the cutting room mirror

Progress Points

This is a sub-page of Split Fiction.

Split Fiction has a progress point system in the developer menu that lets users jump/skip to nearly any major moment in the game. The list of progress points is stored at Split/Config/DefaultProgressPoints.ini.

Hidden Progress Points#

A progress point can be hidden from the developer menu by setting its bHidden parameter to TRUE.

Level name

Progress point name

Main/Menu_BP

Main Menu

Tutorial/OilRig/OilRig_Trench_BP

BigSlide

PostSlide

GrappleSlides

Fakeout

(DEV) Fakeout_ShipSwing

Tutorial/Village/Village_Cliffside_BP

Cliffside_Start

Cliffside_WaterWheel

Cliffside_PumpCart

Cliffside_OgreWheel

Skyline/Nightclub/Skyline_Nightclub_BP

Nightclub

Skyline/InnerCity/Skyline_InnerCity_CarCrash_BP

Free Traversal

Skyline/InnerCity/Skyline_InnerCity_AttackShips_BP

Attack Ships

Attack Ships Started

Curling Swing

Skyline/InnerCity/Skyline_InnerCity_Drones_BP

Hakim Wall Run

Skyline/Boss/Skyline_Boss_BP

Tank Phase 1

Tripod Phase 1

(DEV) Test Drive

Tank Phase 1 (No intro)

(CINE DEV) MechBoss_defeat

(CINE DEV) MechBoss_intro

(DEV) TripodBoss 1

Island/Tower/Island_Tower_OuterRift_BP

Gun fire range

Summit/TreasureTemple/Summit_TreasureTemple_TopDown_BossArena

Decimator cutscene

Sanctuary/Boss/Sanctuary_Boss_Medallion_BP

Phase 1 (Medallion 1)

(DEV) Phase 1 (COOP Flying 1)

(DEV) DEV COOP Flying 1 Strangle

Phase 2 (Ballista 1 intro)

Sanctuary/Boss/Sanctuary_Boss_Arena_Skydive_BP

Phase 3 -Skydive Cutscene

SolarFlare/SolarFlare_BP

SolarFlare_MachinarySub1

SolarFlare_MachinarySub2

Removed Levels#

There are several filename references to removed levels, unfortunately, the actual level files are unavailable and can't be played.

Level name

Progress point name

Developers/joakim/Audio_Movement_Foley_Testmap

MovementTutorialStart

Developers/lucas/ProgressPoints/TestRedCube

Red Cube

(DEV) Dev Point

Developers/lucas/ProgressPoints/TestWhiteCube

White Cube

Developers/oliverlebert/Coast/OliverLebert_WaterskiTestLevel

(DEV) Start

Developers/oliverlebert/Island/OliverLebert_IslandTestLevel

(DEV) Sidescroller Portal

(DEV) Skydive Enemy Ship

(DEV) Skydive Enemy Ship (Spline Camera)

Developers/oliverlebert/Shapeshifting/OliverLebert_ShapeshiftingTestLevel

(DEV) WalkingStick

Developers/olof/Docks/Coast_Docks_BP

Harbour Entry

Harbour Rotation Puzzle

Harbour Puck Platforms

Harbour Pole Rotation

Harbour Scan Field

Harbour Big Pipes

Swing Over Water

Harbour Ship Containers

Pull Up Container Puzzle

Turret Encounter

Harbour Transport Line

Developers/olof/Facility/Coast_HangFacility_BP

FacilityEntry

DischargePuzzle

Moving Swing Puzzle

Disable Scan Door

Fan puzzle

Bomb Ramp

Weighted Plaforms

Developers/olof/Infiltration/Coast_Beach_BP

Beach_Infiltration

Cliff_Infiltration

Lookout_Infiltration

Developers/olof/Infiltration/Coast_Infiltration_BP

CableCar_Infiltration

StorageHouse_Entrance_Infiltration

StorageHouse_Exit_Infiltration

OceanCliffs_Infiltration

OceanPipes_Infiltration

ImpulsePads_Infiltration

Tower_Base_Infiltration

Tower_Top_Infiltration

Developers/oskara/NavStream/NavStream1_Test_BP

NavStream1_1

NavStream1_2

Developers/oskara/NavStream/NavStream2_P

NavStream2

Developers/oskara/NavStream/NavStream3_Test_BP

NavStream3

Developers/pussel/Island/sidescroller/Pussel_IslandSidescrollTest

(DEV) Sidescroller Portal

(DEV) Skydive Enemy Ship

(DEV) Skydive Enemy Ship (Spline Camera)

Maps/ArtTest/Showroom_Character

(DEV) Showroom VFX

Maps/ArtTest/Showroom_EnvironmentArt

(DEV) Showroom Environment Art

Maps/ArtTest/Showroom_VFX

(DEV) Showroom VFX

Maps/ArtTest/Showroom_Witcher

(DEV) Showroom Design

Maps/ArtTest/Summit_StormSiegeEncounter_SperringTestYO_03

(DEV) Summit_StormSiegeEncounter_SperringTestYO_03

Maps/ArtTest/TestWorld

(DEV) Test World

Maps/Coast/Train/Train_Circuit_BP

TrainStart

TrainHalfway

TrainTowardsEnd

TrainTheEnd

Maps/Coast/Train/Train_Twisty_BP

Twisty Intro

Twisty Train 180

Maps/Meltdown/Underwater/Meltdown_Underwater_BP

Underwater Seethrough

Underwater Topdown

Underwater Vertical

Maps/Prison/Drones/LiftSection/Prison_Drones_LiftSection_BP

Start

Crusher

Sponge Thing

Alarm

Thruster

Wing Chop

Hole In wall

Turret

Maps/Prison/ShipExterior/Prison_Drones_Maintanence_01_BP1

Prison_Drones_01_Start

Prison_Drones_02_Guards

Prison_Drones_03_Rails

Maps/Skyline/BikeTower/Skyline_BikeTower_BP

BikeTower Tutorial

Maps/Summit/StiormSiegeStorm/Summit_StormSiegeEncounter_BP

Summit_CloudSeaIntro

Summit_StormLoop

Summit_EyeofTheStormEntry

Summit_EyeofTheStormBossPhaseOne

Maps/TestMaps/GustavLi/AztecTemple_BP

Aztec_Start

Aztec_Escape

Maps/TestMaps/HenrikS/Drones/Test_TerminalTransit_P

TEMP_StartElevator

Maps/TestMaps/Jonas/AnimTest

Maps/TestMaps/Juha/IslandContraBossTest/IslandContraBossTest_Juha

OverseerDoor

OverseerFlood

OverseerIntroCombat

OverseerPovCombat

OverseerSideChase

OverseerTowardsChase

Maps/Tundra/Crack/Dam/Tundra_Crack_Dam_BP

(DEV CINE) Beavers_Intro

Maps/Tundra/River/Tundra_River_CrayfishRealm/Tundra_River_CrayfishRealm_IceJumping_BP

Tundra_River_CrayfishRealm

List of Progress Points#

Main#

  • Menu_P
    • (DEV) Hearth Hub Cutscene Test

RealWorld/HearthHub#

  • HearthHub_StoryMachine_FirstCrack_BP
    • 1. BeforeSkyline
  • HearthHub_BeforeTundra_BP
    • 2. BeforeTundra
  • HearthHub_BoardMeeting_Intro_BP
    • 3. BoardmeetingIntro
  • HearthHub_BoardMeeting_Escalation_BP
    • 4. Boardmeeting_Escalation
  • HearthHub_Before_Island_BP
    • 5. BeforeIsland
  • HearthHub_BoardMeeting_Fired_BP
    • 6. BoardMeeting_Fired
  • HearthHub_StoryMachine_Reboot_BP
    • 7. BeforePrison
  • HearthHub_StoryMachine_Sacrifice_BP
    • 8. BeforeSanctuary

Tutorial/Tomb#

  • Tomb_BP
    • 1. TombStart

Tutorial/OilRig#

  • OilRig_BP
    • 1. Intro
    • 2. NoIntro
    • 3. Elevator_Bottom
    • (DEV) Elevator_Dodge
    • 4. Elevator_Top
    • 5. Perches
    • 6. PoleRoom
    • 7. Transport
    • 8. Transport_Started
  • OilRig_Ending_BP
    • 9. Swimming
    • (DEV) Crushers
    • (DEV) SandstormPerch
    • 10. FinalDoor
    • 11. ShipRun
    • 12. ControllableShip
    • (DEV) ControllableShip_NoEnemies
    • 13. Outro

Tutorial/Village#

  • Village_BP
    • 1. Intro
    • 2. NoIntro
    • 3. Barrels
    • 4. AboveTheCrowd
    • 5. BigChase
    • 6. Canal
    • 7. Windmill
  • Village_Stealth_BP
    • 8. Stealth
  • Village_BP
    • 9. Square
    • (DEV) BoxPush
    • 10. TowerApproach
    • 11. TowerFinale
    • (DEV) CloseToOutro
    • 12. Outro
    • (DEV) TowerStart_SafeMode
    • (DEV) TowerFinale_SafeMode

Skyline/Highway#

  • Skyline_Highway_Tutorial_BP
    • (DEV) (DEV CINE) Cargohold
    • 1. Tutorial
    • 2. Tutorial (NoIntro)
    • 3. Scanner
    • 4. StorageRoom
    • 5. Crusher
    • 6. MagnetCranes
    • 7. CargoDoor
    • 8. Highway Reveal
  • Skyline_Highway_BP
    • 9. LaunchPad
    • 10. TankerTruck
    • 11. FireTruck
    • 12. Traversal
  • Skyline_Highway_Combat
    • 13. Combat Intro
    • 14. Combat Start
    • 15. Combat Islands
    • 16. Combat Turret Ship
    • 17. Combat Turret Ship Arena

Skyline/DaClub#

  • Skyline_DaClub_BP
    • 1. DaClub Finding Sandfish
    • 2. DaClub Skip Sandfish
    • 3. DaClub Exiting Sandfish
    • 4. DaCub Completed Sandfish
    • 5. DaClub Ball
    • 6. DaClub Ladder
    • 7. DaClub Subway Entry
  • Skyline_DaClub_Subway_BP
    • 8. DaClub Subway Tunnels
    • 9. DaClub Subway Exit
  • Skyline_DaClub_CarShop_BP
    • 10. DaClub Club Reveal
    • 11. DaClub Club Roof
  • Skyline_DaClub_Inside_BP
    • 12. DaClub Club Inside
    • 13. DaClub Club VIP

Skyline/Nightclub#

  • Skyline_Nightclub_Club_BP
    • 1. Club Combat Entry
    • 2. Club Combat Grounded
    • 3. Club Combat Grounded Second
    • 4. Club Combat Gecko
    • 5. Club Combat Hovering
    • 6. Club Combat Hovering Second
    • (DEV) end cutsecen
  • Skyline_Nightclub_Slide_BP
    • 7. Slide
    • 8. Slide_NoIntro
    • (DEV) Slide 2
  • Skyline_Nightclub_Mall_BP_Cut
    • 9. Mall
  • Skyline_Nightclub_Alley_BP
    • 10. Alley 0 - Start
    • (DEV) Alley 1 - Lanterns
    • (DEV) Alley 2 - Window Cleaner
    • (DEV) Alley 3 - Awnings
    • (DEV) Alley 4 -Swing Platforms
  • Skyline_Nightclub_Facade_BP
    • (DEV) Facade
    • (DEV) Facade SideScroll End
  • Skyline_Nightclub_PigWorld_BP
    • 11. PigWorld Enter
    • 12. PigWorld Exit
    • 13. PigWorld Exit Cutscene
    • 14. PigWorld Completed
  • Skyline_Nightclub_Polethrow_BP
    • 15. Facade PoleThrow
    • 16. Facade End
  • Skyline_Nightclub_Traffic_BP
    • 17. Before Cartower
    • 18. Enter CartowerElevator

Skyline/CarTower#

  • Skyline_CarTower_BP
    • 1. BallBoss_Chase_Intro
    • 2. BallBoss_Chase_ElevatorStart
    • 3. BallBoss_Chase_Slide
    • 4. BallBoss_Chase_Fakeout
    • 5. BallBoss_Top_1_Off
    • 6. BallBoss_Top_2_On
    • 7. BallBoss_Top_3_Off
    • 8. BallBoss_Top_4_On
    • 9. BallBoss_Top_5_In
    • 10. BallBoss_Top_6_SmallBoss
    • (DEV) BallBoss_Chase_Trailer
    • (DEV) BallBoss_Top_Test_Off
    • (DEV) BallBoss_Top_Test_On
    • (DEV) BallBoss_Top_Test_Inside
    • (DEV) BallBoss_Top_Test_SmallBoss
    • (DEV) (DEV CINE) BallBoss_Defeat

Skyline/Chase#

  • Skyline_Chase_Tutorial_BP
    • 1. Chase_Alley_Start
  • Skyline_Chase_BranchingAlley_BP
    • 2. Chase_Branching_Alley
  • Skyline_Chase_Wide_Alley_BP
    • 3. Chase_Wide_Alley
  • Skyline_Chase_Crossroads_BP
    • 4. Chase_Crossroads
    • 5. Chase_Jump_Tutorial
  • Skyline_Chase_GravityTunnels_Test
    • 6. Chase_Tubes_TruckJump
    • 7. Chase_Tubes_AfterTruckJump
    • 8. Chase_Tubes_OnCommingTraffic
    • 9. Chase_Tube_Crossroad
    • 10. Chase_Big_Tube
    • 11. Chase_Ater_BigTube
    • 12. Chase_Roof_Slide
    • (DEV) Dev_Office_Crash

