This is a sub-page of Super Mario RPG: Legend of the Seven Stars.
|
|
To do: |
Note that duplicated text is not covered, which may or may not be the same in the Japanese version. Formatting may be adjusted and any invisible control codes are not currently listed as the most accurate transciption requires coded Japanese and English text dumps. A retranslation is provided if the Japanese and English differ in a notable way.
Overworld Text#
Japanese |
English |
Retranslation |
|---|---|---|
宿屋・道具屋 |
INN / ITEM SHOP |
- |
室 |
BEDROOM |
ROOM |
Location strings that aren't used for anything.
Japanese |
English |
|---|---|
おりなさい! |
Get down from there! |
Could be an early version of the Mushroom Kingdom item shop manager's text, who says a few more things and to "Get off of there this minute!" (さっさと おりなさい!).
Japanese |
English |
|---|---|
あたり |
You win |
ハズレ |
You lose |
Looks like these were for a minigame. Note that the Forest Maze's joke empty hidden treasure displays a similar message to the latter, "You missed!" (ハ・ズ・レ), so they may have been for the slot machine treasure boxes.
Japanese |
English |
Retranslation |
|---|---|---|
おお、姫も 毎度のこととはいえ、 |
Things are ALWAYS happening to |
Oh, it always happens to Princess, |
This was supposed to be said by the Chancellor once Mario tells him that Peach has been kidnapped by Bowser. This line is either skipped or replaced in the final cut.
Japanese |
English |
Retranslation |
|---|---|---|
こんなのふったら みはれない~!! |
But this is getting ridiculous! |
I can't SEE in this outpour!! |
This is the Mushroom Kingdom watchman's line while Mallow is crying. This line is technically unused because the "Rain or shine, I stand watch!" part doesn't precede it, and as it turns out, there's a good reason for that: in the Japanese version, he never says the second sentence. It seems like the English version cleverly worked around this by amending the unused portion to the used string with a scroll break, or it was translated when the line was the same string and there was an oversight during a Japanese script revision.
Japanese |
English |
|---|---|
今日は外がさわがしいのぅ~! |
There's a lot of noise out there |
Located in Mushroom Kingdom text. Since the Mushroom Kingdom item shop manager has similar lines remarking on the weather (though the first instance of this was replaced in the English version), it was probably meant for him. If so, he's either referring to the commotion with Croco, or he didn't originally hide when the Shysters invaded.
Japanese |
English |
Retranslation |
|---|---|---|
サボりません。 逃げません。 |
I'm shaken and stirred but still |
No slacking. No scramming. |
Japanese (used) |
English (used) |
Retranslation |
|---|---|---|
こわいけど、みはります。 |
|
Though scared, I stand watch. |
Similar to a used line from the sentry on the right side of Mushroom Kingdom, and possibly intended for some situation in which he would be scared again. For comparison's sake, the nearest used line is also shown.
Japanese |
English |
Retranslation |
|---|---|---|
どうでした? |
So, what did you find? |
How did you like it? |
Located among Mushroom Kingdom text. This could be related to the item in the Princess's room.
Japanese |
English |
Retranslation |
|---|---|---|
うらんでやる。 |
Just you wait... |
You'll regret it. |
Located randomly among Rose Town text. In the Japanese version, this is identical to the "You're gonna get it!" line used by a Mushroom Kingdom resident if Mario sells his wallet, which itself was duplicated in-game, so it appears that this is a holdover of an earlier draft.
Japanese |
English |
|---|---|
ゴール!! |
|
Presumably intended for an earlier version of what would happen when a Mushroom Derby race is won. Notably not in parentheses, though, indicating it may not have been spoken by a Yoshi.
Japanese |
English |
|---|---|
クッキーを 見つけた! |
Found a Cookie! |
Located among Yo'ster Isle text. This presumably would have been used for finding a Yoshi Cookie.
Japanese |
English |
|---|---|
(またな!) |
|
(クッキーがないと、かけっこは |
(Remember, you need Cookies |
Evidently intended for Yo'ster Isle, but who would have said these (and if they would have been the same person, as these lines are not adjacent) is unclear.
