This is a sub-page of Star Wars: Jedi Starfighter/Mission-Specific Unused Content.
Unused Easter Egg#
In this mission's script is an easter egg labelled "Easter Egg", set to only appear in two-player after destroying both battleships. When you do so, a battle droid family spawns on the beach near the communications tower, consisting of a unit named "kiddroid" and another named "beachdroid". However, the easter egg is in a disabled state, and the event was also added to a debug event that executes at the start of the mission that turns of some temporary events used during development. It's theorized that it was kept disabled due to "beachdroid" holding a martini, which would have required an "Alcohol Reference" warning, potentially increasing the ESRB and PEGI ratings.


Unused Audio#
Cut lore, removed foreshadowing, and a scrapped enemy type? Yes, and more where that came from.
This line spoken by Nym would have come before Adi saying "I want to help you." however the mission starts with Adi's line.
This line spoken by Reti originally followed Nym's line saying "Later, take out those droids first." and gave some context as to why he's upset.
An alternate takes from Reti and Nym about the attack subs.
An alternate take of Nym getting upset when you help him fight.
Several alternate takes from Jinkins about various threats during the mission.
This line would have been played if you took out all the fighters in the area, however the carriers are constantly producing fighters.
This would have been Nym's response to the previous line. Note that he does help you out once he's taken out the fighters attacking him, but no audio file plays.
A bunch of alternate takes for various situations:
A strange line from Adi that seems to inform the player that it's not a good idea to use Force Lightning on enemies that have already had their shields depleted, despite there being nothing wrong about doing this. Something that will become more obvious in unused audio from future missions is that ships likely worked differently earlier in development, like the inability to destroy larger ships like in Starfighter, only the hardpoints like turrets or the cut bridge hardpoint. It seems fighters would've had their own differences too.
This conversation would've hinted at Turning the Tides where you destroy the sensor station.
An unused conversation between Jinkins and Reti, possibly hinting about the bounty placed on Reti by Jango Fett.
Like the conversations above, these lines most likely take place during a cut second part of this mission. This conversation reveals that the second wave is an attack by a cut enemy - drones.
These two lines suggest that the fighters and bombers were originally deployed from a lander rather than the carriers. A lander does this in a later mission, but it was probably removed because the landers are easier to destroy than the carriers.
These lines suggest that you had to protect Jinkins for a different reason. Rather than him just finding the codes for the prison, he was also gaining access to the Trade Federation's network to locate the prison.
This mission's temporary intro and outro cinematic audio: