This is a sub-page of Super Mario 3D Land.
There is a lot of unused audio in this game, just like in the E3 build, and it is quite evident that this game rooted from Super Mario Galaxy.
Music#
Short Intro#
A shorter version of the HOME screen jingle, which seems to be an unused "enter course" jingle. It exists as both a stream (STM_BGM_JG_COURSEIN.bcstm) and as a wave archive ( WSD_COURSE_IN).
Unused Mario Theme Jingle#
An unused Super Mario Bros. jingle, which seems to be another unused "enter course" jingle. It was reused in Animal Crossing: New Leaf as the sound for putting on Mario-related clothing. It can be found in the wave archive as WSD_COURSE_IN_B.
Peach Tied to Pole Music - Fast#
A faster tempo version of the music that plays after the player finds Peach tied to the flagpole. However, it does not play when using a P-Wing and make the time run out, marking it as unused.
E3 2011 Course Select#
The stream that was used in the E3 2011 demo's course selection screen is still in the final version, under the name STM_BGM_COURSE_SELECT.bcstm.
Super Star Theme Copy#
A copy of the Super Star theme called StmDummy.bcstm can be found in the SoundData/streams folder. Super Mario 3D World also has a duplicate copy of its Super Star theme. This is technically used for some situations when there isn't meant to be background music playing, but the track isn't actually audible.
NoteObjTest Underground Remix#
A short remix of the Super Mario Bros. Underground theme. It is not stored as a .bcstm, and rather as a streamed sequence sound in the wave archive. SsNoteObjTest and SsNoteObjTestLong have a condition check, when true, will play the next section each time.
Sounds#
- SeSyStageStartKoopa is split into 3 parts. When entering the bowser level, only the laugh is played (SeSyStageStartKoopaLaugh). The first half of the melody is also used for SeSyDmLastLetterWipeKoopa, which was left unused. The second half is used when a letter is opened (SeSyDmOpAstonishJingle). Even here, it may have been attempted to use the first half with SeSyLvDmOpAstonishJingleFormer, but it was silenced instead.
- In the E3 2011 kiosk demo of Super Mario 3D Land, there is some unused music leftover from The Legend of Zelda: Ocarina of Time 3D. While the music sequences are gone, the instrument bank (BANK_QUEEN_TITLE) used for them is still present in the final version of the game.
Sound Item#
|
|
This needs some investigation. |
These exist and point to a sequence label, but never used by the game.
System#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeSyCoinSequential |
103 |
SeSyCoinSequential |
|
SeSyCoinSmallGroupAppear |
106 |
SeSyCoinSmallGroupAppear |
|
SeSyGetCollectCoinEmpty |
114 |
SeSyGetCollectCoinEmpty |
|
SeSyGetCollectCoinBak |
115 |
SeSyGetCollectCoinBak |
(empty) |
SeSyGetCollectCoinBak2 |
116 |
SeSyGetCollectCoinBak2 |
|
SeSyMetronomeLow |
119 |
metro_low |
|
SeSyMetronomeHigh |
120 |
metro_high |
|
SeSyWarpStart |
121 |
warp_start |
|
SeSyWarpEnd |
122 |
warp_end |
|
SeSyTimerCountL |
123 |
timer_common_count_l |
