This is a sub-page of Split Fiction.
Split Fiction has a progress point system in the developer menu that lets users jump/skip to nearly any major moment in the game. The list of progress points is stored at Split/Config/DefaultProgressPoints.ini.
Hidden Progress Points#
A progress point can be hidden from the developer menu by setting its bHidden parameter to TRUE.
Level name |
Progress point name |
|---|---|
Main/Menu_BP |
Main Menu |
Tutorial/OilRig/OilRig_Trench_BP |
BigSlide |
PostSlide |
|
GrappleSlides |
|
Fakeout |
|
(DEV) Fakeout_ShipSwing |
|
Cliffside_Start |
|
Cliffside_WaterWheel |
|
Cliffside_PumpCart |
|
Cliffside_OgreWheel |
|
Skyline/Nightclub/Skyline_Nightclub_BP |
Nightclub |
Skyline/InnerCity/Skyline_InnerCity_CarCrash_BP |
Free Traversal |
Skyline/InnerCity/Skyline_InnerCity_AttackShips_BP |
Attack Ships |
Attack Ships Started |
|
Curling Swing |
|
Skyline/InnerCity/Skyline_InnerCity_Drones_BP |
Hakim Wall Run |
Skyline/Boss/Skyline_Boss_BP |
Tank Phase 1 |
Tripod Phase 1 |
|
(DEV) Test Drive |
|
Tank Phase 1 (No intro) |
|
(CINE DEV) MechBoss_defeat |
|
(CINE DEV) MechBoss_intro |
|
(DEV) TripodBoss 1 |
|
Island/Tower/Island_Tower_OuterRift_BP |
Gun fire range |
Summit/TreasureTemple/Summit_TreasureTemple_TopDown_BossArena |
Decimator cutscene |
Sanctuary/Boss/Sanctuary_Boss_Medallion_BP |
Phase 1 (Medallion 1) |
(DEV) Phase 1 (COOP Flying 1) |
|
(DEV) DEV COOP Flying 1 Strangle |
|
Phase 2 (Ballista 1 intro) |
|
Sanctuary/Boss/Sanctuary_Boss_Arena_Skydive_BP |
Phase 3 -Skydive Cutscene |
SolarFlare/SolarFlare_BP |
SolarFlare_MachinarySub1 |
SolarFlare_MachinarySub2 |
Removed Levels#
There are several filename references to removed levels, unfortunately, the actual level files are unavailable and can't be played.
Level name |
Progress point name |
|---|---|
Developers/joakim/Audio_Movement_Foley_Testmap |
MovementTutorialStart |
Developers/lucas/ProgressPoints/TestRedCube |
Red Cube |
(DEV) Dev Point |
|
Developers/lucas/ProgressPoints/TestWhiteCube |
White Cube |
Developers/oliverlebert/Coast/OliverLebert_WaterskiTestLevel |
(DEV) Start |
Developers/oliverlebert/Island/OliverLebert_IslandTestLevel |
(DEV) Sidescroller Portal |
(DEV) Skydive Enemy Ship |
|
(DEV) Skydive Enemy Ship (Spline Camera) |
|
Developers/oliverlebert/Shapeshifting/OliverLebert_ShapeshiftingTestLevel |
(DEV) WalkingStick |
Developers/olof/Docks/Coast_Docks_BP |
Harbour Entry |
Harbour Rotation Puzzle |
|
Harbour Puck Platforms |
|
Harbour Pole Rotation |
|
Harbour Scan Field |
|
Harbour Big Pipes |
|
Swing Over Water |
|
Harbour Ship Containers |
|
Pull Up Container Puzzle |
|
Turret Encounter |
|
Harbour Transport Line |
|
Developers/olof/Facility/Coast_HangFacility_BP |
FacilityEntry |
DischargePuzzle |
|
Moving Swing Puzzle |
|
Disable Scan Door |
|
Fan puzzle |
|
Bomb Ramp |
|
Weighted Plaforms |
|
Developers/olof/Infiltration/Coast_Beach_BP |
Beach_Infiltration |
Cliff_Infiltration |
|
Lookout_Infiltration |
|
Developers/olof/Infiltration/Coast_Infiltration_BP |
CableCar_Infiltration |
StorageHouse_Entrance_Infiltration |
|
StorageHouse_Exit_Infiltration |
|
OceanCliffs_Infiltration |
|
OceanPipes_Infiltration |
|
ImpulsePads_Infiltration |
|
Tower_Base_Infiltration |
|
Tower_Top_Infiltration |
|
Developers/oskara/NavStream/NavStream1_Test_BP |
NavStream1_1 |
NavStream1_2 |
|
Developers/oskara/NavStream/NavStream2_P |
NavStream2 |
Developers/oskara/NavStream/NavStream3_Test_BP |
NavStream3 |
Developers/pussel/Island/sidescroller/Pussel_IslandSidescrollTest |
(DEV) Sidescroller Portal |
(DEV) Skydive Enemy Ship |
|
(DEV) Skydive Enemy Ship (Spline Camera) |
|
Maps/ArtTest/Showroom_Character |
(DEV) Showroom VFX |
Maps/ArtTest/Showroom_EnvironmentArt |
(DEV) Showroom Environment Art |
Maps/ArtTest/Showroom_VFX |
(DEV) Showroom VFX |
Maps/ArtTest/Showroom_Witcher |
(DEV) Showroom Design |
Maps/ArtTest/Summit_StormSiegeEncounter_SperringTestYO_03 |
(DEV) Summit_StormSiegeEncounter_SperringTestYO_03 |
Maps/ArtTest/TestWorld |
(DEV) Test World |
Maps/Coast/Train/Train_Circuit_BP |
TrainStart |
TrainHalfway |
|
TrainTowardsEnd |
|
TrainTheEnd |
|
Maps/Coast/Train/Train_Twisty_BP |
Twisty Intro |
Twisty Train 180 |
|
Maps/Meltdown/Underwater/Meltdown_Underwater_BP |
Underwater Seethrough |
Underwater Topdown |
|
Underwater Vertical |
|
Maps/Prison/Drones/LiftSection/Prison_Drones_LiftSection_BP |
Start |
Crusher |
|
Sponge Thing |
|
Alarm |
|
Thruster |
|
Wing Chop |
|
Hole In wall |
|
Turret |
|
Maps/Prison/ShipExterior/Prison_Drones_Maintanence_01_BP1 |
Prison_Drones_01_Start |
Prison_Drones_02_Guards |
|
Prison_Drones_03_Rails |
|
Maps/Skyline/BikeTower/Skyline_BikeTower_BP |
BikeTower Tutorial |
Maps/Summit/StiormSiegeStorm/Summit_StormSiegeEncounter_BP |
Summit_CloudSeaIntro |
Summit_StormLoop |
|
Summit_EyeofTheStormEntry |
|
Summit_EyeofTheStormBossPhaseOne |
|
Maps/TestMaps/GustavLi/AztecTemple_BP |
Aztec_Start |
Aztec_Escape |
|
Maps/TestMaps/HenrikS/Drones/Test_TerminalTransit_P |
TEMP_StartElevator |
Maps/TestMaps/Jonas/AnimTest |
|
Maps/TestMaps/Juha/IslandContraBossTest/IslandContraBossTest_Juha |
OverseerDoor |
OverseerFlood |
|
OverseerIntroCombat |
|
OverseerPovCombat |
|
OverseerSideChase |
|
OverseerTowardsChase |
|
Maps/Tundra/Crack/Dam/Tundra_Crack_Dam_BP |
(DEV CINE) Beavers_Intro |
Maps/Tundra/River/Tundra_River_CrayfishRealm/Tundra_River_CrayfishRealm_IceJumping_BP |
Tundra_River_CrayfishRealm |
List of Progress Points#
Main#
- Menu_P
- (DEV) Hearth Hub Cutscene Test
RealWorld/HearthHub#
- HearthHub_StoryMachine_FirstCrack_BP
- 1. BeforeSkyline
- HearthHub_BeforeTundra_BP
- 2. BeforeTundra
- HearthHub_BoardMeeting_Intro_BP
- 3. BoardmeetingIntro
- HearthHub_BoardMeeting_Escalation_BP
- 4. Boardmeeting_Escalation
- HearthHub_Before_Island_BP
- 5. BeforeIsland
- HearthHub_BoardMeeting_Fired_BP
- 6. BoardMeeting_Fired
- HearthHub_StoryMachine_Reboot_BP
- 7. BeforePrison
- HearthHub_StoryMachine_Sacrifice_BP
- 8. BeforeSanctuary
Tutorial/Tomb#
- Tomb_BP
- 1. TombStart
Tutorial/OilRig#
- OilRig_BP
- 1. Intro
- 2. NoIntro
- 3. Elevator_Bottom
- (DEV) Elevator_Dodge
- 4. Elevator_Top
- 5. Perches
- 6. PoleRoom
- 7. Transport
- 8. Transport_Started
- OilRig_Ending_BP
- 9. Swimming
- (DEV) Crushers
- (DEV) SandstormPerch
- 10. FinalDoor
- 11. ShipRun
- 12. ControllableShip
- (DEV) ControllableShip_NoEnemies
- 13. Outro
Tutorial/Village#
- Village_BP
- 1. Intro
- 2. NoIntro
- 3. Barrels
- 4. AboveTheCrowd
- 5. BigChase
- 6. Canal
- 7. Windmill
- Village_Stealth_BP
- 8. Stealth
- Village_BP
- 9. Square
- (DEV) BoxPush
- 10. TowerApproach
- 11. TowerFinale
- (DEV) CloseToOutro
- 12. Outro
- (DEV) TowerStart_SafeMode
- (DEV) TowerFinale_SafeMode
Skyline/Highway#
- Skyline_Highway_Tutorial_BP
- (DEV) (DEV CINE) Cargohold
- 1. Tutorial
- 2. Tutorial (NoIntro)
- 3. Scanner
- 4. StorageRoom
- 5. Crusher
- 6. MagnetCranes
- 7. CargoDoor
- 8. Highway Reveal
- Skyline_Highway_BP
- 9. LaunchPad
- 10. TankerTruck
- 11. FireTruck
- 12. Traversal
- Skyline_Highway_Combat
- 13. Combat Intro
- 14. Combat Start
- 15. Combat Islands
- 16. Combat Turret Ship
- 17. Combat Turret Ship Arena
Skyline/DaClub#
- Skyline_DaClub_BP
- 1. DaClub Finding Sandfish
- 2. DaClub Skip Sandfish
- 3. DaClub Exiting Sandfish
- 4. DaCub Completed Sandfish
- 5. DaClub Ball
- 6. DaClub Ladder
- 7. DaClub Subway Entry
- Skyline_DaClub_Subway_BP
- 8. DaClub Subway Tunnels
- 9. DaClub Subway Exit
- Skyline_DaClub_CarShop_BP
- 10. DaClub Club Reveal
- 11. DaClub Club Roof
- Skyline_DaClub_Inside_BP
- 12. DaClub Club Inside
- 13. DaClub Club VIP
Skyline/Nightclub#
- Skyline_Nightclub_Club_BP
- 1. Club Combat Entry
- 2. Club Combat Grounded
- 3. Club Combat Grounded Second
- 4. Club Combat Gecko
- 5. Club Combat Hovering
- 6. Club Combat Hovering Second
- (DEV) end cutsecen
- Skyline_Nightclub_Slide_BP
- 7. Slide
- 8. Slide_NoIntro
- (DEV) Slide 2
- Skyline_Nightclub_Mall_BP_Cut
- 9. Mall
- Skyline_Nightclub_Alley_BP
- 10. Alley 0 - Start
- (DEV) Alley 1 - Lanterns
- (DEV) Alley 2 - Window Cleaner
- (DEV) Alley 3 - Awnings
- (DEV) Alley 4 -Swing Platforms
- Skyline_Nightclub_Facade_BP
- (DEV) Facade
- (DEV) Facade SideScroll End
- Skyline_Nightclub_PigWorld_BP
- 11. PigWorld Enter
- 12. PigWorld Exit
- 13. PigWorld Exit Cutscene
- 14. PigWorld Completed
- Skyline_Nightclub_Polethrow_BP
- 15. Facade PoleThrow
- 16. Facade End
- Skyline_Nightclub_Traffic_BP
- 17. Before Cartower
- 18. Enter CartowerElevator
Skyline/CarTower#
- Skyline_CarTower_BP
- 1. BallBoss_Chase_Intro
- 2. BallBoss_Chase_ElevatorStart
- 3. BallBoss_Chase_Slide
- 4. BallBoss_Chase_Fakeout
- 5. BallBoss_Top_1_Off
- 6. BallBoss_Top_2_On
- 7. BallBoss_Top_3_Off
- 8. BallBoss_Top_4_On
- 9. BallBoss_Top_5_In
- 10. BallBoss_Top_6_SmallBoss
