the cutting room mirror

Star Fox 64 3D

Star Fox 64 3D is history's testament that Laika wasn't the only canine in space.

To do:

Unused Graphics#

The game's ExeFS banner in all regions has an invisible subtitle plane above the logo. It has a dedicated texture, albeit blank. In the Japanese version of the original N64 game, this spot is where the transcribed katakana is seen.

Unused Models#

Unused SNES Arwing#

AW_Prototype_0.modelbin, grouped with multiplayer Arwing assets in Game\Models\MPArwing.

Unused Skybox#

skydome_test.modelgdb, found in Game\Models\New.

Unused Text#

dac929de.modelgdb.text#

GDT1

GDB Root
{
  Node MeshOptions
  {
    Bool ShadowVolume = false
    Bool FadeObject = false
    Float FadeOffset = 0.0
    Bool NearFadeObject = false
    Float NearFadeOffset = 0.0
    Int ConstColorAnimIndex = 17
  }
  Node Materials
  {
    Node material
    {
      String Name = "KT_Enemy_A_n"
      Bool UseFragmentLighting = true
      Bool IsTransparency = false
      Bool UseVertexLighting = false
      Bool UseFog = true
      Int TextureCoordinateConfig = 1 // TCC_0110
      Int TranslucencyKind = 0 // TK_Opaque
      Int RenderLayerGroup = 9
      Int LayerConfig = 0 // 0
      Bool AlphaTest = false
      Float AlphaRef = 0.0
      Int AlphaTestMode = 1
      Bool DepthTest = true
      Bool DepthMask = true
      Int DepthTestMode = 4
      Bool StencilTest = false
      Bool StencilWrite = false
      Int StencilFuncMode = 0 // SFM_Never
      Int StencilOpFail = 0 // SOM_Keep
      Int StencilOpZFail = 0 // SOM_Keep
      Int StencilOpZPass = 0 // SOM_Keep
      UInt StencilFuncMask = 0x00000000
      Int StencilFuncRef = 0
      UInt StencilMask = 0x00000000
      Int CullMode = 2
      Int BlendMode = 1 // FBBM_Blend
      Int BlendFactorSrc = 4 // FBBF_SrcAlpha
      Int BlendFactorDst = 5 // FBBF_InvSrcAlpha
      Int BlendEquation = 0 // FBBEM_FuncAdd
      Colour Diffuse = (255,255,255,255)
      Colour Ambient = (76,76,76,0)
      Colour Emission = (0,0,0,0)
      Colour Specular0 = (255,255,255,0)
      Colour Specular1 = (0,0,0,0)
      UInt LightMask = 0x00000003 // 11
      Node Texture0
      {
        UInt ResourceID = 0x5d2e8379 // KTB_n.tga
        Int MinFilter = 5 // TFM_LinearMipMapLinear
        Int MagFilter = 1 // TFM_Linear
        Int WrapS = 0 // TAM_Wrap
        Int WrapT = 0 // TAM_Wrap
        Int MinLod = 0
        Float LodBias = -0.1
        Colour BorderColor = (0,0,0,255)
        Int TextureMappingType = 0
      }
      Node Texture1
      {
        UInt ResourceID = 0x87434cb9 // KTB_c.tga
        Int MinFilter = 5 // TFM_LinearMipMapLinear
        Int MagFilter = 1 // TFM_Linear
        Int WrapS = 0 // TAM_Wrap
        Int WrapT = 0 // TAM_Wrap
        Int MinLod = 0
        Float LodBias = -0.1
        Colour BorderColor = (0,0,0,255)
        Int TextureMappingType = 0
      }
      Node Texture2
      {
        UInt ResourceID = 0x9aa298be // KTB_l.tga
        Int MinFilter = 5 // TFM_LinearMipMapLinear
        Int MagFilter = 1 // TFM_Linear
        Int WrapS = 0 // TAM_Wrap
        Int WrapT = 0 // TAM_Wrap
        Int MinLod = 0
        Float LodBias = -0.1
        Colour BorderColor = (0,0,0,255)
        Int TextureMappingType = 0
      }
      Node Texture3
      Vector2 TextureAnimation0 = (0.0,0.0)