Skyline/InnerCity#

  • Skyline_InnerCity_CarCrash_BP
    • 1. CarCrash Site
    • 2. CarCrash Site (NoIntro)
    • 3. After Pool
    • 4. Double Elevators
  • Skyline_InnerCity_Drones_BP
    • 5. Box Throw
    • 6. Giants Enter
    • 7. Giants Skipped
    • 8. Giants Exit Cutscene
    • 9. Giants Completed
    • 10. Revolving Doors
  • Skyline_InnerCity_Pool_BP
    • 11. Inside Hotel
  • Skyline_InnerCity_Limbo_BP
    • 12. Limbo Intro
    • 13. Limboard
    • 14. Perch Poles
    • 15. Big Wheel
    • (DEV) Before Final Elevator
    • 16. Final Elevator
    • 17. TopDown Intro
    • 18. Split-Verse
    • 19. BikeShop

Skyline/GravityBike#

  • Skyline_GravityBike_Tutorial_BP
    • 1. Intro
    • 2. Tutorial 1
  • Skyline_GravityBike_DownwardsSkyscraper_BP
    • 3. Downwards Skyscraper 1
    • 4. Downwards Skyscraper 2
    • 5. Downwards Skyscraper 3
  • Skyline_GravityBike_Garden_BP
    • 6. Garden 1
  • Skyline_GravityBike_Balconies_BP
    • 7. Balconies 1
    • (DEV) Balconies 1.4
    • 8. Balconies 2
  • Skyline_GravityBike_Skywalks_BP
    • 9. Skywalks 1
    • 10. Skywalks 2
    • 11. Skywalks 3
  • Skyline_GravityBike_ElevatorBuilding_BP
    • 12. ElevatorBuilding 1
    • 13. ElevatorBuilding 2
    • (DEV) EmilPhoneScene
  • Skyline_GravityBike_Cranes_BP
    • 14. Cranes 1
    • 15. Cranes 2
  • Skyline_GravityBike_SkyscraperMall_BP
    • 16. SkyscraperMall 1
  • Skyline_GravityBike_Sidescroller_BP
    • 17. Sidescroller 1
    • (DEV) PhoneSuccess
    • (DEV) PhoneFail

Skyline/Boss#

  • Skyline_Boss_Tutorial_BP
    • 1. BikeTutorial 1
    • 2. BikeTutorial 1 (No intro)
    • 3. BikeTutorial 2
    • 4. BikeTutorial 3
    • 5. BikeTutorial 4
    • 6. BikeTutorial 5
    • 7. BikeTutorial 6
  • Skyline_Boss_V2_BP
    • 8. Tank Phase 1
    • 9. Tank Phase 1 (No intro)
    • 10. Tank Phase 1 (Checkpoint)
    • 11. Tripod Phase 1
    • 12. Tripod Phase 1 (No cutscene)
    • 13. Tripod Phase 2
    • 14. Tripod Phase 2 (No cutscene)
    • (DEV) Test Drive

Tundra/Crack/Swamp#

  • Tundra_Crack_Swamp_BP
    • 1. Swamp_Caves
    • 2. Swamp_Caves_NoCutscene
    • 3. Swamp_Caves_Halfway
    • 4. Swamp_BeforeBoulder
    • 5. Swamp_GrandView
    • 6. Swamp_WelcomeToTheJungle
    • 7. Swamp_ToxicPond
    • 8. Swamp_RotatingEntClimb
    • 9. Swamp_FairySmashWall
    • 10. Swamp_FairyRide
    • 11. Swamp_Wetlands
    • 12. Swamp_WetlandsHalfway
    • 13. Swamp_CoastPortal
    • 14. Swamp_CoastPortalNotCompleted
    • 15. Swamp_CoastPortalFinished
    • 16. Swamp_MovingVinesRoom
    • 17. Swamp_Crackbird
    • 18. Swamp_Outro
    • 19. (DEV CINE) Evergreen
    • 20. (DEV CINE) Underlands_Story

Tundra/Crack/Evergreen#

  • Tundra_Crack_Evergreen_BP
    • 1. Evergreen_Inside
    • 2. Evergreen_HeartOfTheForest
    • 3. Evergreen_SchmelltowerStart
    • 4. Evergreen_SchmelltowerEnd
    • 5. Evergreen_SpinningLogStart
    • 6. Evergreen_LogSpinnerLastChallenge
    • 7. Evergreen_LogSpinnerEnd
    • 8. Evergreen_Ending

Tundra/Crack/EvergreenSide#

  • Tundra_Crack_EvergreenSide_BP
    • 1. SideSectionStart
    • 2. SideSectionBeforeFlower
    • 3. SideSectionBarrel
    • 4. SideSectionBarrelEnd
    • 5. SideSectionBeforeSwim
    • 6. SideSectionSwimMid
    • 7. SwimBeforeMonster
    • 8. SwimBeforeMonsterLoop
    • 9. SwimLastStretch

Tundra/Crack/Forest#

  • Tundra_Crack Forest_BP
    • (DEV) TestPath
    • 1. CreepyForest
    • 2. CreepyForestNoSEQ
    • 3. CreepyForestBeforeGlitch
    • 4. CreepyForestGlitch
    • 5. CreepyForestGlitchNotFinished
    • 6. CreepyForestGlitchFinished
    • 7. WalkingStickInteract
    • 8. WalkingStickStarted
    • 9. WalkingStickMidWay
    • 10. WalkingStickBeforeEncounter
    • (DEV) WalkingStickOutro

Tundra/River/Tundra_River_MonkeyRealm#

  • Tundra_River_MonkeyRealm_BP
    • 1. MountainPath
    • 2. MountainPath_NoCutscene
    • 3. MountainPath_Waterslide
    • (DEV) MountainPath_Waterslide_Hanging
    • 4. MountainPath_Cave
    • 5. TheMonkeyTraps
    • 6. TheMonkeyTraps_End
    • 7. Totem
    • 8. Totem_Puzzle
    • 9. MonkeyConga
    • 10. MonkeyConga_SimonSays
    • 11. MonkeyConga_CongaLine
    • 12. MonkeyConga_DanceShowdown
    • 13. IceLake
    • 14. IceLake_Bridge

Tundra/River/Tundra_River_IcePalace#

  • Tundra_River_IcePalace_BP
    • (DEV) TEMP INTRO
    • 1. IcePalace - Start
    • 2. IcePalace - Start (No Cutscene)
    • 3. IcePalace - Key Hole
    • 4. IcePalace - Sliding Puzzle
    • 5. IcePalace - Sphere Puzzle
    • 6. IcePalace - Vertigo
    • 7. IcePalace - Before Solarflare
    • 8. IcePalace - Exit Solarflare
    • 9. IcePalace - Completed Solarflare
    • 10. IcePalace - Completed Solarflare (No Cutscene)
    • 11. IcePalace - Before Courtyard
    • 12. IcePalace - Courtyard
  • Tundra_River_IcePalace_Outer_InsideLock_BP
    • (DEV) Debug - Inside Lock
  • Tundra River_IcePalace_BP
    • 13. IceKing - Phase01
    • 14. IceKing - Phase01 (No Cutscene)
    • 15. IceKing - Phase02
    • 16. IceKing - Phase03
    • 17. IceKing - Phase03 (No Cutscene)
    • 18. IceKing - Phase03 - After First Hit
    • 19. IceKing - Defeated
  • Tundra_River_IcePalace_IceKing_BP
    • (DEV) DEV (CINE) - IceKing_Intro
    • (DEV) Debug - IceKing Wall Run
    • (DEV) Debug - IceKing Breaking Ice
    • (DEV) Debug - IceKing FurBallz
    • (DEV) Debug - IceKing FinalPunch
    • (DEV) Debug - IceKing RedIce
    • (DEV) Debug - IceKing Falling Icicles
    • (DEV) Debug - IceKing Charge Attack

Island/Entrance#

  • Island_Entrance_BP
    • 1. Skydive
    • 2. Skydive start
    • 3. SkydiveTunnel
    • (DEV) SlideEnd

Island/Stormdrain#

  • Island_Stormdrain_BP
    • 1. Start
    • 2. Platform
    • 3. ToxicVats
    • 4. ToxicTower
    • 5. RotatingPlatform
    • 6. ForceFieldIntro
    • 7. Punchotron
    • 8. PunchotronBossFight
    • 9. PunchotronArenaAfterBossFight
    • 10. WeaponUpgradeStation
    • 11. Shieldotron
    • 12. TowerHall
    • 13. TowerHall_AfterCombat
    • 14. Rollotrons
    • 15. HoverPerch
    • 16. Hoverperch Combat
    • 17. SpinningHallway
    • 18. SpinningHallway_AfterKites
    • 19. SpinningHallway_AfterKitesFinished
    • 20. SpinningHallway_AfterKitesFinished_NoCutscene
    • 21. SpinningHallway_End
    • 22. Elevator
    • 23. TopOfStormdrain
    • 24. ToxicShift
    • (DEV) Hoverperch pre grind
    • (DEV) Hover perch second grind post shields

Island/Rift#

  • Island_Rift_BP
    • 1. Hallway
  • Island_Rift_Wall_BP
    • (DEV) Vista Reveal
  • Island_Rift_BP
    • 2. Hallway_NoCutscene
    • 3. Factory
    • 4. Rift Opening
    • 5. Cable House
    • 6. Drone Ride Unopened
    • 7. Drone Ride
    • 8. SplitShield
    • (DEV) SplitShield_Puzzle
    • 9. Walker Arena
  • Island_Rift_Walker_Arena
    • 10. Walker Activated
    • 11. Walker Phase 2
    • 12. Walker Phase 3
    • 13. Walker Phase 4
    • 14. Smash Walker
    • 15. Walker Defeated
    • (DEV) Walker Phase 4 Cutscene
  • Island_Rift_BP
    • 16. Robot Arms
    • 17. Robot Arms After Moon Market
    • 18. Robot Arms After Moon Market Finished
    • 19. Robot Arms After Moon Market Finished No Cutscene
    • 20. Robot Arms End
    • 21. Gigaslide
    • (DEV) Gigaslide_Halfway

Island/Tower#

  • Island_Tower_Sidescroller_BP
    • 1. Sidescroller_Intro
    • 2. Spherical shields
    • 3. Zoomotron_Chase
    • 4. Punchotron_Arena_Enter
    • 5. Slide_Into_JumpPadRoom
    • 6. Toxic_Room_Enter
    • 7. Laser_Room
    • 8. Phasing_Room
    • 9. Shieldotron_Arena
    • 10. Post_Shieldotron_Arena
    • 11. Launch_Into_Slide
    • 12. Phasing_Conveyor_Room
    • 13. Side_Elevator
  • Island_Tower_Sidescroller_BossFight_BP
    • 14. Overseer_Entry
    • 15. Overseer_IntroCombat
    • 16. Overseer_IntroCombat_HalfHealth
    • 17. Overseer_Flood
    • 18. Overseer_PovCombat
    • 19. Overseer_SideChase
    • 20. Overseer_TowardsChase
    • 21. Overseer_Door
    • 22. Overseer_DoorCutHead
    • (DEV) Overseer_DoorCutHead_End
  • Island_Tower_Sidescroller_Jetpack_BP
    • 23. Jetpack_Tutorial
    • 24. Jetpack_Climb
  • Island_Tower_OuterRift_BP
    • 25. Jetpack
    • 26. Cable again
    • 27. After SketchBook
    • 28. After SketchBook Finished
    • 29. After SketchBook Finished No Cutscene
    • 30. After cable
    • 31. Jetpack Combat Arena
    • 32. The Hangar
    • 33. Trench run
    • 34. Eye scanner
    • (DEV) DEV gun range

Island/Escape#

  • Island_Escape_BP
    • 1. Inner Tower
  • Island_Escape_Jetski_BP
    • (DEV) Jetski Escape - PlayFromDevCheckpoint
  • Island_Escape_BP
    • 2. Inner Tower - Release Squid SEQ
    • 3. Jetski Escape Start
    • 4. Jetski Escape Start (No cutscene)
    • 5. Jetski Escape Start of Tunnel
    • 6. Jetski Escape Indoor
    • 7. Jetski Escape Narrow Passage
    • 8. Jetski Escape Mech Destruction
    • 9. Jetski Escape Flooding Corridor
    • 10. Jetski Escape Upper Level
    • 11. Jetski Escape Upper Level Before Curve
    • 12. Jetski Escape Completed
    • (DEV) Jetski Escape - Start From CamLocation DEBUG

RedSpace#

  • RedSpace_BP
    • 1. BeforeRedspace
    • 2. NoIntro
    • 3. FirstPressurePlate
    • 4. BackAndForthPlatforms
    • 5. Slide
    • 6. WallRun
    • 7. SecondPressurePlate
    • 8. RotatingPlatforms
    • 9. FunnyHouseStairs
    • 10. Launcher
    • 11. PostSkydive
    • 12. SideViewSwap
    • 13. SideTower
    • 14. SideTransition
    • 15. Cutter
    • 16. CrushingSphere
  • RedSpace_BeforeSummit_BP
    • 17. BeforeSummit

Summit/EggPath#

  • Summit_EggPath_BP
    • 1. Entrance
    • 2. Entrance_NoCutscene
    • 3. Bird vista
    • 4. Cave
    • 5. Serpent Valley
    • 6. Rock pillar
    • 7. Beast Chase
  • Summit_Eggpath_Chase_BP
    • (DEV) Falling Pillars
  • Summit_EggPath_BP
    • 8. Chase Cavern
    • 9. Wheel
    • 10. Egg Temple Bridge
    • 11. EggTemple_PostCutscene
    • 12. EggTemple
    • 13. EggPuzzle Complete

Summit/WaterTempleInner#

  • Summit_WaterTempleInner_Raft_BP
    • 1. SlowRaftStart
    • 2. SlowRaftNoSEQ
    • 3. PaddleTheCurrent
    • (DEV) PaddleRaftEnding
    • 4. WaveRaftStart
    • 5. WaveRaftHalfway
    • 6. WaveRaftBeforeTunnels
    • 7. WaveRaftBeforeSlide
  • Summit_WaterTempleInner_BP
    • 8. Tutorial
    • 9. CaveEntrance
    • 10. CaveExit
    • 11. Summit_WaterTemplelnner_BattlefieldExit
    • 12. Summit_WaterTemplelnner_BattlefieldCompleted
    • 13. Summit_WaterTemplelnner_BattlefieldCompletedNoSeq
    • 14. WaterfallPuzzle
    • 15. WaterFallPuzzleComplete
    • 16. BridgeTraversal
    • 17. TempleEntrance
    • 18. GeyserPuzzle
    • 19. MountainTop

Summit/CraftApproach#

  • Summit_CraftApproach_BP
    • 1. Water Volcano
    • 2. Chain Ball
    • 3. Fruit Press
    • 4. Ridge of the Ancients
    • 5. Catapult
    • 6. Temple Entrance
  • Summit_CraftApproach_RubyKnight_BP
    • 7. Ruby Knight Intro
    • 8. Ruby Knight Phase 1
    • 9. Ruby Knight Phase 2
    • 10. Ruby Knight Phase 3
    • (DEV) Ruby Knight Phase 2 End

Summit/CraftTemple#

  • Summit_CraftTemple_BP
    • 1. CraftTemple_Start
    • 2. CraftTemple_SpaceWalkCompleted
    • 3. CraftTemple_SpaceWalkExit
    • 4. CraftTemple_DragonTounges
    • 5. CraftTemple_GiantHorns
    • 6. CraftTemple_CavernChase
    • 7. CraftTemple_DarkCaveEntrance
    • 8. CraftTemple_DarkCaveFruitTree
    • 9. CraftTemple_DarkCavePond
    • 10. CraftTemple_DarkCaveSpiritTrial
  • Summit_CraftTemple_DarkCave_BP
    • (DEV) TEST_FinalCutscene

Summit/TreasureTemple#

  • Summit_TreasureTemple_BP
    • 1. Gauntlet
    • 2. Gauntlet_NoCutscene
    • 3. DentistExit
    • 4. DentistCompleted
    • 5. Hallway
    • 6. Bridge
    • 7. TopDown
    • 8. Hand to hand combat
    • 9. Tail Gate
    • 10. Skull Combat
    • 11. TopDown_Dungeon
    • 12. Dungeon_Combat
    • 13. Sidescroller
    • 14. Dungeon Exit
    • 15. ApproachingVolcano
    • 16. Decimator
    • 17. Decimator Angry
    • 18. Decimator Sad

Summit/StormSiegeIntro#

  • Summit_StormSiegeIntro_BP
    • 1. Intro_Tutorial
    • 2. Tutorial_NoCutscene
    • (DEV) Tutorial_NoCutscene_FreeFlying
    • 3. Summit_StormSiege_Intro_TreasureRoom1
    • 4. Summit_StormSiegeIntro_TreasureCorridor
    • 5. Outside
    • (DEV) Outside_FreeFlying
    • 6. Trench
    • (DEV) Trench_FreeFlying
    • 7. Clouds
    • (DEV) Clouds_FreeFlying

Summit/StormSiegeStoneBeast#

  • Summit_StormSiegeFinale_CinematicLevel_BP
    • 1. AdultDragons_Outro
  • Summit_StormSiegeChase_BP
    • 2. Intro
    • 3. TornadoValley
    • 4. Waterfall
    • 5. DebrisCrash
    • 6. Islands
    • 7. SpikeField
    • 8. Pillars
    • 9. SidePath
    • 10. Cavern
    • (DEV) Cavern_End
    • 11. MountainClimb
    • 12. SummitPeak
  • Summit_StormSiegeFinale_BP
    • 13. Summit_StormSiegeFinale_FallingDebris
    • (DEV) Summit_StormSiegeFinale_LargeSlide
    • 14. Summit_StormSiegeFinale_DebrisEnding
    • 15. StoneBoss_Weakpoint1_Intro
    • (DEV) StoneBoss_Weakpoint1_IntroTestMerged
    • 16. StoneBoss_Weakpoint1_CrystalRupture
    • 17. StoneBoss_Weakpoint1_CombatInitiate
    • 18. StoneBoss_Weakpoint1_CombatStart
    • (DEV) StoneBoss_Weakpoint1_TransitionCutscene
    • 19. StoneBoss_Weakpoint2_Sidescroller
    • 20. StoneBoss_Weakpoint2_InitiateCombat
    • 21. StoneBoss_Weakpoint2_StartCombat
    • 22. StoneBoss_Weakpoint2_StartSpikeRun
    • 23. StoneBoss_Weakpoint3_Neck
    • 24. StoneBoss_Weakpoint4_Head
    • (DEV) StoneBoss_Weakpoint4_HeadFinisher

Prison/Drones/Maintenance#

  • Prison_Intro_BP
    • 1. Outside_LevelStart
    • 2. Outside_LevelStart_NoIntro
    • 3. Outside_Bouncer
    • 4. Outside_BounceHazard
    • 5. Outside_Spinner
    • 6. Outside_2D
    • 7. Outside_Tower
    • 8. Outside_FlipBounce
    • (DEV) Outside_End
    • 9. Outside_EndingCutscene
  • Prison_Drones_Maintenance_BP
    • 10. Drones_LevelStart
    • 11. Drones_MovementTutorial
    • 12. Drones_HackableFan
    • 13. Drones_Seesaw
    • (DEV) Maintenance_Seesaw_Halfway
  • Prison_Intro_BP
    • 14. Caught

Prison/Drones/ShipInBetween#

  • Prison_Drones_InBetween_01_BP
    • 1. InBetween_Slide
    • 2. InBetween_Start
    • (DEV) InBetween_Traversal
    • 3. InBetween_Lift
    • 4. InBetween_Crane
    • 5. InBetween_Jet
    • 6. InBetween_Harpoon
    • 7. InBetween_FlipBridge
    • 8. InBetween_End

Prison/Drones/Stealth#

  • Prison_Drones_Cooling_BP
    • 1. Cooling_Start
    • 2. Cooling_Start_NoIntro
    • 3. Cooling_Waterfall
    • 4. Cooling_Spiners
    • 5. Cooling_Sluss
    • 6. Cooling_Wheel
    • 7. Cooling_GearsTraversal
    • 8. Cooling_HackableGears
    • 9. Cooling_Slide
  • Prison_Drones_Stealth_Outdoor_BP
    • 10. Stealth_Intro
    • 11. Stealth_Start
    • 12. Stealth_FirstCrossing
    • 13. Stealth_Patroling
    • 14. Stealth_MagnetWalls
    • 15. Stealth_ParallelMagnet
    • 16. Stealth_TurningCargoCrate
    • 17. Stealth_ViewBlocking
    • 18. Stealth_ChargingStation