|
SeSyTimerCountH |
124 |
timer_common_count_h |
|
SeSyRiddleM |
135 |
sys_riddle_m |
|
SeSyLastDamageSM1 |
142 |
sy_damage_last_mario1 |
|
SeSyDokanSmg |
146 |
sy_dokan_smg |
(empty) Final version is empty, while the E3 version still has the sequence code. |
SeSyDokanOrg |
147 |
sy_dokan_org |
|
SeSyWarpPorterEndSign |
154 |
SeSyWarpPorterEndSign |
This was used in the E3 demo to signalize that the Warp Box is almost closing. Final uses a countdown timer paired with a "ding" sound instead instead. |
SeSyRestartFlagTimerIncrease |
172 |
SeSyRestartFlagTimerIncrease |
The E3 version played this together with "SeSyTimerClockGet" whenever you collect a clock item, but it was merged into SeSyTimerClockGet, leaving this one unused. |
SeSyNoteBlockJumpNormal |
175 |
SeSyNoteBlockJumpNormal |
The E3 version used this instead of the final versions SeSyNoteBlockJumpNormalNote, it always randomly picks one of these sounds to play. |
SeSyNoteBlockJumpHigh |
176 |
SeSyNoteBlockJumpHigh |
The used sound is SeSyNoteBlockJumpHighNote, which includes functionality to alter the pitch from the game's code. |
SeSyGyroLauncherInto |
194 |
SeSyGyroLauncherInto |
|
SeSyGyroLauncherGoOut |
195 |
SeSyGyroLauncherGoOut |
UI#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeSyDecide |
206 |
SeSyDecide |
|
SeSyCancel |
207 |
SeSyCancel |
|
SeSyFileMenuNext |
215 |
file_select_next |
|
SeSyFileMenuPrev |
216 |
file_select_prev |
|
SeSyFileMenuCopy |
220 |
SeSyFileMenuCopy |
|
SeSyStreetPathConfigButtonBack |
225 |
SeSyStreetPathConfigButtonBack |
|
SeSyDecideStageE3 |
227 |
SeSyDecideStageE3 |
|
SeSyE3MenuAppear |
228 |
SeSyE3MenuAppear |
|
SeSyWindowDecideNext |
255 |
SeSyConfirmYes |
Uses same label as SeSyConfirmYes, cut off. SeSyWindowDecideNext uses SeSyConfirmNo, although it is used. |
SeSyTESTEST |
267 |
SeSyTESTEST |
(empty) Empty sound that refuses to play properly. |
SeSyTrialThankYouVoice |
272 |
SeSyTrialThankYouVoice |
Used in the trial version, but not here. |
System Demo#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeSyGoalPoleDown |
272 |
SeSyGoalPoleDown |
Duplicate, game uses SeSyLvGoalPoleDown instead. |
SeSyDmWdLetterAppear |
297 |
SeSyDmWdLetterAppear |
|
SeSyStageStartKoopa |
302 |
SeSyStageStartKoopa |
Probably planned to play when entering the final boss level. |
SeSyDmLgLetterGround |
359 |
SeSyDmLgLetterGround |
|
SeSyDmLastLetterWipeKoopa |
372 |
SeSyDmLastLetterWipeKoopa |
Course Select#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeSyCourseSelectNext |
373 |
course_select_next |
|
SeSyCourseSelectPrev |
374 |
course_select_prev |
|
SeSyCourseSelectPlStop |
376 |
SeSyCourseSelectPlStop |
(empty) |
SeSyPlayerStageInBak |
398 |
SeSyPlayerStageInBak |
Unfinished version of SeSyPlayerStageIn, missing the chime. |
Object#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeOjWarpCubeMoving |
454 |
SeOjWarpCubeMoving |
|
SeOjWarpPorterBoxShakeLittle |
463 |
SeOjWarpPorterBoxShakeLittle |
|
SeOjWarpPorterBoxShake |
464 |
SeOjWarpPorterBoxShake |
|
SeOjRouletteFixed2 |
510 |
SeOjRouletteFixed2 |