      Vector2 TextureAnimation1 = (0.0,0.0)
      Vector2 TextureAnimation2 = (0.0,0.0)
      Vector3 PatternTextureAnimation0 = (0.0,0.0,0.0)
      Vector3 PatternTextureAnimation1 = (0.0,0.0,0.0)
      Vector3 PatternTextureAnimation2 = (0.0,0.0,0.0)
      Node CombinerConstColors
      {
        Colour Const0 = (0,0,0,0)
        Colour Const1 = (255,255,255,255)
        Colour Const2 = (0,0,0,0)
        Colour Const3 = (0,0,0,0)
        Colour Const4 = (0,0,0,255)
        Colour Const5 = (0,0,0,0)
      }
      Node Combiner0
      {
        Int ConstColor = 0
        Int ColorFunc = 1 // TCF_MODULATE
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 2 // TCO_SRC_ALPHA
        Int ColorOperand2 = 0 // TCO_SRC_COLOR
        Int ColorSource0 = 8 // TCSO_FRAGMENT_SECONDARY_COLOR
        Int ColorSource1 = 1 // TCSO_TEXTURE1
        Int ColorSource2 = 4 // TCSO_CONSTANT
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 5 // TCSO_PRIMARY_COLOR
        Int AlphaSource1 = 1 // TCSO_TEXTURE1
        Int AlphaSource2 = 4 // TCSO_CONSTANT
        Int AlphaScale = 0
      }
      Node Combiner1
      {
        Int ConstColor = 0
        Int ColorFunc = 9 // TCF_MULT_ADD
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 0 // TCO_SRC_COLOR
        Int ColorOperand2 = 0 // TCO_SRC_COLOR
        Int ColorSource0 = 7 // TCSO_FRAGMENT_PRIMARY_COLOR
        Int ColorSource1 = 1 // TCSO_TEXTURE1
        Int ColorSource2 = 6 // TCSO_PREVIOUS
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 6 // TCSO_PREVIOUS
        Int AlphaSource1 = 6 // TCSO_PREVIOUS
        Int AlphaSource2 = 6 // TCSO_PREVIOUS
        Int AlphaScale = 0
      }
      Node Combiner2
      {
        Int ConstColor = 0
        Int ColorFunc = 2 // TCF_ADD
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 0 // TCO_SRC_COLOR
        Int ColorOperand2 = 0 // TCO_SRC_COLOR
        Int ColorSource0 = 6 // TCSO_PREVIOUS
        Int ColorSource1 = 2 // TCSO_TEXTURE2
        Int ColorSource2 = 1 // TCSO_TEXTURE1
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 6 // TCSO_PREVIOUS
        Int AlphaSource1 = 1 // TCSO_TEXTURE1
        Int AlphaSource2 = 1 // TCSO_TEXTURE1
        Int AlphaScale = 0
      }
      Node Combiner3
      {
        Int ConstColor = 1
        Int ColorFunc = 9 // TCF_MULT_ADD
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 0 // TCO_SRC_COLOR
        Int ColorOperand2 = 0 // TCO_SRC_COLOR
        Int ColorSource0 = 6 // TCSO_PREVIOUS
        Int ColorSource1 = 4 // TCSO_CONSTANT
        Int ColorSource2 = 6 // TCSO_PREVIOUS
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 6 // TCSO_PREVIOUS
        Int AlphaSource1 = 1 // TCSO_TEXTURE1
        Int AlphaSource2 = 1 // TCSO_TEXTURE1
        Int AlphaScale = 0
      }
      Node Combiner4
      {
        Int ConstColor = 4
        Int ColorFunc = 4 // TCF_INTERPOLATE
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 0 // TCO_SRC_COLOR
        Int ColorOperand2 = 2 // TCO_SRC_ALPHA
        Int ColorSource0 = 6 // TCSO_PREVIOUS
        Int ColorSource1 = 4 // TCSO_CONSTANT
        Int ColorSource2 = 4 // TCSO_CONSTANT
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 6 // TCSO_PREVIOUS
        Int AlphaSource1 = 6 // TCSO_PREVIOUS
        Int AlphaSource2 = 6 // TCSO_PREVIOUS
