This is a sub-page of Super Smash Bros./Regional Differences.
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Ci-dessous se trouvent les changements de la version japonaise aux versions internationales du jeu.
Noms#
- Purin est appelé Jigglypuff, le nom anglais, espagnol et italien de Rondoudou. Par contre, "Purin" peut toujours être vu écrit sur la carte utilisé comme arrière-plan dans l'"écran VS." du mode 1P Game.
- Le nom de Donkey Kong est abbrévié par "D. Kong" dans le générique et le menu de sélection de personnage, mais a été changé pour "DK".
- Avant le segment où Donkey Kong utilise Hand Slap dans Kongo Jungle dans l'intro, et dans sa biographie dans la section "Characters" du menu Data, son nom complet est montré mais est ensuite abbrévié par "DK".
- "Dummy Corps" a été renommé "Fighting Polygon Team" ("Équipe de polygones combattant").
- "Battle Royal" a été renommé "Free-for-All" ("Chacun pour soi").
- L'option "New Comers" dans la section Backup Clear du menu Option menu a été changé pour "Newcomers".
- Les noms des bonus sont un peu différent:
Japon |
International |
|---|---|
Break the Target |
Break the Targets |
Board the Platform |
Board the Platforms |
Hurry to the Battle Stage |
Race to the Finish |
- Certains termes dans les options de joueur du mode VS, du menu Item Switch, et du mode Training sont différents:
Japon |
International |
|---|---|
MAN |
HMN |
COM |
CPU |
NOT |
N/A |
Slow |
Speed |
Nothing |
None |
Escape |
Evade |
HomerunBat |
HomeRunBat |
Harisen |
Fan |
LayGun |
RayGun |
BombTrooper |
Bob-omb |
MonsterBall |
PokéBall |
Near |
Close-up |
Si les trois premiers ont l'air familiers, c'est parce que ce sont les termed utilisés par le menu de débogage de combat du jeu documenté ici.
- English translations of the original names of the stages can be seen on the stage select screen in the Japanese version, though some stages gain additional subtitles or have a different translation than those used in international versions:
Japanese Translation |
Stage |
|---|---|
IN THE SKY OF CASTLE PEACH |
Peach's Castle |
SECTOR Z |
Sector Z |
CLASSIC MUSHROOM |
Mushroom Kingdom |
CASTLE OF HYRULE |
Hyrule Castle |
As a programming oversight, the first line in Peach's Castle Japanese translation is not centered.
Menus#
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Japon |
International |
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- Le logo du jeu a plus de couleurs, et son titre a été changé aussi. C'était Nintendo All-Star! Dairantou Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), qui a été réduit à Super Smash Bros.. Additionellement, "Inc." est "inc." dans la dernière ligne de générique en dessous du logo.
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International |
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- Puisque les menus sont en anglais dans toutes les versions, la version japonaise a une zone de texte en dessous fournissant la traductions pour l'option en surbrillance. La version européene a cette fonction aussi si la langue du jeu est français ou allemand.
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International |
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- La section "Characters" du menu Data mentionne l'année et le mois de la sortie d'un jeu dans la section "Works", comme dans les jeux suivants, mais cela a été enlevé; en plus, la dernière parenthèse après le nom d'un jeu était plus mince dans certaines biographies que dans d'autres, bien qu'elle soit toujours minces dans les versions internationales.
- Additionellement, la biographie de Luigi mentionnait Super Mario USA dans cette section, mais cela a été changé pour Mario Kart 64.
- La biographie de Mario mentionnait Super Mario 64, mais cela a AUSSI été changé pour Mario Kart 64.
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International |
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- L'arrière-plan utilisé dans le menu principal et l'écran utilisé après avoir débloqué une fonction a été changé pour refléter le titre utilisé, ainsi qu'avec certains autres changements cosmétiques.
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International |
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- La manette de Nintendo 64 montré dans l'écran qui apparait quand le jeu commence sans aucune manette connectée et un peu plus sombre dans la version japonaise. Il y a aussi des tons de roses dans les zones ombragées, comme le cercle autour du D-pad, qui a été changé en gris. Un petit cercle rose sur le bouton A a été enlevé.
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Japan |
International |
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- The Training Mode menu does not have spacing between the letters in the meaning of the options, and the options themselves are closer to their meanings; the red arrows between the option have much less spacing. This was changed probably to better accommodate the red line below the highlighted option. Translations of both the highlighted meaning and selected option are shown below the EXIT option.
Sounds#
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Narrator#
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Japan |
International |
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- To accompany the changed title, the announcement is changed, obviously.
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Japan |
International |
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"Battle Royal" |
"Free-for-All!" |
- Some of the narrator announcements change depending on the version of the game. These changes were made to reflect the different names Free-for-All, Fighting Polygon Team, and Race to the Finish have.
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Japan |
International |
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- "Fox" is said less quietly.
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Japan |
International |
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- "Break the Targets" and "Board the Platforms" are, similarly to "Fox", said with more enthusiasm. Also, "target" and "platform" were changed to plural.
Crowd#
Character |
Japan |
International |
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Mario |
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Donkey Kong |
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Link |
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Samus |
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Yoshi |
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Kirby |
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Fox |
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Pikachu |
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Luigi |
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Captain Falcon |
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Ness |
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Jigglypuff |
The crowd cheering noises were changed, either because characters such as Link and Ness have different pronunciations in Japan... or simply because they sounded very weird.
Fox#
Fox has two instances of Japanese speech which were removed in international versions; both can be heard in the Japanese version's debug sound test as FGM no. 351 and 358.
"出番だ!" ("My turn!")
- It is unknown where this particular clip is used, as it does not appear as a taunt or a victory quote. It may actually be unused entirely.
"任務完了!" ("Mission complete!")
- This audio piece, on the other hand, is used during one of Fox's post-match victory animations, specifically the one where he points his blaster side to side before facing the camera straight on.
Jigglypuff#
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Japan |
International |
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- Pokémon who have regionally different names, have different voices and speech as well. Because of that, all sounds used by Jigglypuff were changed. For some weird reason, its three unused sounds were changed too, and it has one extra sound for smash attacks in the Japanese version.
- Jigglypuff's Pound uses an original sound effect, but it was changed to the sound used when hitting someone with a Fan.
Pokémon#
Pokémon |
Japan |
International |
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Blastoise |
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Chansey |
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Charmander |
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Clefairy |
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Goldeen |
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Koffing |
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Snorlax |
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Venusaur |
Some Pokémon who can be summoned from a Poké Ball, as well as those who emerges from the door in the Silph Co. building in Saffron City have different voices due to their regionally different names, like Jigglypuff. Despite that, every other Pokémon not included in the chart hadn't got their voices changed, resulting in them saying their Japanese name. This is because at the time of the game's release the Pokémon not included in the chart did not have a dub voice.
Attack Sounds#
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Japan |
International |
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- The sounds for attacks that hit someone sounds like high-pitched punches and slaps. These have been changed to small explosion sounds, and deeper "punch" sounds. The sound of the Japanese version are still present in the other two versions, available in the game's system debug menu as FGM no. 142 to 147.
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Japan |
International |
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- Luigi's Super Jump Punch when sweetspotted and Jigglypuff's Rest uses a normal strong attack sound, but it was changed to the sound used in Ness' side smash and Home-Run Bat if it hits someone.
Beam Sword#
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Japan |
International |
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The Beam Sword has totally different sounds. It sounded very similar to a lightsaber from the Star Wars trilogy which were changed, probably due to copyright. The same happened in Super Smash Bros. Melee.
Character Sizes#
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Japan |
International |
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- Mario and Luigi are a little bigger, though Metal Mario remained the same height.
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Japan |
International |
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- Kirby is very slightly smaller.
1P Game#
- In Stage 1, in any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
- Congratulatory screens shown after completing the mode were added, perhaps to include a "reward" for doing so.
- The requirements for unlocking Jigglypuff and Captain Falcon were swapped for each other.
- The point yield for several bonuses was altered between Japanese and English:
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Bonus |
Japanese |
English |
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Acid Clear |
1000 |
1500 |
No Miss |
1500 |
5000 |
Star Finish |
2000 |
10000 |
Smash-less |
3000 |
5000 |
No Item |
5000 |
1000 |
DK Defender |
7000 |
10000 |
Speedster |
8000 |
10000 |
No Damage |
10000 |
15000 |
True Friend |
30000 |
25000 |
Pacifist |
30000 |
60000 |
Very Hard Clear |
200000 |
350000 |
No Miss Clear |
40000 |
70000 |
Speed Demon |
60000 |
80000 |
No Damage Clear |
300000 |
400000 |
Saffron City#
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- The banner in the background which says "Got a Catch 'em All!" is missing the second T and has a space there instead, so it was changed to "Gotta catch 'em all!" to fix that problem. The font also appears to have been rewritten to accommodate this.
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Japan |
International |
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- "Silf" on the main building was changed to "Silph". Both are acceptable romanizations, but "Silph" is consistent with the English Red and Blue.
Miscellaneous#
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- "(Character) Win!" was corrected to "(Character) Wins!" in the after-match results screen, though it is spelled correctly if the match was a Team Battle. Above the results of the match, the name of the selected mode of the match is displayed along with "Mode" at the end ("Battle Royal Mode", for example), but it was removed, leaving only the name of the mode.
- The character selection screen in VS Mode, similarly to the change mentioned above, displays the name of the selected mode in the upper-left corner of the screen accompanied with "Mode" at the end, but it was also removed.
- The "PRESS START BUTTON" alert shown after selecting the character(s) in the selection screen is "PRESS START".
- A glitch known as "momentum slide" was removed.
- Unusually, the "How to Play" video is slightly different. The on-screen movements are less refined than in international versions and are often performed slightly out of sync with the controls shown directly below, resulting in a rather crummy tutorial. International versions made the gameplay sync up more smoothly with the instructions as a result.
Changed Attributes#
Along with Mario, Luigi and Kirby having different sizes, the game also has various changes applied to the playable characters, some being very drastic. Among the changes, moving the control stick to any direction during "impact stall," a short moment where a character freezes after an attack, is more useful and allows the position of the character to be altered more easily.
Character |
Changes |
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Mario |
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Donkey Kong |
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Link |
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Samus |
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Yoshi |
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Kirby |
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Fox |
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Pikachu |
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Luigi |
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Captain Falcon |
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Ness |
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Jigglypuff |
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(Source: SmashWiki)



