Split Fiction is a co-op adventure platformer starring Mio and Zoe where they enter many realms of fiction to split a CEO's dream and make it fictional.
Secret Level#
There is a secret hard "Laser Hell" level found at the Maximum Security segment of the Isolation chapter. To enter this level, the players need to press a binary code outside an elevator. Completing this level will show a video of Josef Fares congratulating the players.
Unused Areas#
Brave Knights#
There is a playable unused area on the Brave Knights level.
Streets of Neon#
There is a playable unused area on the Streets of Neon level. It can be accessed with careful platforming or going to the (DEV) Alley 1 - Lanterns progress point in Skyline/Nightclub.
(Source: Reddit)
Hearth Hub Cutscene Test#
There is a level named Main with (DEV) Hearth Hub Cutscene Test showing a large structure and the players free-falling.
Hidden Commands in Options Menu#
Telemetry UID#
To reveal "(DEV) Telemetry UID" under the Usage Sharing option, open the Options menu and press either:
- Keyboard: Ctrl-F10
- Controller: Hold down left trigger and right trigger, then press left stick (L3) while both triggers are held down
Level Timer#
A level timer can be shown at the top-right of the game by opening the Options menu and pressing either:
- Keyboard: Ctrl-F6
- Controller: Hold down left trigger and right trigger, then press right stick (R3) while both triggers are held down
(Source: Speedrun.com)
Debug Mode#
The developer menu can be enabled by launching the game with the -devmenu command line parameter. Once enabled, the menu can be accessed in the pause menu after starting a game.
Dev Shortcuts can also be enabled on the pause menu. Holding down the V key or the View button on an Xbox controller will show a list of debug commands such as God Mode or player teleportation.
|
Keyboard |
Controller |
|---|---|
|
|
|
Dev Progress Points#
TestPath#
There is a dev progress point named (DEV) TestPath in Tundra/Crack/Forest showing the Walking Stick of Doom in a teal background.
Free-falling#
There are various dev progress points that teleport the players to free-falling in empty space, it is unknown if there were content previously at these positions.




Dev Progress Points on Chapter Select#
By editing the ShouldShowDevProgressPoints function on Split/Script/GUI/ChapterSelect/ChapterSelectWidget.as, it's possible to show dev progress points on the Chapter Select menu, similar to the developer menu.
Internal Location Names#
The internal names of each location/level differ from what's seen in-game and can be found on the developer menu.
Internal |
In-Game |
|---|---|
Tutorial |
Chapter 1: Rader Publishing |
OilRig |
Level: Freedom Fighters |
Village |
Level: Brave Knights |
Skyline |
Chapter 2: Neon Revenge |
Tundra |
Chapter 3: Hopes of Spring |
Island |
Chapter 4: Final Dawn |
RedSpace |
Level: System Fail Safe Mode |
Summit |
Chapter 5: Rise of the Dragon Realm |
Prison |
Chapter 6: Isolation |
Sanctuary |
Chapter 7: The Hollow |
Meltdown |
Chapter 8: Split |
Removed BossRush Level#
There is a filename reference to /Game/Maps/BossRush/BossRush_P in Split/Config/DefaultGame.ini, but no such game mode exists and there are no other files named 'BossRush' inside the PAK files.