        Int AlphaScale = 0
      }
      Node FragmentLighting
      {
        Int FresnelFactor = 0
        Bool SpecularClamp = true
        Bool GeomFactor0 = false
        Bool GeomFactor1 = false
        Bool D0Factor = true
        Bool D1Factor = false
        Bool G0Factor = false
        Bool G1Factor = false
        Bool ReflectionFactor = false
        Bool SpotFactor = false
        Int TextureBumpMode = 1
        Int BumpTextureIdx = 0
        Bool BumpRenormalize = true
      }
      Node LUTexture0
      {
        Int Type = 3
        Int Input = 0
        Bool IsAbs = true
        Float Scale = 1.0
        Int DataOffset = 82412
        Int DataSize = 2048
      }
    }
    Node material
    {
      String Name = "KT_Enemy_A_nflash"
      Bool UseFragmentLighting = true
      Bool IsTransparency = false
      Bool UseVertexLighting = false
      Bool UseFog = true
      Int TextureCoordinateConfig = 1 // TCC_0110
      Int TranslucencyKind = 0 // TK_Opaque
      Int RenderLayerGroup = 9
      Int LayerConfig = 0 // 0
      Bool AlphaTest = false
      Float AlphaRef = 0.0
      Int AlphaTestMode = 1
      Bool DepthTest = true
      Bool DepthMask = true
      Int DepthTestMode = 4
      Bool StencilTest = false
      Bool StencilWrite = false
      Int StencilFuncMode = 0 // SFM_Never
      Int StencilOpFail = 0 // SOM_Keep
      Int StencilOpZFail = 0 // SOM_Keep
      Int StencilOpZPass = 0 // SOM_Keep
      UInt StencilFuncMask = 0x00000000
      Int StencilFuncRef = 0
      UInt StencilMask = 0x00000000
      Int CullMode = 2
      Int BlendMode = 1 // FBBM_Blend
      Int BlendFactorSrc = 4 // FBBF_SrcAlpha
      Int BlendFactorDst = 5 // FBBF_InvSrcAlpha
      Int BlendEquation = 0 // FBBEM_FuncAdd
      Colour Diffuse = (255,255,255,255)
      Colour Ambient = (76,76,76,0)
      Colour Emission = (0,0,0,0)
      Colour Specular0 = (255,255,255,0)
      Colour Specular1 = (0,0,0,0)
      UInt LightMask = 0x00000003 // 11
      Node Texture0
      {
        UInt ResourceID = 0x5d2e8379 // KTB_n.tga
        Int MinFilter = 5 // TFM_LinearMipMapLinear
        Int MagFilter = 1 // TFM_Linear
        Int WrapS = 0 // TAM_Wrap
        Int WrapT = 0 // TAM_Wrap
        Int MinLod = 0
        Float LodBias = -0.1
        Colour BorderColor = (0,0,0,255)
        Int TextureMappingType = 0
      }
      Node Texture1
      {
        UInt ResourceID = 0x87434cb9 // KTB_c.tga
        Int MinFilter = 5 // TFM_LinearMipMapLinear
        Int MagFilter = 1 // TFM_Linear
        Int WrapS = 0 // TAM_Wrap
        Int WrapT = 0 // TAM_Wrap
        Int MinLod = 0
        Float LodBias = -0.1
        Colour BorderColor = (0,0,0,255)
        Int TextureMappingType = 0
      }
      Node Texture2
      {
        UInt ResourceID = 0x9aa298be // KTB_l.tga
        Int MinFilter = 5 // TFM_LinearMipMapLinear
        Int MagFilter = 1 // TFM_Linear
        Int WrapS = 0 // TAM_Wrap
        Int WrapT = 0 // TAM_Wrap
        Int MinLod = 0
        Float LodBias = -0.1
        Colour BorderColor = (0,0,0,255)
        Int TextureMappingType = 0
      }
      Node Texture3
      Vector2 TextureAnimation0 = (0.0,0.0)
      Vector2 TextureAnimation1 = (0.0,0.0)
      Vector2 TextureAnimation2 = (0.0,0.0)
      Vector3 PatternTextureAnimation0 = (0.0,0.0,0.0)
