the cutting room mirror

Unused Graphics

This is a sub-page of Splatoon 3.

Splatoon 3, due to having a 'complex' development and a long stream of support updates, ends up with a lot of unused graphics left in certain places.

Sub-Pages#

Early Weapon Icons#

The .96 Gal and Tri-Stringer accidentally had early versions of their icons left in due to being miscategorized as a Salmon Run and Story Mode icon respectively.

Early

Final

Character Customization#

Facial Features#

Within the game are leftover textures for scars and freckles as a character customization option. While these were blanked out from Version 1.1.0 onwards, Nintendo has confirmed that the Mechanic in Splatoon Raiders has an option to have freckles on their face.

(Source: thebigsadkad, OatmealDome)

Eyebrows#

Additional pairs of eyebrows were also found within the files alongside functionality for the eyebrow UI to show 6 eyebrows at a time using L_BtnEyebrow04/L_BtnEyebrow05.

Inkling Girl

Inkling Boy

(Source: DiamCreeper23, OatmealDome)

Side Order#

Color Chip Collection Graphics#

Among the Color Chip Collection tip images is this image marked for the "FarBulletSizeUp" ability, which doesn't exist in the final game. It appears to feature an unfinished version of Wide-Open.Floor.

Unused

Used

Notes

The former is listed as the tip image for the non-existent "NearBulletSizeUp" ability whereas the latter lists Ink Attack Size. The non-existent FarBulletSizeUp and NearBulletSizeUp abilities may have been consolidated into the Ink Attack Size at some point in development, as evidenced by its internal name BulletSizeUp.

The first image is listed as a test version of the Sound-Wave Damage chip tip icon.

TestField Textures#

Various textures for testing areas were left within various model archives, giving us a look at how some maps are created. These textures are very similar to Splatoon 2's TestField textures, and can be seen in official screenshots for job listings.

Name

Textures (from FldObj_MptBase.bfres.zs)

"Fence00"

"Floor00"

"Paint00"

"Slope00"

Tableturf Battle#

Stages#

An early version of the main vertical stage.

Early Tableturf Cards#

The Mini Splatling and Octotrooper have older revisions, the latter might suggest the enemy card design could've matched the 2D art style instead of used 3D cutouts. They are used in the Tableturf Battle section of the menu in version 1.0.0

SPL3_100_MngCard_SpinnerQuick00.png SPL3_100_MngCard_TakoTrooper.png

Alternate Tableturf Cards#

During the Splatoon 3 Nintendo Switch Online profile picture waves, various cards were found to be different from the ones seen in the final game, with some showing off the weapon's Splatoon 2 design instead of the Splatoon 3 design.

Tableturf Card (NSO)

Tableturf Card (Final)

Notes

The shading pattern on the Ink-Tinted Goggles were swapped.

The Octoling's pupils look similar to an Octoling Idol (Marina/Shiver)'s pupils.

The coloring, stripe position and line thickness of the Button-Clown Shirt were changed.

The Squiffer's color scheme was changed to be closer to the way the weapon appears in-game. Notably, the early version's color scheme does not match up with any of the Squiffer's designs throughout the series, as it has a darker secondary color for the bottle and a more vibrant blue on its plastic segments.

The Splat Brella's design was changed from its Splatoon 2 design to its new redesign.

The Tenta Brella's coloration is significantly less vibrant and does not have the yellow or black detailing seen in the final design. The position of the logo on the Tenta Brella was also moved up to account for the new stripes added to the final card.

The yellow parts of the shoes were changed to green. Oddly, the final version has a small coloring error.

The socks of the School Shoes + Hi Socks were incorrectly colored white in the early version, then corrected.

The strings attached to the Party Hard Hat were added to the final card art.

The Slosher's color scheme was changed from resembling its Splatoon 2 design to its new redesign.

The Explosher's exhaust pipe was changed from silver to gold; it went from resembling its Splatoon 2 design to its new redesign.

The dashed lights on the Nautilus 47 were changed from a gray to the Octoling's ink color.

The Inkling's eye color was slightly changed between versions.

Card Sleeves#

An early version of Callie's unlockable card sleeve.

Salmon Run Capsules#

Early "capsules" for dispensing prizes at the front counter in Grizzco. Only pink ones seem to exist.

SPL3_100_SR_Sockeye_Station_DummyIcon.png SPL3_100_SR_Underground_Sockeye_Station_DummyIcon.png

Placeholders#

Item Icon Placeholders#

Version 1.1.0 left in various graphics for dummy icons when a specific item's icon could not be found.

Category

Icon

Badge

Tableturf Card

Tableturf Card Sleeve

Common

Stage

Stage Banner

Stage (large)

Locker Preview

Splatfest Icon Placeholders#

The rice and bread icons from a Splatfest in Splatoon that were repurposed as dummy images in Splatoon 2 return in this game with a new coat of paint. They're used as dummy icons for the Lobby menu layout alongside a new orange square icon representing team Charlie.

A dummy Splatfest image that was also present in Splatoon 2 was updated in this game, now featuring a boiled egg represented by the Charlie team. The art style looks somewhat closer to the style of Splatoon's Splatfest art, which hasn't been used in any subsequent games.

Splashtag Placeholder#

A basic placeholder texture leftover in the Splashtag model used when the match ends.

Mailbox Post Placeholder#

A simple placeholder for the fireworks that fly up in Inkopolis Plaza, oddly with Li'l Judd's face on it.

TV Movie Placeholder#

A simple placeholder texture for when the game is unable to load the movies shown on the TV screens used in Splatville.