- (DEV) BallBoss_Chase_Trailer
- (DEV) BallBoss_Top_Test_Off
- (DEV) BallBoss_Top_Test_On
- (DEV) BallBoss_Top_Test_Inside
- (DEV) BallBoss_Top_Test_SmallBoss
- (DEV) (DEV CINE) BallBoss_Defeat
Skyline/Chase#
- Skyline_Chase_Tutorial_BP
- 1. Chase_Alley_Start
- Skyline_Chase_BranchingAlley_BP
- 2. Chase_Branching_Alley
- Skyline_Chase_Wide_Alley_BP
- 3. Chase_Wide_Alley
- Skyline_Chase_Crossroads_BP
- 4. Chase_Crossroads
- 5. Chase_Jump_Tutorial
- Skyline_Chase_GravityTunnels_Test
- 6. Chase_Tubes_TruckJump
- 7. Chase_Tubes_AfterTruckJump
- 8. Chase_Tubes_OnCommingTraffic
- 9. Chase_Tube_Crossroad
- 10. Chase_Big_Tube
- 11. Chase_Ater_BigTube
- 12. Chase_Roof_Slide
- (DEV) Dev_Office_Crash
Skyline/InnerCity#
- Skyline_InnerCity_CarCrash_BP
- 1. CarCrash Site
- 2. CarCrash Site (NoIntro)
- 3. After Pool
- 4. Double Elevators
- Skyline_InnerCity_Drones_BP
- 5. Box Throw
- 6. Giants Enter
- 7. Giants Skipped
- 8. Giants Exit Cutscene
- 9. Giants Completed
- 10. Revolving Doors
- Skyline_InnerCity_Pool_BP
- 11. Inside Hotel
- Skyline_InnerCity_Limbo_BP
- 12. Limbo Intro
- 13. Limboard
- 14. Perch Poles
- 15. Big Wheel
- (DEV) Before Final Elevator
- 16. Final Elevator
- 17. TopDown Intro
- 18. Split-Verse
- 19. BikeShop
Skyline/GravityBike#
- Skyline_GravityBike_Tutorial_BP
- 1. Intro
- 2. Tutorial 1
- Skyline_GravityBike_DownwardsSkyscraper_BP
- 3. Downwards Skyscraper 1
- 4. Downwards Skyscraper 2
- 5. Downwards Skyscraper 3
- Skyline_GravityBike_Garden_BP
- 6. Garden 1
- Skyline_GravityBike_Balconies_BP
- 7. Balconies 1
- (DEV) Balconies 1.4
- 8. Balconies 2
- Skyline_GravityBike_Skywalks_BP
- 9. Skywalks 1
- 10. Skywalks 2
- 11. Skywalks 3
- Skyline_GravityBike_ElevatorBuilding_BP
- 12. ElevatorBuilding 1
- 13. ElevatorBuilding 2
- (DEV) EmilPhoneScene
- Skyline_GravityBike_Cranes_BP
- 14. Cranes 1
- 15. Cranes 2
- Skyline_GravityBike_SkyscraperMall_BP
- 16. SkyscraperMall 1
- Skyline_GravityBike_Sidescroller_BP
- 17. Sidescroller 1
- (DEV) PhoneSuccess
- (DEV) PhoneFail
Skyline/Boss#
- Skyline_Boss_Tutorial_BP
- 1. BikeTutorial 1
- 2. BikeTutorial 1 (No intro)
- 3. BikeTutorial 2
- 4. BikeTutorial 3
- 5. BikeTutorial 4
- 6. BikeTutorial 5
- 7. BikeTutorial 6
- Skyline_Boss_V2_BP
- 8. Tank Phase 1
- 9. Tank Phase 1 (No intro)
- 10. Tank Phase 1 (Checkpoint)
- 11. Tripod Phase 1
- 12. Tripod Phase 1 (No cutscene)
- 13. Tripod Phase 2
- 14. Tripod Phase 2 (No cutscene)
- (DEV) Test Drive
Tundra/Crack/Swamp#
- Tundra_Crack_Swamp_BP
- 1. Swamp_Caves
- 2. Swamp_Caves_NoCutscene
- 3. Swamp_Caves_Halfway
- 4. Swamp_BeforeBoulder
- 5. Swamp_GrandView
- 6. Swamp_WelcomeToTheJungle
- 7. Swamp_ToxicPond
- 8. Swamp_RotatingEntClimb
- 9. Swamp_FairySmashWall
- 10. Swamp_FairyRide
- 11. Swamp_Wetlands
- 12. Swamp_WetlandsHalfway
- 13. Swamp_CoastPortal
- 14. Swamp_CoastPortalNotCompleted
- 15. Swamp_CoastPortalFinished
- 16. Swamp_MovingVinesRoom
- 17. Swamp_Crackbird
- 18. Swamp_Outro
- 19. (DEV CINE) Evergreen
- 20. (DEV CINE) Underlands_Story
Tundra/Crack/Evergreen#
- Tundra_Crack_Evergreen_BP
- 1. Evergreen_Inside
- 2. Evergreen_HeartOfTheForest
- 3. Evergreen_SchmelltowerStart
- 4. Evergreen_SchmelltowerEnd
- 5. Evergreen_SpinningLogStart
- 6. Evergreen_LogSpinnerLastChallenge
- 7. Evergreen_LogSpinnerEnd
- 8. Evergreen_Ending
Tundra/Crack/EvergreenSide#
- Tundra_Crack_EvergreenSide_BP
- 1. SideSectionStart
- 2. SideSectionBeforeFlower
- 3. SideSectionBarrel
- 4. SideSectionBarrelEnd
- 5. SideSectionBeforeSwim
- 6. SideSectionSwimMid
- 7. SwimBeforeMonster
- 8. SwimBeforeMonsterLoop
- 9. SwimLastStretch
Tundra/Crack/Forest#
- Tundra_Crack Forest_BP
- (DEV) TestPath
- 1. CreepyForest
- 2. CreepyForestNoSEQ
- 3. CreepyForestBeforeGlitch
- 4. CreepyForestGlitch
- 5. CreepyForestGlitchNotFinished
- 6. CreepyForestGlitchFinished
- 7. WalkingStickInteract
- 8. WalkingStickStarted
- 9. WalkingStickMidWay
- 10. WalkingStickBeforeEncounter
- (DEV) WalkingStickOutro
Tundra/River/Tundra_River_MonkeyRealm#
- Tundra_River_MonkeyRealm_BP
- 1. MountainPath
- 2. MountainPath_NoCutscene
- 3. MountainPath_Waterslide
- (DEV) MountainPath_Waterslide_Hanging
- 4. MountainPath_Cave
- 5. TheMonkeyTraps
- 6. TheMonkeyTraps_End
- 7. Totem
- 8. Totem_Puzzle
- 9. MonkeyConga
- 10. MonkeyConga_SimonSays
- 11. MonkeyConga_CongaLine
- 12. MonkeyConga_DanceShowdown
- 13. IceLake
- 14. IceLake_Bridge