Japanese |
English |
Retranslation |
|---|---|---|
ちゃんと あんないしてくださいまし! |
|
- |
おちついてくださいまし。 |
|
- |
へやまで おねがいしますよ。 |
Please take care of these things. |
Please go to the room. |
Located between used lines of text for the Marrymore Hotel bellhop. The English version of the third line could indicate picking up luggage, but the Japanese version does not. This might indicate that the player originally had control over Mario during the escort sequence, and thus more ways to get on people's nerves. Alternatively, it might mean that the bellhop originally had unique lines when pestering him while being escorted; in the final cut, he uses Toad's lines from Mushroom Castle.
Japanese |
English |
Retranslation |
|---|---|---|
歩きつかれたよ。 |
I'm tired from walking all day |
I'm tired from walking around. |
Another string among the Marrymore Hotel "Mario as bellhop" text. This could belong to a guest that decided not to tip or the Mushroom person sleeping in the regular room.
Japanese |
English |
|---|---|
とーちゃんも かーちゃんも |
Ma and Pa say little ones aren't |
Japanese (used) |
English (used) |
Retranslation |
|---|---|---|
マリオは おとうタまの トロッコのった? |
Hey Mister! |
Did Mario ride on my pa's trolley? |
Likely an early line for one of the children in Moleville. For comparison's sake, the nearest used line is also shown.
Japanese |
English |
Retranslation |
|---|---|---|
ん~、ちょっと、すっぱかったなぁ‥‥‥。 |
Eww, a mouthful of rust. |
Hmm~, a little sour...... |
Belome(?) seems to have said this after giving a key in the temple, but nothing is said in the final cut. The Japanese version is vaguer, using a variant of Belome's dialog when cloning Mario, and then a variant of his catchphrase when leaving battle.
Japanese |
English |
Retranslation |
|---|---|---|
べろべろ~ん! はずれたんだな~。 |
Yikes, looks like you'll have |
BELO~BELOSE! Guess it's botched... |
This line is just a safeguard if something went wrong trying to get one of the six fortunes in Belome Temple. It's inaccessible through normal means, but theoretically functions if hacked.
Japanese |
English |
Retranslation |
|---|---|---|
ここを でると やりなおしです。 |
Giving up? |
If you leave here, you'll have to start over. |
Unknown usage. The Japanese indicates that this is was a warning for respawning a puzzle or undoing your progress.
Japanese |
English |
|---|---|
つぎのページ |
Next Page |
These options would have been used to disable party members in the debug room, but even this text box is inaccessible in the menu's current form.
Japanese |
English |
Retranslation |
|---|---|---|
プチボムが ないダ?! |
WHAT?! NO BOMB?! |
NO BAMBINO BOMB?! |
Japanese (used) |
English (used) |
Retranslation |
|---|---|---|
〈ドカチチ〉 プチボム使えば ココくずせる |
PA'MOLE: We REALLY need to find |
PA'MOLE: I'd use a Bambino Bomb to bust this down, |
This appears to be an early version of one of Pa'Mole's lines in the Coal Mine. Of minor note, the character name is missing from this version, and the Japanese version of this line is one of the few times the "?!" punction is used instead of "!?" in the script, which is inverted in the English version of the game. For comparison's sake, the nearest used line is also shown.
Japanese |
English |
|---|---|
ホラホラ ジャマだ ジャマだ。 |
|
Located right after Pa'Mole's line and may be related. It could be Pa'Mole setting the bomb, or another speaker.
Japanese |
English |
Retranslation |
|---|---|---|
〈ノコック長〉 けっこんしきを じゃましちゃ |
CHEF TORTE: Ve should not |
CHEF TORTE: You should not |
Chef Torte would have apparently said this after entering the room with his apprentice. The Japanese version of this line is technically one of the few times where the chef "accent" isn't present. This line is either skipped or replaced in the final cut.
Japanese |
English |
Retranslation |
|---|---|---|
マリオ、どこいってたの~? |
Mario, where have you been? |
Mario, where have you BEEN? |
さいきん 姫が 花を見に来なくなったわ‥‥ |
Lately, the Princess hasn't been |
- |
あらマ! たまげたよ! |
Wow! That sure woke me up! |
Jeepers! That shook me up! |
〈ピーチ〉 シ~ッ! |
TOADSTOOL: Shhhh.... |
- |
あいかわらず、いいりね。 |
I just love the smell of flowers! |
It always pleases me. |
Located among Mushroom Kingdom text. These lines of text seem to be related to the Princess leaving the castle. The first line of text could possibly belong to the speedy kid who wants to be Mario's bride, and the fifth seems to be the Princess distracted by flowers.