Alternate sound, which was never used. First preview is unused, second is used. |
SeOjLvStoneDoorMove |
546 |
SeOjLvStoneDoorMove |
|
SeOjStoneDoorMoveStop |
547 |
SeOjStoneDoorMoveStop |
|
SeOjLvKickStoneFalling |
580 |
SeOjLvKickStoneFalling |
|
SeEmGarigariMoveStart |
596 |
SeEmGarigariMoveStart |
|
SeOjGeneratorBoxChildTimer |
603 |
SeOjGeneratorBoxChildTimer |
|
SeOjLvBoneRollerCoasterMoveWind |
614 |
SeOjLvBoneRollerCoasterMoveWind |
|
SeOjEffectObjFireworksBreak |
621 |
SeOjEffectObjFireworksBreak |
Probably replaced by similar, but repeating version at SeOjLvEffectObjFireworksBreak. |
SeOjBirdChirpOnce |
630 |
SeOjBirdChirpOnce |
Object Step#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeOjStepRevivalCommonM |
656 |
SeOjStepRevivalCommonM |
|
SeOjBeatBlockAppear |
676 |
SeOjBeatBlockAppear |
|
SeOjBeatBlockDisappear |
677 |
SeOjBeatBlockDisappear |
Beat Stage#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeSyBeatBgmStop |
767 |
SeSyBeatBgmStop |
(empty) The label was removed, but not the .wav sample. |
Object Koopa#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeOjKoopaLastDoorClose |
807 |
SeOjKoopaLastDoorClose |
|
SeOjBarrelFall |
810 |
SeOjBarrelFall |
Player Voice#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SePvJumpSRnd |
942 |
pv_jump_s_rnd |
It is the same as SePvJumpS, but when played, theres a 2/3 chance nothing happens. |
SePvDamageLast |
945 |
pv_damage_last |
Leftover from its predecessor. This was updated after the E3 build, but left unused, together with SePmDamageLast. |
SePvTwistStart |
949 |
pv_twist_start |
|
SePvTwistStartJump |
950 |
pv_twist_start_jump |
Duplicate of SePvJumpJoy |
SePvDamageDown |
951 |
pv_damage_down |
This was updated after the E3 build, but left unused. |
SePvJump3rd |
957 |
SePvJump3rd |
|
SePvJumpGoalPole |
974 |
SePvJumpGoalPole |
|
SePvRumbleRope |
975 |
SePvRumbleRope |
Game only uses SePvRumbleRopeBig, rendering this unused. |
SePvSquatCharged |
982 |
SePvSquatCharged |
Early version using the SePvRumbleRope label, replaced by SePvLvSquatCharged, which uses its own sound. |
SePvJumpPropellerBlockHigh |
991 |
SePvJumpPropellerBlockHigh |
|
SePvLauncherHitWall |
995 |
SePvLauncherHitWall |
|
SePvDoorOut |
996 |
SePvDoorOut |
Player Motion#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SePmJump2ndAdd |
1007 |
SePmJump2ndAdd |
|
SePmJumpTurnAdd2 |
1008 |
pm_jump_turn_add |
|
SePmJumpTurnAdd2 |
1009 |
pm_jump_turn_add2 |
|
SePmJumpTurnAdd3 |
1010 |
pm_jump_turn_add3 |
|
SePmJumpBackAdd |
1011 |
pm_jump_back_add |
|
SePmPreHipDrop3 |
1016 |
pm_hipdrop_pre3 |
|
SePmTwistStartGroundJump |
1019 |
pm_twist_start_ground_jump |
|
SePmTwistStartGround |
1020 |
pm_twist_start_ground |
|
SePmTwistStartAir |
1021 |
pm_twist_start_air |
|
SePmLvTwistContinue |
1022 |
SePmLvTwistContinue |
|
SePmDamageLast |
1024 |
SePmDamageLast |
(empty) Just like SePvDamageLast, leftover from its predecessor. Removed after the e3 demo. |
SePmDamageFallDown |
1025 |
SePmDamageFallDown |
|
SePmEndureSkyHold |
1030 |
SePmEndureSkyHold |
|
SePmRollingJumpLong2 |
1040 |
SePmRollingJumpLong2 |
|
SePmRollingJumpLong3 |
1041 |
SePmRollingJumpLong3 |
|
SePmRollingJumpLongMini |
1043 |
SePmRollingJumpLongMini |
|
SePmRollingJumpShortMini |
1044 |
SePmRollingJumpShortMini |
|
SePmRollingLongMini |
1045 |
SePmRollingLongMini |
|
SePmRollingShortMini |
1046 |
SePmRollingShortMini |
|
SePmPropellerFlyStart |
1072 |
SePmPropellerFlyStart |
Duplicate of SePmLvPropellerFlyStart. |
SePmPropellerFlyDownSlow |
1073 |
SePmPropellerFlyDownSlow |
Duplicate of SePmLvPropellerFlyDownSlow. |
SePmLvPropellerFlyDownFast |
1075 |
SePmLvPropellerFlyDownFast |
Player Footnote#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SePmFootNoteRWaitHalfFrame |
1090 |
SePmFootNoteRWaitHalfFrame |
Missing its FootNoteL version, not even used in the E3 build. |
Player Motion Water#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SePmSwimTornade |
1194 |
SePmSwimTornade |
|
SePmInWater |
1197 |
SePmInWater |
|
SePmSurfaceMove |
1199 |
SePmSurfaceMove |
Replaced by SePmLvSurfaceMove. |
SePmLvSwimSus |
1202 |
SePmLvSwimSus |
Player Voice Demo#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SePvDMrJumpM |
1215 |
SePvDMrJumpM |
|
SePvDMrOpNoticeLetter |
1229 |
SePvDMrOpNoticeLetter |
|
SePvDMrCSStageEnd |
1238 |
SePvDMrCSStageEnd |
(empty) |
SePvDMrCSStageStart |
1239 |
SePvDMrCSStageStart |
(empty) |
SePvDMrCSChangePlayerEnd |
1240 |
SePvDMrCSChangePlayerEnd |
(empty) |
SePvDLuRelieved |
1260 |
SePvDLuRelieved |
|
SePvDLuNoticeShadow |
1261 |
SePvDLuNoticeShadow |
|
SePvDLuFlueteredKoopa |
1262 |
SePvDLuFlueteredKoopa |
|
SePvDLuDodge |
1263 |
SePvDLuDodge |
|
SePvDLuFlinch |
1264 |
SePvDLuFlinch |
|
SePvDLuWonder |
1265 |
SePvDLuWonder |
|
SePvDLuStruggle |
1266 |
SePvDLuStruggle |
Enemy Voice#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeEvTogezoAppear |
1282 |
SeEvTogezoAppear |
Enemy Motion#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SS_EM_TEST_VARIABLE |
1219 |
test_variable |
|
SS_EM_LV_TEST_VARIABLE |
1220 |
lv_test_variable |
|
SS_EM_LV_TEST |
1221 |
lv_test |
|
SeEmPataKuriboLand |
1329 |
SeEmPataKuriboLand |
|
SeEmLvFireBallFlying |
1342 |
SeEmLvFireBallFlying |
|
SeEmPackunSuccess |
1347 |
SeEmPackunSuccess |
|
SeEmTossindonFind |
1360 |
SeEmTossindonFind |
Tossindon is some kind of scrapped enemy, which exists in the E3 versions code. |
SeEmTossindonDash |
1361 |
SeEmTossindonDash |
|
SeEmLvBombHeiBlinkNormal |
1371 |
bomb_hei_blink_normal |
Only SeEmLvBombHeiBlinkFast is used, rendering this unused. |
SeEmPataKuriboJump |
1384 |
SeEmPataKuriboJump |
|
SeEmTeresaFind |
1393 |
teresa_find |
|
SeEmTeresaTailStop |
1397 |
SeEmTeresaTailStop |
|
SeEmTeresaBigFind |
1401 |
SeEmTeresaBigFind |
|
SeEmLvTeresaBigSweat |
1401 |
SeEmLvTeresaSweat |
Not only is it unused, but it doesnt even use its correct label. (should use SeEmLvTeresaBigSweat) |
SeEmBugFlap |
1415 |
SeEmBugFlap |
|
SeEmBugFlapChase |
1416 |
SeEmBugFlapChase |
|
SeEmTogeMetboRecoverPullOut |
1443 |
SeEmTogeMetboRecoverPullOut |
|
SeEmFugumannenFlap2 |
1458 |
SeEmFugumannenFlap2 |