Prison/Drones/Pinball#

  • Prison_Drones_Pinball_BP
    • 1. Pinball_Start
    • 2. Pinball_Start(skipintro)
    • 3. Pinball_BouncePads
    • 4. Pinball_Platform
    • 5. Pinball_Wall
    • 6. Pinball_Gates
    • 7. Pinball_Magnets
    • 8. Pinball_Plungers
    • 9. Pinball_MagnetToPlatform
    • 10. Pinball_Boss_Corridor
    • 11. Pinball_Boss_Intro
    • 12. Pinball_Boss_Phase1
    • 13. Pinball_Boss_Phase1Mid
    • 14. Pinball_Boss_DamagePhase1
    • 15. Pinball_Boss_Phase2
    • 16. Pinball_Boss_Phase2.5
    • 17. Pinball_Boss_Phase2 DamagePhase
    • 18. Pinball_Boss_Phase3
    • 19. Pinball_Boss_Phase3Mid
    • 20. Pinball_Boss_Phase3_DmgPhase
    • 21. Pinball_Boss_Ending
    • (DEV) Pinball_DevSpawn

Prison/Arena#

  • Prison_Arena_BP
    • 1. Intro
    • 2. Boss
    • 3. Bombs
    • 4. Discs
    • 5. FlameThrower
    • 6. PlatformAttack
    • (DEV) DroneArrival
    • 7. FacePunch_Right
    • 8. Hack_Right
    • 9. ArmSmash
    • 10. BatBomb
    • 11. FacePunch_Left
    • 12. Hack_Left
    • 13. ThrusterBlast
    • 14. LaserEyes
    • 15. HeadHack
    • 16. Outro

Prison/GarbageRoom#

  • Prison_GarbageRoom_BP
    • 1. GarbageRoom_Slide
    • 2. GarbageRoom_Containers
    • 3. GarbageRoom_WaterPump
    • 4. GarbageRoom_Swivel
    • 5. GarbageRoom_Raft
    • 6. GarbageRoom_Truck

Prison/Containment#

  • Prison_TrashCompactor_BP
    • 1. TrashCompactor_Top
    • 2. TrashCompactor_Bottom
  • Prison_Transport_BP
    • 3. Transport_Start
    • 4. Transport_Midway
  • Prison_CellBlock_BP
    • 5. CellBlock_WatchTower
    • 6. CellBlock_Combat
    • 7. CellBlock_Combat_NoIntro
    • 8. CellBlock_Start
    • 9. CellBlock_SideScroller
    • 10. CellBlock_CellHack
    • 11. CellBlock_CellHackCompleted
    • (DEV) CellBlock_Crusher
    • 12. CellBlock_TelescopeRobot
    • 13. CellBlock_TelescopeRobotEnd
    • 14. CellBlock_CellHijack

Prison/MaxSecurity#

  • Prison_MaxSecurity_BP
    • 1. MaxSecurity_Intro
    • 2. MaxSecurity_NoIntro
    • 3. MaxSecurity_PostSpiral
    • 4. MaxSecurity_LaserIntro
    • 5. MaxSecurity_HackableCable
    • 6. MaxSecurity_LaserSlide
    • 7. MaxSecurity_PreSmokeRoom
    • 8. MaxSecurity_SmokeRoom
    • 9. MaxSecurity_SmokeRoomCompleted
    • 10. MaxSecurity_LaserCutterApproach
    • 11. MaxSecurity_LaserCutterChase
    • 12. MaxSecurity_LaserCutterChaseFinale
    • 13. MaxSecurity_LaserCutterHacked
    • 14. MaxSecurity_LaserShaft
    • 15. MaxSecurity_LaserShaft_Halfway
    • 16. MaxSecurity_LaserShaft_End
    • 17. MaxSecurity_Outro

Prison/Boss#

  • Prison_Boss_BP
    • 1. Intro
    • 2. NoIntro
    • 3. Choke
    • 4. Chase_Start
    • 5. Chase_RocketFist
    • 6. Chase_MagneticBridge
    • 7. Chase_HackablePillars
    • 8. Chase_Ending
    • 9. EnteredBrain
    • 10. BrainPhase2
    • (DEV) BrainOpened
    • (DEV) TakeControl
    • (DEV) TakeControl2
    • 11. Finisher
    • 12. Outro

Sanctuary/Upper#

  • Sanctuary_Upper_Tutorial_BP
    • 1. Sanctuary Intro
    • 2. Tutorial
    • 3. Tutorial DarkPortal
    • 4. Tutorial DarkPortal Finished
    • 5. Tutorial LightBird
    • 6. Tutorial LightBird Finished
    • 7. Tutorial DiscLift
    • 8. Tutorial LightOcclusion
    • 9. Tutorial ChapelGate
  • Sanctuary_Upper_BP
    • 10. Upper WatchTower
    • 11. Chasm
    • 12. Dome
    • 13. Dome_Traversal
  • Sanctuary_Upper_Towers_BP
    • 14. Towers
    • 15. MirrorRoom
  • Sanctuary_Upper_Well_BP
    • 16. WellTower_Intro
    • 17. WellTower_NoIntro
    • (DEV) DEV_WellTower_Swing
    • (DEV) DEV_WellTower_Slide
    • (DEV) DEV_WellTower_StartDiscSlide

Sanctuary/Below#

  • Sanctuary_DiscSlide_BP
    • 1. DiscSlide_Start
    • 2. DiscSlide_HydraFirstCave
    • 3. DiscSlide_HydraFirstCaveEnd
    • 4. DiscSlide_SlideEnd
  • Sanctuary_Below_Lake_BP
    • 5. LakeBoat_Intro
    • 6. LakeBoat Wheel
    • 7. LakeBoat_AfterWheel
  • Sanctuary_Below_GhostTown_BP
    • 8. GhostTown_Intro
    • 9. GhostTown_Rooftop
    • 10. GhostTown_Catapult
  • Sanctuary_Below_CrackApproach_BP
    • 11. GhostTown_End
    • 12. CrackApproach_DrawBridge
    • 13. CrackApproach_Separation
  • Sanctuary_Below_LightWorms_BP
    • 14. LightWorms_Intro
    • 15. LightWorms_LightWormReveal
    • 16. LightWorms_MovableSocket
    • 17. LightWorms_Swings
    • 18. LightWorms_Grapple
    • 19. LightWorms_UnderBridge
    • 20. LightWorms_BridgeTraversal
    • 21. LightWorms_CentipedeGate