      Vector3 PatternTextureAnimation1 = (0.0,0.0,0.0)
      Vector3 PatternTextureAnimation2 = (0.0,0.0,0.0)
      Node CombinerConstColors
      {
        Colour Const0 = (0,0,0,0)
        Colour Const1 = (255,255,255,255)
        Colour Const2 = (0,0,0,0)
        Colour Const3 = (0,0,0,0)
        Colour Const4 = (0,0,0,255)
        Colour Const5 = (0,0,0,0)
      }
      Node Combiner0
      {
        Int ConstColor = 0
        Int ColorFunc = 1 // TCF_MODULATE
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 2 // TCO_SRC_ALPHA
        Int ColorOperand2 = 0 // TCO_SRC_COLOR
        Int ColorSource0 = 8 // TCSO_FRAGMENT_SECONDARY_COLOR
        Int ColorSource1 = 1 // TCSO_TEXTURE1
        Int ColorSource2 = 4 // TCSO_CONSTANT
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 5 // TCSO_PRIMARY_COLOR
        Int AlphaSource1 = 1 // TCSO_TEXTURE1
        Int AlphaSource2 = 4 // TCSO_CONSTANT
        Int AlphaScale = 0
      }
      Node Combiner1
      {
        Int ConstColor = 0
        Int ColorFunc = 9 // TCF_MULT_ADD
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 0 // TCO_SRC_COLOR
        Int ColorOperand2 = 0 // TCO_SRC_COLOR
        Int ColorSource0 = 7 // TCSO_FRAGMENT_PRIMARY_COLOR
        Int ColorSource1 = 1 // TCSO_TEXTURE1
        Int ColorSource2 = 6 // TCSO_PREVIOUS
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 6 // TCSO_PREVIOUS
        Int AlphaSource1 = 6 // TCSO_PREVIOUS
        Int AlphaSource2 = 6 // TCSO_PREVIOUS
        Int AlphaScale = 0
      }
      Node Combiner2
      {
        Int ConstColor = 5
        Int ColorFunc = 9 // TCF_MULT_ADD
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 0 // TCO_SRC_COLOR
        Int ColorOperand2 = 0 // TCO_SRC_COLOR
        Int ColorSource0 = 4 // TCSO_CONSTANT
        Int ColorSource1 = 2 // TCSO_TEXTURE2
        Int ColorSource2 = 6 // TCSO_PREVIOUS
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 6 // TCSO_PREVIOUS
        Int AlphaSource1 = 1 // TCSO_TEXTURE1
        Int AlphaSource2 = 1 // TCSO_TEXTURE1
        Int AlphaScale = 0
      }
      Node Combiner3
      {
        Int ConstColor = 1
        Int ColorFunc = 9 // TCF_MULT_ADD
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 0 // TCO_SRC_COLOR
        Int ColorOperand2 = 0 // TCO_SRC_COLOR
        Int ColorSource0 = 6 // TCSO_PREVIOUS
        Int ColorSource1 = 4 // TCSO_CONSTANT
        Int ColorSource2 = 6 // TCSO_PREVIOUS
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 6 // TCSO_PREVIOUS
        Int AlphaSource1 = 1 // TCSO_TEXTURE1
        Int AlphaSource2 = 1 // TCSO_TEXTURE1
        Int AlphaScale = 0
      }
      Node Combiner4
      {
        Int ConstColor = 4
        Int ColorFunc = 4 // TCF_INTERPOLATE
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 0 // TCO_SRC_COLOR
        Int ColorOperand2 = 2 // TCO_SRC_ALPHA
        Int ColorSource0 = 6 // TCSO_PREVIOUS
        Int ColorSource1 = 4 // TCSO_CONSTANT
        Int ColorSource2 = 4 // TCSO_CONSTANT
        Int ColorScale = 0
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 6 // TCSO_PREVIOUS
        Int AlphaSource1 = 6 // TCSO_PREVIOUS
        Int AlphaSource2 = 6 // TCSO_PREVIOUS
        Int AlphaScale = 0
      }
      Node FragmentLighting
      {
        Int FresnelFactor = 0
        Bool SpecularClamp = true
