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Super DX-Ball

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Logging#

The only significant debugging feature left in the game is a logging feature used to playtest the game. To enable it, go to the user directory, then in Documents\My Games\Super DX Ball\cp.cfg add these lines to the file:

msgLog="1"
bdgLog="1"

You'll also need to edit sdxb.cfg to add this line:

logTxt="1"

Open up the game and it should make a file named log.txt in the same location, where it will track every action performed by the game. Do be warned that this slows the game down dramatically, regardless of how good one's computer is.

Hidden Boards#

To see the original 50 boards from DX-Ball, click on the rotating 3D ball on the title. Note that v1.1 unlocks it by default.

Clicking on the "Mega Ball" power-up in the title screen (or clicking on the word "Megaball" when it appears on the title scrolltext) will unlock the 20 boards from Megaball by Ed and Al Mackey (the game that originally inspired DX-Ball). Another way to unlock this board set is by going to the aforementioned directory and changing mb="0" in sdxb.cfg to mb="1".

Undocumented Options#

Two additional options can be added to sdxb.cfg. To see these in action, add one of the following lines:

warpMode="1"
autoPlay="1"
  • warpMode - Removes any frame limiting. Note that this causes the game to run quite erratically.
  • autoPlay - Some artificial intelligence plays the game. Be warned that this computer player tends to move very erratically around the screen.

Hidden Message#

Present in all of the Impulse Tracker files.

<c> by DNA-Groove
[(Date of Creation)]


    Super DX-Ball
            by
    Mike P. Welch


honor me @
     http://mindjob.org

Revision Differences#

v1.1 added the following features:

  • Difficulty options - Easy, Casual, Classic, and Hard.
  • The player can select how many continues to use.
  • The player can choose whether to play the boards in order, shuffle the order, or select as desired.