Japanese |
English |
Retranslation |
|---|---|---|
マリオ! 食事でもしていくかい? |
Hey Mario! Wanna grab something |
Mario! Want something to eat? |
サァ! めしあがれ。 |
|
Here! Eat up. |
These are located near the above and may be related to that scenario, although it is difficult to say.
Japanese |
English |
Retranslation |
|---|---|---|
〈ガロ〉 ! |
GARRO: OH! You mean... |
GARRO: ! |
Garro originally had an extra line when Valentina discovers the "statue" in Nimbus Castle. In the final cut, this line is skipped, and he just momentarily looks back nervously without a word.
Japanese |
English |
Retranslation |
|---|---|---|
ハーイ。 |
Hi! |
Hi! |
Japanese (used) |
English (used) |
Retranslation |
|---|---|---|
ハーイ。 |
Hi! |
Hi! |
Someone welcoming the player to Tadpole Pond. This is likely an early version of the line used by the first tadpole that greets Mario. For comparison's sake, the nearest used line is also shown.
Japanese |
English |
Retranslation |
|---|---|---|
ざんねんながら、 |
Sorry, Tadpole Pond items are all |
Sorry to say, |
Seems to refer to a scenario where pond-related items could run out. The tadpole running the “Frog Coin” emporium refers to its inventory as Tadpole Pond original goods when it gives the first timer spiel in the Japanese version, so it's likely that this line belongs to that character, and that the shop originally had set quantities.
Japanese |
English |
|---|---|
まだ作ってねえんだよ。 |
I haven't had one made yet. |
Located near the text of the tadpole running the Juice Bar and the tadpole aspiring to be a composer. Purpose is unclear.
Japanese |
English |
Retranslation |
|---|---|---|
〈キノコフスキー〉 むむむ‥ |
TOADOFSKY: Hmmm. |
TOADOFSKY: Hmmm... |
わたしが今 考えている |
It won't do at all! |
It's completely different from |
Japanese (used) |
English (used) |
Retranslation |
|---|---|---|
〈キノコフスキー〉 |
TOADOFSKY: |
TOADOFSKY: |
わたしが いま かんがえている |
It's not what I'm looking for. |
It's completely different from |
Melody Bay text. Toadofsky never says this. These may be either an alternate version of a used line or a remnant of a different sequence. For comparison's sake, the nearest used line is also shown.
Japanese |
English |
Retranslation |
|---|---|---|
「ブッキーのおまもり」をてにいれた |
Received an “Amulet” |
Got an “Amulet” |
Japanese (used) |
English (used) |
Retranslation |
|---|---|---|
「ブッキーのおまもり」を |
Got an “Amulet” |
Received an “Amulet” |
Text for obtaining Booster's Amulet. These lines not only have a duplicate, but also had their meanings swapped regionally. This may indicate that there was an alternative way to acquire it, like in the remake.
Japanese |
English |
Retranslation |
|---|---|---|
〈キノピオ〉 ありがとうございます~。 |
TOAD: Thanks for saving me! |
TOAD: Thanks so much. |
Japanese (used) |
English (used) |
Retranslation |
|---|---|---|
〈キノピオ〉ありがとうございます~ |
TOAD: Thanks, Mario! |
TOAD: Thanks so much! |
An early, more direct translation of one of Toad's Mushroom Way lines. This may have been used in a scenario where the Hammer Bros. didn't drop the Hammer. For comparison's sake, the nearest used line is also shown.
Japanese |
English |
Retranslation |
|---|---|---|
アイテムゲット! メッセージ |
Get an item! |
Item get! message |
A placeholder item message.
Japanese |
English |
Retranslation |
|---|---|---|
とびがら ひらかない‥ |
The door won't budge. |
The door won't open... |
A line of text that looks like it should be used for a door that won't open but isn't, located randomly between Vault Guard tutorial text and Bowser meeting the Chomp locked up in Booster Tower.
Japanese |
English |
|---|---|
じらいルームのかぎ をてにいれた |
Got the Room Key |
This almost looks like a duplicate, but the used version of this text puts the item in quotation marks.
Japanese |
English |
Retranslation |
|---|---|---|
〈ブッキー〉 |
BOOSTER: |
BOOSTER: |
Japanese (used) |
English (used) |
Retranslation |
|---|---|---|
〈ブッキー〉 |
BOOSTER: |
BOOSTER: |
An unused line for Booster. This looks like an alternate version of one of his used train-noise lines, particularly the one after Mario discovers the balcony door is locked. The key difference is that the unused version does not display the full text box automatically and rather has to be advanced by the player, and the pauses in the third Japanese sound are between every character in the used version. For comparison's sake, the nearest used line is also shown.
Japanese |
English |
|---|---|
‥とは 言ってみたものの、 |
Speaking of items, it looks like |
Located among Seaside Town text. Looks like this was said if your inventory was maxed, but for what and by whom is unclear.
Japanese |
English |
Retranslation |
|---|---|---|
サヨナラ |
See you around. |
Sayonara. |
Japanese (used) |
English (used) |
Retranslation |
|---|---|---|
|
CULEX: |
|
Located among Monstro Town text. Possibly an early version of Culex's goodbye, as his text box is unlabeled there in Japanese. For comparison's sake, the nearest used line is also shown.
Japanese |
English |
Retranslation |
|---|---|---|
〈ジーノ〉 ‥‥‥ |
GENO: ……… |
GENO: ... |
Geno feeling the energy of a Star Piece. This line is functional and can be seen if the player goes to Star Hill before being told about it by Frogfucius, where it replaces the line mentioning him. However, you are locked out of accessing it in normal gameplay until then.
Japanese |
English |
Retranslation |
|---|---|---|
|
|
|
|
|
|
A set of Star Hill wishes that are believed to belong to Raz and Raini. Again, these lines are functional and can be seen in-game up to a point, but once the Princess rejoins the party in Mushroom Kingdom, they are swapped out for post-marriage wishes, making it impossible to see in normal gameplay. These lines may indicate that their story might have gone through a different arc, as they're engaged as soon as you meet them in the final cut.
Japanese |
English |
Retranslation |
|---|---|---|
しばし、おまちを‥‥‥ |
Wait a minute, please... |
- |
〈マロ〉 あやしい人では ありません。 |
MALLOW: Please! These people |
MALLOW: These aren't suspicious people. |
さぁ、こちらです! |
|
- |
Located among the text related to meeting King and Queen Nimbus. Looks like that scene was originally going to be even longer. The player might have had to follow Mallow into the throne room manually. Alternately, it could be that there was once another way to sneak in Nimbus Castle.
Japanese |
English |
Retranslation |
|---|---|---|
全部見つけてしまいましたかぁ~! |
|
Youse found 'em ALL? |
This text is located right after Croco's line in Nimbus Land. It seems like he might have originally had a reaction if the player found all of the hidden treasures before meeting him there, rendering the Signal Ring pointless.
Japanese |
English |
Retranslation |
|---|---|---|
やっと いそがしくなりました。 |
Things have finally picked up! |
Things are finally bustling. |
Located among general Nimbus Land text. This is likely an NPC remarking on the post-Valentina state of things.
Japanese |
English |
|---|---|
静かにねていたから、 |
You slept quietly, so I'm sure |
From the Nimbus Land inn. This is almost certainly the innkeeper's intended response after the Dream Cushion's soaring bed dream, which is the only dream where he skips a unique line. This might have been overlooked due to the similarity with his laughing dream response.
Japanese |
English |
Retranslation |
|---|---|---|
天気がいいなぁ。 |
Everyone's happy when the |
The weather is nice! |
Located among Nimbus Land text. This might be an indication that the weather used to be off, similar to Mushroom Kingdom, Rose Town, and Seaside Town.
Japanese |
English |
|---|---|
さいですか。 |
I see. |
Located among Marrymore Hotel bellhop text, context in which it might have been used is unclear.
Japanese |
English |
Retranslation |
|---|---|---|
勝利!! |
Victory!! |
- |
全!! |
Defeated!! |
Complete!! |
逃走!! |
Run Away!! |
- |
Messages that look like they're for fights but would have apparently been used out of battle.
