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Super Smash Bros. Crusade

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This page details pre-release information and/or media for Super Smash Bros. Crusade.

Timeline#

2008

  • March 14 - Super Smash Bros. Crusade is first revealed at the SmashBoards forum, originally being made with Game Maker 7 Lite.1
  • March - Crude mockups are shown on the forum to give an idea of the game. People are skeptical.
  • March-April - A now-defunct Smash DOJO-like website, CRUSADE World, is created.2 PhantomVII moves the engine to Game Maker 7 Pro.
  • July 18 - The first demo of the game is released at YoYo Games, with Mario, Knuckles, and Meta Knight as playable characters and five stages. It had very mixed opinions.3

2009

  • March - A second demo is released at SmashBoards.
  • August 3 - The original PhantomVII engine is scrapped and the game gets a soft reboot. Another Smash DOJO-like website is created.4
  • August - The new demo has a released date expected to October 5.
  • October - The demo is delayed to New Years 2010.

2010

  • January 1-2 - Demo 0.1 is released alongside a trailer. With 14 fighters, 6 stages and Stamina Mode.
  • January 11 - Demo 0.1.1 is released, adding Mewtwo as a playable character and binding inputs.
  • March 21 - Demo 0.2b is released, with a quick patch released the next day.
  • March 30 - A trailer for demo 0.2 is uploaded to YouTube.
  • April 18 - Demo 0.2.1 is released.
  • May 4 - Demo 0.2.2 is released. CPU Difficulty and Sudden Death are added.
  • June 5 - Demo 0.3 is released. The Main Menu was remade from the ground-up.
  • June 25 - Demo 0.3.1 is released at the then-recently Super Smash Bros. Crusade Motions Forum.
  • August 21 - Demo 0.5 is released. The game now has an original announcer.
  • Unknown - The game's forums are moved from MotionsForum to ProBoards.
  • August-September - Demo 0.5.1 is released.
  • December 21 - 0.6 is released. Break the Targets and Board the Platforms were added.

2011

  • Unknown - Project: Crusade Team (Then called Team Phalcon) is formed.
  • Unknown - Dettadeus becomes a active member on the SmashBoards thread.
  • August 2 - 0.7 is released. The UI gets a revamp and Classic Mode is added.
  • December 11 - The forums are moved a last time from ProBoards to Forumotion.
  • December 21 - A teaser for 0.8 is uploaded to YouTube.

2012

  • February 25 - After two delays, 0.8 is finally released. The UI gets another revamp and Online Mode is added.
  • June 11 - A teaser for 0.8.3 is uploaded to YouTube, showcasing Shadow.
  • July 12 - A resprite for Mario & Luigi is confirmed for 0.9.5
  • Unknown - The game engine is remade and moved from Game Maker 7 to Game Maker 8.1.
  • August 8 - Another teaser for 0.8.3 is uploaded to YouTube, this time showcasing Marth.
  • August 11 - 0.8.3 is released.
  • September 11 - A Combo Video of Crusade is uploaded to YouTube, it is going to attend at Apex 2013.

2013

  • January 11 - An in-dev version of 0.9 is shown at Apex 2013, and is livestreamed on Twitch.6
  • January - After the good critcism at Apex 2013, the original three developers leave the team and Dettadeus becomes the lead developer of Project: Crusade Team.
  • June 30 - 0.9 is shown at WarZone 2013.
  • August 20 - As a way to keep the hype for 0.9, 0.9Test is released with a trailer.

2014

  • September 19 - A trailer for the full release of 0.9 is uploaded on YouTube.
  • September 21 - 0.9.0 is released.

2015

  • January 30-February 1 - A very early build of 0.9.1 is shown at Apex 2015.
  • August 14 - A direct for the then-upcoming 0.9.1 is livestreamed on Twitch. A day later was uploaded to YouTube.

SmashBoard Mockups#

Shortly after the reveal of the game, PhantomVII updated the main post of the game's thread to show "images" of the game and how would look.

