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Spyro Reignited Trilogy

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Spyro Reignited Trilogy is a remake of the first three games in the Spyro series, in a similar vein to the Crash Bandicoot N. Sane Trilogy released a year prior.

Unlike the aforementioned N. Sane Trilogy which was a PlayStation exclusive until 2018, this was a multi-platform release at launch for both the PS4 and Xbox One. Ports for the Nintendo Switch and PC would follow a year later.

Sub-Pages#

Unused Model#

Watch on YouTube

An early model for Sparx, which appears to be more in line with its classic design... except higher on the uncanny scale. This model has three animations: "Chomp_Topdown" (for when he eats a butterfly), "Idle_Topdown" (for when he is idle), and "Run_Topdown" (for when he dashes). These animations, along with the mention of "topdown", indicate that this model was once a placeholder for the one used in the Sparx-only levels found in the third game.

(Source: Classicvideogames1)

Unused Graphics#

In the games' directory labelled Falcon/Plugins/UserInterface/Textures are a few graphics which didn't quite made the cut:

SpyroRiT_EtDSparx.png
A render of Sparx as he appears in Spyro: Enter the Dragonfly, internally labelled as UI_Sparx_001. Its intended use is unknown.

SpyroRiT_DifficultySheep.png
Found among the difficulty graphics is this artwork of a sheep internally labeled UI_Difficulty_001. While the final game doesn't have difficulty settings, it's likely this was intended for an "Easy" difficulty setting.

SpyroRiT_DifficultySpyro.png
Artwork of Spyro found among the difficulty graphics, labelled as UI_Difficulty_Hard.

SpyroRiT_DifficultyGnasty.png
Artwork of Gnasty Gnorc found among the difficulty graphics, labelled UI_Difficulty_Nightmare.

Unused

Used

Found in the games' Falcon/Content/Cursors directory is this unused cursor graphic which looks more like a standard mouse cursor, while the final one is an animated, shining prism with Sparx next to it. Both the used and unused version are labelled "DefaultPointer", with the unused one having the .cur extension and the used one the .ani extension.

(Source: Chunky104)

Unused Audio#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There's possibly more where this came from!

Found in the game's data are various lines of dialogue that go unused, be they new lines created for this remake or simply leftovers from the original games.

Level

Character

Dialogue

Voice Clip

Notes

Title Screen

Spyro

Spyro...Reignited Trilogy!

Spyro saying the name of the game. It may have been intended to play on the title screen.

Spyro the Dragon!

Spyro saying the name of the first game enthusiastically, possibly intended to be used when selecting the game in question.

Spyro 2: Ripto's Rage!

Spyro saying the second game's name much like the first. All but this file (and a duplicate of the "Spyro Reignited Trilogy" line) exist in VO_Name_Title.bnk.

Spyro 2: Gateway to Glimmer!

Same as the others, except for the second game's European title. The final game uses the Ripto's Rage! name in all regions.

Spyro: Year of the Dragon!

Same as the others, except for the third game.

Spyro the Dragon#

Level

Character

Dialogue

Voice Clip

Notes

Intro Cutscene

Gnasty Gnorc

Ugly? That does it!

While this line is used in the intro cutscene, it is baked into a video file. The fact that this line exists independently of the FMV suggests that this cutscene may have originally been done in-game.

Artisans Homeworld

Nestor

Thank you for releasing me, Spyro. Free 10 dragons in the Artisan World, then find Marco, the balloonist. He'll transport you to the next world.

An alternate take of Nestor's line where he mentions the balloonist by his name, Marco. In the final version, Marco is not referred to by name.

Tomas

Hey Spyro! Press the Jump button twice to glide, and then press the Action button at the end of your glide to hover. And... uh... and don't be afraid.

In the final game hovering is limited to the second and third games, and as expected Tomas' dialogue is the same as in the original.

Toasty

Nevin

Be careful Spyro! This boss has many tricks up his sleeve.

