Super Ninja Boy is an RPG by Culture Brain. It is part of the Ninja Boy/Little Ninja Brothers series, which is loosely based on the Chinese folk tale, Journey to the West.
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Test Modes#
Super Ninja Boy has three special passwords that call up various test modes. NS — This password brings up a Sound Mode for testing all of the game's music and sound effects.
TZ — This password brings up the Messenger Mode. This can be used to cycle through all of the text boxes in the game. These are all the text messages for talking to people that are not connected to any cutscenes.
RS — This password brings up the Information Mode. This is used for testing all of the game's cutscenes.
The game also contains 10 more 2-letter passwords that will start you off in various towns with various experience levels, items, and skills. Note that every password you receive in the game will always begin with one of these 2-letter combinations:
- RZ — Start in Yokan, Level 7, 1 Auraball
- CB — Start in Edo City, Level 10, 2 Auraballs, Arc-De-Travel
- RG — Start in Fairy Town, Level 11, 2 Auraballs, Gift of Love, Arc-de-Travel
- XJ — Start in Kingland, Level 15, 2 Auraballs, Gift of Love, Kite Machine
- KH — Start in Kingland, Level 16, 4 Auraballs, Gift of Love, Shark Cruiser
- GS — Start in Arcadia Town, Level 20, 5 Auraballs, Gift of Love, Watch, Shark Cruiser
- KR — Start in Moo, Level 24, 5 Auraballs, Gift of Love, Watch, Bigbot
- SR — Start in Moo, Level 25, 6 Auraballs, Gift of Love, Watch, Ultimate Scroll, Bigbot
- NR — Start in Athletown, Level 29, 7 Auraballs, Gift of Love, Watch, Ultimate Scroll, Bigbot
- FX — Start in Cactus Village, Level 32, 7 Auraballs, Gift of Love, Watch, Ultimate Scroll, Marvel Box, Bigbot
While this system may have made the game easy for the programmers to test, it also made it easy for players to crack.
Dummied Password#
Stored with the three debugging passwords at 0x1D5CB is the password ED. However, this is not enterable due to the password system's lack of vowels. Changing it to any valid password will make it enterable, and entering it views the ending and credits.
It is possible that the password was dummied out due to the ending being accessible from the Information Mode screen.
Unused Cutscene#
Number 27 in the Information Mode displays an unused cutscene. This looks similar to all of the cutscenes for finding items inside of treasure chests, and it appears it would have been used for finding Dragon Egg items. However, you never find Dragon Eggs in any treasure chests in the final game. You can only buy them from stores, so there was no need for this scene. The item doesn't even have a normal description. "Tukawanai" means either "unused" or "don't use" in Japanese.
Regional Differences#
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Title Screen#
Japan |
US |
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Graphics#
In the U.S. version, the world map and all of the dungeons/caves/towers have received significant graphical changes and some layout modifications. Also, all of the towns and NPCs have been significantly redesigned.
Celestern#
In the Japanese version, all the NPCs in the town of Celestern are named after characters from The Magic of Scheherazade. In the U.S. version, all the names were removed except for Princess of Scheherazade.
Ending#
The Japanese version of the game (and the localization prototype) contain an extra scene after the credits where Gingaramaō steals the Aura Balls, setting up the sequel's plot.
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The Ninja Boy series | |
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NES |
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Game Boy |
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SNES |
Super Ninja Boy (Prototype) • Super Chinese World 2 • Super Chinese World 3 • Super Chinese Fighter |