Tundra/River/Tundra_River_IcePalace#
- Tundra_River_IcePalace_BP
- (DEV) TEMP INTRO
- 1. IcePalace - Start
- 2. IcePalace - Start (No Cutscene)
- 3. IcePalace - Key Hole
- 4. IcePalace - Sliding Puzzle
- 5. IcePalace - Sphere Puzzle
- 6. IcePalace - Vertigo
- 7. IcePalace - Before Solarflare
- 8. IcePalace - Exit Solarflare
- 9. IcePalace - Completed Solarflare
- 10. IcePalace - Completed Solarflare (No Cutscene)
- 11. IcePalace - Before Courtyard
- 12. IcePalace - Courtyard
- Tundra_River_IcePalace_Outer_InsideLock_BP
- (DEV) Debug - Inside Lock
- Tundra River_IcePalace_BP
- 13. IceKing - Phase01
- 14. IceKing - Phase01 (No Cutscene)
- 15. IceKing - Phase02
- 16. IceKing - Phase03
- 17. IceKing - Phase03 (No Cutscene)
- 18. IceKing - Phase03 - After First Hit
- 19. IceKing - Defeated
- Tundra_River_IcePalace_IceKing_BP
- (DEV) DEV (CINE) - IceKing_Intro
- (DEV) Debug - IceKing Wall Run
- (DEV) Debug - IceKing Breaking Ice
- (DEV) Debug - IceKing FurBallz
- (DEV) Debug - IceKing FinalPunch
- (DEV) Debug - IceKing RedIce
- (DEV) Debug - IceKing Falling Icicles
- (DEV) Debug - IceKing Charge Attack
Island/Entrance#
- Island_Entrance_BP
- 1. Skydive
- 2. Skydive start
- 3. SkydiveTunnel
- (DEV) SlideEnd
Island/Stormdrain#
- Island_Stormdrain_BP
- 1. Start
- 2. Platform
- 3. ToxicVats
- 4. ToxicTower
- 5. RotatingPlatform
- 6. ForceFieldIntro
- 7. Punchotron
- 8. PunchotronBossFight
- 9. PunchotronArenaAfterBossFight
- 10. WeaponUpgradeStation
- 11. Shieldotron
- 12. TowerHall
- 13. TowerHall_AfterCombat
- 14. Rollotrons
- 15. HoverPerch
- 16. Hoverperch Combat
- 17. SpinningHallway
- 18. SpinningHallway_AfterKites
- 19. SpinningHallway_AfterKitesFinished
- 20. SpinningHallway_AfterKitesFinished_NoCutscene
- 21. SpinningHallway_End
- 22. Elevator
- 23. TopOfStormdrain
- 24. ToxicShift
- (DEV) Hoverperch pre grind
- (DEV) Hover perch second grind post shields
Island/Rift#
- Island_Rift_BP
- 1. Hallway
- Island_Rift_Wall_BP
- (DEV) Vista Reveal
- Island_Rift_BP
- 2. Hallway_NoCutscene
- 3. Factory
- 4. Rift Opening
- 5. Cable House
- 6. Drone Ride Unopened
- 7. Drone Ride
- 8. SplitShield
- (DEV) SplitShield_Puzzle
- 9. Walker Arena
- Island_Rift_Walker_Arena
- 10. Walker Activated
- 11. Walker Phase 2
- 12. Walker Phase 3
- 13. Walker Phase 4
- 14. Smash Walker
- 15. Walker Defeated
- (DEV) Walker Phase 4 Cutscene
- Island_Rift_BP
- 16. Robot Arms
- 17. Robot Arms After Moon Market
- 18. Robot Arms After Moon Market Finished
- 19. Robot Arms After Moon Market Finished No Cutscene
- 20. Robot Arms End
- 21. Gigaslide
- (DEV) Gigaslide_Halfway
Island/Tower#
- Island_Tower_Sidescroller_BP
- 1. Sidescroller_Intro
- 2. Spherical shields
- 3. Zoomotron_Chase
- 4. Punchotron_Arena_Enter
- 5. Slide_Into_JumpPadRoom
- 6. Toxic_Room_Enter
- 7. Laser_Room
- 8. Phasing_Room
- 9. Shieldotron_Arena
- 10. Post_Shieldotron_Arena
- 11. Launch_Into_Slide
- 12. Phasing_Conveyor_Room
- 13. Side_Elevator
- Island_Tower_Sidescroller_BossFight_BP
- 14. Overseer_Entry
- 15. Overseer_IntroCombat
- 16. Overseer_IntroCombat_HalfHealth
- 17. Overseer_Flood
- 18. Overseer_PovCombat
- 19. Overseer_SideChase
- 20. Overseer_TowardsChase
- 21. Overseer_Door
- 22. Overseer_DoorCutHead
- (DEV) Overseer_DoorCutHead_End
- Island_Tower_Sidescroller_Jetpack_BP
- 23. Jetpack_Tutorial
- 24. Jetpack_Climb
- Island_Tower_OuterRift_BP
- 25. Jetpack
- 26. Cable again
- 27. After SketchBook
- 28. After SketchBook Finished
- 29. After SketchBook Finished No Cutscene
- 30. After cable
- 31. Jetpack Combat Arena
- 32. The Hangar
- 33. Trench run
- 34. Eye scanner
- (DEV) DEV gun range
Island/Escape#
- Island_Escape_BP
- 1. Inner Tower
- Island_Escape_Jetski_BP
- (DEV) Jetski Escape - PlayFromDevCheckpoint
- Island_Escape_BP
- 2. Inner Tower - Release Squid SEQ
- 3. Jetski Escape Start
- 4. Jetski Escape Start (No cutscene)
- 5. Jetski Escape Start of Tunnel
- 6. Jetski Escape Indoor
- 7. Jetski Escape Narrow Passage
- 8. Jetski Escape Mech Destruction
- 9. Jetski Escape Flooding Corridor
- 10. Jetski Escape Upper Level
- 11. Jetski Escape Upper Level Before Curve
- 12. Jetski Escape Completed
- (DEV) Jetski Escape - Start From CamLocation DEBUG
RedSpace#
- RedSpace_BP
- 1. BeforeRedspace
- 2. NoIntro
- 3. FirstPressurePlate
- 4. BackAndForthPlatforms
- 5. Slide
- 6. WallRun
- 7. SecondPressurePlate
- 8. RotatingPlatforms
- 9. FunnyHouseStairs