An alternate take of Nevin's line where, similar to the original game, Toasty is only referred to as "this boss". In the final version, Nevin refers to Toasty by name.

Dr. Shemp

Trondo

This guy thinks he's sooo cool. You don't know what it's been like listening to him over and over, but I'll tell you one thing: he should watch his back.

An alternate take of Trondo's dialogue. While in the original game he does refer to Dr. Shemp simply as "this guy", the final Reignited version of this line actually mentions Dr. Shemp by name.

Spyro 2: Ripto's Rage!#

Level

Character

Dialogue

Voice Clip

Notes

Autumn Plains

Moneybags

Sorry Spyro, but it looks like you don't have enough cash to activate this speedway portal. I bet you spent all your money on those flirtatious Fauns in Fracture Hills, eh? You always were a sucker for a pretty face.

From the original game. This line was replaced with a less suggestive variant in which Moneybags claims Spyro was spending money on "fanciful frivolities".

Magma Cone

Chedda the Faun

Here we are on the night of the big party, and we don't have anything to celebrate with. If you could fly, maybe you could do something about it.

An unused line left over from the original game. Can actually be heard if the player avoids killing two enemies, but since the level design is the same as it was before that means players are very likely to miss this unless they're deliberately going out of their way to avoid Earthshapers on the path, which is tricky.

Metropolis

Inventor Droid

I've successfully developed a super powerup, Spyro... knock off just a few more enemies and you can be the first ever to use it!

Another unused line left over from the original game. Unlike the other, this one can't be heard as the unavoidable self-destructing enemies in this level count towards the kill total, making it impossible to reach the powerup gate without defeating any enemies.

Spyro: Year of the Dragon#

Level

Character

Dialogue

Voice Clip

Notes

Sunrise Spring

Zoe

I'm sorry Spyro, but you seem to be playing a hacked version of this game. This may be an illegal copy. Since this copy has been modified, you may experience problems that would not occur on a legal copy.

The infamous "illegal copy" spiel was re-recorded, but there doesn't seem to be any way of activating it this time. Even modding the game doesn't make this clip play.

Sheila

Thanks for freeing me. Why don't you come visit me in my home world?

An unused line left over from the original game.

Sunny Villa

Hunter

This is the most fun I've had since we chased King Flippy on the manta ray!

Another leftover line from the original game, in reference to King Flippy from Aquaria Towers.

Buzz's Dungeon

Sheila

If you can charge toad boy into the lava I think I can finish him off.

An unused line left over from the original game.

Midday Gardens

Zoe

Excellent work, Sparx, I see that you've gained another new ability. Spyro, if you hold down the treasure button combination Sparx will point to any treasure still hanging around.

A leftover from the original game which goes unused since Sparx's ability to point to treasure is unlocked from the start. Plus, Sparx's treasure-finding ability is activated by pressing down on the left analog stick in this game (or P on the keyboard), as opposed to pressing all four shoulder buttons at once as it was before.

Sgt. Byrd

Thanks for freeing me. Oh, why don't you come visit me in my home world?

More unused lines left over from the original game.

Enchanted Towers

Jasper

And now, for my latest experiment... 'Blast Sculpting!' I shall attempt to carve an image of you with a single explosive detonation.

Spike's Arena

Sgt. Byrd

If you charge into the lava boulders after I drop them they'll explode against anything they hit.

Evening Lake

Bentley

Thanks for freeing me. Why don't you come visit me in my home world?

The Professor

Oh dear... Oh dear, I've been trying to build a rocket to take you to Midnight Mountain, but I appear to have misplaced my plans! Now I can't even remember where I was working...

Don't worry about me, I'm just gathering my thoughts- eh, let's see... I was working on the plans, some ninjas appeared... and then everything gets fuzzy.

Midnight Mountain

Zoe

That last egg must have had some extra magic because it gave Sparx TWO new abilities. Now he can break open treasure chests, and, using the Atlas, warp you to any level you want.

Another leftover from the original game which goes unused since the ability to warp using the Guidebook is unlocked from the start.