Japanese |
English |
|---|---|
いらないアイテムは |
Throw away |
Japanese (used) |
English (used) |
|---|---|
いらないアイテムを |
You can throw |
What seems like an alternate version of the Waste Basket description. This is assigned to a "Spare" item slot between the Quartz Charm and Mushroom.
Battle Text#
Japanese |
English |
Retranslation |
|---|---|---|
あぁ、マリオさん! 待ってください!! |
Mario... wait! |
Ah, Mario! Please wait!! |
A line said by Mallow while he's chasing Mario through Bowyer's arrows in the Forest Maze. This line is either skipped or replaced in the final cut.
Japanese |
English |
Retranslation |
|---|---|---|
〈レッド〉 てめーら うるせーーっ!! |
AXEM RED: SHUT UP, all of you! |
AXEM RED: SHUT UP, YOU LOSERS!! |
A line for the battle with the Axem Rangers. While Axem Red is pestered by his team, he doesn't snap at all of them at once during the course of the battle.
Japanese |
English |
Retranslation |
|---|---|---|
〈カジオー〉 この、こわっぱどもがーーっ!! |
SMITHY: You kids should be ashamed |
SMITHY: Why, you MEDDLING KIDS!! |
This was supposed to be said by Smithy after beating his first form. This line is either skipped or replaced in the final cut.
Japanese |
English |
|---|---|
エラーメッセージ |
Error message |
A simple debug message.
Japanese |
English |
Retranslation |
|---|---|---|
モンスターは、ちょうはつ している!! |
Go, World! |
The monster's provoked!! |
The English version and position after the error message suggests that this was also for debugging, but the Japanese version implies it may have had another use. This can show up in-game under rare circumstances when glitching the game, and can occasionally be seen when using the Lamb's Lure or Sheep Attack on one of the hammer enemies which accompany the Clerk, Manager, and Director in battle.
Japanese |
English |
|---|---|
とうそう |
Escape |
This move is used by several enemies, but its name is not displayed in battle. Note that other nameless enemy actions are usually internally marked "DUMMY" instead.
Japanese |
English |
Retranslation |
|---|---|---|
EXPが[NUMBER]ポイントアップした! |
Exp. up [NUMBER] point(s)! |
- |
ぶき を手に入れた! |
Got a(n) [ITEM]! |
Got a weapon! |
コインを[NUMBER]まい ひろった! |
Got [NUMBER] coin(s)! |
Picked up [NUMBER] coin(s)! |
Alternate text for winning a battle. While text like this does appear in the game, it is formatted differently. Additionally, the equivalent Japanese text for items here indicates that this string was meant for weapons, or at least offensive items instead of recovery items.
Japanese |
English |
|---|---|
[MEMBER]がレベル[NUMBER]になった! |
[MEMBER] reaches Level [NUMBER]!! |
The used version of this on the Level Up Bonus screen has "level" in lowercase and a period instead of exclamation marks, and has the number in a unique, enlarged font. Likely an indication that the level up message wasn't always a separate screen, or an early form of the overworld's "LEVEL UP" graphic seen when using a star.
Japanese |
English |
Retranslation |
|---|---|---|
[MEMBER]の最大HPが [NUMBER]アップした! |
[MEMBER]'s MAX HP up by 5! |
[MEMBER]'s MAX HP up by [NUMBER]! |
A battle message. This is seemingly related to the aforementioned Level Up text, or a sign that there was another way to raise one's maximum HP. The Japanese version suggests that the number was variable.
Japanese |
English |
|---|---|
[MEMBER]が「[SPECIAL]」を おぼえた! |
[MEMBER] learns [SPECIAL]! |
More text related to the alternate Level Up text. The used version of this on the Level Up Bonus screen spaces the learned move below, and uses a period and quotation marks in the English version. Judging by the position of this text after the Yoshi Cookie's monster/item transformation text, the early level up text may have been partially overwritten.
Japanese |
English |
|---|---|
にげられない |
Can_t run_ |
Seemingly an early version of the "Couldn't run!" message. The English version uses empty punctuation that was reassigned and is represented here with underlines, but it should be "Can't run!"
Japanese |
English |
|---|---|
バトル |
Battle |
Unknown usage. Seems related to the other early battle text.
Japanese |
English |
|---|---|
ラッキー |
Lucky |
This is likely text intended for boosting luck in battle. The final version uses this text, with one exclamation point, above the character instead of in a text box.