Sanctuary/Centipede#

  • Sanctuary_Centipede_Tutorial_BP
    • 1. Centipede_StartRoom
    • 2. Centipede_StartRoom_NoIntro
    • 3. Centipede_SlidingBlock
    • 4. Centipede_DragableGate
    • 5. Centipede_Slope
  • Sanctuary_Centipede_Swings_BP
    • 6. Centipede_SwingIntro
    • 7. Centipede_SwingStatues
  • Sanctuary_Centipede_Split_BP
    • 8. Centipede_AfterSwingStatues
    • 9. Centipede_SplitIntro
    • 10. Centipede_SplitMovingBlocks
    • (DEV) Centipede_SplitMovingBlocksAdvanced
  • Sanctuary_Centipede_MoleCombat_BP
    • 11. Centipede_MoleCombat_1
    • 12. Centipede_MoleCombat_NoIntro
    • 13. Centipede_MoleCombat_Completed
  • Sanctuary_Centipede_FreezeLava_BP
    • 14. Centipede_FreezableLava_Intro
    • 15. Centipede_FreezableLava_River
  • Sanctuary_Centipede_MortarCombat_BP
    • 16. Centipede_SwingAdvanced
    • 17. Centipede_Finale
    • (DEV) Centipede_FinalCutscene

Sanctuary/Boss#

  • Sanctuary_Boss_Medallion_BP
    • 1. Hydra Reveal Intro
    • 2. Phase 1 (Medallion 2)
    • (DEV) Phase 1 (COOP Flying 2)
    • 3. Phase 1 (Medallion 3)
    • (DEV) Phase 1 (COOP Flying 3)
    • (DEV) Phase 1 (FallFromCompanion)
    • 4. Phase 2 (Ballista 1)
    • 5. Phase 2 (Ballista 2)
    • 6. Phase 2 (Ballista 3)
  • Sanctuary_Boss_Arena_Skydive_BP
    • 7. Phase 3 - Skydive Intro
  • Sanctuary_Boss_Arena_Slide_BP
    • 8. Phase 3 - Slide Intro
    • 9. Phase 3 - Slide End
  • Sanctuary_Boss_Arena_Old_Inside_BP
    • 10. Phase 4 - Inside Intro
    • 11. Phase 4 - Boat Drag
    • 12. Phase 4 - Skeleton Perch
    • 13. Phase 4 - Acid WaterFall
    • 14. Phase 4 - Waterfall completed
    • 15. Phase 4 - Perch Run
    • 16. Phase 5 - Darkness Rescue
  • Sanctuary_Boss_FinalPhase_BP
    • 17. Phase 5 - Darkness Rescue (No intro)
    • 18. Phase 5 - Darkness Rescue Skipped
  • Sanctuary_Boss_FinalPhase_Sidescroller_BP
    • 19. Phase 5 - Darkness LightShield Traversal
    • (DEV) Phase 5 - (DEV) Archer Assembly
    • 20. Phase 5 - Darkness LightShield Traversal (No intro)
  • Sanctuary_Boss_Arena_Old_Inside_BP
    • 21. Phase 5 - Statue Mega Companions

Sanctuary/Home#

  • Sanctuary_Home_BP
    • 1. AfterSanctuary
  • HearthHub_Meltdown_BP
    • 3. AfterEscape

Meltdown/SplitTraversal#

  • Meltdown_SplitTraversal_BP
    • 1. Split Traversal Intro
    • 2. Split Traversal After Intro
    • 3. Split Traversal Rejoined
    • 4. Split Traversal Mushroom
    • (DEV) Split Traversal FlyingUmbrella
    • 5. Split Traversal Log Reveal
    • 6. Split Traversal Carnivorous Plant
    • 7. Split Traversal Sluice
    • 8. Split Traversal Inside Sluice
    • 9. Split Traversal Controllable Turret
    • 10. Split Traversal Bridge Entrance
  • Meltdown_SplitTraversal_Slide_BP
    • (DEV) Split Traversal Slide - RaderReveal
    • 11. Split Traversal Slide - Straight Slide
    • 12. Split Traversal Slide - Curvy Slide
    • 13. Split Traversal Slide - Swimming
    • (DEV) Split Traversal Slide - DragonSwing
    • 14. Split Traversal Slide - Hoverboard
    • 15. Split Traversal Slide - Hoverboard 2

Meltdown/BossBattle/FirstPhase#

  • Meltdown_BossBattleFirstPhase_BP
    • 1. Boss phase Start
    • 2. Boss phase Skydive
    • 3. Boss phase 1
    • 4. Boss Phase 1 Attack 2
    • 5. Boss Phase 1 Attack 3
    • 6. Boss Phase 2
    • (DEV) Boss Phase 2 Cutsene test
    • 7. Boss Phase 3 Attack 1
    • 8. Boss Phase 3 Attack 2
    • 9. Boss Phase 3 Attack 3
    • 10. First Phase Outro

Meltdown/SoftSplit#

  • Meltdown_SoftSplit_BP
    • 1. Soft Split Start
    • 2. Soft Split Start No intro
    • 3. Soft Split Maze
    • 4. Soft Split Double Interact
    • 5. Soft Split River Crossing
    • 6. Soft Split NewSideScrollerIntro
    • 7. Soft Split NewSideScroller
    • 8. Soft Split Outro

Meltdown/SplitBonanza#

  • Meltdown_SplitBonanza_BP
    • 1. Split Bonanza Start
    • 2. Split Bonanza Start No Intro
    • 3. MovingSquareCheckpoint
    • 4. RaderDropletCheckpoint
    • 5. SpinnoramaCheckpoint
    • 6. Bonanza Outro

Meltdown/BossBattle/SecondPhase#

  • Meltdown_BossBattleSecondPhase_BP
    • 1. BossBattlePhase Lava
    • (DEV) RaderPhaseTwo Cutscene
    • 2. RaderPhaseTwo SkipIntro
    • 3. BossBattlePhaseTwo Vortex
    • 4. BossBattlePhaseTwo Space
    • 5. BossBattlePhaseTwo Outro

Meltdown/ScreenWalk#

  • Meltdown ScreenWalk_BP
    • 1. Meltdown ScreenWalk Intro
    • 2. Meltdown ScreenWalk Skip Intro
    • 3. Meltdown ScreenWalk Mines
    • 4. Meltdown ScreenWalk Scrapyard
    • 5. Meltdown ScreenWalk Rader Suprise
    • 6. Meltdown ScreenWalk BoxConveyor
    • 7. Meltdown ScreenWalk Outro

Meltdown/WorldSpin#

  • Meltdown_WorldSpin_Fullscreen_BP
    • 1. WorldSpin Cutscene Intro
    • 2. WorldSpin Skip Intro
    • 3. WorldSpin ScavengedShip
    • 4. WorldSpin Mine
    • 5. WorldSpin Mine MidCheckPoint
    • 6. WorldSpin WinterBase
    • 7. WorldSpin WinterBaseLaser
    • 8. WorldSpin Outro

