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DX-Ball 2

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DX-Ball 2 takes the simple Arkanoid-esque gameplay of the original and adds late-90s CG, MOD music, and a couple new spins to the formula.

Unused Powerup Sprites#

Present in PowerUps.img

Shrink Powerup Sprite#

The old blue arrow color of the shrink powerup sprite, which was the arrow color of DX-Ball.

Unused

Used

Placeholder Powerups#

Placed quite randomly on the spritesheet.

DX-Ball_2-Placeholder-red.png DX-Ball_2-Placeholder-blue.png DX-Ball_2-Placeholder-white.png

Scrapped Powerups#

Two unused and supposedly abandoned powerups, labelled as foo and bar respectively. These seem to be similar to two powerups in another Breakout-style game called Megaball, made by Ed and Al Mackey.

DX-Ball_2-Foo.png DX-Ball_2-Bar.png

Level Select#

Type eureka when a board is loaded. The arrow keys load the next or previous board in a pack. Any letter, number, or symbol key on the keyboard generates a random powerup on command.

(Source: DX-Ball 2 Playing Tips)

Revisional Differences#

Title Screen#

v1.2

v1.32

Dxball2_title.png
Dxball2_title_raw.png

Dxball2_132_title.png
Dxball2_132_title_raw.png

Icon#

v1.2

v1.32

References#


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