- 10. Launcher
- 11. PostSkydive
- 12. SideViewSwap
- 13. SideTower
- 14. SideTransition
- 15. Cutter
- 16. CrushingSphere
- RedSpace_BeforeSummit_BP
- 17. BeforeSummit
Summit/EggPath#
- Summit_EggPath_BP
- 1. Entrance
- 2. Entrance_NoCutscene
- 3. Bird vista
- 4. Cave
- 5. Serpent Valley
- 6. Rock pillar
- 7. Beast Chase
- Summit_Eggpath_Chase_BP
- (DEV) Falling Pillars
- Summit_EggPath_BP
- 8. Chase Cavern
- 9. Wheel
- 10. Egg Temple Bridge
- 11. EggTemple_PostCutscene
- 12. EggTemple
- 13. EggPuzzle Complete
Summit/WaterTempleInner#
- Summit_WaterTempleInner_Raft_BP
- 1. SlowRaftStart
- 2. SlowRaftNoSEQ
- 3. PaddleTheCurrent
- (DEV) PaddleRaftEnding
- 4. WaveRaftStart
- 5. WaveRaftHalfway
- 6. WaveRaftBeforeTunnels
- 7. WaveRaftBeforeSlide
- Summit_WaterTempleInner_BP
- 8. Tutorial
- 9. CaveEntrance
- 10. CaveExit
- 11. Summit_WaterTemplelnner_BattlefieldExit
- 12. Summit_WaterTemplelnner_BattlefieldCompleted
- 13. Summit_WaterTemplelnner_BattlefieldCompletedNoSeq
- 14. WaterfallPuzzle
- 15. WaterFallPuzzleComplete
- 16. BridgeTraversal
- 17. TempleEntrance
- 18. GeyserPuzzle
- 19. MountainTop
Summit/CraftApproach#
- Summit_CraftApproach_BP
- 1. Water Volcano
- 2. Chain Ball
- 3. Fruit Press
- 4. Ridge of the Ancients
- 5. Catapult
- 6. Temple Entrance
- Summit_CraftApproach_RubyKnight_BP
- 7. Ruby Knight Intro
- 8. Ruby Knight Phase 1
- 9. Ruby Knight Phase 2
- 10. Ruby Knight Phase 3
- (DEV) Ruby Knight Phase 2 End
Summit/CraftTemple#
- Summit_CraftTemple_BP
- 1. CraftTemple_Start
- 2. CraftTemple_SpaceWalkCompleted
- 3. CraftTemple_SpaceWalkExit
- 4. CraftTemple_DragonTounges
- 5. CraftTemple_GiantHorns
- 6. CraftTemple_CavernChase
- 7. CraftTemple_DarkCaveEntrance
- 8. CraftTemple_DarkCaveFruitTree
- 9. CraftTemple_DarkCavePond
- 10. CraftTemple_DarkCaveSpiritTrial
- Summit_CraftTemple_DarkCave_BP
- (DEV) TEST_FinalCutscene
Summit/TreasureTemple#
- Summit_TreasureTemple_BP
- 1. Gauntlet
- 2. Gauntlet_NoCutscene
- 3. DentistExit
- 4. DentistCompleted
- 5. Hallway
- 6. Bridge
- 7. TopDown
- 8. Hand to hand combat
- 9. Tail Gate
- 10. Skull Combat
- 11. TopDown_Dungeon
- 12. Dungeon_Combat
- 13. Sidescroller
- 14. Dungeon Exit
- 15. ApproachingVolcano
- 16. Decimator
- 17. Decimator Angry
- 18. Decimator Sad
Summit/StormSiegeIntro#
- Summit_StormSiegeIntro_BP
- 1. Intro_Tutorial
- 2. Tutorial_NoCutscene
- (DEV) Tutorial_NoCutscene_FreeFlying
- 3. Summit_StormSiege_Intro_TreasureRoom1
- 4. Summit_StormSiegeIntro_TreasureCorridor
- 5. Outside
- (DEV) Outside_FreeFlying
- 6. Trench
- (DEV) Trench_FreeFlying
- 7. Clouds
- (DEV) Clouds_FreeFlying
Summit/StormSiegeStoneBeast#
- Summit_StormSiegeFinale_CinematicLevel_BP
- 1. AdultDragons_Outro
- Summit_StormSiegeChase_BP
- 2. Intro
- 3. TornadoValley
- 4. Waterfall
- 5. DebrisCrash
- 6. Islands
- 7. SpikeField
- 8. Pillars
- 9. SidePath
- 10. Cavern
- (DEV) Cavern_End
- 11. MountainClimb
- 12. SummitPeak
- Summit_StormSiegeFinale_BP
- 13. Summit_StormSiegeFinale_FallingDebris
- (DEV) Summit_StormSiegeFinale_LargeSlide
- 14. Summit_StormSiegeFinale_DebrisEnding
- 15. StoneBoss_Weakpoint1_Intro
- (DEV) StoneBoss_Weakpoint1_IntroTestMerged
- 16. StoneBoss_Weakpoint1_CrystalRupture
- 17. StoneBoss_Weakpoint1_CombatInitiate
- 18. StoneBoss_Weakpoint1_CombatStart
- (DEV) StoneBoss_Weakpoint1_TransitionCutscene
- 19. StoneBoss_Weakpoint2_Sidescroller
- 20. StoneBoss_Weakpoint2_InitiateCombat
- 21. StoneBoss_Weakpoint2_StartCombat
- 22. StoneBoss_Weakpoint2_StartSpikeRun
- 23. StoneBoss_Weakpoint3_Neck
- 24. StoneBoss_Weakpoint4_Head
- (DEV) StoneBoss_Weakpoint4_HeadFinisher
Prison/Drones/Maintenance#
- Prison_Intro_BP
- 1. Outside_LevelStart
- 2. Outside_LevelStart_NoIntro
- 3. Outside_Bouncer
- 4. Outside_BounceHazard
- 5. Outside_Spinner
- 6. Outside_2D
- 7. Outside_Tower
- 8. Outside_FlipBounce
- (DEV) Outside_End
- 9. Outside_EndingCutscene
- Prison_Drones_Maintenance_BP
- 10. Drones_LevelStart
- 11. Drones_MovementTutorial
- 12. Drones_HackableFan
- 13. Drones_Seesaw
- (DEV) Maintenance_Seesaw_Halfway
- Prison_Intro_BP
- 14. Caught
Prison/Drones/ShipInBetween#
- Prison_Drones_InBetween_01_BP
- 1. InBetween_Slide
- 2. InBetween_Start
- (DEV) InBetween_Traversal
- 3. InBetween_Lift
- 4. InBetween_Crane
- 5. InBetween_Jet
- 6. InBetween_Harpoon
- 7. InBetween_FlipBridge
- 8. InBetween_End
Prison/Drones/Stealth#
- Prison_Drones_Cooling_BP