(Source: Chunky104)

Unused Videos#

In the games' movie directory (Falcon\Content\Movies) are some placeholder videos in .mp4 format, which go unused:

cinematicplaceholder#

An image of an annoyed Spyro with the words "Cinematic Placeholder" zooming onto the image as a tone plays consecutively. Has a duplicate that is also seen in the files for the PS4 release, labeled c_spyro03_intro_combined - each part of Spyro 3's intro cinematic are their own separate cutscenes in the final game.

cinetestsequence#

A minute-long test video, a tone repeating every second.

Internal Project Name#

Various files, as well as the folder holding the game's assets, refer to the game as "Falcon".

Version Differences#

  • The PS4, Xbox One and PC versions all use the 4.19 version of Unreal Engine 4. The Switch version instead uses 4.21.
  • Initial pressings of the PlayStation 4 and Xbox One versions only included the first game on the disc, and require a day one patch to install the other two. Later pressings from 2019 onwards include all three games on the disc.
  • The Switch version requires a 8.7GB download in order for the game to be fully playable.
  • Each version of the game renders at a different resolution:
    • PC: Fixed, dependent on the option chosen in the game's settings
    • PS4: Dynamic, targeting 1080p
    • Xbox One: Dynamic, targeting 900p
    • PS4 Pro, Xbox One X: Dynamic, targeting 1440p
    • Switch: Dynamic, targeting 720p docked and 648p handheld
  • The console versions are locked to 30fps, whereas the PC version has options for 60fps, 120fps and unlocked. Frame rates higher than 30 can cause game logic and animation issues in some situations.
  • The Switch version has lower-poly meshes, and pared back texture quality/post-processing in order to keep performance stable. Handheld mode lowers the settings further and disables motion blur entirely. This is most noticeable with the grass throughout each game.
    • All terrain shadows in this version are represented as baked shadow maps, rather than the dynamic ones in the other versions. Characters and dynamic objects still receive terrain shadows like they would in the other versions. This results in an oversight where Lofty Castle's terrain is completely missing any shadows being cast.
  • The console versions use a "introloadingbar" video file (as well as its variants introloadingbar_gamma, introloadingbar_gamma_1.9, and introloadingbar_gamma_2.2 if the game's gamma is adjusted) to mask the initial startup loading times. This goes unused in the PC version due to it loading faster.
SpyroRiT_IntroLoadingBar.webm
  • The button prompt model that appears over a NPC's head differs depending on the version. The Xbox One and PC versions use the "Y" button, PS4 uses the "Triangle" button, and Switch uses the "X" button.
  • The Switch version has a menu for selecting the language. The PS4 and Xbox One versions base the language on the system settings.

Revisional Differences#

1.03 (PS4), 1.02 (XB1)#

Released on March 12, 2019, with the following changes:

  • Subtitles have been added for all three games.
  • An option to toggle motion blur on or off has been added.
  • Various bug fixes, including correcting progression-blocking bugs in some stages.

(Source: Activision Support)

Oddities#

  • The graphics for Sparx's health bar used in the third game's Sparx levels are all internally labelled as UI_Difficulty_002, with the later two having "Blue" and "Green" after the "002". Seeing how they are found after the unused sheep graphic (see #Unused Graphics) then they may have been intended for a "Normal" difficulty setting (or at the very least only the golden/standard version of Sparx).
  • While most other dialogue oddities from the original second game were fixed, Widgie the Icebuilder's namedrop of "Colossus Valley" still remains.
  • In the original Spyro: Year of the Dragon, Sparx referred to Honey Speedway as "Honeycomb Speedway". This was not corrected in Reignited.
  • In the original version of Spyro: Year of the Dragon, Fireworks Factory contains an unused cave near the start of the level that contains a 1-up butterfly jar. The cave is no longer part of the level geometry in the remake, but the jar was inexplicably not removed and is left floating in the void.

(Source: [https://twitter.com/KyleHaeberle/status/1071512149048979456?s=19 Kyle Haeberle on Twitter])