science logo from the Portal series.
The Umbrella Corporation symbol from the Resident Evil series.
The emblem from the Assassin's Creed series.
The head of a Mite from Brawl. The icon itself was used to represent Subspace Emissary as a whole. Since there's no mode like that here, it goes unused.
Two balloons, representing the Balloon Fight series.