- 1. Cooling_Start
- 2. Cooling_Start_NoIntro
- 3. Cooling_Waterfall
- 4. Cooling_Spiners
- 5. Cooling_Sluss
- 6. Cooling_Wheel
- 7. Cooling_GearsTraversal
- 8. Cooling_HackableGears
- 9. Cooling_Slide
- Prison_Drones_Stealth_Outdoor_BP
- 10. Stealth_Intro
- 11. Stealth_Start
- 12. Stealth_FirstCrossing
- 13. Stealth_Patroling
- 14. Stealth_MagnetWalls
- 15. Stealth_ParallelMagnet
- 16. Stealth_TurningCargoCrate
- 17. Stealth_ViewBlocking
- 18. Stealth_ChargingStation
Prison/Drones/Pinball#
- Prison_Drones_Pinball_BP
- 1. Pinball_Start
- 2. Pinball_Start(skipintro)
- 3. Pinball_BouncePads
- 4. Pinball_Platform
- 5. Pinball_Wall
- 6. Pinball_Gates
- 7. Pinball_Magnets
- 8. Pinball_Plungers
- 9. Pinball_MagnetToPlatform
- 10. Pinball_Boss_Corridor
- 11. Pinball_Boss_Intro
- 12. Pinball_Boss_Phase1
- 13. Pinball_Boss_Phase1Mid
- 14. Pinball_Boss_DamagePhase1
- 15. Pinball_Boss_Phase2
- 16. Pinball_Boss_Phase2.5
- 17. Pinball_Boss_Phase2 DamagePhase
- 18. Pinball_Boss_Phase3
- 19. Pinball_Boss_Phase3Mid
- 20. Pinball_Boss_Phase3_DmgPhase
- 21. Pinball_Boss_Ending
- (DEV) Pinball_DevSpawn
Prison/Arena#
- Prison_Arena_BP
- 1. Intro
- 2. Boss
- 3. Bombs
- 4. Discs
- 5. FlameThrower
- 6. PlatformAttack
- (DEV) DroneArrival
- 7. FacePunch_Right
- 8. Hack_Right
- 9. ArmSmash
- 10. BatBomb
- 11. FacePunch_Left
- 12. Hack_Left
- 13. ThrusterBlast
- 14. LaserEyes
- 15. HeadHack
- 16. Outro
Prison/GarbageRoom#
- Prison_GarbageRoom_BP
- 1. GarbageRoom_Slide
- 2. GarbageRoom_Containers
- 3. GarbageRoom_WaterPump
- 4. GarbageRoom_Swivel
- 5. GarbageRoom_Raft
- 6. GarbageRoom_Truck
Prison/Containment#
- Prison_TrashCompactor_BP
- 1. TrashCompactor_Top
- 2. TrashCompactor_Bottom
- Prison_Transport_BP
- 3. Transport_Start
- 4. Transport_Midway
- Prison_CellBlock_BP
- 5. CellBlock_WatchTower
- 6. CellBlock_Combat
- 7. CellBlock_Combat_NoIntro
- 8. CellBlock_Start
- 9. CellBlock_SideScroller
- 10. CellBlock_CellHack
- 11. CellBlock_CellHackCompleted
- (DEV) CellBlock_Crusher
- 12. CellBlock_TelescopeRobot
- 13. CellBlock_TelescopeRobotEnd
- 14. CellBlock_CellHijack
Prison/MaxSecurity#
- Prison_MaxSecurity_BP
- 1. MaxSecurity_Intro
- 2. MaxSecurity_NoIntro
- 3. MaxSecurity_PostSpiral
- 4. MaxSecurity_LaserIntro
- 5. MaxSecurity_HackableCable
- 6. MaxSecurity_LaserSlide
- 7. MaxSecurity_PreSmokeRoom
- 8. MaxSecurity_SmokeRoom
- 9. MaxSecurity_SmokeRoomCompleted
- 10. MaxSecurity_LaserCutterApproach
- 11. MaxSecurity_LaserCutterChase
- 12. MaxSecurity_LaserCutterChaseFinale
- 13. MaxSecurity_LaserCutterHacked
- 14. MaxSecurity_LaserShaft
- 15. MaxSecurity_LaserShaft_Halfway
- 16. MaxSecurity_LaserShaft_End
- 17. MaxSecurity_Outro
Prison/Boss#
- Prison_Boss_BP
- 1. Intro
- 2. NoIntro
- 3. Choke
- 4. Chase_Start
- 5. Chase_RocketFist
- 6. Chase_MagneticBridge
- 7. Chase_HackablePillars
- 8. Chase_Ending
- 9. EnteredBrain
- 10. BrainPhase2
- (DEV) BrainOpened
- (DEV) TakeControl
- (DEV) TakeControl2
- 11. Finisher
- 12. Outro
Sanctuary/Upper#
- Sanctuary_Upper_Tutorial_BP
- 1. Sanctuary Intro
- 2. Tutorial
- 3. Tutorial DarkPortal
- 4. Tutorial DarkPortal Finished
- 5. Tutorial LightBird
- 6. Tutorial LightBird Finished
- 7. Tutorial DiscLift
- 8. Tutorial LightOcclusion
- 9. Tutorial ChapelGate
- Sanctuary_Upper_BP
- 10. Upper WatchTower
- 11. Chasm
- 12. Dome
- 13. Dome_Traversal
- Sanctuary_Upper_Towers_BP
- 14. Towers
- 15. MirrorRoom
- Sanctuary_Upper_Well_BP
- 16. WellTower_Intro
- 17. WellTower_NoIntro
- (DEV) DEV_WellTower_Swing
- (DEV) DEV_WellTower_Slide
- (DEV) DEV_WellTower_StartDiscSlide
Sanctuary/Below#
- Sanctuary_DiscSlide_BP
- 1. DiscSlide_Start
- 2. DiscSlide_HydraFirstCave
- 3. DiscSlide_HydraFirstCaveEnd
- 4. DiscSlide_SlideEnd
- Sanctuary_Below_Lake_BP
- 5. LakeBoat_Intro
- 6. LakeBoat Wheel
- 7. LakeBoat_AfterWheel
- Sanctuary_Below_GhostTown_BP
- 8. GhostTown_Intro
- 9. GhostTown_Rooftop
- 10. GhostTown_Catapult
- Sanctuary_Below_CrackApproach_BP
- 11. GhostTown_End
- 12. CrackApproach_DrawBridge
- 13. CrackApproach_Separation
- Sanctuary_Below_LightWorms_BP
- 14. LightWorms_Intro
- 15. LightWorms_LightWormReveal
- 16. LightWorms_MovableSocket
- 17. LightWorms_Swings
- 18. LightWorms_Grapple
- 19. LightWorms_UnderBridge
- 20. LightWorms_BridgeTraversal
- 21. LightWorms_CentipedeGate
Sanctuary/Centipede#
- Sanctuary_Centipede_Tutorial_BP
- 1. Centipede_StartRoom