Japanese |
English |
Retranslation |
|---|---|---|
オトコはきらいなんだ めえ~ |
I REALLY hate males...! |
I hate guys, bah! |
Another battle message. It's unknown where this line was supposed to be used, though it could perhaps have been intended for Valentina, who is depicted as a very vile person with a lot of distastes. The Japanese version of the line implies it could be spoken by a sheep. Keeping in line with the bevy of pop culture references in the Japanese version, the dialogue here is a reference to the 1988 animated film Mobile Suit Gundam: Char's Counterattack, in which the character Quess Paraya says that "I hate young guys because they say things like that!"
Japanese/English |
|---|
DEFENSE UP!! |
ATTACK UP!! |
Like the "Lucky" text, these might have been replaced by the text that appears above the boosted character, which is the same but only has one exclamation point. This text is identical between regions.
Enemy Names#
MERLIN
An unused name for the Magikoopa, specifically associated to the one shown in the game intro and is never seen through normal means. The Japanese version uses カメック (Kamek) instead, which is odd, as while this is the enemy's usual Japanese name, the Magikoopa in this game known as カメザード (Kamezard).
BB-BOMB
The name of the tiny bombs that can be seen exploding in the intro. Its name is blank in Japanese.
MAGIDRAGON
An unused name for the Czar Dragon, specifically associated to the one shown in the game intro and is never seen through normal means. Its name is blank in Japanese.
THRAX
This is the stem of Smilax, which cannot be targeted at all, thus making this name go unused. The Japanese version uses the same name as Megasmilax (クィーンフラワー). It's possible that it was meant to be targeted if the player was fast enough, similar to the Piranha Plant boss in Super Mario World 2: Yoshi's Island.
HANGIN' SHY
The name of what Boomer calls "Chandeli-ho", the Shy Guys who hang down from the ceiling to hold the chandeliers. They cannot be targeted in normal gameplay, but if the game is hacked to give a character a speed stat above 200, it is possible to see this. The Japanese version has no name for either of them.
CANDLE
Obviously intended for the cake boss. Possibly, like the Bowser battle at the beginning of the game, the candles were intended to be targeted separately. Its Japanese name is ろうそく (candle).
Psychopath Messages#
Japanese |
English |
Retranslation |
|---|---|---|
ヘウス!おらノコへい! じっちゃんみてっか! |
Yo! What's going on? |
Yo, I'm Terrapin! Are you watching, Grandpa?! |
This is the Psychopath thought of the Terrapin, and it is fully functional. However, you only get Mallow (and thus the ability to use Psychopath) after you have defeated this enemy. As a result, there is no way for you to read his thought without using the debug menu. The Japanese version is a reference to the anime adaptation of Dragon Ball, in which Goku would say a similar thing for episode previews.
Japanese |
English |
Retranslation |
|---|---|---|
こよいのハンマーは ひとあじ ちがうカメカメ。 |
I love my hammer! |
My hammer tonight is a little bit different, turtley. |
This is the Psychopath thought of the Hammer Bros., but you only see them right at the beginning of the game and then never again, so you cannot possibly read his thought without the use of the debug menu. The Japanese version is a reference to Lupin III, in which Goemon would say a similar thing about his sword.
Japanese |
English |
Retranslation |
|---|---|---|
マ~リ~オ~! 勝負だ!! |
Mario! It's time! |
Maaariooo! We're fighting!! |
This is Bowser's thought from the beginning part, unused for the same reasons.
ツライ、、コレデジキュウ2コイン、、ヤリキレナイ。
This is the Psychopath thought for Chandeli-ho in the Japanese version. It translates as, "Ah geez... This is NOT worth 2 coins an hour." Oddly enough, in the English version, Chandeli-ho uses the same thought as Snifit.
All of these would eventually make their way into the Nintendo Switch remake (albeit retranslated in the English script), which adds an in-game bestiary that lets you view Psychopath/Thought Peek quotes you've already seen, as well as a character in Booster Pass who sells you quotes you don't yet have, with them giving you these for free when you first meet them.
(Source: Super Mario RPG Secrets for unused Chancellor text, Legends of Localization for pop culture translations, pidgezero_one for wish and fortune triggers, Drake Inferno for Yo'ster Isle-related text and alternate mole child line, and “LiThL” for a majority of this sub-page)