Only SeEmFugumannenFlap1 is ever used, rendering this as unused. |
SeEmLvPukupukuFlyingPyun |
1462 |
SeEmLvPukupukuFlyingPyun |
|
SeEmPukupukuFlap |
1463 |
SeEmPukupukuFlap |
(empty) |
SeEmKuriboTailTailAttackOld |
1473 |
SeEmKuriboTailTailAttackOld |
|
SeEmDossunTailTailAttack |
1473 |
SeEmDossunTailTailAttack |
|
SeEmUtsuboReturnEnd |
1495 |
SeEmUtsuboReturnEnd |
Uses its neighbor label, SeEmUtsuboAttackEnd, and never used. |
SeEmGamaguchiKunLostStep |
1524 |
SeEmGamaguchiKunLostStep |
|
SeEmMeragonFireStart_2 |
1559 |
SeEmMeragonFireStart |
|
SeEmLvWooGanSandMove |
1570 |
SeEmLvWooGanSandMove |
|
SeEmBlockDragonTrunHead |
1588 |
SeEmBlockDragonTrunHead |
|
SeEmBlockDragonTurn |
1589 |
SeEmBlockDragonTurn |
Enemy Ghost Player#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeEmGhostPlayerAppear |
1604 |
SeEmGhostPlayerAppear |
|
SeEmLvGhostPlayerDieEffect |
1612 |
SeEmLvGhostPlayerDieEffect |
Boss Motion#
|
|
This needs some investigation. |
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeBmBunbunRecoverShakeHead |
1625 |
SeBmBunbunRecoverShakeHead |
(empty) |
SeBmBunbunDown |
1631 |
bunbun_explode |
|
SeBmBunbunRecover |
1633 |
bunbun_recover |
|
SeBmBunbunChangeShellRetract |
1635 |
SeBmBunbunChangeShellRetract |
|
SeBmBunbunBoundLight |
1647 |
SeBmBunbunBoundLight |
|
SeBmBunbunLastDamage |
1653 |
SeBmBunbunLastDamage |
A similar, used version exists at SeBmPunpunLastDamage. Bunbun plays another sound on his last hit. |
SeBmPunpunBoomerangBurn |
1662 |
SeBmPunpunBoomerangBurn |
Boss Voice#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeBvPunpunDemoAppearTagLand |
1713 |
SeBvPunpunDemoAppearTagLand |
Boss Koopa#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeBvKoopaDown |
1774 |
SeBvKoopaDown |
Used version is SeBvKoopaDown2, rendering this one unused. |
SeBvKoopaDemoAppearOnTheWay |
1776 |
SeBvKoopaDemoAppearOnTheWay |
|
SeBvKoopaBoneDown |
1791 |
SeBvKoopaBoneDown |
Same case as SeBvKoopaDown, the used versions are SeBvKoopaBoneDown0 through SeBvKoopaBoneDown2, rendering this one unused. |
SeBmKoopaBeamExpandStart |
1822 |
SeBmKoopaBeamExpandStart |
Supporter Motion#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeSmLvKinopioPropellerFlyStart |
1832 |
SeSmLvKinopioPropellerFlyStart |
Duplicate of SeSmKinopioPropellerFlyStart. |
SeSmKinopioAppealJump |
1837 |
SeSmKinopioAppealJump |
(empty) |
SeSmKinopioAppealJumpLand |
1838 |
SeSmKinopioAppealJumpLand |
(empty) |
SeSmKinopioDemoRun |
1838 |
SeSmKinopioDemoRun |
Duplicate of SeSmLvKinopioDemoRun. |
SeSmKinopioDemoJumpLand_remove |
1842 |
SeSmKinopioDemoJumpLand |
(empty) |
SeSmPeachGoalPoseLastSpin2_Mini |
1842 |
SeSmPeachGoalPoseLastSpin2_Mini |
Supporter Voice#
Name |
ID |
Starting Offset Label |
Sound |
|---|---|---|---|
SeSvKinopioWowFar |
1858 |
SeSvKinopioWowFar |
|
SeSvLvKinopioFrightFar |
1861 |
SeSvLvKinopioFrightFar |
|
SeSvKinopioAppealJump |
1905 |
SeSvKinopioGradJump |
Uses its neighbors label SeSvKinopioGradJump, and never used. |
Sound Label#
These only exist as a label in a sequence file, and not referenced by a sound item.