- 2. Centipede_StartRoom_NoIntro
- 3. Centipede_SlidingBlock
- 4. Centipede_DragableGate
- 5. Centipede_Slope
- Sanctuary_Centipede_Swings_BP
- 6. Centipede_SwingIntro
- 7. Centipede_SwingStatues
- Sanctuary_Centipede_Split_BP
- 8. Centipede_AfterSwingStatues
- 9. Centipede_SplitIntro
- 10. Centipede_SplitMovingBlocks
- (DEV) Centipede_SplitMovingBlocksAdvanced
- Sanctuary_Centipede_MoleCombat_BP
- 11. Centipede_MoleCombat_1
- 12. Centipede_MoleCombat_NoIntro
- 13. Centipede_MoleCombat_Completed
- Sanctuary_Centipede_FreezeLava_BP
- 14. Centipede_FreezableLava_Intro
- 15. Centipede_FreezableLava_River
- Sanctuary_Centipede_MortarCombat_BP
- 16. Centipede_SwingAdvanced
- 17. Centipede_Finale
- (DEV) Centipede_FinalCutscene
Sanctuary/Boss#
- Sanctuary_Boss_Medallion_BP
- 1. Hydra Reveal Intro
- 2. Phase 1 (Medallion 2)
- (DEV) Phase 1 (COOP Flying 2)
- 3. Phase 1 (Medallion 3)
- (DEV) Phase 1 (COOP Flying 3)
- (DEV) Phase 1 (FallFromCompanion)
- 4. Phase 2 (Ballista 1)
- 5. Phase 2 (Ballista 2)
- 6. Phase 2 (Ballista 3)
- Sanctuary_Boss_Arena_Skydive_BP
- 7. Phase 3 - Skydive Intro
- Sanctuary_Boss_Arena_Slide_BP
- 8. Phase 3 - Slide Intro
- 9. Phase 3 - Slide End
- Sanctuary_Boss_Arena_Old_Inside_BP
- 10. Phase 4 - Inside Intro
- 11. Phase 4 - Boat Drag
- 12. Phase 4 - Skeleton Perch
- 13. Phase 4 - Acid WaterFall
- 14. Phase 4 - Waterfall completed
- 15. Phase 4 - Perch Run
- 16. Phase 5 - Darkness Rescue
- Sanctuary_Boss_FinalPhase_BP
- 17. Phase 5 - Darkness Rescue (No intro)
- 18. Phase 5 - Darkness Rescue Skipped
- Sanctuary_Boss_FinalPhase_Sidescroller_BP
- 19. Phase 5 - Darkness LightShield Traversal
- (DEV) Phase 5 - (DEV) Archer Assembly
- 20. Phase 5 - Darkness LightShield Traversal (No intro)
- Sanctuary_Boss_Arena_Old_Inside_BP
- 21. Phase 5 - Statue Mega Companions
Sanctuary/Home#
- Sanctuary_Home_BP
- 1. AfterSanctuary
- Sanctuary_Home_Escape_BP
- HearthHub_Meltdown_BP
- 3. AfterEscape
Meltdown/SplitTraversal#
- Meltdown_SplitTraversal_BP
- 1. Split Traversal Intro
- 2. Split Traversal After Intro
- 3. Split Traversal Rejoined
- 4. Split Traversal Mushroom
- (DEV) Split Traversal FlyingUmbrella
- 5. Split Traversal Log Reveal
- 6. Split Traversal Carnivorous Plant
- 7. Split Traversal Sluice
- 8. Split Traversal Inside Sluice
- 9. Split Traversal Controllable Turret
- 10. Split Traversal Bridge Entrance
- Meltdown_SplitTraversal_Slide_BP
- (DEV) Split Traversal Slide - RaderReveal
- 11. Split Traversal Slide - Straight Slide
- 12. Split Traversal Slide - Curvy Slide
- 13. Split Traversal Slide - Swimming
- (DEV) Split Traversal Slide - DragonSwing
- 14. Split Traversal Slide - Hoverboard
- 15. Split Traversal Slide - Hoverboard 2
Meltdown/BossBattle/FirstPhase#
- Meltdown_BossBattleFirstPhase_BP
- 1. Boss phase Start
- 2. Boss phase Skydive
- 3. Boss phase 1
- 4. Boss Phase 1 Attack 2
- 5. Boss Phase 1 Attack 3
- 6. Boss Phase 2
- (DEV) Boss Phase 2 Cutsene test
- 7. Boss Phase 3 Attack 1
- 8. Boss Phase 3 Attack 2
- 9. Boss Phase 3 Attack 3
- 10. First Phase Outro
Meltdown/SoftSplit#
- Meltdown_SoftSplit_BP
- 1. Soft Split Start
- 2. Soft Split Start No intro
- 3. Soft Split Maze
- 4. Soft Split Double Interact
- 5. Soft Split River Crossing
- 6. Soft Split NewSideScrollerIntro
- 7. Soft Split NewSideScroller
- 8. Soft Split Outro
Meltdown/SplitBonanza#
- Meltdown_SplitBonanza_BP
- 1. Split Bonanza Start
- 2. Split Bonanza Start No Intro
- 3. MovingSquareCheckpoint
- 4. RaderDropletCheckpoint
- 5. SpinnoramaCheckpoint
- 6. Bonanza Outro
Meltdown/BossBattle/SecondPhase#
- Meltdown_BossBattleSecondPhase_BP
- 1. BossBattlePhase Lava
- (DEV) RaderPhaseTwo Cutscene
- 2. RaderPhaseTwo SkipIntro
- 3. BossBattlePhaseTwo Vortex
- 4. BossBattlePhaseTwo Space
- 5. BossBattlePhaseTwo Outro
Meltdown/ScreenWalk#
- Meltdown ScreenWalk_BP
- 1. Meltdown ScreenWalk Intro
- 2. Meltdown ScreenWalk Skip Intro
- 3. Meltdown ScreenWalk Mines
- 4. Meltdown ScreenWalk Scrapyard
- 5. Meltdown ScreenWalk Rader Suprise
- 6. Meltdown ScreenWalk BoxConveyor
- 7. Meltdown ScreenWalk Outro
Meltdown/WorldSpin#
- Meltdown_WorldSpin_Fullscreen_BP
- 1. WorldSpin Cutscene Intro
- 2. WorldSpin Skip Intro
- 3. WorldSpin ScavengedShip
- 4. WorldSpin Mine
- 5. WorldSpin Mine MidCheckPoint
- 6. WorldSpin WinterBase
- 7. WorldSpin WinterBaseLaser
- 8. WorldSpin Outro
Meltdown/BossBattle/ThirdPhase#
- Meltdown_BossBattleThirdPhase_BP
