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This page is rather stubbly and could use some expansion. |
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DX-Ball 2 takes the simple Arkanoid-esque gameplay of the original and adds late-90s CG, MOD music, and a couple new spins to the formula.
Unused Powerup Sprites#
Present in PowerUps.img
Shrink Powerup Sprite#
The old blue arrow color of the shrink powerup sprite, which was the arrow color of DX-Ball.
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Unused |
Used |
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Placeholder Powerups#
Placed quite randomly on the spritesheet.
Scrapped Powerups#
Two unused and supposedly abandoned powerups, labelled as foo and bar respectively. These seem to be similar to two powerups in another Breakout-style game called Megaball, made by Ed and Al Mackey.
Level Select#
Type eureka when a board is loaded. The arrow keys load the next or previous board in a pack. Any letter, number, or symbol key on the keyboard generates a random powerup on command.
(Source: DX-Ball 2 Playing Tips)
Revisional Differences#
Title Screen#
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v1.2 |
v1.32 |
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Icon#
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v1.2 |
v1.32 |
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References#
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The DX-Ball series | |
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Windows |
DX-Ball • DX-Ball 2 • Rival Ball • Rival Ball Tournament • Super DX-Ball |
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Mac OS Classic, Mac OS X |
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