Starting Offset Label |
Group |
Sound |
|---|---|---|
SeSy1st_bird |
System |
Variant of the mario voice that plays when entering a level, but with birds. The calculatiom of the sound is so random, that theres over 3 million variantions possible. |
SeSy1UpBak |
System |
Copy of the E3 version of the sound. |
SeSyPropellerBlockAppear_BAK |
System |
Its proper bank is unknown, though the start label persists. |
SeSyNoteBlockJumpNormalNoteBak |
System |
|
SeSyNoteBlockSuperJumpHighBak |
System |
|
SeSyItemGetBak |
System |
|
SeSyDmLgLetterLuigiWipeOut_BU |
System Demo |
A simpler version, that does not have the Super Mario World reference. |
SeOjWarpCubeGoOutStartBak |
Object |
|
SeOjWarpCubeGoOutStartBak2 |
Object |
(empty) |
SeOjIronBallSwingAtEnd |
Object |
|
SeOjLvIronBallSwing |
Object |
|
pv_m_jump_turn |
Player Voice |
|
pv_m_pre_hip_drop |
Player Voice |
|
TESTTEST |
Player Motion |
Plays some sound repeatedly, the above preview was modified to make it audible. |
pm_rolling2 |
Player Motion |
|
pm_rolling3 |
Player Motion |
|
pm_rolling4 |
Player Motion |
|
pm_roll_jump_short_bak |
Player Motion |
|
SePmTurnBackStatueTEST |
Player Motion |
|
footnote_r_wood_thin |
Player Footnote |
This set of wood_thin footsteps are replaced by _b variants. The latter preview is the _b version. |
footnote_l_wood_thin |
Player Footnote |
|
footnote_land_wood_thin |
Player Footnote |
|
footnote_jump_s_wood_thin |
Player Footnote |
|
footnote_l_in_water |
Player Footnote |
The sound SePmFootNoteLAtInWater was mistakenly labelled after its lower neighbor, footnote_land_in_water, rendering this unused. |
ev_togezo_attack_success |
Enemy Voice |
The sound SeEvTogezoAttackSuccess was mistakenly labelled after its lower neighbor, ev_togezo_appear, rendering this unused. |
em_blow_hit_bak4 |
Enemy Motion |
|
SeEmLvTeresaBigSweat |
Enemy Motion |
The matching sound effect, although unused, uses the label SeEmLvTeresaSweat instead, rendering this unused. |
SeBmBunbunRecoverShell |
Boss Motion |
Sound Wave#
These only exist as a raw .wav file, and never referenced in any kind of sequence.
Bank |
Index |
Sound |
|---|---|---|
PLAYER_MOTION |
5 |
|
PLAYER_MOTION |
6 |
|
PLAYER_MOTION |
7 |
|
PLAYER_MOTION |
8 |
|
PLAYER_MOTION |
44 |
|
PLAYER_MOTION |
45 |
|
PLAYER_MOTION |
60 |
|
PLAYER_MOTION |
76 |
|
PLAYER_MOTION |
77 |
|
PLAYER_MOTION |
83 |
|
PLAYER_MOTION |
94 |
|
PLAYER_MOTION |
99 |
|
PLAYER_MOTION |
105 |
|
PLAYER_MOTION |
107 |