SSBC-SBF-Mockup1.png SSBC-SBF-Mockup2.png SSBC-SBF-Mockup3.png SSBC_SBF-Mockup4.png

SmashBoard Screenshots #1#

These screenshots were posted in the forums thread as a preview to the release of demo 0.1. Notice the Rainbow Road icon in the stage select, meaning the stage was still planned to be in the demo.

  • Waluigi, Pikachu, Toad, and Ristar are missing.
  • The background of the menus are darker.
  • The "Crusade" graphic at the top-left of the character select is missing.
  • The names in the portrait aren't custom, instead they use one of the native fonts of the game.
  • The series icon is behind of the character render, is monochrome and not transparent.
  • The stage portraits are very different.
  • Battlefield originally had the Brawl design and was set on sunset.

SSBC_Pre01-CSS.png SSBC_Pre01-SSS.png SSBC_Pre01-Battlefield.png

Demo 0.2 Preview#

  • The HUD/Mugshots are unchanged from demo 0.1.

Watch on YouTube

Captain Falcon Trailer#

  • At this point the HUD hasn't been improved yet so it still uses the character select screen mugshots.
  • The final smash bar has a Brown-Yellow-Green-Blue gradient that isn't seen anywhere else (In-Game, its Red-Purple gradient).

Watch on YouTube

SmashBoard Screenshot #2#

Former developer Falcon8r uploaded this screenshot at the forum 6 months before the release of 0.7 and 2 after the release of 0.6.

  • The mugshots already are updated to the 0.7 counterpart.
  • Master Hand is in the character select behind the "Ready to FIGHT!!" graphic, probably for testing propourses.

0.8 Previews#

0.8 Trailer#

  • The HUD still uses the 0.7 portraits.
  • Duck Hunt Dog doesn't have a portrait.
  • The general UI (player display, "GAME!" gfx) is still using the graphics used on 0.7.

Watch on YouTube

Ridley Preview#

  • The Main Menu uses a different graphics from the release version.
  • Mario & Captain Falcon has an original mugshot that has not been seen since. It seems that are upscaled versions based of their respective sprites at the time.

Watch on YouTube

0.7

Preview/Original Sprite

0.8

Online Preview#

Early Online test recorded by one of the former developers.

  • It has a very basic menu, once the setting is done it begins to check the timeout (likely to stabilize the input lag).
  • Weirdly enough it has the old 0.7 Final Destination.

Watch on YouTube

Ganondorf Teaser#

Former developer Dettadeus uploaded this gif at the SmashBoards forums, it depicts Ganondorf performing a down air to Mario at a unrecognizable test map.

Early 0.9 Menus#

These images dated as early as Summer 2012 and were posted on IndieDB as a preview for the new engine. Whether it was an actual screenshots or mockups is a mystery.

SSBC_Indev09-CSS.png SSBC_Indev09-SSS.png

APEX & WarZone 2013#

To do:
Document the main differences between the footage and 0.9Test.

The earliest surviving footage of the new engine that predates 0.9Test.

Watch on YouTube

0.9 Preview#

A teaser revealing Bowser was uploaded on August 7, 2013.

  • Pokemon Stadium is revealed, with pre-rendered sprites. The stage wouldn't made it in a public version until 0.9.4, 7 years later.

Watch on YouTube

Sources#


  1. https://web.archive.org/web/20080317150342/http://smashboards.com/showthread.php?t=152960↩︎
  2. https://web.archive.org/web/20080511031314/http://www.freewebs.com/smashbroscrusade/↩︎
  3. https://web.archive.org/web/20090204053354/http://yoyogames.com/games/show/43634#↩︎
  4. https://web.archive.org/web/20090809144112/http://ssbcrusade.webs.com/↩︎
  5. https://smashboards.com/threads/super-smash-brothers-crusade-v0-9-0-demo-available-for-download.152960/14679808↩︎
  6. https://smashboards.com/threads/super-smash-brothers-crusade-v0-9-0-demo-available-for-download.152960/15228130↩︎