Meltdown/BossBattle/ThirdPhase#

  • Meltdown_BossBattleThirdPhase_BP
    • 1. BossBattlePhaseThree First Phase
    • 2. BossBattlePhaseThree First Phase Skip Intro
    • 3. BossBattlePhaseThree First Phase Hydra
    • 4. Shooting Phase
    • (DEV) BossBattlePhaseThree First Phase Executioner Spin
    • (DEV) HydraCutscene
    • (DEV) BossBattlePhaseThree First Phase SandFishes
    • (DEV) BossBattlePhaseThree First Phase Punchotron
    • (DEV) RaderPhaseThree Decimator
    • (DEV) RaderPhaseThree TestCutscene
    • (DEV) RaderPhaseThree IceKing
    • 5. BossBattlePhaseThree Falling
  • Meltdown_BossBattleThirdPhase_ScreenPush
    • 6. ScreenPush

RealWorld/Office#

  • Office_Victory_BP
    • 1. AfterElla
  • Reception_BP
    • (DEV) RealWorld_HearthHub_Reception_Entrance

Ending#

  • Ending_BP
    • 1. CemetaryTheEnd

Summit/Giants#

  • Summit_Giants_BP
    • 1. IntroTraversalArea
    • 2. IntroTraversalNoSEQ
    • 3. FirstGiantReveal
    • 4. SecondGiantStartMove
    • 5. NoseRingGiant
    • 6. MountainClimber
    • 7. RightBeforeMountainClimber
    • 8. WallrunCave
    • 9. NewYorkGiants
    • 10. SkydiveBeforeSwings
    • 11. BeforePullupGiant
    • 12. AxeGiant
    • 13. FishingGiant
    • (DEV) StartBigGapSEQ

Desert/Desert#

  • Desert_SandFish_BP
    • 1. Intro
    • 2. NoIntro
    • 3. Door
    • 4. Thumpers
    • 5. BeforeSharkPool
    • 6. Climb
    • 7. GrappleSharks
    • 8. GrappleSharks_Finish

PigWorld#

  • PigWorld_BP
    • 1. Pigsty_Intro
    • 2. Pigsty_NoIntro
    • 3. FirstDoorOpened
    • 4. SecondDoorOpened
    • 5. ThirdDoorOpened
  • PigWorld_Silo_BP
    • 6. PigSlide
  • PigWorldSausage_BP
    • 7. Sausages

Battlefield#

  • Battlefield_BP
    • 1. Battlefield_Intro
    • 2. Battlefield_Intro_NoCutscene
    • 3. Battlefield_ShipRun
    • 4. Battlefield_IceTunnelsEntrance
    • 5. Battlefield_IceTunnelCavern
    • (DEV) Battlefield_IceTunnelPreLoop
    • 6. Battlefield_Loop
    • 7. Battlefield_ShipWreckage
    • (DEV) Battlefield_PreBurrowers
    • 8. Battlefield_Burrowers
    • 9. Battlefield_PipeRun
    • 10. Battlefield_LaserField
    • 11. Battlefield_Finale

GameShowArena#

  • GameShowArena_BP
    • 1. GameShowArena - Start
    • 2. GameShowArena - Start (No CS)
    • 3. GameShowArena - Tutorial
    • 4. GameShowArena - BombToss1
    • 5. GameShowArena - BombToss2
    • 6. GameShowArena - BombToss3
    • 7. GameShowArena - BombToss4
    • 8. GameShowArena - BombToss5
    • 9. GameShowArena - Ending
    • 10. GameShowArena - Ending Cutscene

SolarFlare#

  • SolarFlare_BP
    • 1. SolarFlare_Intro
    • 2. SolarFlare_Intro_NoCutscene
    • 3. SolarFlare_GreenhouseApproach
    • 4. SolarFlare_GreenhouseEntrance
    • 5. SolarFlare_GreenhouseInside
    • 6. SolarFlare_Sidescroller
    • 7. SolarFlare_SidescrollerSwings
    • 8. SolarFlare_SidescrollerPoleClimbs
    • 9. SolarFlare_ScienceRoom
    • 10. SolarFlare_ScienceRoomSwings
    • 11. SolarFlare_Machinary
    • 12. SolarFlare_TunnelZipline
    • 13. SolarFlare_BatteryPerch
    • 14. SolarFlare_BatteryPerchSub
    • 15. SolarFlare_Finale
    • 16. SolarFlare_Bridge
    • (DEV) SolarFlare_Laser

KiteTown#

  • KiteTown_BP
    • 1. Intro
    • 2. NoIntro

MoonMarket#

  • MoonMarket_BP
    • 1. Intro
    • 2. Intro_NoCutscene
    • 3. Entrance
    • 4. TownCenter

Sketchbook#

  • Sketchbook_BP
    • 1. Intro
    • 2. Start
    • (DEV) Forest
    • 3. Call To Adventure
    • 4. Combat
    • 5. Cyclops Riddles
    • 6. Noble Steed
    • 7. Misty Mountain
    • 8. Goats
    • 9. Cave
    • 10. Dark Cave
    • 11. Boss
    • 12. BossChoice
    • 13. Harbour (Zoe Prince)
    • 14. Harbour (Mio Prince)
    • 15. The End (Zoe Prince)
    • 16. The End (Mio Prince)

Coast/TwistyTrain#

  • Coast_Wingsuit_Tunnel_Geo
    • (DEV) TestFallingRocks
  • Coast_TwistyTrain_BP
    • 1. WingsuitIntro
    • 2. WingsuitIntroNoSEQ
    • 3. WingsuitDam
    • 4. WingsuitBeforeForest
    • 5. BeforeDoubleTrainTunnel
    • 6. WingsuitToCatchTheTrain
    • 7. WaterSkiStart
    • 8. WaterSkiHalfway
    • 9. WaterSkiEnding
    • 10. MosesTunnelStart
    • 11. MosesTunnelHalfWay
    • 12. MosesTunnelEnd
    • 13. BeforeBossStart
  • Coast_TwistyTrain_Boss_BP
    • 14. BossStarted
    • 15. BossMidWay
    • 16. BossEnd

Dentist#

  • DentistNightmare_BP
    • 1. Intro
    • 2. TraversalStart
    • 3. CakeReveal
    • 4. Waffles
    • 5. RollCake
    • 6. IceCream
    • 7. Jelly
    • 8. Cannon
  • DentistNightmareCake_BP
    • 9. CakeStart
    • 10. CakeTop
  • DentistNightmareArena_BP
    • 11. BossStart
    • 12. Tooth Brush One
    • 13. Dentures One
    • 14. First Arm Defeated
    • 15. Spinning Cake
    • 16. HookTwo
    • 17. DenturesTwo
    • 18. Defeated
    • 19. BossChase
    • (DEV) BossTest

SpaceWalk#

  • SpaceWalk_BP
    • 1. SpaceWalk_Indoor
    • 2. SpaceWalk_Indoor_SkipIntro
    • 3. SpaceWalk_SpaceWalk
    • (DEV) SpaceWalk_TestSuits
    • 4. SpaceWalk_ZeroG
    • 5. SpaceWalk_SecondOxygenTank
    • 6. SpaceWalk_BeforeFinale
    • (DEV) SpaceWalk_CheckFinalCutscene
    • (DEV) SpaceWalk_TestCollisionCutscene
    • 7. SpaceWalk Outro