        Bool GeomFactor0 = false
        Bool GeomFactor1 = false
        Bool D0Factor = true
        Bool D1Factor = false
        Bool G0Factor = false
        Bool G1Factor = false
        Bool ReflectionFactor = false
        Bool SpotFactor = false
        Int TextureBumpMode = 1
        Int BumpTextureIdx = 0
        Bool BumpRenormalize = true
      }
      Node LUTexture0
      {
        Int Type = 3
        Int Input = 0
        Bool IsAbs = true
        Float Scale = 1.0
        Int DataOffset = 82412
        Int DataSize = 2048
      }
    }
    Node material
    {
      String Name = "KT_boss_scroll"
      Bool UseFragmentLighting = false
      Bool IsTransparency = false
      Bool UseVertexLighting = false
      Bool UseFog = true
      Int TextureCoordinateConfig = 0 // TCC_0120
      Int TranslucencyKind = 0 // TK_Opaque
      Int RenderLayerGroup = 9
      Int LayerConfig = 0 // 0
      Bool AlphaTest = false
      Float AlphaRef = 0.0
      Int AlphaTestMode = 1
      Bool DepthTest = true
      Bool DepthMask = true
      Int DepthTestMode = 4
      Bool StencilTest = false
      Bool StencilWrite = false
      Int StencilFuncMode = 0 // SFM_Never
      Int StencilOpFail = 0 // SOM_Keep
      Int StencilOpZFail = 0 // SOM_Keep
      Int StencilOpZPass = 0 // SOM_Keep
      UInt StencilFuncMask = 0x00000000
      Int StencilFuncRef = 0
      UInt StencilMask = 0x00000000
      Int CullMode = 2
      Int BlendMode = 0 // FBBM_NoBlend
      Int BlendFactorSrc = 4 // FBBF_SrcAlpha
      Int BlendFactorDst = 8 // FBBF_One
      Int BlendEquation = 0 // FBBEM_FuncAdd
      Colour Diffuse = (255,255,255,255)
      Colour Ambient = (255,255,255,0)
      Colour Emission = (0,0,0,0)
      Colour Specular0 = (255,255,255,0)
      Colour Specular1 = (0,0,0,0)
      UInt LightMask = 0x00000000 // 0
      Node Texture0
      {
        UInt ResourceID = 0xdd4a17b8 // KTB_c_scroll.tga
        Int MinFilter = 1 // TFM_Linear
        Int MagFilter = 1 // TFM_Linear
        Int WrapS = 0 // TAM_Wrap
        Int WrapT = 0 // TAM_Wrap
        Int MinLod = 0
        Float LodBias = 0.0
        Colour BorderColor = (0,0,0,255)
        Int TextureMappingType = 0
      }
      Vector2 TextureAnimation0 = (0.0,0.0)
      Vector2 TextureAnimation1 = (0.0,0.0)
      Vector2 TextureAnimation2 = (0.0,0.0)
      Vector3 PatternTextureAnimation0 = (0.0,0.0,0.0)
      Vector3 PatternTextureAnimation1 = (0.0,0.0,0.0)
      Vector3 PatternTextureAnimation2 = (0.0,0.0,0.0)
      Node CombinerConstColors
      {
        Colour Const0 = (0,0,0,255)
        Colour Const1 = (0,0,0,255)
        Colour Const2 = (0,0,0,255)
        Colour Const3 = (0,0,0,255)
        Colour Const4 = (0,0,0,255)
        Colour Const5 = (0,0,0,255)
      }
      Node Combiner0
      {
        Int ConstColor = 0
        Int ColorFunc = 0 // TCF_REPLACE
        Int ColorOperand0 = 0 // TCO_SRC_COLOR
        Int ColorOperand1 = 0 // TCO_SRC_COLOR
        Int ColorOperand2 = 0 // TCO_SRC_COLOR
        Int ColorSource0 = 0 // TCSO_TEXTURE0
        Int ColorSource1 = 0 // TCSO_TEXTURE0
        Int ColorSource2 = 4 // TCSO_CONSTANT
        Int ColorScale = 1
        Int AlphaFunc = 0 // TCF_REPLACE
        Int AlphaOperand0 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand1 = 2 // TCO_SRC_ALPHA
