This is a sub-page of Super Smash Bros./Regional Differences.
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Below are the changes from the Japanese version to the international versions of the game.
Names#
- Purin is referred to by Jigglypuff, its English, Spanish and Italian name. However, Purin can still be seen written on the map used as the background in 1P Game's "VS. screen."
- Donkey Kong's name is abbreviated as "D. Kong" in the credits and character selection screen, but it was changed to "DK".
- Before the segment where Donkey Kong uses Hand Slap on Kongo Jungle in the opening, and on his biography in the "Characters" section of the Data menu, his full name is shown but it was abbreviated to "DK".
- "Dummy Corps" was renamed to "Fighting Polygon Team".
- "Battle Royal" was renamed to "Free-for-All".
- The "New Comers" option in the Backup Clear section of the Option menu was changed to "Newcomers".
- The name of the bonuses are slightly different:
Japan |
International |
|---|---|
Break the Target |
Break the Targets |
Board the Platform |
Board the Platforms |
Hurry to the Battle Stage |
Race to the Finish |
- Some terms in the VS Mode player settings, Item Switch menu, and Training Mode are different:
Japan |
International |
|---|---|
MAN |
HMN |
COM |
CPU |
NOT |
N/A |
Slow |
Speed |
Nothing |
None |
Escape |
Evade |
HomerunBat |
HomeRunBat |
Harisen |
Fan |
LayGun |
RayGun |
BombTrooper |
Bob-omb |
MonsterBall |
PokéBall |
Near |
Close-up |
If the first three look familiar, it's because these are the terms used by the games' battle debug menu documented here.
- English translations of the original names of the stages can be seen on the stage select screen in the Japanese version, though some stages gain additional subtitles or have a different translation than those used in international versions:
Japanese Translation |
Stage |
|---|---|
IN THE SKY OF CASTLE PEACH |
Peach's Castle |
SECTOR Z |
Sector Z |
CLASSIC MUSHROOM |
Mushroom Kingdom |
CASTLE OF HYRULE |
Hyrule Castle |
As a programming oversight, the first line in Peach's Castle Japanese translation is not centered.
Menus#
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Japan |
International |
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- The title screen was given more colors, and the title itself was changed too. It was titled Nintendo All-Star! Dairantou Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ), which was reduced to Super Smash Bros.. Additionally, "Inc." is "inc." in the last row of credits below the logo.
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International |
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- Since the menus are in English in all versions, the Japanese version has a text box at the bottom providing the translation for the currently highlighted option. The European version also has this feature if the language is set to French or German.
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International |
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- The "Characters" section of the Data menu mentioned the year and month a game was released in the "Works" section, like in future games, but this was removed; also, the last bracket after the name of a game was thinner in some biographies than it was in others, though they are always thin internationally.
- Additionally, Luigi's biography mentioned Super Mario USA in that section, but this was changed to Mario Kart 64.
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International |
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- The background used in the main menu and the screen shown after unlocking a feature was changed to reflect the title used, along with some other cosmetic changes.
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International |
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- The Nintendo 64 controller shown in the screen which appears when the game starts without any controller connected is slightly darker in the Japanese version. It also uses a pink tone in shaded areas, such as the circle around the D-pad, that was changed to gray. A small pink circle on top of the A button was removed.
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International |
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- The Training Mode menu does not have spacing between the letters in the meaning of the options, and the options themselves are closer to their meanings; the red arrows between the option have much less spacing. This was changed probably to better accommodate the red line below the highlighted option. Translations of both the highlighted meaning and selected option are shown below the EXIT option.
Sounds#
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Narrator#
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Japan |
International |
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- To accompany the changed title, the announcement is changed, obviously.
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Japan |
International |
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"Battle Royal" |
"Free-for-All!" |
- Some of the narrator announcements change depending on the version of the game. These changes were made to reflect the different names Free-for-All, Fighting Polygon Team, and Race to the Finish have.
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Japan |
International |
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- "Fox" is said less quietly.
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Japan |
International |
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- "Break the Targets" and "Board the Platforms" are, similarly to "Fox", said with more enthusiasm. Also, "target" and "platform" were changed to plural.
Crowd#
Character |
Japan |
International |
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Mario |
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Donkey Kong |
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Link |
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Samus |
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Yoshi |
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Kirby |
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Fox |
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Pikachu |
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Luigi |
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Captain Falcon |
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Ness |
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Jigglypuff |
The crowd cheering noises were changed, either because characters such as Link and Ness have different pronunciations in Japan... or simply because they sounded very weird.
Fox#
Fox has two instances of Japanese speech which were removed in international versions; both can be heard in the Japanese version's debug sound test as FGM no. 351 and 358.
"出番だ!" ("My turn!")
- It is unknown where this particular clip is used, as it does not appear as a taunt or a victory quote. It may actually be unused entirely.
"任務完了!" ("Mission complete!")
- This audio piece, on the other hand, is used during one of Fox's post-match victory animations, specifically the one where he points his blaster side to side before facing the camera straight on.
Jigglypuff#
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Japan |
International |
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- Pokémon who have regionally different names, have different voices and speech as well. Because of that, all sounds used by Jigglypuff were changed. For some weird reason, its three unused sounds were changed too, and it has one extra sound for smash attacks in the Japanese version.
- Jigglypuff's Pound uses an original sound effect, but it was changed to the sound used when hitting someone with a Fan.
Pokémon#
Pokémon |
Japan |
International |
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Blastoise |
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Chansey |
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Charmander |
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Clefairy |
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Goldeen |
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Koffing |
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Snorlax |
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Venusaur |
Some Pokémon who can be summoned from a Poké Ball, as well as those who emerges from the door in the Silph Co. building in Saffron City have different voices due to their regionally different names, like Jigglypuff. Despite that, every other Pokémon not included in the chart hadn't got their voices changed, resulting in them saying their Japanese name. This is because at the time of the game's release the Pokémon not included in the chart did not have a dub voice.
Attack Sounds#
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Japan |
International |
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- The sounds for attacks that hit someone sounds like high-pitched punches and slaps. These have been changed to small explosion sounds, and deeper "punch" sounds. The sound of the Japanese version are still present in the other two versions, available in the game's system debug menu as FGM no. 142 to 147.
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Japan |
International |
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- Luigi's Super Jump Punch when sweetspotted and Jigglypuff's Rest uses a normal strong attack sound, but it was changed to the sound used in Ness' side smash and Home-Run Bat if it hits someone.
Beam Sword#
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Japan |
International |
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The Beam Sword has totally different sounds. It sounded very similar to a lightsaber from the Star Wars trilogy which were changed, probably due to copyright. The same happened in Super Smash Bros. Melee.
Character Sizes#
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Japan |
International |
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- Mario and Luigi are a little bigger, though Metal Mario remained the same height.
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Japan |
International |
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- Kirby is very slightly smaller.
1P Game#
- In Stage 1, in any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
- Congratulatory screens shown after completing the mode were added, perhaps to include a "reward" for doing so.
- The requirements for unlocking Jigglypuff and Captain Falcon were swapped for each other.
- The point yield for several bonuses was altered between Japanese and English:
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Bonus |
Japanese |
English |
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Acid Clear |
1000 |
1500 |
No Miss |
1500 |
5000 |
Star Finish |
2000 |
10000 |
Smash-less |
3000 |
5000 |
No Item |
5000 |
1000 |
DK Defender |
7000 |
10000 |
Speedster |
8000 |
10000 |
No Damage |
10000 |
15000 |
True Friend |
30000 |
25000 |
Pacifist |
30000 |
60000 |
Very Hard Clear |
200000 |
350000 |
No Miss Clear |
40000 |
70000 |
Speed Demon |
60000 |
80000 |
No Damage Clear |
300000 |
400000 |
Saffron City#
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- The banner in the background which says "Got a Catch 'em All!" is missing the second T and has a space there instead, so it was changed to "Gotta catch 'em all!" to fix that problem. The font also appears to have been rewritten to accommodate this.
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International |
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- "Silf" on the main building was changed to "Silph". Both are acceptable romanizations, but "Silph" is consistent with the English Red and Blue.
Miscellaneous#
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- "(Character) Win!" was corrected to "(Character) Wins!" in the after-match results screen, though it is spelled correctly if the match was a Team Battle. Above the results of the match, the name of the selected mode of the match is displayed along with "Mode" at the end ("Battle Royal Mode", for example), but it was removed, leaving only the name of the mode.
- The character selection screen in VS Mode, similarly to the change mentioned above, displays the name of the selected mode in the upper-left corner of the screen accompanied with "Mode" at the end, but it was also removed.
- The "PRESS START BUTTON" alert shown after selecting the character(s) in the selection screen is "PRESS START".
- A glitch known as "momentum slide" was removed.
- Unusually, the "How to Play" video is slightly different. The on-screen movements are less refined than in international versions and are often performed slightly out of sync with the controls shown directly below, resulting in a rather crummy tutorial. International versions made the gameplay sync up more smoothly with the instructions as a result.
Changed Attributes#
Along with Mario, Luigi and Kirby having different sizes, the game also has various changes applied to the playable characters, some being very drastic. Among the changes, moving the control stick to any direction during "impact stall," a short moment where a character freezes after an attack, is more useful and allows the position of the character to be altered more easily.
Character |
Changes |
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Mario |
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Donkey Kong |
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Link |
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Samus |
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Yoshi |
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Kirby |
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Fox |
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Pikachu |
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Luigi |
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Captain Falcon |
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Ness |
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Jigglypuff |
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(Source: SmashWiki)