|
PLAYER_MOTION |
110 |
|
PLAYER_MOTION |
113 |
|
PLAYER_MOTION |
114 |
|
QUEEN_TITLE |
0 |
|
QUEEN_TITLE |
1 |
|
QUEEN_TITLE |
2 |
|
QUEEN_TITLE |
3 |
|
QUEEN_TITLE |
4 |
|
QUEEN_TITLE |
5 |
|
QUEEN_TITLE |
6 |
|
STATIC_INST |
17 |
|
STATIC_INST |
37 |
|
STATIC_INST |
40 |
|
BEAT_STAGE |
5 |
|
BEAT_STAGE |
6 |
|
BEAT_STAGE |
7 |
|
BEAT_STAGE |
8 |
|
DEMO_WORLDINTERVAL4 |
1 |
|
DEMO_WORLDINTERVAL4 |
2 |
|
DEMO_WORLDINTERVAL4 |
3 |
|
DEMO_OPENING |
8 |
|
DEMO_ENDROLL |
1 |
|
PLAYER_VOICE_DEMOKOOPALAST_MR |
14 |
|
PLAYER_VOICE_DEMOKOOPALAST_LU |
14 |
|
I_TAIKO |
0 |
|
I_TAMBOURINE2 |
0 |
|
I_TAMBOURINE2 |
1 |
|
I_TAMBOURINE2 |
2 |
|
I_TOFU_TRUMPET |
0 |
|
I_FLUTE |
0 |
|
I_FLUTE |
2 |
|
I_LOW_SURFACE |
0 |
|
STATIC_OBJECT |
8 |
|
STATIC_OBJECT |
31 |
|
STATIC_OBJECT |
41 |
|
STATIC_OBJECT |
63 |
|
STATIC_OBJECT |
75 |
|
STATIC_OBJECT |
81 |
|
STATIC_OBJECT |
83 |
|
NOUSE_BACKUP |
0 |
|
NOUSE_BACKUP |
1 |
E3 location is STATIC_ENEMY/21.wav |
NOUSE_BACKUP |
2 |
E3 location is STATIC_ENEMY/22.wav |
NOUSE_BACKUP |
3 |
E3 location is STATIC_ENEMY/23.wav |
NOUSE_BACKUP |
4 |
E3 location is STATIC_ENEMY/24.wav |
NOUSE_BACKUP |
5 |
E3 location is STATIC_ENEMY/25.wav |
NOUSE_BACKUP |
6 |
E3 location is STATIC_ENEMY/26.wav |
NOUSE_BACKUP |
7 |
E3 location is STATIC_OBJECT/0.wav |
NOUSE_BACKUP |
8 |
E3 location is STATIC_OBJECT/63.wav |
NOUSE_BACKUP |
9 |
E3 location is STATIC_OBJECT/87.wav |
NOUSE_BACKUP |
10 |
E3 location is STATIC_OBJECT/88.wav |
NOUSE_BACKUP |
11 |
E3 location is STATIC_OBJECT/80.wav |
NOUSE_BACKUP |
12 |
E3 location is STATIC_OBJECT/83.wav |
NOUSE_BACKUP |
13 |
E3 location is STATIC_OBJECT/84.wav |
NOUSE_BACKUP |
14 |
E3 location is O_SMALL_FOLEY/3.wav |
NOUSE_BACKUP |
15 |
E3 location is PLAYER_MOTION/96.wav |
NOUSE_BACKUP |
16 |
E3 location is STATIC_INST/35.wav |
NOUSE_BACKUP |
17 |
E3 location is BEAT_STAGE/0.wav |
NOUSE_BACKUP |
18 |
|
NOUSE_BACKUP |
19 |
|
O_WOOD_PLANTCUT |
2 |
|
O_SMALL_FOLEY |
0 |
|
O_SMALL_FOLEY |
1 |
|
O_FIRE_SHOOT |
0 |
|
O_FIRE_SHOOT |
1 |
|
O_GENERATOR_ENEMY |
0 |
|
O_GENERATOR_ENEMY |
1 |
|
O_GRASS_MIKE |
0 |
|
O_FENCE |
1 |
|
O_BEAM |
0 |
|
O_BOMB_FALL |
0 |
|
A_WATER_SWIM |
0 |
|
STATIC_ENEMY |
0 |
|
STATIC_ENEMY |
13 |
|
E_KARON |
3 |
|
E_PUKUPUKU |
0 |
|
E_PUKUPUKU |
1 |
|
E_BOMBHEI |
3 |
|
E_KAMECK |
4 |
As Magikoopas never laugh in-game, this goes unused, but was later used in the next game. |
E_KAMECK |
7 |
|
E_GHOST_PLAYER |
8 |
|
B_BUNBUN |
21 |
|
B_PUNPUN |
32 |