This page details pre-release information and/or media for Super Smash Bros. Crusade.
Timeline#
2008
- March 14 - Super Smash Bros. Crusade is first revealed at the SmashBoards forum, originally being made with Game Maker 7 Lite.1
- March - Crude mockups are shown on the forum to give an idea of the game. People are skeptical.
- March-April - A now-defunct Smash DOJO-like website, CRUSADE World, is created.2 PhantomVII moves the engine to Game Maker 7 Pro.
- July 18 - The first demo of the game is released at YoYo Games, with Mario, Knuckles, and Meta Knight as playable characters and five stages. It had very mixed opinions.3
2009
- March - A second demo is released at SmashBoards.
- August 3 - The original PhantomVII engine is scrapped and the game gets a soft reboot. Another Smash DOJO-like website is created.4
- August - The new demo has a released date expected to October 5.
- October - The demo is delayed to New Years 2010.
2010
- January 1-2 - Demo 0.1 is released alongside a trailer. With 14 fighters, 6 stages and Stamina Mode.
- January 11 - Demo 0.1.1 is released, adding Mewtwo as a playable character and binding inputs.
- March 21 - Demo 0.2b is released, with a quick patch released the next day.
- March 30 - A trailer for demo 0.2 is uploaded to YouTube.
- April 18 - Demo 0.2.1 is released.
- May 4 - Demo 0.2.2 is released. CPU Difficulty and Sudden Death are added.
- June 5 - Demo 0.3 is released. The Main Menu was remade from the ground-up.
- June 25 - Demo 0.3.1 is released at the then-recently Super Smash Bros. Crusade Motions Forum.
- August 21 - Demo 0.5 is released. The game now has an original announcer.
- Unknown - The game's forums are moved from MotionsForum to ProBoards.
- August-September - Demo 0.5.1 is released.
- December 21 - 0.6 is released. Break the Targets and Board the Platforms were added.
2011
- Unknown - Project: Crusade Team (Then called Team Phalcon) is formed.
- Unknown - Dettadeus becomes a active member on the SmashBoards thread.
- August 2 - 0.7 is released. The UI gets a revamp and Classic Mode is added.
- December 11 - The forums are moved a last time from ProBoards to Forumotion.
- December 21 - A teaser for 0.8 is uploaded to YouTube.
2012
- February 25 - After two delays, 0.8 is finally released. The UI gets another revamp and Online Mode is added.
- June 11 - A teaser for 0.8.3 is uploaded to YouTube, showcasing Shadow.
- July 12 - A resprite for Mario & Luigi is confirmed for 0.9.5
- Unknown - The game engine is remade and moved from Game Maker 7 to Game Maker 8.1.
- August 8 - Another teaser for 0.8.3 is uploaded to YouTube, this time showcasing Marth.
- August 11 - 0.8.3 is released.
- September 11 - A Combo Video of Crusade is uploaded to YouTube, it is going to attend at Apex 2013.
2013
- January 11 - An in-dev version of 0.9 is shown at Apex 2013, and is livestreamed on Twitch.6
- January - After the good critcism at Apex 2013, the original three developers leave the team and Dettadeus becomes the lead developer of Project: Crusade Team.
- June 30 - 0.9 is shown at WarZone 2013.
- August 20 - As a way to keep the hype for 0.9, 0.9Test is released with a trailer.
2014
- September 19 - A trailer for the full release of 0.9 is uploaded on YouTube.
- September 21 - 0.9.0 is released.
2015
- January 30-February 1 - A very early build of 0.9.1 is shown at Apex 2015.
- August 14 - A direct for the then-upcoming 0.9.1 is livestreamed on Twitch. A day later was uploaded to YouTube.
SmashBoard Mockups#
Shortly after the reveal of the game, PhantomVII updated the main post of the game's thread to show "images" of the game and how would look.
SmashBoard Screenshots #1#
These screenshots were posted in the forums thread as a preview to the release of demo 0.1. Notice the Rainbow Road icon in the stage select, meaning the stage was still planned to be in the demo.
- Waluigi, Pikachu, Toad, and Ristar are missing.
- The background of the menus are darker.
- The "Crusade" graphic at the top-left of the character select is missing.
- The names in the portrait aren't custom, instead they use one of the native fonts of the game.
- The series icon is behind of the character render, is monochrome and not transparent.
- The stage portraits are very different.
- Battlefield originally had the Brawl design and was set on sunset.

Demo 0.2 Preview#
- The HUD/Mugshots are unchanged from demo 0.1.
Captain Falcon Trailer#
- At this point the HUD hasn't been improved yet so it still uses the character select screen mugshots.
- The final smash bar has a Brown-Yellow-Green-Blue gradient that isn't seen anywhere else (In-Game, its Red-Purple gradient).
SmashBoard Screenshot #2#
Former developer Falcon8r uploaded this screenshot at the forum 6 months before the release of 0.7 and 2 after the release of 0.6.
- The mugshots already are updated to the 0.7 counterpart.
- Master Hand is in the character select behind the "Ready to FIGHT!!" graphic, probably for testing propourses.
0.8 Previews#
0.8 Trailer#
- The HUD still uses the 0.7 portraits.
- Duck Hunt Dog doesn't have a portrait.
- The general UI (player display, "GAME!" gfx) is still using the graphics used on 0.7.
Ridley Preview#
- The Main Menu uses a different graphics from the release version.
- Mario & Captain Falcon has an original mugshot that has not been seen since. It seems that are upscaled versions based of their respective sprites at the time.
0.7 |
Preview/Original Sprite |
0.8 |
|---|---|---|
Online Preview#
Early Online test recorded by one of the former developers.
- It has a very basic menu, once the setting is done it begins to check the timeout (likely to stabilize the input lag).
- Weirdly enough it has the old 0.7 Final Destination.
Ganondorf Teaser#
Former developer Dettadeus uploaded this gif at the SmashBoards forums, it depicts Ganondorf performing a down air to Mario at a unrecognizable test map.
Early 0.9 Menus#
These images dated as early as Summer 2012 and were posted on IndieDB as a preview for the new engine. Whether it was an actual screenshots or mockups is a mystery.

APEX & WarZone 2013#
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To do: |
The earliest surviving footage of the new engine that predates 0.9Test.
0.9 Preview#
A teaser revealing Bowser was uploaded on August 7, 2013.
- Pokemon Stadium is revealed, with pre-rendered sprites. The stage wouldn't made it in a public version until 0.9.4, 7 years later.
Sources#
- https://web.archive.org/web/20080317150342/http://smashboards.com/showthread.php?t=152960↩︎
- https://web.archive.org/web/20080511031314/http://www.freewebs.com/smashbroscrusade/↩︎
- https://web.archive.org/web/20090204053354/http://yoyogames.com/games/show/43634#↩︎
- https://web.archive.org/web/20090809144112/http://ssbcrusade.webs.com/↩︎
- https://smashboards.com/threads/super-smash-brothers-crusade-v0-9-0-demo-available-for-download.152960/14679808↩︎
- https://smashboards.com/threads/super-smash-brothers-crusade-v0-9-0-demo-available-for-download.152960/15228130↩︎