        Int AlphaOperand2 = 2 // TCO_SRC_ALPHA
        Int AlphaSource0 = 0 // TCSO_TEXTURE0
        Int AlphaSource1 = 0 // TCSO_TEXTURE0
        Int AlphaSource2 = 4 // TCSO_CONSTANT
        Int AlphaScale = 0
      }
      Node FragmentLighting
      {
        Int FresnelFactor = 0
        Bool SpecularClamp = false
        Bool GeomFactor0 = false
        Bool GeomFactor1 = false
        Bool D0Factor = false
        Bool D1Factor = false
        Bool G0Factor = false
        Bool G1Factor = false
        Bool ReflectionFactor = false
        Bool SpotFactor = false
        Int TextureBumpMode = 0
        Int BumpTextureIdx = 0
        Bool BumpRenormalize = false
      }
    }
  }
  Node Geometries
  {
    Node Geometry
    {
      Int PrimitiveType = 1
      Int VertexFormat = 9043979 // Pos Normal TexCoord 
      Vector4 AttrScale0 = (0.07902829,0.0000305185,0.0,0.0)
      Vector4 AttrScale1 = (0.0000607981,0.0,0.0,0.0)
      Int IndexFormat = 2
      Int IndexStreamOffset = 0
      Int IndexStreamSize = 620
      Int IndexNum = 310
      Int VertexStreamOffset = 620
      Int VertexStreamSize = 2560
      Int VertexNum = 160
      Int MaterialIndex = 2
    }
    Node Geometry
    {
      Int PrimitiveType = 1
      Int VertexFormat = 176816187 // Pos Normal Tangent TexCoord TexCoord1 
      Vector4 AttrScale0 = (0.0797354057,0.0000305185,0.0,0.0)
      Vector4 AttrScale1 = (0.0000303571,0.0000300573,0.0,0.0)
      Int IndexFormat = 2
      Int IndexStreamOffset = 3180
      Int IndexStreamSize = 8222
      Int IndexNum = 4111
      Int VertexStreamOffset = 11404
      Int VertexStreamSize = 66716
      Int VertexNum = 2566
      Int MaterialIndex = 0
    }
    Node Geometry
    {
      Int PrimitiveType = 1
      Int VertexFormat = 176816187 // Pos Normal Tangent TexCoord TexCoord1 
      Vector4 AttrScale0 = (0.0758211,0.0000305185,0.0,0.0)
      Vector4 AttrScale1 = (0.0000300620,0.0000298798,0.0,0.0)
      Int IndexFormat = 2
      Int IndexStreamOffset = 78120
      Int IndexStreamSize = 444
      Int IndexNum = 222
      Int VertexStreamOffset = 78564
      Int VertexStreamSize = 3848
      Int VertexNum = 148
      Int MaterialIndex = 1
    }
  }
  Node Nodes
  {
    Node Node
    {
      String Name = "KT_KTB_Body"
      Int Type = 1
      Int ParentIndex = -1
      Matrix LocalMtx = 
      (
        1.0,    0.0,    0.0,    0.0,
        0.0,    1.0,    0.0,    0.0,
        0.0,    0.0,    1.0,    0.0,
        0.0,    0.0,    0.0,    1.0
      )
      Array geometryIndces = Int[3]
      (
        0,  1,  2
      )
    }
  }
}

(Source: fkualol)

Tasklog.log#

Task MainGameParts.tga executing on thread 9...
Debug: TGA has NW4C extended data
Debug: Got NW4C format Etc1_a4
Debug: Set pixel format to PF_ETC1_RGBA8_CTR using data from NW4C TGA header
E:/Nintendo/Oinari/TrunkHighQuality/Oinari64/Runtime/Build/Assets/TextureDebugCTR/d7d4d901.texturegdbtext
E:/Nintendo/Oinari/TrunkHighQuality/Oinari64/Runtime/Build/Assets/TextureDebugWin/d7d4d901.texturegdbtext
Caching task MainGameParts.tga to 2AD8D38B8F64A99837CBF1D5717CBF379EDA3CA2
Debug: Cache folder at E:/Nintendo/Oinari/TrunkHighQuality/Oinari64/Runtime/Build/Assets/TaskCache/2AD/8D3/8B8/F64/A99/837/CBF/1D5/717/CBF/379/EDA/3CA/200

(Source: fkualol)

References#


  1. GameFAQs↩︎