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An action/RPG that, for its localization, heavily simplifies the experience, and has a bunch of hilariously mistranslated English names for its characters.
Passwords#
Sound Test#
Entering the password SOUND will access the sound test in the US version.
Ending#
Enter the password ENDING to view the game's ending sequence.
(Source: Flying Omelette)
Unused Graphics#
In the Japanese version, each chapter completion displays the character's graphic, whereas in the US version, only the cutscene appears and this graphic does not show up, but the graphic still exists in the CHR library. Notably, only half of the sprite is stored in the ROM, because it gets mirrored horizontally.This graphic in the Japanese version and the American version (or USA) is the remains the same, because there is no need to redraw.
A placeholder graphic.
Room Select#
Also only for the US version too, Game Genie code GASEULEI re-enables the debug room select cheat. Press Select to enter the game menu, hold B + Start then press Select again. Continue holding the buttons, use the D-Pad buttons to change the hex number at the bottom-center of the screen, press Select to advance to the selected room. This can also be done from the control selection screen (press Start during the game), so you just need to hold B and hold Start to enable this cheat.
(Source: CaH4e3)
Errors#
This error only occurs in the US version. In the some scene, Isfa's attack graphic malfunctioned.
Because the graphics were not completely redesigned, the attack graphics of Isfa that move left or right appear to have some issues.
...... During the downward attack, there also be issues where the graphics have not been completely redesigned, but this is not very obvious...
Perhaps due to a mistake, the graphic of Isfa riding the magic carpet in the final scene is still the same as his graphic in the Japanese version.
The teleportation graphics in Isfa are the same as those in the Japanese version.
The Japanese version of the number 3 has an incorrect pixel most of the time.
Regional Differences#
Title Screen#
Japan |
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Intro#
In the Japanese version, the intro is shown right after booting the game. In the US version, the intro is shown when starting a new game.
Japan |
US |
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Miscellaneous#
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- When starting a new game, Coronya asks you a question in the US version.
- The game starts you off in different locations depending on the region.
Japan |
US |
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- The main character has a completely different design.
Japan |
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- The trees are completely different.
- The music and sound effects are completely different.
- In the Japanese version of Rod, the A button is used, not the B button as in the American version.