- 1. BossBattlePhaseThree First Phase
- 2. BossBattlePhaseThree First Phase Skip Intro
- 3. BossBattlePhaseThree First Phase Hydra
- 4. Shooting Phase
- (DEV) BossBattlePhaseThree First Phase Executioner Spin
- (DEV) HydraCutscene
- (DEV) BossBattlePhaseThree First Phase SandFishes
- (DEV) BossBattlePhaseThree First Phase Punchotron
- (DEV) RaderPhaseThree Decimator
- (DEV) RaderPhaseThree TestCutscene
- (DEV) RaderPhaseThree IceKing
- 5. BossBattlePhaseThree Falling
- Meltdown_BossBattleThirdPhase_ScreenPush
- 6. ScreenPush
RealWorld/Office#
- Office_Victory_BP
- 1. AfterElla
- Reception_BP
- (DEV) RealWorld_HearthHub_Reception_Entrance
Ending#
- Ending_BP
- 1. CemetaryTheEnd
Summit/Giants#
- Summit_Giants_BP
- 1. IntroTraversalArea
- 2. IntroTraversalNoSEQ
- 3. FirstGiantReveal
- 4. SecondGiantStartMove
- 5. NoseRingGiant
- 6. MountainClimber
- 7. RightBeforeMountainClimber
- 8. WallrunCave
- 9. NewYorkGiants
- 10. SkydiveBeforeSwings
- 11. BeforePullupGiant
- 12. AxeGiant
- 13. FishingGiant
- (DEV) StartBigGapSEQ
Desert/Desert#
- Desert_SandFish_BP
- 1. Intro
- 2. NoIntro
- 3. Door
- 4. Thumpers
- 5. BeforeSharkPool
- 6. Climb
- 7. GrappleSharks
- 8. GrappleSharks_Finish
PigWorld#
- PigWorld_BP
- 1. Pigsty_Intro
- 2. Pigsty_NoIntro
- 3. FirstDoorOpened
- 4. SecondDoorOpened
- 5. ThirdDoorOpened
- PigWorld_Silo_BP
- 6. PigSlide
- PigWorldSausage_BP
- 7. Sausages
Battlefield#
- Battlefield_BP
- 1. Battlefield_Intro
- 2. Battlefield_Intro_NoCutscene
- 3. Battlefield_ShipRun
- 4. Battlefield_IceTunnelsEntrance
- 5. Battlefield_IceTunnelCavern
- (DEV) Battlefield_IceTunnelPreLoop
- 6. Battlefield_Loop
- 7. Battlefield_ShipWreckage
- (DEV) Battlefield_PreBurrowers
- 8. Battlefield_Burrowers
- 9. Battlefield_PipeRun
- 10. Battlefield_LaserField
- 11. Battlefield_Finale
GameShowArena#
- GameShowArena_BP
- 1. GameShowArena - Start
- 2. GameShowArena - Start (No CS)
- 3. GameShowArena - Tutorial
- 4. GameShowArena - BombToss1
- 5. GameShowArena - BombToss2
- 6. GameShowArena - BombToss3
- 7. GameShowArena - BombToss4
- 8. GameShowArena - BombToss5
- 9. GameShowArena - Ending
- 10. GameShowArena - Ending Cutscene
SolarFlare#
- SolarFlare_BP
- 1. SolarFlare_Intro
- 2. SolarFlare_Intro_NoCutscene
- 3. SolarFlare_GreenhouseApproach
- 4. SolarFlare_GreenhouseEntrance
- 5. SolarFlare_GreenhouseInside
- 6. SolarFlare_Sidescroller
- 7. SolarFlare_SidescrollerSwings
- 8. SolarFlare_SidescrollerPoleClimbs
- 9. SolarFlare_ScienceRoom
- 10. SolarFlare_ScienceRoomSwings
- 11. SolarFlare_Machinary
- 12. SolarFlare_TunnelZipline
- 13. SolarFlare_BatteryPerch
- 14. SolarFlare_BatteryPerchSub
- 15. SolarFlare_Finale
- 16. SolarFlare_Bridge
- (DEV) SolarFlare_Laser
KiteTown#
- KiteTown_BP
- 1. Intro
- 2. NoIntro
MoonMarket#
- MoonMarket_BP
- 1. Intro
- 2. Intro_NoCutscene
- 3. Entrance
- 4. TownCenter
Sketchbook#
- Sketchbook_BP
- 1. Intro
- 2. Start
- (DEV) Forest
- 3. Call To Adventure
- 4. Combat
- 5. Cyclops Riddles
- 6. Noble Steed
- 7. Misty Mountain
- 8. Goats
- 9. Cave
- 10. Dark Cave
- 11. Boss
- 12. BossChoice
- 13. Harbour (Zoe Prince)
- 14. Harbour (Mio Prince)
- 15. The End (Zoe Prince)
- 16. The End (Mio Prince)
Coast/TwistyTrain#
- Coast_Wingsuit_Tunnel_Geo
- (DEV) TestFallingRocks
- Coast_TwistyTrain_BP
- 1. WingsuitIntro
- 2. WingsuitIntroNoSEQ
- 3. WingsuitDam
- 4. WingsuitBeforeForest
- 5. BeforeDoubleTrainTunnel
- 6. WingsuitToCatchTheTrain
- 7. WaterSkiStart
- 8. WaterSkiHalfway
- 9. WaterSkiEnding
- 10. MosesTunnelStart
- 11. MosesTunnelHalfWay
- 12. MosesTunnelEnd
- 13. BeforeBossStart
- Coast_TwistyTrain_Boss_BP
- 14. BossStarted
- 15. BossMidWay
- 16. BossEnd
Dentist#
- DentistNightmare_BP
- 1. Intro
- 2. TraversalStart
- 3. CakeReveal
- 4. Waffles
- 5. RollCake
- 6. IceCream
- 7. Jelly
- 8. Cannon
- DentistNightmareCake_BP
- 9. CakeStart
- 10. CakeTop
- DentistNightmareArena_BP
- 11. BossStart
- 12. Tooth Brush One
- 13. Dentures One
- 14. First Arm Defeated
- 15. Spinning Cake
- 16. HookTwo
- 17. DenturesTwo
- 18. Defeated
- 19. BossChase
- (DEV) BossTest
SpaceWalk#
- SpaceWalk_BP
- 1. SpaceWalk_Indoor
- 2. SpaceWalk_Indoor_SkipIntro
- 3. SpaceWalk_SpaceWalk
- (DEV) SpaceWalk_TestSuits
- 4. SpaceWalk_ZeroG
- 5. SpaceWalk_SecondOxygenTank
- 6. SpaceWalk_BeforeFinale
- (DEV) SpaceWalk_CheckFinalCutscene
- (DEV) SpaceWalk_TestCollisionCutscene
- 7. SpaceWalk Outro